Final Fantasy Hacktics

Modding => Spriting => Topic started by: Kagebunji on August 04, 2009, 02:29:37 pm

Title: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 04, 2009, 02:29:37 pm
(http://i31.tinypic.com/zup276.jpg)

My first sprite! It's simply Delita with hood and a bit recolored, it would look different, but all got messed up, so that's all I got. Next one I create will be something better, I swear!
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Post by: mav on August 04, 2009, 02:34:57 pm
Aw man, the concept looks like it could have been good. For a better-looking upload, I suggest resizing a bit better--what program are you using? And most importantly don't save as JPG, PNG will keep things looking nice and clean.
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Post by: DarthPaul on August 04, 2009, 04:44:22 pm
It looks......blurry.......
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Post by: Kagebunji on August 04, 2009, 04:58:23 pm
I'm using Graphics Gale, it's a great program. I would upload it as PNG, but I know not how... Darthpaul, what do you mean by saying blurry? I'm not that good in english.
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Post by: Setku on August 04, 2009, 05:57:17 pm
It's all fuzzy looking, unclear.
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Post by: jimmyjw88 on August 05, 2009, 05:37:29 am
Yea. It's blurry but interesting concept though
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Post by: Kenshin72 on August 05, 2009, 01:18:11 pm
Open it in paint. File > Save As > Under where you enter the name you can select from like JPG PNG, 24 bitmap 256 bitmap. Select PNG for a clean look on this site.
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Post by: mav on August 05, 2009, 01:31:09 pm
To me, it's not just the fact that it's a JPG that's causing problem: the way the image was stretched was done improperly. If resizing was the problem, next time hit Select All (or use the resizing box tool to manually select what needs to be stretched) and then multiply the size. Then follow Kenshin's suggestions for saving it...though I'd expect there to be an option to save as PNG in Graphicsgale as well...
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Post by: Kagebunji on August 05, 2009, 02:30:53 pm
(http://i28.tinypic.com/fn6bzp.jpg)

Step by step I'm getting used to GraphicsGale, so here is my next prototype, "demon knight". Every sugestions mostly appreciated, except arms/legs, I'm not changing them until I become a pro at spriting, now I only recolor them.
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Post by: mav on August 05, 2009, 03:34:26 pm
Certainly looks interesting, but again, it's a little fuzzy. Will this character have a tail and a cape? That's gonna get real tough real fast, so look out. Keep working on it though, and try to save the file as a PNG .
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Post by: Kagebunji on August 05, 2009, 04:02:56 pm
It is PNG Mav, but for some reason I don't know why it's fuzzy, but is a lot better than last one isn't it? He already got cape, he will have not tail, remember that he is a human. Anyway I think I will stop creating other sprites, and fully create demon knight, but I must hear more opinions if he is worth my work.
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Post by: mav on August 05, 2009, 04:37:22 pm
I'm still seeing .jpg at the end of the file...though the type is listed as PNG. Wacky. The image looks clearer than the last one, so that's a plus, but I was looking forward to seeing a completed version of a hooded Delita. But keep working on this one; the more sprites you finish, the better you get.

Anyway, keep working on 'em--you're doing pretty well.
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Post by: Kagebunji on August 05, 2009, 04:44:18 pm
Thanks for encouragement. His cape looks cool, it is deep mix of green and yellow. Maybe in distant future I will create Hooded Delita, but that's just plans. I must say I enjoy spriting, maybe someday I will be as great as present spriters on this site!
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Post by: Zozma on August 05, 2009, 04:58:15 pm
one thing, is the yellow supposed to be yellow, or is it supposed to be more gold-ish ?
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Post by: Kagebunji on August 05, 2009, 06:11:49 pm
Light-yellow that resembles gold, you probably realized that I used your Zozma sprite ;)
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Post by: Kagebunji on August 06, 2009, 10:03:42 am
(http://i26.tinypic.com/v42tev.jpg)

Another one
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Post by: MiKeMiTchi on August 06, 2009, 10:15:49 am
Hmm.. Don't scale the image. :)
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Post by: LastingDawn on August 06, 2009, 11:51:54 am
Quote from: "Kagebunji"(http://i26.tinypic.com/v42tev.jpg)

Another one
You know... I have to say that looks like an interesting base for a Male Viera, hehe. Good work with that.
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Post by: Kagebunji on August 06, 2009, 12:41:42 pm
I know, it look kind like Viera, especially the third one, but demon doesn't have side positions, so I have to create helmet and horn myself. I think I will recolor helm and horns, so that won't resemble viera that much. Any suggestions about horns are very appreciated.
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Post by: LastingDawn on August 06, 2009, 12:50:07 pm
Demons are a dime a dozen, and there's not a single look of a male Viera in any Ivalice game, I'd say just working for that would hold some value.
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Post by: mav on August 06, 2009, 01:32:42 pm
Methinks LD is on to something...

Also, these last few sprites look pretty good. Though you should "sharpen" the horns on the forward-facing sprite so that they look less like bunny ears and more like horns--shading will probably help out that endeavor. And since it's a helmet he's wearing and not his head or a hat, you should use those gray colors on his armor. Speaking of colors, neon yellow may not be menacing enough for a demon knight...
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Post by: Kagebunji on August 06, 2009, 01:41:47 pm
(http://i32.tinypic.com/112a8sn.jpg)

Little redone, still a lot ahead of me though. Next time when I will be redoing him, I will use your sugestions Mav, now is too late cause I just readed your post.
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Post by: SilvasRuin on August 06, 2009, 01:59:15 pm
It's a lot less blurry now.  The color is somewhat odd for a demonic figure, but with a bit of tweaking to the color scheme of the rest, it could work.  Having the helmet be its own color is strange.  The front view horns could still use work.  Judging by the other views, the helmet should blend into the horns rather than having them segmented in that view.  They could be trimmed up on the inside part of the horns to make them thinner, and they could use some sharpening.  Also, you seem to be missing a back view.
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Post by: Kagebunji on August 06, 2009, 04:06:14 pm
(http://i29.tinypic.com/2lo0oo.jpg)

This is probably finall version, I taken your suqestions, and I think it look great now!
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Post by: Ryu on August 06, 2009, 04:13:19 pm
I think it would look better if the horns were more in the front and less in the back of his uh, helmet/head. Aside from that it looks pretty good.
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Post by: mav on August 06, 2009, 04:28:06 pm
Hmm, the shading on the helmet needs work and I agree that the horns should be moved around. But you did a great job choosing colors (though I see some leftover green, but whatever) and this image looks perfectly clear. Keep at it.
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Post by: Kagebunji on August 06, 2009, 05:38:58 pm
(http://i26.tinypic.com/2afd5k.jpg)

Your sugestions considered, and made, except number 4 and 5, I think the don't need it.
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Post by: MiKeMiTchi on August 06, 2009, 08:50:11 pm
Now it looks 2x better than the original. :)

The cape is good.
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Post by: Samuraiblackbelt on August 07, 2009, 12:31:55 am
wanna make me a enginobo sprite? (cross between mustadio and a chocobo

just the front will do
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Post by: SentinalBlade on August 07, 2009, 01:24:07 am
I think the cape is a bit to bright a red. it contrasts to much with the sprite, and the FFT shading style >.< if you notice, weigraf and zalbag have all similar shades of their respective colors. That is to say, the depths of each color is around the same mark. the orange on salbag is around the same depth as his capes cream..color...
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Post by: Kagebunji on August 07, 2009, 08:16:51 am
(http://i31.tinypic.com/125kny8.jpg)

This is going great, in this ver. I changed color to darker red(SB), and armor is a little bit more shiny(Mike). I think that now I will proceed to create his full sprite.
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Post by: MiKeMiTchi on August 07, 2009, 08:50:52 am
Good so far. Make it more shiny.
Hmm.. some tip,

Set the color limit to 16.
Are you using GraphicsGale by any chance?

Go to:
All Frames -> Color Depth (choose 16 colors)

Then, select (by right-clicking) the brightest gray color in the helmet.
Then, play with the RGB or HSL values to make it look more brighter and shinier.
Try it. :)
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Post by: Kagebunji on August 07, 2009, 10:04:11 am
(http://i26.tinypic.com/30t6n43.jpg)

I think now it's enough shiny, you must remember that he is more of a vilian than hero.
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Post by: MiKeMiTchi on August 07, 2009, 12:02:42 pm
I see. :)
It's up to you now.
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Post by: mav on August 07, 2009, 01:22:49 pm
The rear-facing sprite needs some work, in terms of the helmet. See, right now it looks more like a top down view (so you'd be standing above him looking down). What you need to do is move the horns so that they don't completely cover his head. They should be still be visible, just different in terms of angles. Use the Skeleton as a base.
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Post by: Kagebunji on August 07, 2009, 01:31:58 pm
(http://i32.tinypic.com/10873g2.jpg)

Worked with the horns of the last one. I won't change'em more skeleton-like cause it will look weird, I tried already, this is only good option
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Post by: Kagebunji on August 09, 2009, 05:21:56 pm
(http://i26.tinypic.com/2dqf42.jpg)

Here is more images, the one image however is not completed, it's the one in wich he lies defeated, any suggestions very, very appreciated.
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Post by: MiKeMiTchi on August 09, 2009, 05:45:44 pm
Have you tried using GraphicsGale's rotate?
Use the image on the right most part, (the head, in the middle)

try rotating it.
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Post by: Kagebunji on August 09, 2009, 06:08:00 pm
I'm using GG, and yeah I tried rotating, doesn't looked too good, but I will try the part you segested
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Post by: mav on August 09, 2009, 06:22:53 pm
Helmet needs more shading, horns need more definition and contrast. Actually, more contrast all over will really help this image "pop".
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Post by: Kagebunji on August 11, 2009, 01:19:59 pm
(http://i25.tinypic.com/21m9mhf.jpg)

Used the part you sugested Mike, helmet also is very more shaded Mav.
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Post by: mav on August 11, 2009, 01:32:43 pm
Very nice. Now make the horns on his forward-facing sprite looks sharper and everything will be pretty consistent. You're doing quite well.
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Post by: Kagebunji on August 11, 2009, 01:40:39 pm
(http://i30.tinypic.com/15fnmua.jpg)

I had some time, so I made this one, it's presenting fanatic folowers of Lucavi. "they will kill anyone if they are ordered to, just to please their masters. Elite wariors that know true plans of Shrine Knights."
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Post by: Asmo X on August 13, 2009, 05:44:23 am
Your reds are way too saturated.
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Post by: mav on August 13, 2009, 12:35:37 pm
I agree. You gotta use different shades of red. Just take the colors from a sprite that appears in-game. Also, does he have a skull face? Cause that's actually pretty awesome.
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Post by: Kagebunji on August 13, 2009, 01:30:01 pm
Yeah he have a skull, but that is just a helmet, I will maybe make him when I'm done with Demon Knight. However I don't know if anyone likes him, I need more opinions, so my work won't be for nothing.
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Post by: mav on August 13, 2009, 01:34:11 pm
I think your Lucavi follower is your best concept yet, so I can honestly tell you that I wouldn't mind seeing it completed.
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Post by: Archael on August 13, 2009, 02:54:51 pm
Lucavi Follower = win concept
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Post by: Kagebunji on August 13, 2009, 04:00:10 pm
(http://i32.tinypic.com/24lo7lj.jpg)
(http://i30.tinypic.com/15fnmua.jpg)

Here are another images, I however changed skull, it was panther skull, now it's skeleton, it will make it a LOT easier to create.

EDIT: I changed red to a dark red, now I think it's better, also I added first image to compare
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Post by: mav on August 13, 2009, 04:27:24 pm
Yes--it looks much much better. And great move picking the skull, in fact, I didn't even realize that you didn't use the Skeleton's originally. Keep working on it. Are you using Rofel as your base?
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Post by: Kagebunji on August 13, 2009, 04:39:58 pm
Yeah Rofel, I needed hood, and Rofel was the only one.
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Post by: Asmo X on August 14, 2009, 12:03:21 am
The red is darker but its still too saturated. Saturation is the vibrancy of the colour. Its kind of hard to explain, but if you open the colour plane in MS paint, you can see how the further down you go, the less "intense" the colour is. You want to choose a red that is further down the chart. Over-saturation is like, the number 1 thing new spriters do that they shouldn't.
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Post by: mav on August 14, 2009, 12:18:26 am
Personally, I don't think the reds are too saturated, but it could just be my monitor making things purdy for me. Though while we're on the subject of colors, maybe you should try using shades that the existing Shrine Knights don't have. I think they took most of the decent colors except purple or something. Purple for followers? It might work...Your call though, Kage.
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Post by: Redux on August 14, 2009, 06:05:44 am
Quote from: "mav"Personally, I don't think the reds are too saturated, but it could just be my monitor making things purdy for me. Though while we're on the subject of colors, maybe you should try using shades that the existing Shrine Knights don't have. I think they took most of the decent colors except purple or something. Purple for followers? It might work...Your call though, Kage.
Vormav has purple as i recall. Blue maybe, like a navy blue.
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Post by: Kagebunji on August 14, 2009, 06:41:27 am
(http://i31.tinypic.com/21l1gz5.png)

Purple is used by Vormav yes, but blue will be too similiar to Rofel,I should avoid blue cause it will be resembling Rofel too much, I picked gray this time.
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Post by: mav on August 14, 2009, 12:13:39 pm
Not bad: if you use gray, you might be able to gain a couple more colors on your palette, since the mask will probably have some gray there too...
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Post by: MiKeMiTchi on August 14, 2009, 12:35:11 pm
I like the concept.
Just add more shadings in the head.
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Post by: Kagebunji on August 14, 2009, 04:39:18 pm
(http://i27.tinypic.com/2mzjk38.png)

I taken your sugestion UselessBoy, it look quite good.
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Post by: mav on August 14, 2009, 09:51:31 pm
Quote from: "UselessBoy"yeah now looks great =)
i have and idea maybe his armor would be gray/silver and the rest of his clothes just red
just an idea
I was about to say the exact same thing--this, along with the mask, show that they're not exactly the same "rank" as the Shrine Knights. Oh and the sheet is look pretty good--keep working on it.
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Post by: Kagebunji on August 15, 2009, 02:20:18 pm
(http://i27.tinypic.com/33cqb9w.png)

I made armor more shiny, any advice on singing animation mostly appreciated. Progress is coming along very well.
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Post by: Vanya on August 15, 2009, 11:02:41 pm
I added a singing animation to skeletons once just for fun. What I did was that I used the charging animation and made his eyes glow. It looked pretty cool, I think.
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Post by: mav on August 15, 2009, 11:24:47 pm
Wait, isn't the skull just a mask? Shouldn't it look the same as every other angle? Though Vanya's suggestion sounds bitchingly cool.
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Post by: Kagebunji on August 16, 2009, 06:47:28 am
I will try it, I'm curious how it will turn out :D
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Post by: Kagebunji on August 17, 2009, 08:43:09 am
(http://i26.tinypic.com/9vfwjq.png)

I made his eyes glow, say how it look, besides Mav is right, it's just a mask, and I can't think of anything more fitting.
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Post by: Kagebunji on August 17, 2009, 10:41:27 am
(http://i28.tinypic.com/316m9fd.png)

Everything done...beside portrait, I tried to do it but there is a problem: Why it have so strange color?! Anyone can try his luck with this portrait.
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Post by: mav on August 17, 2009, 12:10:11 pm
According to what Zodiac said in another topic, the portrait has to have its own palette: the first palette is for the unit or sprite itself, and the ninth one is for the portrait. The example he provided was for Ajora:
(http://www.ffhacktics.com/forum/files/ajora_palette_553.png)
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Post by: Kagebunji on August 17, 2009, 12:16:24 pm
But my palette has 16 colors and I'm unable to change portrait color without changing sprite color...
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Post by: SilvasRuin on August 17, 2009, 06:30:15 pm
The sprite files have multiple palettes saved in it.  The portraits use separate palettes.
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Post by: Kagebunji on August 17, 2009, 06:37:05 pm
I still don't get it, there is no option to save as .spr in GG, and even if there were such option, it wouldn't help me cause the portrait would look strange(colors).
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Post by: SilvasRuin on August 17, 2009, 07:06:04 pm
The portrait will remain looking strange on that palette.  The correct portrait that palette will use will be on another palette of its own.
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Post by: Kagebunji on August 17, 2009, 07:18:20 pm
So simply I don't have to bother now? If yes then it is done! Just tell me how to make it a .spr file now.
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Post by: Bloodthirster0 on August 17, 2009, 08:00:37 pm
save it as a 256 color .bmp image,open the base sprite(the one you used to make your sprite) and then import the .bmp image
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Post by: Kagebunji on August 18, 2009, 02:36:13 am
Thanks for help, I get it now, later today I will post the sprite.
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Post by: Kagebunji on August 18, 2009, 08:53:43 am
Well everything is fine, the only thing that's messed up is portrait, could someon be so kind, and help me out with it? I'm posting sprite.
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Post by: Kagebunji on August 18, 2009, 11:08:56 am
(http://i32.tinypic.com/k46m1w.jpg)

While waiting for help, I created "Cerberus", what do you all think?
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Post by: Luiakyn on August 18, 2009, 11:22:32 am
In referance to Cerberus: Looks good for starters. Their mouths are too beaky, and the top of the head looks like a dragon, still. Needs ears XD Once those things are solved, it'll be damn ass awesome.
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Post by: Kagebunji on August 18, 2009, 12:22:12 pm
(http://i27.tinypic.com/fodvzn.jpg)

Made it look more dogy. BTW I'm still waitin for help :/
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Post by: mav on August 18, 2009, 12:51:28 pm
Cerberus! Not too bad. I agree with Luiakyn about them still looking like dragons on the first post, but you're on the right track. Try giving 'em dog ears; that should help.
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Post by: Luiakyn on August 18, 2009, 01:02:41 pm
Nice >: D getting there. Needs ears XD

I'd help with the portrait, but that is something I'm pretty terrible at.
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Post by: SilvasRuin on August 18, 2009, 01:42:22 pm
The cerberus' back needs to look more round and the heads don't look properly connected to the body.  Towards its haunches, there are some strange angles.

There is absolutely nothing wrong with Cerberus having reptilian heads.  It is a mythological beast, after all, especially a beast of hades.
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Post by: Kagebunji on August 18, 2009, 03:23:33 pm
I get your point UB, but don't you think that three panther heads will look...Funny? Luiakyn, every help with portrait is VERY appreciated.
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Post by: Luiakyn on August 18, 2009, 10:05:22 pm
I couldn't even begin :(
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Post by: MiKeMiTchi on August 18, 2009, 10:20:37 pm
Tsk. Here's a detailed tip to fix the portrait (GraphicsGale)

-First, don't place your portrait on the sprite.
-Cut the portrait into another bmp file.
(then, set its color depth to 16 colors. The fist color on the color palette must be the background color. [HSL: 52, 14, 56])
-save the current palette of the portrait. ('save palette' can be found on the palette toolbox)

Now back to the main sprite(bmp) file:
-Set the Color depth the 16 colors.
-Then set it again to 256 colors.
-NOW, load the previously saved portrait's palette and place them on the 9th row like this:
(http://www.ffhacktics.com/forum/files/ajora_palette_553.png)

-now, you can paste the portrait back.
-Finally, save it. And we are done. :)


But I think..
there's a faster way to do this,..
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Post by: Luiakyn on August 18, 2009, 10:27:17 pm
nice >: D I'll be trying that.
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Post by: Kagebunji on August 19, 2009, 01:16:16 pm
(http://i26.tinypic.com/o5old5.jpg)

I gave him ears(wich look kinda like horns), also his back is bigger
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Post by: SilvasRuin on August 19, 2009, 02:37:55 pm
That looks better.  The way the heads connect to the body still seems a little weird, but I'm not sure what you could do about that.  Maybe bring the heads a bit more forward, giving more space for where the supposed necks would be?
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Post by: Kagebunji on August 28, 2009, 01:27:29 pm
Well I made a sprite that is presenting Rydia from FF4, tell what you think.

(http://i31.tinypic.com/15dkk7m.png)
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Post by: Asmo X on August 28, 2009, 01:42:52 pm
Awesome. This is exactly how people should be doing it.
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Post by: Vanya on August 28, 2009, 01:47:25 pm
Try using bright green or white for the highlight in the hair. Looks good either way; Cerberus, too.
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Post by: Asmo X on August 28, 2009, 01:50:51 pm
No, that is the correct highlight.
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Post by: Archael on August 28, 2009, 02:07:44 pm
Quote from: "Kagebunji"Well I made a sprite that is presenting Rydia from FF4, tell what you think.

(http://i31.tinypic.com/15dkk7m.png)

you took my advice to use balmafula as a base!  :)  :)


good job mang
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Post by: Kagebunji on August 28, 2009, 02:14:25 pm
Yes, Balmafula was a base, it was good choice because of arms. Thanks for support, I will make sure to create full sprite.
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Post by: Kagebunji on August 28, 2009, 03:52:46 pm
(http://i27.tinypic.com/2ziahzd.png)

I got another frame.
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Post by: SilvasRuin on August 28, 2009, 03:58:12 pm
That looks fantastic.  Good luck with the rest of that sprite.
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Post by: Kagebunji on August 28, 2009, 04:45:43 pm
(http://i28.tinypic.com/ruw96t.png)

And here is another frame.
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Post by: mav on August 28, 2009, 06:43:40 pm
Great start man, though hair on the forward-facing sprite needs work; so does her face. Work with the shading, and I think you'll have something good in no time.
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Post by: GeneralStrife on August 28, 2009, 08:00:39 pm
Rydia is looking really good.
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Post by: Asmo X on August 29, 2009, 12:32:19 am
Yeah only the hair on the front view needs some work. The shading suggests the hair hangs straight down but we know it actually goes behind her shoulder. So put some of the heavier green towards the bottom. a 2 or 3 of rows of pixels on each side should do it. Also, the from the other views it seems like the hair is closer to her head at the top and then flares out a bit as is goes down and then behind her shoulders.
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Post by: MiKeMiTchi on August 29, 2009, 01:14:21 am
Quote(http://i31.tinypic.com/15dkk7m.png)

So far, this is the best sprite you made.
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Post by: Kagebunji on August 29, 2009, 06:54:25 am
I got another two frames, I just think that last one is really bad, thanks for sugestions, I shaded hair.


(http://i25.tinypic.com/erj4th.png)
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Post by: Asmo X on August 29, 2009, 08:23:19 am
Much better although watch the part in the middle of the hair. The green you used is a bit too dark and thus it's a bit outliney. Look at your first sprite and use that for guidance. The green used is the intermediate one.
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Post by: Asmo X on August 29, 2009, 08:52:12 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_rydia.png)

heres my take on the hair
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Post by: Kagebunji on August 29, 2009, 09:07:52 am
I will probably use this, thanks.
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Post by: Luiakyn on August 29, 2009, 12:32:34 pm
Nice sprite >: D
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Post by: mav on August 29, 2009, 12:51:35 pm
My goodness! That looks quite nice, Kage, the only possible issue is that the things on her back may need some shading work--right now they look like they're popping out. Are you already at 16 colors?
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Post by: Kagebunji on August 29, 2009, 01:31:01 pm
I redone Ramza CH4 a bit, now I can continue Rydia.
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Post by: Cheetah on August 29, 2009, 01:54:48 pm
This is looking pretty damn good. Even though the character is predominantly green, I would suggest trying to find other ways to throw in some color. Like a belt or something, to make her less plain.
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Post by: Kagebunji on August 29, 2009, 02:04:58 pm
I'm planning on giving her yellow belt (as in original), I will see how it turn out.
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Post by: Asmo X on August 29, 2009, 10:27:37 pm
Or you could make her hair a slightly different shade of green (emphasis on the word "slightly")
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Post by: mav on August 30, 2009, 03:33:44 am
Quote from: "Asmo X"Or you could make her hair a slightly different shade of green (emphasis on the word "slightly")
Agreed. Different shade, perhaps?
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Post by: Asmo X on August 30, 2009, 06:44:03 am
I would take the current green hair, desaturate it slightly, SLIGHTLY mind you, and then nudge it (also SLIGHTLY) towards blue. That might look cool
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Post by: Kagebunji on August 30, 2009, 06:54:08 am
The problem is that I'm already at 16 colors and I don't have space for new colors, besides hair and shirt colors is identical, so if I would change hair, I would change clothes as well. Soon I will post all walking animations.
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Post by: Asmo X on August 30, 2009, 07:06:51 am
no way are you at 16 colours. Seriously?
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Post by: Kagebunji on August 30, 2009, 07:36:51 am
Yes, why so surprised?
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Post by: jimmyjw88 on August 30, 2009, 09:23:11 am
This is nice ^^
Hope someone would make Cecil the Paladin ^^
Looking great
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Post by: Kagebunji on August 30, 2009, 12:36:11 pm
(http://i25.tinypic.com/1ht7x5.png)

Wich belt is better.
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Post by: Asmo X on August 30, 2009, 12:40:05 pm
I was ready to say "none" in caps but I recognise that trying to make small, new parts is how to become good so....the second. Remember, belts pinch the surrounding material. Also, as the belt disappears around her waist remember to choose a suitably dark yellow for shading if you have a colour spare. The darker yellow you are currently using is not quite enough.
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Post by: MiKeMiTchi on August 30, 2009, 12:43:36 pm
2nd one.
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Post by: Kagebunji on August 30, 2009, 12:46:59 pm
Unfortunatly I can't add more colors, but I will try something
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Post by: mav on August 30, 2009, 12:49:43 pm
Would it be possible to use one of the darker browns from her skin as the shade for that part of the belt?
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Post by: Asmo X on August 30, 2009, 12:52:19 pm
I was going to say he should probably just replace that darker yellow with an even darker one.
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Post by: Cheetah on August 30, 2009, 01:48:36 pm
The second belt is definitely better. But you really shouldn't be maxing out your colors Kagebunji, I think there is some room for some color consolidation.

On the upper end you should have:
Skin Tone: 4
Green hair and cloths: 4
White for eyes: 1
Transparent Black: 1

That leaves 6 colors for shoes, belts, and whatever else. Not that whatever you are using for the darkest tone of stuff, black, should be able easily shared.
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Post by: Kagebunji on August 30, 2009, 02:41:55 pm
I found leftovers from base sprite, so now I have few colors left. Btw, could someone tell me why this is occuring(I'm pointing at her arm)?  

(http://i29.tinypic.com/9rnk48.png)
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Post by: Zalge on August 30, 2009, 02:59:49 pm
You may have her inserted as a wrong type. What was her base? Her type would be the same as that base. So, if it was based off a type 2 sprite, it can only be inserted over a type 2 sprite.
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Post by: Kagebunji on August 30, 2009, 03:03:25 pm
Kudos to you, you won a cookie! Now everything is fine.
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Post by: Xifanie on August 30, 2009, 03:14:17 pm
why aren't you testing in shishi? you won't have a background bothering you, you can choose any animation you want, and fuck it's faster.

Are you sure you have the right sprite type?
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Post by: Kagebunji on August 30, 2009, 03:28:39 pm
Balmafula(base) was type2 and hair is from type1, this shouldn't be a problem, yes?

I tried testing in shishi, but I prefer in-game testing.
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Post by: Luiakyn on August 30, 2009, 04:59:37 pm
Nah, it's not a problem. The only thing, I've seen, that is different would be how the arms and head are handled. If it's just hair, you're likely attaching it to the head that's ready to go. Shishi's great with filtering out all the easy mistakes.
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Post by: GeneralStrife on August 30, 2009, 07:52:27 pm
The belt is ok on the right, but maybe look at the squire belt, give it a buckle or something.
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Post by: Asmo X on August 31, 2009, 06:01:11 am
Oh yeah I was also going to say, look at other belts on other sprites to see how they are shaded. Dycedarg, Olan etc etc. Also, about that last view you didn't like- I think it's fine. The only issue I have (and it mightn't even be your fault), is that there is kind of a thick outline around the hair. Other than that, this has been very solid. Hardly anything to really crit.
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Post by: Kagebunji on August 31, 2009, 06:07:31 am
You serious Asmo? I really thought something is wrong with it, I will fix outline.
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Post by: Asmo X on August 31, 2009, 06:56:31 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_killoutlines.png)

Had a crack at a few areas that seemed excessively outlined on these 2 poses. Hardly changed anything at all. Back tail thingies on the diag, hair+shoes on the other. Are you aware that you have a dark purple as part of this palette? If you got rid of that you might be able to slot in a darker yellow. That way you can avoid this unusual situation where you are using a dark green as part of your yellow palette. It's surprising how unnoticable this is at any rate.
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Post by: Kagebunji on August 31, 2009, 07:37:31 am
There is possibility that there are many other colors that were unused, probably leftovers from base. Those thingies on her back is cape, it should be divided in two as in original so I did this.
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Post by: Asmo X on August 31, 2009, 07:53:12 am
Yeah you did it pretty well for the most part too. I actually though it was part of the original. Maybe that was what you werent happy with for the back view? You could try to make it look like they curve a little more. I will say this: it wont be easy.
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Post by: Kagebunji on August 31, 2009, 11:43:04 am
Well, I haven't posted anything in long time, so here is little something(btw, how is belt looking now?):

(http://i26.tinypic.com/2emg6fr.png)
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Post by: Asmo X on August 31, 2009, 12:10:22 pm
Yeah this is still looking good. Belt is fine. Just copy what the other belts do and you'll be right. Only thing I have to say about this is that there is some red/brown patches up in the middle of her head that don't look like they should be there.
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Post by: mav on August 31, 2009, 04:12:23 pm
To me it looks like there's too much brown on her mouth for the second singing pose. This is compounded by the fact that the top part of her bosom is also shaded brown. Lighten it around the lips and it should be okay.

You're doing great, by the way.
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Post by: MiKeMiTchi on August 31, 2009, 04:14:08 pm
Just continue. :)
I suggest that even you're not finish with it yet, test it already.
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Post by: Kagebunji on August 31, 2009, 04:21:08 pm
I tested walking animations already, only one bug that is fixed appeard. But I tried inserting her in type 2 (where she supposed to be), and sprite changed, it was supposed to be Rydia (Rydia replaced summoner female), I setted up class, sprites and all, but instead of Rydia there was some floating Squire (any equipment equiped didn't have initial:float), WTF is wrong?
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Post by: MiKeMiTchi on August 31, 2009, 04:28:05 pm
Maybe it has the wrong palette address in FFTpatcher.

here's how I tested mine:
Tested it in the Mercenaries patch, in mandalia.
IN your case, replace the male Black mage or the Female Priest sprite.
or Lavian.
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Post by: MiKeMiTchi on September 02, 2009, 12:11:53 pm
Here's your request, Kagebunji:
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Post by: Kagebunji on September 02, 2009, 12:22:53 pm
Looks very good! But could you make it look more friendly? Now she look like she would like to kill someone :D
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Post by: MiKeMiTchi on September 02, 2009, 12:26:24 pm
Haha. Thought so. Okay.
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Post by: Cheetah on September 02, 2009, 01:01:28 pm
I think the headband should be a little bigger too. The overall shape of the hair looks a bit off, but I don't know how exactly.
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Post by: Kagebunji on September 02, 2009, 01:40:15 pm
Headband will be removed Cheetah, it isn't on sprite, so if it were on portrait, it would be strange.
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Post by: mav on September 02, 2009, 04:31:48 pm
Nice work MiKe. This might be tough to understand, but hopefully it'll make sense in some fashion: you should replace the bottom most pixel on each "strand" of hair to a slightly lighter shade (as in the second darkest green) on the hair that sticks out to our left. This will make that dark green appear to blend with the light brown background. While we're on the subjects of green hair, I personally think you should take the green from the green palette of the Male Ninja, so you know it'll blend nicely. You could also drop the lightest green to gain a white for the eyes, but that's not 100% necessary. Maybe you could swap out with some friendlier eyes and/or smile? I dunno.  Also shade a bit more on the right part of her neck, so it blends into the black.

This sounds like a lot to do, but it takes a minute and polishes the portrait nicely. Great portrait MiKe--done quickly and efficiently.
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Post by: jimmyjw88 on September 02, 2009, 08:00:16 pm
Wow....This is looking great ^^
Love the mug, Mike ^^
Looking forward.
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Post by: MiKeMiTchi on September 02, 2009, 09:37:08 pm
Thanks. :P
I'll recolor the hair boundary pixels. The hair kinda looks odd bec. the hair and the face have different angle origins. Yes, I should also drop the lightest green to add white (or just use that green for the eyes).

Then, I'll remove the headband. Next, make her more friendly. Also, borrow fft green shades:P
Laters~


EDIT: here:
Good luck!
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Post by: mav on September 03, 2009, 07:18:01 am
Great job. I think you took care of virtually everything I mentioned.
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Post by: FFMaster on September 03, 2009, 07:37:41 am
Wow. Just... wow...
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Post by: MiKeMiTchi on September 03, 2009, 07:49:24 am
haha.. :P

Quote from: "mav"Great job. I think you took care of virtually everything I mentioned.

Yeah. Thanks for the great advice mav! You're the man!
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Post by: Asmo X on September 03, 2009, 08:04:16 am
very nice
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Post by: Kagebunji on September 03, 2009, 10:23:00 am
Thanks for help Mike, it looks very good now, soon the sprite itself will be ready too, that is if school won't interupt too much, now I have to learn.
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Post by: Luiakyn on September 03, 2009, 03:35:38 pm
Very impressive.
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Post by: SentinalBlade on September 03, 2009, 03:43:34 pm
Nice job kage :D

you progressed on that mouth any though? ever since mav pointed it out, i cant get past the blob of color blocks for her mouth during the singing. lol
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Post by: Kagebunji on September 03, 2009, 03:58:45 pm
Yeah, I fixed it. The best part is that I didn't make this, it was in base!
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Post by: Kagebunji on September 04, 2009, 06:01:30 pm
Here are some screens from testing, it look's suprisingly good. Btw, cape when she take damage is supposed to look like this.

Damage:
(http://i27.tinypic.com/4q1w8o.png)

Portrait:
(http://i25.tinypic.com/5v874l.png)

Walking(a bit):
(http://i28.tinypic.com/2dv7mg6.png)
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Post by: gojoe on September 04, 2009, 09:28:54 pm
Holy shit turn the brightness up the colors are wayyy too dark
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Post by: mav on September 04, 2009, 09:28:58 pm
Your sprite's colors got incredibly fucked.
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Post by: Asmo X on September 04, 2009, 10:31:08 pm
Yeah they did. I wonder if this was something that should have been picked up in the critique or if it just looks that way in game. Either way, you can see how the palette goes from very light to very dark immediately. Doesn't look so hot.
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Post by: GeneralStrife on September 04, 2009, 10:39:41 pm
Yeah something definitely looks wrong, like messed up colors or contrast.
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Post by: SilvasRuin on September 04, 2009, 11:20:54 pm
Perhaps the black background just didn't prepare us for how dark she would look in comparison to the maps in the game.  It stood out against the black well enough, but not the map.
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Post by: Vanya on September 05, 2009, 12:34:54 am
THe colors used in the sprite have to be made up of RGB values that are multiples of 4 (or 8 I forget which) to be compatible with the PSX. Normally it'll just default to the next closest color, but it can go wonky at times too.
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Post by: Asmo X on September 05, 2009, 12:58:50 am
Good to know. Thanks
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Post by: mav on September 05, 2009, 01:02:07 am
Quote from: "Vanya"THe colors used in the sprite have to be made up of RGB values that are multiples of 4 (or 8 I forget which) to be compatible with the PSX. Normally it'll just default to the next closest color, but it can go wonky at times too.
I always figured as much, but thanks for this tidbit. I'll have to include it in the GraphicsGale tutorial.
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Post by: MiKeMiTchi on September 05, 2009, 01:11:08 am
QuoteTHe colors used in the sprite have to be made up of RGB values that are multiples of 4 (or 8 I forget which) to be compatible with the PSX. Normally it'll just default to the next closest color, but it can go wonky at times too.

Never knew that. Thanks for the info.

Kage, I think the color of the boots was overcontrasted. Hmm..
and maybe, you can try increasing the Lightness value of the darkest green color.
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Post by: mav on September 05, 2009, 01:28:29 am
It looks like it's 8, as most of the colors I've looked at are multiples of eight. This doesn't apply to portraits though, I believe.
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Post by: Kagebunji on September 05, 2009, 06:47:56 am
That's why I have done tests, now I see things that should be improved, the color is indeed dark, I will lighten it up a bit. Thanks for tip Vanya
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Post by: Kagebunji on September 05, 2009, 07:03:40 am
How about this colors? Don't say it's too bright, it will be darker in-game (you seen it for yourself):

(http://i27.tinypic.com/2qs7abk.png)
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Post by: MiKeMiTchi on September 05, 2009, 07:16:14 am
Better. Did you also decreased the saturation for the boots?
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Post by: Kagebunji on September 05, 2009, 07:55:23 am
Yeah, boots shouldn't look saturated now, today I will post other screens.
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Post by: Asmo X on September 05, 2009, 08:26:59 am
also, the difference in brightness within the palette. Maybe you should straight rip your palette from another sprite.
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Post by: MiKeMiTchi on September 05, 2009, 08:37:48 am
Yep, you could try getting colors from either Female Summoner, Male Theif, Malak, Izlude, Barinten, or any other sprites with many shades of green. :)

edit: not to mention Dragon and Malboro.
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Post by: Asmo X on September 05, 2009, 09:13:22 am
(http://i426.photobucket.com/albums/pp347/Asmoad/th_rydiatest.png)

I had a crack at the palette. Summoner green, Mustadio Yellow.

You might not want to use this Kage because I actually made some changes to the sprite. Added/removed a couple of small details and added a 4th green. But it's just to give you an idea anyway.
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Post by: MiKeMiTchi on September 05, 2009, 09:26:46 am
Yeah. The boots looks way better, and so as the colors. :P
Try making a palette similar to Asmo's, and test it to see the differences..
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Post by: Vanya on September 05, 2009, 09:40:46 am
^_^
Often it is a good idea to sample colors directly from the original sprites.
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Post by: Cheetah on September 05, 2009, 12:54:30 pm
Is there a plan to remove that skin town as the highlight for the hair? Because it really isn't working with the green hair color right now.
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Post by: mav on September 05, 2009, 01:05:23 pm
Take Cheetah's advice: with some of the blonds and lighter hair colors you can pull that off, but not with green. Either drop the highlight or add another green somehow. Asmo's edit looks pretty spot on, in my opinion. Great color choices man.

Going off Asmo's edit, if you use the second brown/gold/yellow shade from her boots as her second skin tone shade you should be able to add one more shade of green. Though those two shades I mentioned aren't all that close...
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Post by: Kagebunji on September 05, 2009, 03:41:03 pm
Thanks Asmo, I will use colors for sure, about changes.... thanks, but I will pass, too many changes, but really thanks ;).
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Post by: Zozma on September 05, 2009, 05:34:01 pm
why people think that using a flesh colored sheen for the hair works in cases like these is beyond me...
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Post by: DarthPaul on September 05, 2009, 05:38:38 pm
Quote from: "Zozma"why people think that using a flesh colored sheen for the hair works in cases like these is beyond me...

In the front view it seemed to work, now it really stands out in a "not so good" way.
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Post by: mav on September 05, 2009, 05:46:38 pm
Quote from: "Kagebunji"Thanks Asmo, I will use colors for sure, about changes.... thanks, but I will pass, too many changes, but really thanks ;).
You are using the yellow boots and belt though, right? There's so much green on this sprite that you need the yellow to balance it out.
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Post by: Kagebunji on September 05, 2009, 05:51:17 pm
Believe me, I played with yellow so much already that I know this is the best option, if I would raise the color to "stand out" it would be too saturated, and when it's a little too dark, it looks like green, I think it's good as it is now.
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Post by: MiKeMiTchi on September 05, 2009, 06:18:51 pm
Quotewhy people think that using a flesh colored sheen for the hair works in cases like these is beyond me...

Yes, you should also try changing the flesh color on the hair.
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Post by: Asmo X on September 05, 2009, 11:32:04 pm
Quote from: "Zozma"why people think that using a flesh colored sheen for the hair works in cases like these is beyond me...

Because the highlight is supposed to be a heavily desaturated colour, and because of the high level of reflectivity, the colour is supposed to resemble the light source rather than the material doing the reflecting?
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Post by: Zozma on September 06, 2009, 03:39:18 pm
That still doesn't work here. In a case like this where the sheen came from a flesh tone because the original hair color was blonde. It would be more appropriate to use that shade of yellow here. or make the shades of green slowly change to a color that doesn't make the sheen look totally wrong.

I had to do a female squire with purple hair without changing anything on the sprite and managed to keep the flesh colored sheen but purple can easily be blended into a light plum color, with this green it just wont work that way.
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Post by: Vanya on September 06, 2009, 03:51:03 pm
Also, I think ppl commonly use the flesh tone because that is the standard for most if not all the sprites that were originally in the game. I don't use it with anything other than blonde hair because it just looks crappy to me.
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Post by: Zozma on September 06, 2009, 04:15:41 pm
thats my point vanya, it was used that way because most of the sprites were blondes. blonde is a clever trick for games like this where sprites only use 16 colors. it allows them an extra shade for the hair without sacrificing a precious color.

as an example, i had to use 5 colors for deis' hair and sadly it seems pretty hard for me to drop it to 4 without drastically changing the "texture" of the hair. If i were to make her a blonde i'd be able to free up at least one color... But i used the same trick they did for hair on her skin. Her 3rd skin tone is a shade from her boots lol..
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Post by: Vanya on September 06, 2009, 04:18:49 pm
The thing I've found most often is that with a little optimization most sprites don't need to use that skin tone for highlights.
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Post by: Zozma on September 06, 2009, 04:25:45 pm
thats true, and that doesnt just apply to hair tho.

You cant, without pixel mod, make Lancers look good with dark armor because their lightest shade is white used by the eyes, but thats easy to change.
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Post by: Asmo X on September 07, 2009, 04:19:50 am
I'm not an expert on colour theory or whatever but if you have a surface that is very reflectable, it doesn't matter what colour it is because the sheen will look more like the source of light. You get away with the flesh colour because its nicely desaturated. Izlude has brown hair and uses the flesh coloured highlight.
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Post by: Vanya on September 07, 2009, 09:01:29 am
It works well with brown too most of the time. It's like Zozma said it depends on if the colors have the proper gradation towards the skin tone. If the highlight is too abrupt it doesn't look good to me unless the material is intended to be shiny. This is partially due to opinion, though. And about the light source, most of the scenes in the game take place outdoors during the day when the light is white. There are fewer instances of battles indoors with candle or torch light and even fewer ones at sunrise/sunset when the light would seem yellow-orange-ish. Sorry if I come off overly technical or critical, I used to be an art major once upon a time. The one really good argument for the skin tone highlights is that it matches the the original game's style, and anyone that don't like it can take five minutes to adjust it if they feel the need. ^_^
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Post by: Kagebunji on September 14, 2009, 10:08:21 am
I thought to post it here too, I'm thinking to make full sprite of this(after Rydia).
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Post by: jimmyjw88 on September 14, 2009, 11:37:15 am
Wow...Good to know this Vanya. Thanks ^^ But I have to admit, blonde is really clever trick like Sir Zozma said. The skin tone blends in smoothly. So now, the sprite is looking good but the highlight is abit problem. So I guess have to try swap?
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Post by: Asmo X on September 14, 2009, 12:02:12 pm
Kage I have a suggestion:

http://t0.gstatic.com/images?q=tbn:opH4X3h-kG6z3M:http://images.buycostumes.com/mgen/merchandiser/20771.jpg

You could use that red plume instead of the feathers perhaps? It would make it look more distinct from the Onion Knight

also, the chestplate is inconsistent between the diagonal and forward views. And you should add some darker shading to the helmet. Looks pretty good though
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Post by: Kagebunji on September 14, 2009, 12:21:23 pm
Thanks, I will be sure to use it.

Btw, how should I name it? I thought of couple things: Noble Knight, Onion Paladin/General, or simply Paladin
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Post by: Asmo X on September 14, 2009, 12:34:37 pm
Oh. Is it supposed to be an update of the Onion Knight or something? I thought it was just a remake of the normal knight
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Post by: Kagebunji on September 14, 2009, 12:44:16 pm
It can be both, with his helm people will think it's Onion something, but I actually wanted to name it Paladin or Noble Knight, some high ranked knight you know.
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Post by: Asmo X on September 14, 2009, 12:46:22 pm
The helmet with the red plume was worn by Centurions. Perhaps that would be a better name
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Post by: Kagebunji on September 14, 2009, 12:54:39 pm
Or Spartan perhaps? But he then should be more non-armored I think, and helm should be changed.
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Post by: Vanya on September 14, 2009, 01:22:32 pm
That is a Corinthian-style helmet. It and many variations of it were worn all over Mediterranean Europe up until the 1st century.
They were even used by the Romans. They weren't just a Spartan thing.
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Post by: Kagebunji on September 14, 2009, 01:42:51 pm
Should I only recolor feathers, or change it to what is on that helmet?
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Post by: Vanya on September 14, 2009, 01:43:59 pm
Try taking the side feathers off and then bridging the gap they leave behind.
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Post by: Kagebunji on September 14, 2009, 01:48:27 pm
I'm afraid I won't change feathers, I tried few times, but my skills just are not that high.
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Post by: DarthPaul on September 14, 2009, 01:52:28 pm
Quote from: "Asmo X"I'm not an expert on colour theory or whatever but if you have a surface that is very reflectable, it doesn't matter what colour it is because the sheen will look more like the source of light. You get away with the flesh colour because its nicely desaturated. Izlude has brown hair and uses the flesh coloured highlight.

You may not be an expert, but as far as color theory goes that is 100% correct.
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Post by: Vanya on September 14, 2009, 01:52:39 pm
It is a pain in the ass. I've tried in another sprite. It requires a lot of scratch work.
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Post by: Zozma on September 14, 2009, 02:05:41 pm
Quote from: "darthpaul"
Quote from: "Asmo X"I'm not an expert on colour theory or whatever but if you have a surface that is very reflectable, it doesn't matter what colour it is because the sheen will look more like the source of light. You get away with the flesh colour because its nicely desaturated. Izlude has brown hair and uses the flesh coloured highlight.

You may not be an expert, but as far as color theory goes that is 100% correct.

THIS DOES NOT WORK IF THE HAIR IS GREEN G.O.D DAMN IT
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Post by: DarthPaul on September 14, 2009, 02:15:48 pm
Quote from: "Zozma"
Quote from: "darthpaul"
Quote from: "Asmo X"I'm not an expert on colour theory or whatever but if you have a surface that is very reflectable, it doesn't matter what colour it is because the sheen will look more like the source of light. You get away with the flesh colour because its nicely desaturated. Izlude has brown hair and uses the flesh coloured highlight.

You may not be an expert, but as far as color theory goes that is 100% correct.

THIS DOES NOT WORK IF THE HAIR IS GREEN G.O.D DAMN IT

He said on shiny glossy objects. Hair is only shiny or glossy when wet or greasy.
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Post by: Zozma on September 14, 2009, 02:30:34 pm
the last sentence talks abouts Izlude's brown hair using a flesh tone sheen. and at the time he was talking about that sprite with the green hair that was using a flesh colored sheen :)
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Post by: Kagebunji on September 14, 2009, 02:40:04 pm
Ok, stop this harsh conversation will ya ;)

Here is Rydia with some new highlight(btw, some frames are new):

(http://i28.tinypic.com/2mnpttv.png)
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Post by: DarthPaul on September 14, 2009, 02:40:17 pm
Quote from: "Zozma"the last sentence talks abouts Izlude's brown hair using a flesh tone sheen. and at the time he was talking about that sprite with the green hair that was using a flesh colored sheen :)

Yea somehow I missed that part. I just saw the mention of brown and flesh going well together.
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Post by: Curu on September 14, 2009, 03:02:22 pm
Quote from: "darthpaul"
Quote from: "Zozma"
Quote from: "darthpaul"
Quote from: "Asmo X"I'm not an expert on colour theory or whatever but if you have a surface that is very reflectable, it doesn't matter what colour it is because the sheen will look more like the source of light. You get away with the flesh colour because its nicely desaturated. Izlude has brown hair and uses the flesh coloured highlight.

You may not be an expert, but as far as color theory goes that is 100% correct.

THIS DOES NOT WORK IF THE HAIR IS GREEN G.O.D DAMN IT

He said on shiny glossy objects. Hair is only shiny or glossy when wet or greasy.

 Not gonna get into the semantics of reflective lighting right now...
Anyway hair can be naturally glossy depending on diet , Asians typically have very glossy hair due to the large sums of seaweed they have in their cuisine for instance, it shows up better due to how common black hair is for them. This does not mean brown hair cannot be glossy but it's less common, you're more likely to notice it on black, blonde, or red hair.

 As for the Rydia sprite, correct me if I'm wrong but isn't the color limit 16? I'm only seeing 10 colors used, 11 with transparency, there is no need to recycle a color for hair highlights if you have that much space left on your palette.

Sidenote: Otherwise yellow is a good choice for highlight since it's closest to green on the color wheel.

Edit: Also (http://readyfyght.com/crimsonpeach/Images/oops.png) You missed a spot when recoloring.
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Post by: mav on September 14, 2009, 04:38:08 pm
Shit, that is 11 colors. Alright, here are my suggestions: get an outline color, get a light green for the hair, get a dark brown/yellow for the boots and belt, and you still have 2 colors left. If you're feeling bold, you could probably toss in a dark brown for the boot/belt outline, and give her another yellow/brown/gold for the boots/belt.

Great palette so far. Now keep working.
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Post by: Kagebunji on September 14, 2009, 04:46:08 pm
There are many leftovers from Balmafula, that's why I have so much color left, thx for suggestions Mav. There might be problem with "keep working" though, here are reasons:
1.School (yay...)
2. I'm veeery lazy lately :P
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Post by: jimmyjw88 on September 14, 2009, 09:54:31 pm
0.o 11 colours? Well, then follow mav's suggestions. With that, I think the highlight for the hair will be fix.
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Post by: Asmo X on September 15, 2009, 12:38:16 am
Let me try and explain this again to you Zozma. It doesnt matter what colour the goddamn hair is. Doesnt matter if it's green. Doesn't matter if it's purple. The reflectivity is what is important. If the hair is highly reflective the colour of the sheen will resemble the light source, NOT THE COLOUR OF THE SURFACE DOING THE REFLECTING. As I was saying, you get away with that flesh colour because it is of low saturation and can be passed off as the light source.
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Post by: DarthPaul on September 15, 2009, 12:46:54 am
Quote from: "Asmo X"If the hair is highly reflective the colour of the sheen will resemble the light source, NOT THE COLOUR OF THE SURFACE DOING THE REFLECTING.

Half-right, the reflection will lean extremely towards the light source but it will take on a small amount of the reflective surfaces color(diffusion of light rays over atoms and reflective surfaces tension play into this). In a rather dark situation the sheen will have a tendency to pick up much more than normal. Hence if the green was much lighter a flesh tone would work perfectly. Also this process reverts on extremely dark surfaces in a way I don't entirely understand. So a really dark green would get away with the flesh tone as well. The middle ground here is really tricky and tough to judge as the line is not hard drawn in the sand. In the end it might just be a case by case basis, with some people finding it more aesthetically appealing than others.
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Post by: MiKeMiTchi on September 15, 2009, 02:43:56 am
Since you have at least 4 more colors to add, change the lightest shade of the hair to a lighter green, not yellow.
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Post by: Asmo X on September 15, 2009, 02:51:57 am
I agree that if you have something other than maximum reflectivity a portion of the surface will be included in the sheen (however low that % may be). So sorry for anyone offended by my use of "highly" rather than "maximum", but what I'm trying to convey here is that having a different colour for the sheen is perfectly acceptable if we consider that a) the hair is very reflective b) the sheen itself is desaturated and nondescript and c) that conjuring up a sheen based on fastidious observations about what amount of hair and what amount of light source should be apportioned to it is an unnecessary waste of time given a and b
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Post by: Zozma on September 15, 2009, 02:57:32 am
use 2 more colors and you can give her that purple hairpin or whatever it is that she has originally...

and, true asmo, i actually managed to make a flesh tone work allright with purple hair, but green is a bit drastic. it just looks wrong weather it be a sheen or a shade of her haircolor

course the hair might be a little too saturated here but ill deal with that later
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Post by: Asmo X on September 15, 2009, 03:07:46 am
Perhaps it's because you're looking at the expanded view of the sprite. When it's smaller, it matters less
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Post by: Zozma on September 15, 2009, 03:10:48 am
yeah maybe so
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Post by: Asmo X on September 15, 2009, 03:19:29 am
who's that at the back? They look pretty cool
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Post by: Zozma on September 15, 2009, 03:58:44 am
this is a green team you encounter in z swamp on the way to goug.

The girl in the back is Miang before she gets posessed by "Deus" i guess it was? which is what the purple haired squire currently is. When you see her again she has the purple hair because the squire died and possesses her body. but hey, after that she joins up as a "Terror Knight"

well in short its the Miang2 sprite with a secondary palette giving her brown hair

http://www.ffhacktics.com/sprites/S/Miang2.png (http://www.ffhacktics.com/sprites/S/Miang2.png)
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Post by: DarthPaul on September 15, 2009, 12:58:53 pm
Quote from: "Asmo X"Perhaps it's because you're looking at the expanded view of the sprite. When it's smaller, it matters less

I see you point. Up close it just looks wrong. Shrunken down it seems alright.
Jury is still out till it's ready for game insertion.
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Post by: Kagebunji on September 21, 2009, 10:56:47 am
Ok I'm starting to get more and more nervous since my work computer got malfunction, so I started to work on my worse computer (you won't believe how colors are messed...), I got almost done Rydia (yeah, finally), if school won't interfere I will try to do her today.

Zozma about testing, I runed emulator and FFT, but it has even bigger lag than WotL(and not only in casting/attacking moments), I tried Turbo mode, but nothing changed...

I would like to request a portait for Guard sprite (few pages back), could anyone do it please?
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Post by: jimmyjw88 on September 21, 2009, 11:09:09 am
Is Onion Knight's portrait good enough to match? ^^
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Post by: Kagebunji on September 21, 2009, 11:26:38 am
Hmm, yeah, but as it is in sprite, in portait he should be angry and his armor should be creamy(like in spr).
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Post by: jimmyjw88 on September 21, 2009, 12:26:42 pm
Hmm...I see. Perhaps someone good in portrait may help you ^^
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Post by: mav on September 21, 2009, 08:31:39 pm
I may be able wrangle up a portrait. Gimme some time.
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Post by: Kagebunji on September 22, 2009, 12:33:04 am
Thanks Mav! I really appreciate this.
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Post by: MiKeMiTchi on September 22, 2009, 12:41:53 am
How's progress with the Guard sprite, Kage? and Rydia, too?
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Post by: Kagebunji on September 22, 2009, 09:11:29 am
I managed to do few Rydia's frames yesterday, Guard has kneeing and "dead" animations now, and I'm currently waitin'till Mav bring something about the portrait. School is really buging me this week, I have a lot of exams etc.

Happy birthday Mike ;)
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Post by: mav on September 22, 2009, 08:20:09 pm
Alright, well I'm having a lot of computer issues right now--so I'll probably hold off on doing portraits till I get a new power supply. Which may take time. But don't worry, I'll keep it on the top of my things to do.
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Post by: Kagebunji on September 23, 2009, 02:04:54 am
No problem Mav. I must work on shity computer, so I'm not moving fast with spriting either :(
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Post by: MiKeMiTchi on September 23, 2009, 02:37:19 am
Well, I can help, but I see that mav already decided to help first so..
Go mav! :)
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Post by: Kagebunji on September 25, 2009, 08:52:39 am
Mike go ahead and try if you want, anyone can try :D

I finished Rydia sprite yesterday, now I just gotta wait till my work-computer is back from repairs, then I will post her(I won't post in this comp cause it can't "save as..." .SPR file, and shishi isn't running on this shity computer for unkown reasons(tried running shishi about five times on each versions)).
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Post by: MiKeMiTchi on September 25, 2009, 09:03:09 am
Yehey! I wanna see it.

Oh btw, what did you request mav to do again?
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Post by: Kagebunji on September 25, 2009, 09:24:15 am
Portrait for Guard, I want to look it like a serious(angry as it is in sprite) knight with Onion Knight helm(helm in creamy color as sprite if possible, it would be best if it would be Knight face not Onion Knight.
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Post by: Xifanie on September 25, 2009, 09:26:42 am
Then you haven't completed her. You have to browse through all animations in shishi to be sure the sprite looks good. :/
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Post by: Kagebunji on September 25, 2009, 09:43:25 am
You don't understand me, I can't open SHISHI, not HER in shishi, when I click on shishi icon some error appears and it isn't running (same happened with lioneditor).
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Post by: MiKeMiTchi on September 25, 2009, 04:47:27 pm
And knight clothes?
Do you have the latest ShiShi?
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Post by: Setzer on September 25, 2009, 10:59:08 pm
Kagebunji, have you tried reinstal the .NET Framework? Maybe the problem is there. ^^
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Post by: Kagebunji on September 26, 2009, 08:08:17 am
I tried on two versions o ShiShi, but that doesn't matter anymore cause today I get computer back from repairs ^^

QuoteAnd knight clothes?

You mean in portrait? Leave them if possible, I didn't changed his neck in sprite, so it would look weird if it would be changed in portrait.
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Post by: mav on September 27, 2009, 11:58:40 am
Well, I've been in and out of this topic, so I doubt my portrait is exactly what you're looking for, but take a gander. It's currently at 28 colors. :/

I'll save my opinions on it for now, but please criticize all you want.
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Post by: Kagebunji on September 27, 2009, 01:29:17 pm
Whoa! Awesome work Mav! Thanks! Colors shouldn't be a problem I will try to do something. The only thing that seems strange is this dark under his head, it's kinda too dark.
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Post by: Kagebunji on September 27, 2009, 03:08:51 pm
I have unusal request, can anyone convert this .BMP to .SPR and post as spr here? i cannot do this on this computer.
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Post by: Jumza on September 27, 2009, 03:47:06 pm
I love it! :shock:
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Post by: Vanya on September 27, 2009, 04:24:37 pm
Test.
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Post by: LastingDawn on September 27, 2009, 05:07:41 pm
Hmm, that is a pretty impressive portrait, though yes, scaling it back might present some difficulties...
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Post by: mav on September 27, 2009, 07:59:43 pm
Quote from: "Kagebunji"The only thing that seems strange is this dark under his head, it's kinda too dark.
I noticed that the second I did it--I'll get it taken care of by my next post. Though I feel like his face is still to reminiscent of the Onion Knight. I'm gonna revise it when I can.
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Post by: MiKeMiTchi on September 27, 2009, 08:18:35 pm
Nice one mav!
I think the guards should look fiercer, and probably fix the colors as well.
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Post by: Bloodthirster0 on September 27, 2009, 08:57:15 pm
is this supposed to happen?

PS:also delete the two last hair pixels on rear damage animation
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Post by: ChronosAragami on September 27, 2009, 10:10:53 pm
Bloodthirster0 , vc é brasileiro ??
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Post by: Bloodthirster0 on September 27, 2009, 10:15:20 pm
entao brasileiros estao brotando por ai,sera q o Arggo,o Luis,o Desocupado e eu ja nao eram suficientes pra representar o brasil aqui,mas aí aparece um quinto brasileiro,interessante

sorry for the off post dudes
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Post by: jimmyjw88 on September 27, 2009, 11:29:54 pm
Nice portrait mav, and Bloodthirster, well done.

EDIT: Sorry, wrong person. Well done Kage ^^
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Post by: Kagebunji on September 28, 2009, 12:22:03 am
Thanks Blodthirster for tetsing, I can't do it myself on this computer, I wil fix it ASAP.
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Post by: mav on September 28, 2009, 05:51:26 pm
Alright Guardian portrait v2.0.

Er, pay no attention to that face at the bottom...that was me messing around with the first face that came to mind...It's a crappy WIP at best...
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Post by: scatttman on September 28, 2009, 06:06:54 pm
well looks god the face of the bottom too
:) great job mav
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Post by: jimmyjw88 on September 28, 2009, 10:59:43 pm
Yeah. The bottom one looks great too, mav! Erm...Is it just me or does the portrait looks abit like female due to the face and without the hair?
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Post by: Kagebunji on September 29, 2009, 12:41:20 am
Thanks for help Mav! Both look awesome, but the one in the bottom looks like he is sad :)

Do you mind if I use this for my avatar?
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Post by: mav on September 29, 2009, 05:00:14 pm
Heh, well it looks good as your avatar, so I say keep it. Here's the 16 color version. Critiques welcome (though not necessary). :P
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Post by: Seushiro on September 29, 2009, 07:39:38 pm
Congrats on your Rydia Kage. . . that was a long journey (thread). ..  I like (actually I WANT!) the guard sprite any update on it?
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Post by: Kagebunji on September 30, 2009, 02:31:30 am
Thanks again for help Mav.

About Guard there is a problem, cause on this computer I don't have Onion Knight and Squire .BMP, without it I can't copy/paste armor and helmet, and I can't open Shishi on this comp to export .BMP files. So if someone could post those two .BMP's, I could work again.
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Post by: Seushiro on September 30, 2009, 04:47:22 am
I have those let me post it here so you can progress. . . I will include the .SPR for Onion Knight while the Squire u can get it in the misc section of FFH. . .

*edit: There hope this helps. . . I'm supporting your guard sprite all the way good luck. . .
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Post by: jimmyjw88 on September 30, 2009, 05:02:54 am
Rydia is finished Kage? Well done ^^
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Post by: MiKeMiTchi on September 30, 2009, 07:50:09 am
Nice portrait, mav. Add hair please!!

Here's a BETTER Rydia portrait (well, update i mean)
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Post by: Kagebunji on September 30, 2009, 10:35:42 am
Thanks for .BMP's Seushiro, now I can continue!

Mike, this looks even better! I will change portrait right away.
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Post by: Seushiro on September 30, 2009, 08:06:22 pm
Mike I always like your Ports but. . . maybe it is just me. ..  Her Right eye needs a bit of a fix. ..

and the aura has a manly effect (dnt know if it is the neck, eyebrows, or eye itself). . .

*edit thanks for making the Tidus Port it gave Birth to my Ken Port. . .
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Post by: scatttman on September 30, 2009, 08:12:01 pm
yeah the she needs a right eye the neck and everything else looks good to me
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Post by: MiKeMiTchi on October 01, 2009, 03:33:30 am
Yes, I'll leave that to Kagebunji. ahahah. :)
Thanks for the compliments~!
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Post by: Kagebunji on October 01, 2009, 12:37:36 pm
Ok here is small update, I'm moving slowly (school), but I will try to update from time to time.

(http://i37.tinypic.com/aaagcj.png)

And I did a head swap for fun(I will stick with OK helm hovewer), I kinda rushed it so it may look strange.

(http://i37.tinypic.com/2z9fvbr.png)
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Post by: Cheetah on October 01, 2009, 12:56:35 pm
Others have tried using the onion knight helm, but getting rid of the feathers on top. Might work better for you Kagebunji.
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Post by: mav on October 01, 2009, 03:29:05 pm
Removing that plume will inevitably take time, but it might be a good idea...

The new helmet reminds me of Snake Man from Mega Man 3.
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Post by: Setzer on October 01, 2009, 06:12:14 pm
He reminds me of Griffin from Berserk.
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Post by: Kagebunji on October 02, 2009, 12:55:11 pm
Helm without feathers MIGHT, but it will get in the way with idea I have, you see they are kind of noble/high ranked knights, and feathers kinda give that expression and without helm they will look like totally normal soldiers. It is kinda like Parade Helm in FF series.
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Post by: mav on October 02, 2009, 05:21:51 pm
If it's nobility you're going for, you could always shoot for the mohawk-style plume:
(http://img.photobucket.com/albums/v625/mavken/09cb10a1.jpg)
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Post by: MiKeMiTchi on October 02, 2009, 09:48:47 pm
Spartan! ^

Yeah let's make a Spartan sprite!
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Post by: Vanya on October 02, 2009, 11:13:00 pm
Actually that's the helmet of a Centurion.
Don't think anyone has done either as of yet.
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Post by: Zozma on October 02, 2009, 11:53:44 pm
i like that one, it would be a nice addition
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Post by: jimmyjw88 on October 03, 2009, 12:08:34 am
I think this is nice too.
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Post by: Kagebunji on October 03, 2009, 03:18:23 pm
Asmo suggested very similiar helm few pages back, I even tried to do it, but it turned out bad, I will stay with OK.
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Post by: Kagebunji on October 04, 2009, 01:44:29 pm
Here is sprite I'm working on(for Mercenaries)

It's only one frame, and I'm having dificulties with 16 colors, but I know how to fix it. Btw, it's female lancer.

(http://i38.tinypic.com/4gqdyr.png)
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Post by: Asmo X on October 04, 2009, 02:00:44 pm
I dont know what anything is on this sprite. The yellow thing under the neck, the white thing on the shoulder, the other yellow bits around the helmet im taking to be hair but they just look like random patches of colour. The blue is too saturated.
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Post by: Fein on October 04, 2009, 02:09:12 pm
The dragoon is quite confusing, as Asmo said.
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Post by: Kagebunji on October 04, 2009, 02:18:42 pm
Let me post reference picture. And "the yellow thing" under the neck is scarf from Wiegraf, "white thing" is part of armor(look at pic), and those yellows around helm are leftovers from base, I will delete it. Btw, it's strange that blue is saturated, cause it's from black mage...

(http://www.ffhacktics.com/forum/files/freyareis_dragoon_f_rough_692.png)
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Post by: SilvasRuin on October 04, 2009, 06:06:43 pm
A reference picture doesn't solve the problem.  It should look understandable to people who haven't seen the reference picture, otherwise players who try it and haven't seen it will be baffled at what they are looking at.
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Post by: mav on October 04, 2009, 06:21:22 pm
Quote from: "SilvasRuin"A reference picture doesn't solve the problem. It should look understandable to people who haven't seen the reference picture, otherwise players who try it and haven't seen it will be baffled at what they are looking at.
Gotta agree with him on this one. The reference picture should be a tool for you. While you're only at the early phases of this sprite right now, that doesn't necessarily mean that we should be confused as onlookers.
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Post by: Asmo X on October 04, 2009, 10:50:23 pm
Dont know about the saturation thing. It happened to me once with the knight's red cape. If you apply it to basically anything else it looks horribly over saturated.
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Post by: Kagebunji on October 05, 2009, 08:57:18 am
The worst problem is that Male Dragoon helm got 5 shades, probably that is why it look saturated, I think I will try female dragoon helm. Btw, this sprite isn't confusing for me :/ Probably because I made it though...
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Post by: Kagebunji on October 05, 2009, 10:39:46 am
Female helm don't look good, I must copy whole helm, not only upper part, otherwise it looks like crap. Give me suggestions on what parts I could use plz.
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Post by: Kagebunji on October 05, 2009, 11:06:36 am
While waiting for suggestions, I did Lezard from Valkyrie Profile, before you begin critiques, let me say that I was forced to work in MSpaint(wich I actually hate) to do this one. Sugestions on this one appreciated.

(http://i38.tinypic.com/30kds1j.jpg)

And here is official artwork of him:

(http://media.giantbomb.com/uploads/0/1259/202931-vpc_lezard_large.jpg)
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Post by: MiKeMiTchi on October 05, 2009, 11:55:15 am
-change the hair color
-Knight's cape and arms are overused these days so I think, you could base the
arms and cape from Vincent Valentine, and modify it.
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Post by: Kagebunji on October 05, 2009, 02:04:09 pm
To wich color should I change color? It is almost the same as in artwork so I dunno to what change it. About Vincent sprite, I don't know if every part will fit, but I will try. What about clothes, are they good? I did them in MSpaint so I thought they will suck.
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Post by: LastingDawn on October 05, 2009, 02:09:59 pm
Lezard! By far my favorite character in Valkyrie Profile! For his base look, or at least head, the Zefane sprite might be a decent starting point.
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Post by: Kagebunji on October 05, 2009, 02:18:30 pm
Lezard is my favorite from VP as well, that's why I'm doing him ;).

About Zefane, it was this priest Mike did right? Is his full sprite sheet somewhere around?? I think I will darken Lezard cape a bit, what do you all think?
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Post by: mav on October 05, 2009, 05:18:58 pm
I'd have used Vormarv's head, but whatever. Good work. I don't have too many suggestions for the Dragoon prototype, since I haven't seen any changes, sprite-wise. Wait for Asmo to finish the male Dragoon and take that helmet. :P
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Post by: MiKeMiTchi on October 05, 2009, 08:15:10 pm
Sir LD, is the Gallione Triumvirate event sprites working?

Oh btw, you can use zefane's head if you want:
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Post by: LastingDawn on October 05, 2009, 09:25:22 pm
Oh yes, everything there looks good, but I need to of course get to that area in the story progression.
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Post by: Seushiro on October 05, 2009, 09:29:52 pm
Amazing Mike looking at the sprite I see it too has glasses. . . ^__^

@Kage your base looks fine to me actually just a head change since even the knights head is overused. . . I also use MS paint so there shouldn't  be that much problems with quality
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Post by: jimmyjw88 on October 05, 2009, 11:29:52 pm
Looking good Kage. For the cape, yes, try Vincent's cape/cloak. Might look better and fits better to the artwork. As for head, yes, knight's head is overused. Zefane's head should be right or Vormav, like mav suggested; isn't too bad too. Anyway, good work ^^
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Post by: MiKeMiTchi on October 06, 2009, 12:16:30 am
Quote from: "Seushiro"Amazing Mike looking at the sprite I see it too has glasses. . . ^__^

Haha. Yeah! It is not very visible, but I tried my best to look like he has glasses. :)
Nice observation~

Kage, if you need the glasses for the sprite, you could try Zefane's head, too..
or just get the face..

Quote from: "Sir LD"Oh yes, everything there looks good, but I need to of course get to that area in the story progression.

Coool.
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Post by: Kagebunji on October 06, 2009, 06:35:46 am
To be clear, the head is not from knight :D It's from Wiegraf, only bit recolored.

Mike you got full sprite of Zefane? If not then I'm afraid i cannot use it, cause I would be forced to do other head positions. Will try Vormav.

Seushiro, I use GraphicsGale, and MSpaint is nothing compared to GraphicsGale IMO.

I tried Vincent cloack but it looked bad. I changed Lezard cape a bit and I think now it is fine.
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Post by: Kagebunji on October 06, 2009, 06:42:57 am
I tried Vormav head, it's all just copy/paste. To be honest, I don't like it too much :/, it's just not resembling him.

(http://i36.tinypic.com/s5fh2a.jpg)
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Post by: MiKeMiTchi on October 06, 2009, 06:51:14 am
QuoteMike you got full sprite of Zefane? If not then I'm afraid i cannot use it, cause I would be forced to do other head positions

That would be a no.
Imo, make a custom one. :)
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Post by: Kagebunji on October 06, 2009, 07:02:07 am
Eh Mike, I kinda suck at custom-doing parts, for example look at my abandoned Demon Knight helm :?.

And I have request, I found this old sprite of mine, all it needs is a portrait, would anyone do it?
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Post by: MiKeMiTchi on October 06, 2009, 07:27:22 am
Haha.. okay.
for that sprite, can you give a reference picture?
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Post by: Seushiro on October 06, 2009, 07:40:46 am
I know Mike can do a lot more decent portraits but here goes. . .

Meliadoul or Rofel. ..  neck was made to look like a Spine

*hides from crits*
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Post by: jimmyjw88 on October 06, 2009, 07:53:19 am
Yeah, custom head Kage.
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Post by: Kagebunji on October 06, 2009, 08:12:29 am
I was gonna say that it should be red hooded Rofel with skull, but Seushiro already did this :D Now only change to red color and portrait is good to go. Meliadoul kinda don't fit with sprite, Rofel is far better. Just use some shading on the upper part of skull. Btw, I can see something coming out from bottom part of skull, what is this?

With customs there are problems I'm not good at this (especially hair). I will just stick with recolored Wiegraf head I think.
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Post by: Seushiro on October 06, 2009, 08:17:37 am
Quote from: "Kagebunji"Btw, I can see something coming out from bottom part of skull, what is this?

a lame attempt at me trying to make it look like a spine or the vertebrate. . .

you can just remove it then
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Post by: Kagebunji on October 06, 2009, 08:37:05 am
I tried my luck with portrait, what do you think?
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Post by: MiKeMiTchi on October 06, 2009, 08:43:57 am
It lost a color for the skull. :(
A few tweaks to go, then you'll have a finished sprite.
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Post by: Seushiro on October 06, 2009, 08:46:43 am
Looking at the spine I made it served its purpose. . . I'd say u are missing 2 colors and those are dark shaded grays. . . when u convert it back just find suitable browns that are existing to cover up the hood. ..

*@ the soon to be finished sprite don't forget to submit to the site and the 2009 Halloween Sprite Contest ^_~. . . you would be the only contestant with a portrait. . .
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Post by: Kagebunji on October 06, 2009, 08:54:18 am
I'm a judge Seu, so I cannot participate :)
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Post by: MiKeMiTchi on October 06, 2009, 08:55:19 am
Kage is a judge for the contest, seu! haha.. :)
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Post by: Seushiro on October 06, 2009, 08:56:49 am
oh crap. . . forgot about that. . . it was because of the mishap there before ahahah ^__^

@Mike you still have your old avatar? I need the glasses for reference again to redo my Charlie. . .

*edit: A lot of us spriters should definitely fix our first post with updates for new comers to see whats going on and not to miss out on stuff. . . I haven't up dated for a month
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Post by: MiKeMiTchi on October 06, 2009, 09:03:45 am
I'll transform back to Zefane. :)

Here Kage:
no need to give me credit..
oh.. I forgot to give it some new shades..
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Post by: Seushiro on October 06, 2009, 09:06:35 am
thanks Mike. . . grabbed it. . . I was meaning to ask if you have the .bmp or .png of that. ..  when i zoomed in to make Charlie. . . you know the drill with JPEG -_-

* edit: I dont think you need new shades it looks fine
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Post by: MiKeMiTchi on October 06, 2009, 09:09:00 am
Oh. here:
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Post by: Kagebunji on October 06, 2009, 09:12:10 am
Quote from: "MiKeMiTchi"no need to give me credit..

Nice joke. I will credit both of you!
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Post by: Kagebunji on October 06, 2009, 09:17:56 am
Uuum, is there some way to make portrait smaller in MSpaint/GraphicsGale?? Cause you posted larger portrait Mike, and I must make it smaller, btw I have already tried resizing in paint :?
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Post by: MiKeMiTchi on October 06, 2009, 09:23:10 am
I'll edit this post and resize it for you, Kage. :)

MSPaint:
Ctrl+A
Ctrl+W
set both to 50%
set attributes to 32x48
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Post by: Seushiro on October 06, 2009, 09:25:44 am
In MS PAint make sure to highlight or select all then go select image strech and put in 50%. ..

* if you do not highlight or select all it will be blurry at times. . .

Mike was not joking with the credit thing. . .

@Mike Thanks for the high quality image can now redo my Charlie
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Post by: MiKeMiTchi on October 06, 2009, 09:29:10 am
Haha. Not really necessary since I just made a few edits, but I'll be glad if you'll give me credit, kage.
I'm serious there, but with some kind of joke included. :)

@Seu,
Welcome. Good luck!
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Post by: Kagebunji on October 06, 2009, 09:34:47 am
I think it's ready to go, I will post it in submission. Thanks for info on resizing, I will be sure to save it.
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Post by: Seushiro on October 06, 2009, 09:38:32 am
Quote from: "MiKeMiTchi"MSPaint:
Ctrl+A
Ctrl+W
set both to 50%
set attributes to 32x48

Everyday in here is just a learning process. . .

@Kagebunji great job with that. . . also submit rydia please ^__^ as Mike said even if its not 100% but looks good and works well in game go for it. . . (been waiting for that Bwahahaha!!!)
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Post by: Kagebunji on October 06, 2009, 09:51:02 am
Rydia is done, but I found small bug, hovewer I will submit her as well and see if anyone will find the bug :)
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Post by: Kagebunji on October 06, 2009, 09:59:03 am
Ok, both are submited, it is really small bug, but few may find it :D

Now back to Lezard, and Guard after that.
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Post by: Seushiro on October 06, 2009, 10:48:42 am
Uhm before Zodiac gives you a lecture on this Kage. . . on the site submission these two: lucavi_follower_304.spr and rydia_218.spr
should match the actual .SPR name attached

ex Lucavi Follower.spr and Rydia.spr


*edit at last Rydia!!!
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Post by: MiKeMiTchi on October 06, 2009, 11:01:29 am
yeah Rydia. Can't wait to test her!!
Good job~
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Post by: Kagebunji on October 06, 2009, 11:11:10 am
I didn't knew so many people were waiting for her lol :)

Btw, Mike have you posted this Laharl frame somewhere?

Thanks for info Seu, I fixed it.
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Post by: MiKeMiTchi on October 06, 2009, 11:18:05 am
Not yet. I'll post him here.
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Post by: Seushiro on October 06, 2009, 11:20:07 am
I got his whole sprite sheet from disgaea and edited it but it never looked like that. . . That is beyond excellent. . . are the colors down with that?
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Post by: Kagebunji on October 06, 2009, 11:24:16 am
Whoa, that is great! But his chest kinda look like it's two pixels too far to our right. Other than that it is very good :D
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Post by: MiKeMiTchi on October 06, 2009, 11:25:09 am
Ahh yeah.. down to 16.. I did him when it was raining really hard. :)
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Post by: Seushiro on October 06, 2009, 11:28:30 am
well yeah Mike's Laharl shows he loves beer and got a beer belly from the underworld. . . but that is the only thing I see wrong and it still looks great. . .
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Post by: Kagebunji on October 06, 2009, 11:32:45 am
I like his hair and scarf a lot, shoes are identical to original, armlets are perfect, everything is great, but this chest is quite funny :D

I wanted to do Vyears myself, might try one day.
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Post by: MiKeMiTchi on October 06, 2009, 01:37:56 pm
yeah 999th post XD
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Post by: Seushiro on October 06, 2009, 01:43:42 pm
Juliet & Romeo . . . LOL

I wonder if the bug Kage mentioned was hit with that coverage Mike. . . Why are there Blues on the Pallete of the Skull dude?. . .

The Rydia still kept the color issue. . .

*edit: Checked the actual Skull dude sprite and his armor does have blue stuff just did not see it from the size. . .
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Post by: Asmo X on October 06, 2009, 01:46:40 pm
Rydia still has some contrast issues i see. Darkest green is too dark. Either that or there needs to be another intermediate green to bridge the gap between darkest and second darkest.
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Post by: Kagebunji on October 06, 2009, 02:00:35 pm
I changed colors to what Asmo sugested, don't blame me :?

Rydia bug is those damage-dealing animations, I dwas forced to do them on my worse computer, so no wonder it's wrong. Will fix those you noticed Mike.
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Post by: Seushiro on October 06, 2009, 02:04:24 pm
Well we cannot put any other color to go between the greens since it is at the color limit. . . The option is to find a dark green shade that would fit. . . I will try it myself in Shishi to see anymore basic problems that has nothing to do with color. . .

*i'm not blaming you Kage. . . sorry bout that my apologies
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Post by: Asmo X on October 06, 2009, 02:04:24 pm
I thought you didn't. Remember I made that edit with the summoner colours that added an extra shade and you didn't want to use it?
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Post by: Kagebunji on October 06, 2009, 02:14:22 pm
Btw Mike, this error in LF head when casting, I wanted it to look like that, it looks indeed strange, but unique as well :D
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Post by: Seushiro on October 06, 2009, 02:21:03 pm
I forgot this is a type 2 and is hard to view the anims in motion. . . Her back view jump needs a retouch. . . this one
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Post by: Kagebunji on October 06, 2009, 04:52:03 pm
Mike done one frame of Laharl, so I did one frame of Mid-Boss :D

(http://i38.tinypic.com/28kszux.jpg)

Tell me what you think, I personally am not proud of colar too much.
But now I'm going to sleep.
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Post by: Seushiro on October 06, 2009, 08:47:17 pm
I think it looks good. ..  cnt tell about quality yet though since it is in JPEG ^__^. . . but design wise I think it is pretty balanced to look like the him. . .
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Post by: Kagebunji on October 07, 2009, 10:06:45 am
Oh? It looks like tinypic changed format, I will post .png soon.
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Post by: Kagebunji on October 07, 2009, 10:08:00 am
Here it is:

(http://i37.tinypic.com/21j9awn.png)
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Post by: jimmyjw88 on October 07, 2009, 12:05:53 pm
Looking great Kage, though Rydia is still bit contrasting. Hmm....
Anyway, good job ^^
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Post by: Kagebunji on October 07, 2009, 12:23:50 pm
I will fix Rydia this weekend, so expect ver 1.2 soon. Btw, have anyone found anymore bugs? For some unkown reason my computer is turning off when I try to play FFT (every bios and plugins works good).

And I think I will finish Vyers as well.
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Post by: Kagebunji on October 09, 2009, 08:10:37 pm
I have important question: is there some way to get a .png/.bmp/.jpg of helmets, armors and weapons from FFT shop?
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Post by: Kagebunji on October 09, 2009, 08:28:20 pm
I'm asking, cause it may improve our spriting posibilities! Look at rough sprite I did in a rush. If we get a full set of helmets and other crap from FFT shops to download, we could do amazing things! It is a bit huge though, but who cares, there are smaler helms as well :p

(http://i38.tinypic.com/vomr28.png)

We have only one view though, but hey, if Smash and Asmo were able to do this awesome helm for Male Dragoon, then we can do other views for those helms, right?
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Post by: MiKeMiTchi on October 09, 2009, 10:06:44 pm
Mid-boss concept is awesome, though the shading in the hair is decent.

QuoteI have important question: is there some way to get a .png/.bmp/.jpg of helmets, armors and weapons from FFT shop?

Yes, there is. And you have already done that!

Quote(http://i38.tinypic.com/vomr28.png)

Coool.
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Post by: RopeSander on October 09, 2009, 10:12:59 pm
How did you get those graphics?
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Post by: MiKeMiTchi on October 09, 2009, 10:22:06 pm
By using the latest ShiShi, exporting the FFT shop bitmap, and then getting the helmet.
Then modifying it. :)
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Post by: Seushiro on October 10, 2009, 06:54:53 am
yes it is in item BIN but you can also find it here all is already in .PNG. . .

http://www.ffhacktics.com/forum/viewtopic.php?t=534 (http://www.ffhacktics.com/forum/viewtopic.php?t=534)

I already made edits but i guess people dnt look up threads. . .

(http://www.ffhacktics.com/forum/files/helmet_300.png)

(http://www.ffhacktics.com/forum/files/ffta_helms_573.png)
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Post by: Kagebunji on October 10, 2009, 08:00:06 am
I kinda like the helmeted chocobo, I think I will make fully armored one, something like war-chocobo.
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Post by: Kagebunji on October 10, 2009, 09:09:21 am
I did frame of Vivi(FF IX), it is WIP so don't expect that much. I think he does not have many details, I will try to add something

(http://i37.tinypic.com/vey8i0.png)
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Post by: jimmyjw88 on October 10, 2009, 09:41:17 am
That helmet idea is interesting Kage. Not bad there ^^
As for Vivi, needs some major fixes,like shadings, colar, jacket, and etc. Maybe look at Female Black Mage for some ideas ^^
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Post by: Kagebunji on October 10, 2009, 10:22:36 am
Yeah I know how to fix Vivi :)

(http://i38.tinypic.com/2nhhjdh.png)
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Post by: Seushiro on October 10, 2009, 10:38:37 am
Nice work on Vivi. . . yup as Jimmy said it needs touches. . . That helmet up there ^  now that is one blended helmet looks great on your guard. . . except colors for his eyes got messed myt want to return a white. . . I wish the sprites can have weapons while walking. . . duel wielders will look radical like the sprite your playing with. . .
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Post by: mav on October 10, 2009, 11:28:25 am
Vivi is looking pretty decent. I wish he was a little bit shorter though, like the 10 year old kids, but that's way too tough--unless you're up for a challenge! And great work on placing those helmets on your sprites. Although you only get one frame, it's definitely something to look into. Hell, look at how much potential this sprite has:
(http://i38.tinypic.com/vomr28.png)
If more spriters/assemblers are willing to put in the time and effort, you could get some very cool looking sprites outta this.
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Post by: Seushiro on October 10, 2009, 11:31:00 am
So do I smell a Helmet committee willing to help make all angles needed?. ..  I tried but got lazy. . . I think a team should do that assembly
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Post by: mav on October 10, 2009, 11:32:52 am
Really all you need are the five major angles, right? I dunno--a lot of this will be work without bases, and that's pretty tough shit.
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Post by: Kagebunji on October 10, 2009, 11:36:41 am
Well five angles plus critical/dead one, if I had those I would finish it. And are you serious about this helmet lookin good?? I thought it looks bad, it was made just to show what can be done.

About Vivi, I could use 10 years old girl, Zozma did full sprite of her, but that will be tough as hell.
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Post by: mav on October 10, 2009, 11:44:45 am
The helmet's shading looks a little awkward, but it's a very interesting looking helmet, right? And it properly demonstrates what could be done (i.e. the potential of the sprite). Think about the Cross Helmet or those feathered hats--a lot of new sprites would look decent wearing those.

Though keep in mind that the items are generally outlined, you're gonna have to modify that regardless.
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Post by: Seushiro on October 10, 2009, 11:44:58 am
well for bases it is up to the imagination and the dragoon/lancer helmet to help us with it. . . the helmet looks good on the original thread where me and vanya tried it. . . the outlines should be modified thou or it will be too chunky. . .. . .

edit: about it being ankward. ..  if the other outlines in the gloves armor have the same outline maybe it will look good. . .
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Post by: Kagebunji on October 10, 2009, 11:53:51 am
Everything is nice, but all helms have one BIG problem, they are a bit oversized, don't you think?

I already tried feathered hatts Mav, looks awesome ;)
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Post by: Seushiro on October 10, 2009, 11:59:48 am
I tried the feather barret and made a rolento but without the angles damn its hopeless. . .

on helmets yeah it is over sized but maybe it is just the outlines making it look chunky. . .
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Post by: LastingDawn on October 10, 2009, 01:18:49 pm
Oh, Vivi! You're using the 10yr boy for reference? Vivi is extremely short after all.
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Post by: Kagebunji on October 10, 2009, 01:37:27 pm
I will ask Zozma if he can send me a 10yo girl, then I will try to come up with something better
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Post by: mav on October 10, 2009, 01:52:22 pm
10 year old girl is on the Custom Sprites page, if I'm not mistaken, the 10 year old boy is noticeably absent though. This is definitely gonna be a tough sprite: not too many people have worked with the smaller sprites and everything will be to a different scale. You probably can't use the male/female Black Mages' hats for Vivi, since they're so large. I guess you'd need Elidibs or something...

Good luck: you can do it.
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Post by: Kagebunji on October 10, 2009, 01:59:54 pm
Yeah I will use Elidibs hat, I used it on v1.0 too. Hard will be finding good clothes for him, but I will do my best.

Thanks for encouragement.
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Post by: Kagebunji on October 11, 2009, 07:34:48 am
Here is current progress on Lezard, I mainly do back-views positions because his outfit in forward-views are hard to do, but soon I will have to do that as well.
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Post by: Vanya on October 11, 2009, 08:59:26 am
I like the cape.
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Post by: MiKeMiTchi on October 11, 2009, 09:16:07 am
I like the cape, too.
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Post by: Luminar on October 11, 2009, 09:42:24 am
the capes really sick, which means good or cool, if u dont know...
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Post by: Asmo X on October 11, 2009, 10:00:03 am
I like the colours but I don't understand what's going on with the front views torso. What am I looking at exactly? Is it armour? A shirt? An emblem on some armour? You only just scraped by with the diagonal view if you ask me on the same issue. It looks pretty good but it's hard to tell exactly what it is
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Post by: jimmyjw88 on October 11, 2009, 10:09:51 am
The helmet idea is interesting, Kage. If it can be done full spritesheet, that would be awesome. But yes, the shadings for the helmet is a little bit awkward. As for Vivi, yeah, you can do it, Kage. I'm liking the cape and the palettes as well, for Lezard. But I agreed with Asmo about the front view though.
Anyway, well done.
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Post by: mav on October 11, 2009, 12:11:53 pm
Quote from: "Asmo X"I like the colours but I don't understand what's going on with the front views torso. What am I looking at exactly? Is it armour? A shirt? An emblem on some armour? You only just scraped by with the diagonal view if you ask me on the same issue. It looks pretty good but it's hard to tell exactly what it is
This. Though that cape is fucking great.
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Post by: Bloodthirster0 on October 11, 2009, 12:14:16 pm
its great,it really looks like Lezard.

Is his portrait going to have glasses?
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Post by: jimmyjw88 on October 11, 2009, 01:23:46 pm
Most probably, since Mike's Zefane has glasses too, and if there's any trouble for doing them, Mike's Zefane's portrait would be great reference for the glasses.
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Post by: Kagebunji on October 11, 2009, 04:05:39 pm
Definitly he will have glasses, that is if someone will make portrait :p

Thanks for crits, I kinda don't like the front view myself, I had a lot of problems with it.

Btw, I tried again with Vivi, his base is 10yo girl, collar looks a bit strange, but I like it. Will post later.
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Post by: Kagebunji on October 11, 2009, 04:22:58 pm
Here he is, just remember it's WIP.

(http://i36.tinypic.com/2z66uc6.png)
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Post by: mav on October 11, 2009, 04:51:28 pm
Not bad--the shading on the hat seems to go a little crazy for seemingly no reason. Likewise the pants need work--they melt into the gray and it doesn't look right. The size looks pretty darned good, if you ask me.
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Post by: LastingDawn on October 11, 2009, 05:30:50 pm
Wow, that cape on Lezard is Fantastic! Definitely something more custom sprites could use down the line. Which arms do you plan for Vivi anyhow?
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Post by: Sephirot24 on October 11, 2009, 10:34:24 pm
Striped helmet knight looks great! I always wanted one of those on FFT ^^
Vivi is looking good too. Is there a way to make him shorter? You know.. he's a little black mage.. maybe the height of an uribo.
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Post by: jimmyjw88 on October 11, 2009, 10:50:26 pm
The Vivi is on the right height. Uribo is too short. And yes, what mav said. The transition between his left arm and the cloth, around the hips there is too dark shaded. Try lessen it a little bit.
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Post by: Seushiro on October 11, 2009, 11:37:59 pm
actually for the portrait of Lezard. . . look at Aquablack's new one. . . should match the hair and glasses. . . with minor edits of course

*edit I guess we have a new profiler born in Aquablack
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Post by: jimmyjw88 on October 12, 2009, 12:11:45 am
Aqua's avatar doesn't really fit as Lezard's portrait. Need some major fix with the hair, especially and glasses should be something like Mike's Zefane's glasses though.
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Post by: mav on October 12, 2009, 08:19:48 am
You could probably modify Vormav's portrait to get Lezard: round out the face, remove the wrinkles, toss some glasses on there and boom, Lezard.

Though I must admit, Aqua's avatar is great. Well done--the glasses are quite nice.
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Post by: Kagebunji on October 12, 2009, 09:20:24 am
This Lezard portrait is good, but his hair is not matching too well with sprite, I suppose Maw is right about Vormav as base. Btw, I never requested for it officially so I will say it:

Could someone do portait for Lezard?

LD, I will leave those arms on Vivi. And believe me, he is short, it just look like this on black screen.
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Post by: Seushiro on October 12, 2009, 09:28:15 am
oh I just noticed Kage. . . how many colors is Vivi?. . . if you zoom out (ingame size) the eyes kinda blends with the hat when tested ingame any brighter colors? . . . there is also a green Pixel in the Hat that you can do away with. . .
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Post by: MiKeMiTchi on October 12, 2009, 09:30:41 am
Quote(http://i36.tinypic.com/2z66uc6.png)

I must say, I'm impressed. :(
The glasses were good, though, It* just needed some skin-tone shading.  :)
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Post by: Kagebunji on October 12, 2009, 09:35:30 am
Well Vivi is 17 colors, but I know what I will get rid of.

Thanks for compliment Mike. I will just fix his arm and hat and begin full sprite, who knows I might even finish it, right now I have many things to do:
-Lezard
-Guard
-Rydia (v1.2)
-Vivi
-Vyers

And few surprises.
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Post by: Seushiro on October 12, 2009, 09:39:16 am
wow that makes you super busy. . . good luck with all your concepts Kage looking forward to them all just like before (still lurking the submission page. . . Mine! )
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Post by: Kagebunji on October 12, 2009, 09:57:07 am
Heh thanks, it will be long trip. I dunno If I will do Vyers though, first I need full sprite of mourner man (not oldest).

Btw, I added 4th shade on Guard helm, looks a lot better.

BELIEVE IT!
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Post by: Seushiro on October 12, 2009, 10:24:24 am
Quote from: "Kagebunji"I added 4th shade on Guard helm, looks a lot better.

Where is it how does it look?. . .  :shock:

Quote from: "Kagebunji"BELIEVE IT!

First Mike now you! Do not go to the Dark side too. . .
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Post by: Kagebunji on October 12, 2009, 10:33:03 am
Here are two examples:
(http://i34.tinypic.com/2zxzbzd.png)

See? I told you to BELIEVE IT!
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Post by: MiKeMiTchi on October 12, 2009, 10:37:16 am
Kage, this isn't the Naruto Sprite Thread. :)
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Post by: Kagebunji on October 12, 2009, 10:42:50 am
Sorry forgot about that :D

Well what you think about 4th shade?
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Post by: MiKeMiTchi on October 12, 2009, 10:46:25 am
It looks fine actually.
Continue~
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Post by: Seushiro on October 12, 2009, 10:46:48 am
too dark (wait what is the fourth shade anyway?). . . if zoomed in "ingame" for the back helmet it looks cluttered. . .
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Post by: Kagebunji on October 12, 2009, 10:50:44 am
I don't think it's dark, but I will lighten it up a bit (I still remember issue Rydia had :? ).
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Post by: jimmyjw88 on October 12, 2009, 10:52:21 am
Fourth shade is the darkest gray/gold? I think it looks fine.
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Post by: Kagebunji on October 12, 2009, 10:56:32 am
Yes it is, I think that it is fine too, but I will lighten it up a BIT either way.
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Post by: jimmyjw88 on October 12, 2009, 11:00:04 am
Yeah, perhaps lighten it a liiiittle bit. ^^
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Post by: Asmo X on October 12, 2009, 01:22:49 pm
Time to visit the sprite database. Get a palette from there
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Post by: Kagebunji on October 12, 2009, 02:29:32 pm
It is all from sprite database Asmo, none of this is created by me.
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Post by: mav on October 12, 2009, 05:11:58 pm
Too dark, Kage. It's easy to tell which shade is used where, but it's just a wee bit too harsh.
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Post by: Kagebunji on October 13, 2009, 09:03:30 am
Yeah, as I said before, I will lighten it up a bit.

And I found nice way to do front views of Lezard, walking and in-water animations are almost done :)
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Post by: Kagebunji on October 13, 2009, 11:40:46 am
Reduced shades around arm:

(http://i34.tinypic.com/2q0vokn.png)

Btw, how do you rename topic?
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Post by: Fein on October 13, 2009, 11:53:39 am
looking good. Edit your first post to change the topic.
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Post by: jimmyjw88 on October 13, 2009, 11:58:51 pm
Looks better, but maybe lighten just a liiittle bit more, something like Female Wizard. Also, that gray on the arms, are those gloves or sleeves? Fix that too. And the bottom legs/pants.
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Post by: Kagebunji on October 14, 2009, 07:47:58 am
If I lighten it up it even more it will look strange, so I will leave it as it is. And he is not wearing gloves those are sleeves as you said, and IMO it looks good, it is simple recolor of 10yo girl. What exactly repair with legs/pants??
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Post by: mav on October 14, 2009, 08:20:31 am
Well, with the legs I think it's hard to tell what those bottom gray pixels are. It looks like a trim, but it should be pants, non?
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Post by: Kagebunji on October 14, 2009, 09:30:42 am
I will try to do pants, right now it looks kind like skirt, update coming soon.
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Post by: Seushiro on October 14, 2009, 10:59:43 am
just so we can help understand the parts more Kage what are you using as your reference for Vivi which version is he / it?
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Post by: Kagebunji on October 14, 2009, 11:23:51 am
I'm basing him on this:

(http://www.ffcompendium.com/art/9-vivi-c.jpg)

Adding pants is real pain, I will leave it as skirt, small change in his looks won't do anything bad. Just look how Balthier changed when they made a sprite for him.
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Post by: Seushiro on October 14, 2009, 11:26:41 am
Holy. . . yeah leave it as a skirt. . . to chunk pants or anything else under there would be mayhem since it is short and roughly any more space left. . .
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Post by: Kagebunji on October 14, 2009, 11:27:16 am
And here is Zidane sprite that I'm working on, it's WIP though.

(http://i35.tinypic.com/2jc7vw1.png)

I will try to do as many sprites from FF9 as I can, it's my favourite from main stream.
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Post by: Asmo X on October 14, 2009, 11:45:01 am
The Zidance isn't bad. Hair has a bit of an outline but other than that it's pretty good.
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Post by: Sephirot24 on October 14, 2009, 11:47:51 am
Wow, that's a very accurate Zidane, good start!
Also, it's great to see some love for FFIX :)
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Post by: Kagebunji on October 14, 2009, 11:48:28 am
I thought hair might be outlined, but I have nice colo to replace outlines, so I will change it.
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Post by: dwib on October 14, 2009, 11:49:31 am
see what you can do about adding a tail for zidane? i am liking these concepts, ff9 is one of my favorites
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Post by: Asmo X on October 14, 2009, 11:51:19 am
use the red panther's tail. Wont be able to show too much of it though
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Post by: Kagebunji on October 14, 2009, 11:51:45 am
Hmmm a tail... I forgot about it :) I will try to do something about this, but I can't promise too much
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Post by: Seushiro on October 14, 2009, 12:12:02 pm
Zidane has a bit longer hair. . . much like the 2nd custom show on Asmo's Sig. . . without the pony on front of course. . .
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Post by: Fein on October 14, 2009, 01:31:11 pm
Just make the hair longer, add a ponytail and a tail too. Everything else is spot on. I would really love to see this finished, as FFIX if my favorite!

I tried my hand at it:

(http://img62.imageshack.us/img62/559/zidaney.png)
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Post by: Kagebunji on October 14, 2009, 01:58:49 pm
I know I should add a ponytail and other things, that's why I said it's WIP.

Nice try Fein, I will edit it myself though, anyway thanks.

And don't worry, he will be finished, I just don't know when, cause I have 6 sprites to do (Lezard is almost done).
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Post by: MiKeMiTchi on October 14, 2009, 08:20:48 pm
Fein's colors were better. The hair colors were precise with one another, Kage.
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Post by: Saigas on October 14, 2009, 08:31:17 pm
I agree with Mike, I think Fein's hair scheme worked out very well.
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Post by: jimmyjw88 on October 15, 2009, 01:46:10 am
Great to see someone like FFIX, my favourite too ^^
Anyway, looking good for the Zidane sprite and yes, I too agreed that Fein's attempt is closer. Well done, both. Looking forward.
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Post by: MiKeMiTchi on October 15, 2009, 09:34:35 am
Quote(http://www.ffhacktics.com/forum/files/lezard_test_151.bmp)

Finish this first, Kage!
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Post by: Kagebunji on October 15, 2009, 10:22:10 am
Don't worry Mike, he is nearly completed, few damage-dealing animations and he is done.

About Zidane, I will leave him with short hair, it looks nice IMO, and besides it don't have to be identical to his original character, as I mentioned some time ago: look on Balthier from FFXII and Balthier from FFT, his clothes are totally changed.

Besides I believe that Fein's hair is custom right? That's another reason I won't use it. I already changed his arms a LOT, so now I will have to work with it.
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Post by: Fein on October 15, 2009, 10:41:20 am
Well, it's a very simple edit on Ramza's hair. If you wanted, I could to he hair/head and you could do the body? But if you want to keep the hair short that's okay too I guess.
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Post by: Kagebunji on October 15, 2009, 10:44:10 am
Okay, I did another frame and added tail, reduced few outlines as well, and added ponytail.

(http://i35.tinypic.com/16lcvgh.png)
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Post by: MiKeMiTchi on October 15, 2009, 11:56:41 am
QuoteBesides I believe that Fein's hair is custom right? That's another reason I won't use it.

Use fein's colors for the hair, Kage.
That way, it wont turn out like the first Rydia.

QuoteDon't worry Mike, he is nearly completed, few damage-dealing animations and he is done.

Yes!
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Post by: Cheetah on October 15, 2009, 12:03:51 pm
What arms are you using for Zidan? His bare arms look like sleeves, you might consider using the monk arms and just recoloring the hands to look like gloves. It can be hard to take help when you didn't even ask for Kagebunji, but I have to honestly say that Fein's attempt at the hair is better. The colors like Mike said and then also the shape.
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Post by: mav on October 15, 2009, 04:14:07 pm
I pretty much agree with everything Cheetah just mentioned, especially using the monk arms.
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Post by: jimmyjw88 on October 16, 2009, 09:33:59 am
Yes, I too agree. Use Fein's hair.
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Post by: Fein on October 16, 2009, 10:03:20 am
Like I said Kage, I would love to do the hair/head for the sprite if you did the body.
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Post by: Kagebunji on October 16, 2009, 10:07:47 am
Fine Fein, you do heads and I do body,you want me to send you base sprite??
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Post by: Fein on October 16, 2009, 10:10:08 am
Sure thing. This is great. It almost sounds like you don't want to, so if you don't it's cool. It is your project after all.
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Post by: jimmyjw88 on October 16, 2009, 10:17:07 am
Yeah, its your project. We're just being honest but it's up to you though.
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Post by: Kagebunji on October 16, 2009, 10:19:20 am
Oh hoho, I'm not angry/pissed off or anything, sorry it sounded like that. So you need my base sprite it, or will you just do it on Ramza and I will copy/paste later?
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Post by: Fein on October 16, 2009, 10:24:29 am
umm, I'll just do it on Ramza then copy paste later. Thanks a lot, really, thanks. Zidane is one of my favorites, so this is a really cool project to be working on!
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Post by: Kagebunji on October 16, 2009, 10:43:31 am
Just update here from time to time, okay?
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Post by: Fein on October 16, 2009, 10:57:00 am
You got it!
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Post by: Kagebunji on October 16, 2009, 01:31:38 pm
Ok I have Lezard nearly done, so I would like to ask:

Will anyone do portrait for him??
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Post by: mav on October 16, 2009, 05:14:39 pm
Eh, I'll try, but I admit that I'm not familiar enough with the character to do him justice. Any suggestions for who to use as bases? Vormav, perhaps--for hair, at least. I'll read up on him and get started...
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Post by: Kagebunji on October 16, 2009, 05:31:50 pm
I can give you small info on him:

He is a sadistic necromancer/alchemist, when it comes to achieving his goal he doesn't care about others, you know he kills to left and right. He should have this saddistic smile on his face and little closed eyes, just like in this image:

(http://media.giantbomb.com/uploads/0/1259/202931-vpc_lezard_large.jpg)
You could use this image above as reference

And here is another image that is showing his hair in different angle

(http://i35.tinypic.com/2h2k4di.jpg)
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Post by: Kagebunji on October 16, 2009, 05:44:09 pm
I tried a small color change on his cape so it will resemble original more, what do you think?
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Post by: mav on October 16, 2009, 05:59:10 pm
His hair is tough. Everything I've tried has resulted in what appears to be a slightly aged version of MiKe's Zefane portrait. It's interesting, but looks nothing like Lezard.
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Post by: Kagebunji on October 16, 2009, 06:02:24 pm
Show me please, maybe I will be able to help/give sugestions.
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Post by: mav on October 16, 2009, 06:06:28 pm
I'll admit upfront that this definitely isn't my best work...
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Post by: Kagebunji on October 16, 2009, 06:13:16 pm
It's not that bad! His hair is a bit dark compared to sprite but that's not a problem. May I suggest making his collar thiner(if possible) and adding a cape (like knight portrait has)?
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Post by: dwib on October 16, 2009, 06:32:40 pm
on the topic of the actual sprite. what is that green thing on his chest? either way that green is way too saturated

portrait doesn't look bad although the shading on the side of the face could use some work, it lines up directly with his mouth and makes it look weird
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Post by: mav on October 16, 2009, 06:41:13 pm
I'm still not liking it. I think it's the hair that's keeping my unsatisfied...but I tried to adapt your suggestions, Kage and dwib.

EDIT: And another one; our little friend got a haircut.
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Post by: jimmyjw88 on October 17, 2009, 12:44:01 am
Looking great mav ^^
And yes, the hair is bit troubling here. And I think second is better. That haircut looks funny, if that's what you're trying to do. Hehe ^^
Also, is it possible to make the glasses something like Mike? Because if you look at the reference picture, his glasses is round, something like Mike but a bit smaller. And I think Vormav's hair could work.
Anyway, great job mav ^^

EDIT: Kage, I help you a bit for Vivi ^^
Here's my attempt:

Vivi Work in Progress (16 colours)
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ViviWIP2.png)
Take it if you want ^^
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Post by: dwib on October 17, 2009, 03:35:18 am
that vivi WIP is great, and the edits to that portrait are good also. the shading was probably a simple fix but helped a lot
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Post by: jimmyjw88 on October 17, 2009, 04:13:02 am
Thanks dwib ^^
Though I'm not sure which is better for that red string at the neck/colar there. So I post two of them ^^
Also, unfortunately, the eyes can't glow like the Black Mages. Max colours already =(
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Post by: Kagebunji on October 17, 2009, 05:02:17 am
Nice edit Jimmy, but you added so much custom (I suppose) that it will be big pain to create ;) , maybe you will try to do it then??

Mav, for hair I would suggest using Wiegraf, I took his head for sprite as well.

Btw dwib, it is strange that it is saturated, because it's palette from thief...
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Post by: jimmyjw88 on October 17, 2009, 08:45:21 am
Haha. Well, I thought of helping you and adding the details, so it looks more like Vivi but I guess too much custom huh?
Well, if you don't want, its cool. You can continue yours ^^ Just giving it a try though. Hehe.
As for the saturated green, perhaps take a darker shades from the thief Kage? ^^
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Post by: Kagebunji on October 17, 2009, 08:56:58 am
To be honest, Vivi is left and won't be continued by me for quite some time, so maybe you will try?? Your version is far better than mine anyway.

I don't think it is neccesary to change greens of Lezard, but I will try.
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Post by: Kagebunji on October 17, 2009, 09:26:04 am
I tried to do something about Lezard's portrait, just remember it is my first portrait I have ever done, so don't slaughter me with crits.
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Post by: jimmyjw88 on October 17, 2009, 09:34:41 am
Not bad actually Kage. I think its quite fit, the reference picture, I mean. That dark outlines behind his ear, softhen that. As for the hair, perhaps change the colour to gray. I mean, his hair is gray right? From the reference picture. Also, for the sideburn, I suggest follow back Wiegraf's or maybe copy/paste other portraits' sideburn that you think it fit.
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Post by: Kagebunji on October 17, 2009, 09:39:48 am
I will try your suggestions Jimmy. About hair, its blonde, in VP1 his sprite had very messed colors that's why he had gray hair, but in VP2 he was pure blonde.

Good to hear that it wasn't a massacre ^_^
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Post by: Kagebunji on October 17, 2009, 09:46:20 am
Something like this??
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Post by: jimmyjw88 on October 17, 2009, 10:10:57 am
Yes. That looks better. Well, if his hair is suppose to be short, that is. If its suppose to be long, like what mav did, then that sideburn is correct. Ah, blonde...I see. Alright then. So is his hair short or long? Like the reference picture?
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Post by: mav on October 17, 2009, 12:52:30 pm
I didn't quite like the hair I'd used, so Wiegraf's is definitely an improvement. Though does he look like the character? I don't think mine did, but I dunno if this one does either. And should we change out the hair color? The grayish brown from before seemed closer to the actual character, but again, I'm not sure.
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Post by: jimmyjw88 on October 17, 2009, 12:58:05 pm
I prefer gray, like the reference picture. Looks nicer ^^
As for the hair, Wiegraf's seem to be more like the picture. Though if possible, need some changes for the hair. ^^
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Post by: Cheetah on October 17, 2009, 01:02:51 pm
Maybe if you could make Wiegraf's hair on him just a bit shaggier it would look more unique and like the character. I did like the gray hair more, but I don't really know the character at all.
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Post by: Zozma on October 17, 2009, 01:03:56 pm
yes, now just make the blonde look more like a soft brown like his picture and it will make more sense. in the sprite as well. Its obvious weigraf hair so definately at least want to do away with the same hair color

i actually liked the first portrait i saw with greyish brown hair the best but of course it doesnt match the character as well. was an interesting idea using that hair
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Post by: Cheetah on October 17, 2009, 01:47:50 pm
Oh and Jimmy that Vivi concept is amazing. Like Kage said it would be very hard to actually finish, but it looks amazing.
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Post by: Kagebunji on October 17, 2009, 02:55:56 pm
In portrait his hair sideburn should be longer (much longer), about color, it should be dark blonde (it was like that in VP2), hope this helps Mav, btw he is beyond 16 colors (both portraits).
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Post by: mav on October 17, 2009, 03:29:22 pm
Yeah, I'll reduce the colors in a bit.
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Post by: RopeSander on October 17, 2009, 05:58:06 pm
Very nice looking portrait Kage, I've always thought there should be more glasses in FFT... maybe it's because I wear them?

Maybe it's because I find it hard to believe that all the characters from FFT have 20/20 vision... I mean how often do we have to endure the "missed"?
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Post by: mav on October 17, 2009, 06:01:23 pm
Alright, here's Lezard with Wiegraf's hair and the light brown hair color. Once the portrait is ready, I'll reduce the colors and post the bmp.
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Post by: Seushiro on October 17, 2009, 07:44:29 pm
Uhm I find the hair too neat and short. . . try your avatars bangs mav. . . should be the perfect length. . .

Mike posted a full quality and not in JPEG of his old avatar. . . which would be good to merge em with Aqua to be perfect. . .
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Post by: mav on October 17, 2009, 08:59:57 pm
The problem with my avatar's bangs is that they're intended for a larger/more zoomed in face. I tried 'em and couldn't get 'em to look right. I also messed around with girls' hair: I tried a style where I used Ovelia's for the parting, I dud another style where I used Agrias's for the bangs (which I liked a lot--I have it saved), and I looked at Teta's but figured it'd look too much like Ovelia's. Wiegraf's hair is really...fluffy, Lezard's is long and flowing, which is what I attempted with his other hairstyle. So when I tried using Agrias's and Ovelia's (which I didn't end up keeping, sadly) they had that flowing look. The drawback of this style is that it can easily look fake, but on the flipside it's much easier to work with.

Also MiKe's Zefane has great glasses (the first, if I'm not mistaken) but I couldn't get them to look proper on Lezard. And seeing how well aquablack did it on his portrait, I just stole 'em (sorry pal, I should have mentioned this earlier: the glasses are taken from aquablack's avatar).
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Post by: jimmyjw88 on October 17, 2009, 10:46:47 pm
Wow...so many tries...Yeah, your avatar's bang looks the right length. Well, so now its back to Wiegraf's hair? If able to extend his hair a bit, then it would be perfect. Now the issue is short. Hmm..
Oh, and thanks Sir Cheetah. ^^
Erm, I'll try to make it if possible.
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Post by: Seushiro on October 18, 2009, 12:48:57 am
Quote from: "mav"Also MiKe's Zefane has great glasses (the first, if I'm not mistaken)

yep I agree. when I joined this community this is the only one I see in use on an FFT style avatar. . .  

also that is a lot of effort put into that portrait mav. . .  great that you tried all sorts of things. . . sure let us try what we come up with if we mess with both glasses and I will check the hairs you mentioned maybe we do need more than one base for the hair alone to be alright. . .
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Post by: jimmyjw88 on October 18, 2009, 12:54:08 am
Yea. Perhaps combination of hairs. For the glasses, perhaps combine both Mike's and Aqua's? Because Mike's is round which fits the reference picture while Aqua's have the partial frame, which also fits the reference picture. So what would it look like if combined? Hmm....
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Post by: Seushiro on October 18, 2009, 01:39:02 am
well hmmn. ..  i dnt know looks to happy with me when I tried combining glasses but hair should be correct length. . .

*edit. . . oops forgot to fix angle of the ear connecting part of the glasses. . .
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Post by: Kokojo on October 18, 2009, 02:12:21 am
It may seem bizarre... but this face is so smug.. I nearly want to punch it.
Was I traumatised by a glasses-weilding vilain ?

Great job, I like it !
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Post by: Cheetah on October 18, 2009, 02:30:07 am
Looks like you are just about there. Though for the record those smaller glasses looked really good too. My only issue is that there is a weird hair transition at the back of his head, the melding is very obvious there.
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Post by: Seushiro on October 18, 2009, 02:40:59 am
actually if we don't follow the reference pic I like the smaller glasses too because of the lens texture (whoa crap this can be used for Auron). . . but cant emulate it into a larger port when I tried so just mixed the nose piece and took Mikes Lens style from giving up. . .

well all of this is still Mav's call I just tried to make the front hair fix so he can work on it further. Sampling with other parts might still make it look closer. . .

yep copy pasting is obvious because of the hair color in front still being Mav's avatar and the back from the original Wiegraf recolor. . . I'm not really used to working with non 16 colored stuff. . . portrait is now centered so the shoulders would have to be added back. . .
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Post by: Kagebunji on October 18, 2009, 07:48:12 am
Great attempt Seushiro, but I like smaller glasses as well it looks more like him with smaller one.

This is as great help for Mav, thanks Seu!
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Post by: Kagebunji on October 18, 2009, 10:14:11 am
I edited Seu's portrait a bit, I did not touched hair hovewer
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Post by: jimmyjw88 on October 18, 2009, 10:15:59 am
Definitely looking better. Very nice Seu.

EDIT: Both glasses look great.
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Post by: mav on October 18, 2009, 11:36:57 am
Well done, Seu. I think I used the wrong hair to fill in the back, but you made the right moves. If you don't mind, I'll tweak it, recolor it, and show it to you guys. Hopefully nothing will get fucked up in the process.
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Post by: Seushiro on October 18, 2009, 11:56:42 am
go ahead mav its your port WIP anyways I just helped to make the bangs fit cuz you stated that as the problem. . . the small glasses give a meaner look so I think we can keep it that way. . .
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Post by: mav on October 18, 2009, 11:59:10 am
Eh, I dunno how this one turned out. I tried to redo the backside of the hair, and I obviously recolored it, but it still doesn't look right to me.
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Post by: Kagebunji on October 18, 2009, 12:03:17 pm
This looks very good Mav! If you are tired of doing portrait for him, just tell, I can keep this one.

Btw, is it 16 colors??
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Post by: mav on October 18, 2009, 12:12:51 pm
Alright, here's one more version, but I won't say which one I prefer; you guys decide on that (or tell me what needs to be touched up) and I'll get it ready.

Heh, I'm not yet tired of working on it and no, neither that one nor this one are 16 colors (yet--it'll take me no time at all to reduce with no loss of quality)
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Post by: Seushiro on October 18, 2009, 12:27:59 pm
I like the first one mav. . . the second I will keep for reference. . . the second looks more retro with the way you did the bangs may come in useful in a lot of long banged ports. . .
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Post by: Kagebunji on October 18, 2009, 12:39:13 pm
On second his hair is longer, and that's why he is more similiar to original. If you could add second bang to it, it would be perfect.

I like second one more, just add second bang(if possible).
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Post by: Cheetah on October 18, 2009, 01:04:49 pm
Hmm I kind of prefer the first one, he looks too much like Ramza in the second one. Great work guys.
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Post by: mav on October 18, 2009, 01:27:42 pm
Alright Kage, I fixed the bangs for ya. Though it looks like we've got some division over which one's the best. And you got a good eye, Cheetah.
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Post by: Kagebunji on October 18, 2009, 01:53:08 pm
Something changed with his eye :D He looks kinda friendly now, btw, he looks more and more like Ramza :/
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Post by: mav on October 18, 2009, 02:20:45 pm
Hah. I suppose I can make him look less like Ramza, just gimme some time. I dunno, I may just redo this portrait all together.
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Post by: Kagebunji on October 18, 2009, 04:14:38 pm
Well if you are not bored with doing this portrait yet, then try, you already putted a lot of effort to it.

Thanks in advance!
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Post by: Cheetah on October 18, 2009, 04:23:03 pm
I would say just color limit the wiegraf and mean squire haired version and call it good.
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Post by: mav on October 18, 2009, 05:06:35 pm
Oi, this is apparently at 40 colors or so. I'm gonna have to spend some time with this one to drop it down.
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Post by: MiKeMiTchi on October 19, 2009, 02:21:29 am
IMO don't make him smile. hahaha. Hair needs a bit of rework, too.
Other than that, it looks great.

Mav's portrait resembles this:
(http://images1.wikia.nocookie.net/valkyrieprofile/images/thumb/d/d6/00260235.jpg/120px-00260235.jpg)

here's some source:
http://valkyrieprofile.wikia.com/wiki/Lezard_Valeth (http://valkyrieprofile.wikia.com/wiki/Lezard_Valeth)
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Post by: mav on October 19, 2009, 08:21:01 am
Okay my plan is to either give you guys a 16 color version of the one Cheetah suggested or draw up a new face by Friday. You'll probably end up getting both.
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Post by: jimmyjw88 on October 19, 2009, 11:10:55 pm
Looking great mav ^^
Very nice. And I too, like the first one in previous page post (the short and long bang).
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Post by: Kagebunji on October 20, 2009, 09:13:50 am
I tried again with his portrait and...I must say that making portraits is not for me.
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Post by: jimmyjw88 on October 20, 2009, 09:46:44 am
Wait, how come the portrait is changing back to Aqua's portrait? What about that mav's hair portrait combination?
These two portraits...the hair was on its course to fit the reference picture.
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Post by: mav on October 20, 2009, 04:52:01 pm
Regardless of which hairstyle we choose, getting the colors down is really tough on this portrait. We may need to drop the greens or possibly the purples. Though I do think that the eye change that Kage did may work out better for this portrait. Lemme know what you think about dropping colors and I'll get back to editing this thing.
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Post by: Seushiro on October 20, 2009, 07:59:11 pm
are the color counts the same on each portrait?. . .
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Post by: jimmyjw88 on October 20, 2009, 09:46:32 pm
Oh my...50 colours? That's really tough to bring down....
And Seu, yes, both have 50 colours.
Hmm...do you think this could work?

Lezard portrait (16 colours)
- lost some details
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Post by: mav on October 20, 2009, 10:00:31 pm
Holy shit! Great job, Jimmy! You definitely made my life a lot better. I say use the second portrait, but that's just me...
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Post by: Sephirot24 on October 20, 2009, 10:41:52 pm
From 50 to 16!! Amazing Jimmy!!
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Post by: MiKeMiTchi on October 20, 2009, 11:13:38 pm
1st one fits him better,
2nd one looks excellent.

Remove the smile, jimmy. :)
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Post by: jimmyjw88 on October 20, 2009, 11:21:09 pm
Well, I didn't actually done anything. Just change the max limits of the colours so they'll compress. Though, lost some details in return, like his hair's highlight, his purple cloth's shading, his glasses and a few more.
Here, remove the smile:
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Post by: MiKeMiTchi on October 20, 2009, 11:46:57 pm
Cool. Fits with FFTstyle better. :)
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Post by: Zozma on October 21, 2009, 03:02:51 am
no......
Mav, you know what you are doing. I really think Weigraf's hair matched more accurately despite weigraf being overused for many things.... Oh well, but thats just me
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Post by: jimmyjw88 on October 21, 2009, 03:51:55 am
Sir Zozma, about Wiegraf's hair, you're talking about portrait or sprite?
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Post by: Seushiro on October 21, 2009, 05:48:49 am
good job in cutting the colors Jimmy. . . I would go for the 1st one. . . it just seems weird for the second one since his bangs wont be having the same length and one would be way longer. . .
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Post by: mav on October 21, 2009, 08:18:15 am
Yeah, I'm not the biggest fan of his current hairstyle, so if Kage wants Wiegraf's hair, I'll reduce it for him. To be honest, I just used this portrait as an excuse to attempt some new hairstyles. Not too many of 'em turned out how I liked, but the experiments themselves were worthwhile.
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Post by: Kagebunji on October 21, 2009, 08:51:53 am
Great job in reducing colors Jimmy!

Yeah Wiegraf's hair would look the best, it's just far too short on sides (I know cause I already did it)

And about those two portraits above, 1st one completely does not fit him, it is too short on sides.
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Post by: jimmyjw88 on October 21, 2009, 11:25:51 am
Wiegraf's hair, perhaps extend it juuuussssttt a little bit? ^^
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Post by: mav on October 21, 2009, 05:03:56 pm
Alright, here's a 16 color version with Wiegraf's hair and longer sides and the new mouth and eyes. Is this better? Worse? Needs improvement?
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Post by: Seushiro on October 21, 2009, 07:26:39 pm
his eyebrows got thicker from the copy paste please remove some shading on the brows to fix it or blend more to forehead if you want to settle on using that one. . . I think all three are excellent works. . . but still set on first one sorry T__T. . . carry on with your own opinions :wink:

*edit oh it was not thicker it is actually the same eyebrow just the light and dark conflicting from the forehead shade made it look thick. . .
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Post by: MiKeMiTchi on October 21, 2009, 08:10:40 pm
Make the bangs longer, mav. :)
I think that, that portrait would be better to base with.

And maybe, make his face one pixel wider?
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Post by: mav on October 21, 2009, 08:46:21 pm
Quote from: "Seushiro"*edit oh it was not thicker it is actually the same eyebrow just the light and dark conflicting from the forehead shade made it look thick. . .
Yeah, I just noticed it when I looked at the smaller size. I fixed the eyebrows on this version. I also gave him longer bangs and darkened the second darkest brown (it was driving me crazy that the second and third darkest browns were so close). Hopefully this is in the right direction...
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Post by: jimmyjw88 on October 21, 2009, 11:20:36 pm
Yes, I think that's more like it. This is should be close enough ^^
Well done mav. Wait, is he suppose to be angry or evil kind face?
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Post by: Kagebunji on October 22, 2009, 07:09:08 am
Thanks a lot Mav, I can stick with this one, it's really good IMO.
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Post by: dwib on October 22, 2009, 01:08:56 pm
Yeah, you guys really just need to stick with one. The past 7 have been good and everyone just keeps making really minor changes, just pick one
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Post by: mav on October 22, 2009, 05:51:33 pm
I don't really know the character Jimmy, but I'll say his expression is determined, rather than angry or evil. That portrait is 16 colors, by the way, so if you think it'd good enough, you can slap it onto the sprite sheet.
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Post by: jimmyjw88 on October 23, 2009, 12:18:37 am
Ah, alright then. Looking great actually, though just wonder what is he like, so that maybe his expression can fit his characteristics. ^^
Carry on and well done guys, well done indeed ^^
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Post by: MiKeMiTchi on October 23, 2009, 12:39:57 am
http://valkyrieprofile.wikia.com/wiki/Lezard_Valeth (http://valkyrieprofile.wikia.com/wiki/Lezard_Valeth)
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Post by: mav on October 23, 2009, 08:29:36 am
I'll return to this one later tonight--I may modify the collar shape and definitely take a second look at his expression (especially his mouth).
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Post by: Kagebunji on October 23, 2009, 01:38:01 pm
Cool, thanks Mav for effort, I'm looking forward to it.
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Post by: mav on October 23, 2009, 05:38:41 pm
Don't look too forward to it, heheh. There's not much I could do with the mouth--there just isn't enough space. Thankfully his clothing looks a bit different now, making him look generic. But does it look good [enough]?
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Post by: jimmyjw88 on October 23, 2009, 11:37:03 pm
Looks good mav but is that green and purple clothes bit too dark outlined?
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Post by: Asmo X on October 23, 2009, 11:39:11 pm
Yeah Jimmy is right.
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Post by: mav on October 24, 2009, 12:02:20 pm
Yeah...The clothing is a big issue here: with only two greens and two purples, I fill in some of the other shades with browns, and with so many browns things started to blend together. So I [over]used the black. And frankly, I don't see a quick fix. So I'm taking a break for bit.
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Post by: MiKeMiTchi on October 26, 2009, 10:50:26 am
Rydia update:
(convert then post this in the site submission kage)
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Post by: Kagebunji on October 26, 2009, 03:47:38 pm
Could you tell me what is updated?? I think it's a portrait, but I wanna be sure.
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Post by: MiKeMiTchi on October 26, 2009, 05:19:55 pm
If you look closely, I edited the hair color, and lightened the darkest green shade.
Also, I changed the color values fro the face, altered the front facing sprite, and cast face anim.

I also updated the portrait.
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Post by: Kagebunji on October 31, 2009, 11:44:29 am
Ok, thanks mike, I will update it when I have time.

Sorry for my inactivity, I found myself a job (in age of 15 it's hard to find job) and now I'm really busy.

And here is a head swap I tried for Lezard some time ago, does it look better? I think it looks good, but it is not resembling him too much.
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Post by: jimmyjw88 on October 31, 2009, 12:55:32 pm
Yeah, don't resemble much of him though.
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Post by: Kagebunji on October 31, 2009, 04:11:16 pm
Here is sprite I'm working on. He was supposed to be traveler for Merc. but traveler already got other sprite.

He has some colar problems, but I will fix it somehow.
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Post by: mav on October 31, 2009, 06:14:24 pm
It's a pretty neat sprite, though you need to darken some of the buttons, where they're already overlapped by shadow. Is this the one you tried the feather hat on?
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Post by: jimmyjw88 on November 01, 2009, 01:18:43 am
Yeah, nice concept ^^
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Post by: Kagebunji on November 01, 2009, 06:18:53 am
Heh, thanks guys.

No Mav, the one I tried to add feather hat was Female Arbalist ;)
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Post by: mav on November 01, 2009, 12:23:47 pm
And the other feathered hat? There's the fedora-looking one and the one that looks like a Thief's hat--which one did you use on the female Arbalist?
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Post by: Kagebunji on November 01, 2009, 12:30:30 pm
I used Oracle hat and added feather from Blue Mage (he is in mercenariess thread), other hats were made by Asmo or Mike, I don't remember too well.
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Post by: Kagebunji on November 02, 2009, 03:55:11 pm
I made portrait for this sprite, it sucks, I know, but remember that this is FIRST portrait made by me, all I did before were dumb edits.

Without more talk:

(http://i38.tinypic.com/24zgenr.png)

Say what you think people and give me your precious sugestions.
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Post by: Jumza on November 02, 2009, 04:11:58 pm
Its pretty good for your first portrait...I think the whites seem a little strange but maybe thats just me.
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Post by: LastingDawn on November 02, 2009, 04:21:54 pm
Quote from: "Kagebunji"I made portrait for this sprite, it sucks, I know, but remember that this is FIRST portrait made by me, all I did before were dumb edits.

Without more talk:

(http://i38.tinypic.com/24zgenr.png)

Say what you think people and give me your precious sugestions.
Definitely an interesting touch for a new Oracle portrait, but the man's wearing a very different hat from the Oracles, a fine start though.
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Post by: mav on November 02, 2009, 05:08:33 pm
That white outline definitely needs work--right now it's just an outline. I know what effect you're going for, and to pull it off you're gonna need more shades of white and you'll need to make the outline look more like a design on the collar itself. You also need to clean up the ear and sideburns and angle off the where the hat meets the forehead.

Pretty good start. Welcome to the wonderful world of portraits.
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Post by: MiKeMiTchi on November 02, 2009, 06:08:40 pm
QuoteThat white outline definitely needs work--right now it's just an outline. I know what effect you're going for, and to pull it off you're gonna need more shades of white and you'll need to make the outline look more like a design on the collar itself. You also need to clean up the ear and sideburns and angle off the where the hat meets the forehead.

Pretty good start. Welcome to the wonderful world of portraits.

Agreed. Uhm yeah, as time goes by, you'll finish more portraits than sprites.

Same as Saigas' arcanist sprite. Limit the black shades, then add those white shades for the clothes.
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Post by: jimmyjw88 on November 03, 2009, 12:17:17 am
Quote from: "mav"That white outline definitely needs work--right now it's just an outline. I know what effect you're going for, and to pull it off you're gonna need more shades of white and you'll need to make the outline look more like a design on the collar itself. You also need to clean up the ear and sideburns and angle off the where the hat meets the forehead.

Pretty good start. Welcome to the wonderful world of portraits.
This ^^
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Post by: dwib on November 03, 2009, 12:26:44 am
use the darker color of the trim more to give it depth
also, the trim is much too linear under his ear
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Post by: Kagebunji on November 03, 2009, 10:40:47 am
QuoteWelcome to the wonderful world of portraits.

Thanks for a kind welcome to hell ;)

Now to my work
I gave him other hat to make him look more unique, tried to fix the outlines(and failed, it's hard damn!) and added hair. He might look like young Elidibs but ignore that

(http://i34.tinypic.com/sy9fgm.png)
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Post by: mav on November 03, 2009, 04:55:47 pm
The outline still needs work. It's gonna be really tough to get that to work...

The hat looks okay, but you need to add more shading where the hat comes in contact with the skin/hair. And the part where it goes straight up looks a little too linear, so clean that up a little. There's also some weird pixelation on the hat--near the middle of it, I dunno what's going on there, but just extend the rim out and it will look better.
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Post by: SilvasRuin on November 03, 2009, 05:51:19 pm
Just looks like a bit of blockiness to the shading there to me.  Smoothing it out should be enough I think.  The place where the hat goes straight up is only obvious in the bigger version.  I think it looks fine in the normal size.
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Post by: Kagebunji on November 04, 2009, 10:13:03 am
I have no idea as to what to do with outlines :/

About hat, it's very strange to be "pixelated", cause it's straight from Elidibs, I only changed far right side.
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Post by: jimmyjw88 on November 04, 2009, 11:44:39 am
Quote from: "mav"The outline still needs work. It's gonna be really tough to get that to work...

The hat looks okay, but you need to add more shading where the hat comes in contact with the skin/hair. And the part where it goes straight up looks a little too linear, so clean that up a little. There's also some weird pixelation on the hat--near the middle of it, I dunno what's going on there, but just extend the rim out and it will look better.
This ^^
Also, fix his hair ^^
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Post by: SilvasRuin on November 04, 2009, 02:18:43 pm
Quote from: "Kagebunji"I have no idea as to what to do with outlines :/

About hat, it's very strange to be "pixelated", cause it's straight from Elidibs, I only changed far right side.
Does that include the palette?  If there was a palette change, then perhaps the different shades are more drastic a difference than the original.
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Post by: Kagebunji on November 04, 2009, 04:13:07 pm
I think I should post his first version, sprite was supposed to look like this:
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Post by: mav on November 04, 2009, 04:39:40 pm
Looks good, in my opinion. He still resembles Elmdor though--those pants, would it be possible to replace them (and the shoes too, I guess)?
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Post by: Kagebunji on November 05, 2009, 01:40:11 am
I must say no. He is supposed to look like noble, so I will leave him like that.
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Post by: Kagebunji on November 05, 2009, 08:46:09 am
I have tried to reduce shades, is it any better?
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Post by: jimmyjw88 on November 05, 2009, 09:02:47 am
Hmm....its still looking bit odd. Although it isn't black, but its still look outlined. Try to blend in abit. ^^
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Post by: Kagebunji on November 05, 2009, 10:10:14 am
Just to let everyone know that he is not abandoned, btw don't say that on forward-looking frame he is fat, I already know that.
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Post by: Cheetah on November 05, 2009, 11:27:42 am
The tail looks a bit odd, and misplaced on the rear-side view. Not bad overall though.
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Post by: jimmyjw88 on November 05, 2009, 11:28:30 am
Yeah ^^
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Post by: Kagebunji on November 05, 2009, 01:52:35 pm
I will ty to fix it later, I had other tail in fourth frame, it looked good, but didn't matched with tail in first frame, I will try to change both tails.
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Post by: mav on November 05, 2009, 06:16:41 pm
Quote from: "Kagebunji"I have tried to reduce shades, is it any better?
Yeah, it does still look outlined, but with such a harsh color limit, I dunno how to fix it...

The Zidane looks okay--the hair looks a little strange on all views, the arms are a bit too big (or something) and the pants need better shading. And the tail looks weird, but I think you're still working on that, so I'll give you a pass.
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Post by: Kagebunji on November 06, 2009, 08:37:59 am
Well Fein was supposed to finish his hair but he dissapeard, the pants are not modified by me, it's all from Algus, but I know what part you talk about, tail is really hard to do as you said I'm still working on it ;), arms shouldn't look big, cause it's from Algus, I had to modify it a bit though.
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Post by: jimmyjw88 on November 06, 2009, 10:33:22 am
Keep it up Kage ^^
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Post by: Seushiro on November 06, 2009, 08:13:59 pm
Thanks for the updated Rydia on the submissions page Kage. . . More great works from you good job!. . .
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Post by: mav on November 06, 2009, 08:38:53 pm
Would it be possible to use a different set of arms? Maybe one of the bare arms? Male Monks? Actually those look close to the male Monks' anyway, so....
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Post by: Kagebunji on November 06, 2009, 09:10:46 pm
Seu, this update was by me and Mike, he posted a .BMP one page back, I only made some touches-up to other frames ;), and nice avatar you have!

Mav, I already thought of Monk, I even tried, but it looks really bad, believe me.
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Post by: mav on November 06, 2009, 09:22:02 pm
Damn, that's too bad. I wonder why that is...

Anyway, you know what you're doing, so I'll let you do your thing. Maybe someone else has a better suggestion or fix for the arms...
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Post by: Kagebunji on November 06, 2009, 09:28:20 pm
Too bad there are so few bare-handed sprites, it would help.

I have idea to fix the arms, will try tomorrow.
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Post by: Kagebunji on November 09, 2009, 04:18:40 pm
Ok, as my new name of topic says, I'm trying to do as many sprites from FFIX as I can, mainly because it's my favourite from main stream.

So here is another sprite from FFIX, Granet til Alexandros! Say what you think and gimme your suggestions, I will say my opinnion later.
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Post by: murak on November 09, 2009, 04:29:32 pm
Garnet's... robe/trouser/onepiece (whatever its called) should be more of a orange-y colour, and i have to admit, that really does look like Sarah =3
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Post by: Cheetah on November 09, 2009, 04:39:57 pm
Not bad, but you have a weird dark maroon shade that is kind of throwing things off.
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Post by: mav on November 09, 2009, 04:43:44 pm
I'm with Cheetah on the maroon--it should be dark dark gray, or something. Can you make the hair more of a dark brown color? If you can't, that's fine: the sprite looks really great so far.
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Post by: jimmyjw88 on November 10, 2009, 03:37:02 am
Quote from: "Kagebunji"mainly because it's my favourite from main stream.
Yay!! Mine too ^^

Shouldn't her hair colour be bit more dark? Her hair is black right?
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Post by: RolyTunedIn on November 10, 2009, 08:20:25 am
to me it looks like her head is sitting awkwardly on her body
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Post by: Kagebunji on November 10, 2009, 09:34:06 am
Yeah I will change the color of hair, I think Olan's color might change something. And tell me please what means this "maroon" word, I don't understand it

Murak, i won't make it more orange, it will look too saturated.

Btw, I'm surprised no one noticed that she isn't wearing gloves, I will leave it like that, I like it.
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Post by: Kagebunji on November 10, 2009, 10:07:28 am
Ok, here she is with Olan colors, I also tried to make it look less "awkward"(I never fully understand this word).
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Post by: jimmyjw88 on November 10, 2009, 10:44:38 am
Hair colour looks better. Yes, actually I do feel that her head is bit funny. Not really sure why though. Hmm...
Ah yes, glove. Possible to add that in or max limit? And for her breast, try to take a look at Beatrix, Lust, Melodia, Deis, and Ignis. Or, you can go and take a look at Mercenaries section, Female Knight Rehauled sprite by me, in the first post for sprite topic. Maybe that can help you abit ^^
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Post by: Kagebunji on November 10, 2009, 10:49:47 am
Breasts are from Beatrix Jimmy, I didn't made them...(for future reference(to all), don't say to me things like "take palette from...", "you could use part from...", I already know all this, I'm not such a newb afterall ;) )

Well, I reached limit in colors so gloves won't work (I could use colors from boots, but I don't want her to have gloves)
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Post by: jimmyjw88 on November 10, 2009, 11:15:27 am
Wait, why is there red?
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Post by: Kagebunji on November 10, 2009, 11:34:35 am
On the palette? Probably leftovers from base, I never payed attention to it :)
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Post by: jimmyjw88 on November 10, 2009, 11:36:09 am
Ah, I see. Erm, hope you don't mind, I fixed abit of her breasts ^^
Not sure if I did it right though.
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Post by: Kagebunji on November 10, 2009, 11:41:57 am
Your addition below breast is good, I forgot she had white clothes there as well, I will be sure to use this addition. And your attempt at fixing the breats gave me an idea to how fix it, thx Jimmy.
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Post by: Kagebunji on November 10, 2009, 12:01:10 pm
I edited the breast and looked at Beatrix's one closely, now I got every pixel exactly like the Beatrix's breasts.(lol, it's strange to talk about breasts) Hovewer I kinda screwed adding this white clothes bellow breasts, I will try again other time.
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Post by: Vanya on November 10, 2009, 12:52:05 pm
Quote from: "Kagebunji"Here he is, just remember it's WIP.

(http://i36.tinypic.com/2z66uc6.png)

Have you ever considered trying to do Vivi with one of the kids as a base?
He looks a bit to 'adult' for Vivi.
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Post by: Seushiro on November 10, 2009, 03:36:07 pm
he did use the little girls body. . . the hat myt just be big. . .
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Post by: mav on November 10, 2009, 04:51:24 pm
Quote from: "Kagebunji"Yeah I will change the color of hair, I think Olan's color might change something. And tell me please what means this "maroon" word, I don't understand it
Maroon is that red color that's on her arms and pants, it's almost brown but has that red tint to it.

Overall, Garnet is looking better--especially the hair. Her right arm looks a little strange though. I think the shading just appears too strange, but I'm not 100% sure.
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Post by: jimmyjw88 on November 10, 2009, 07:48:43 pm
Vanya, actually that Vivi is kid child based. If you compare it with other sprite, its smaller or compare with 10 year old boy/girl, they are the same size. ^^
Here's another WIP: http://www.ffhacktics.com/forum/viewtop ... &start=460 (http://www.ffhacktics.com/forum/viewtopic.php?t=3431&postdays=0&postorder=asc&start=460)

And, you're welcome Kage. Hope you don't mind I edit before asking. I'll ask first next time ^^
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Post by: Cheetah on November 10, 2009, 09:46:53 pm
I have to say that I'm a bigger fan of Jimmy's Vivi WIP. It would likely be much easier to make as well.
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Post by: mav on November 10, 2009, 10:13:44 pm
Jimmy's looks pretty damn great, though it could use some cleaner shading.

Definitely finish Garnet though--she's probably my favorite female lead in any FF...
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Post by: jimmyjw88 on November 10, 2009, 11:43:20 pm
I'm just helping a bit for Kage, though he said its too much custom. So he won't continue this Vivi.
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Post by: Kagebunji on November 11, 2009, 03:37:50 am
I like Jimmy's Vivi more as well, but like I said some time ago, it's a lot of custom. Btw, Jimmy, you are welcome to finish your Vivi, it would be great.

Vivi is 10yogirl size, as Seu said, probably hat makes him big.

About Garnet arms, it's straight from Female Ninja, I only recolored it.

EDIT: I changed my mind, Jimmy, tell me please what parts you used for this Vivi, I will try myself.
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Post by: jimmyjw88 on November 11, 2009, 10:16:48 am
Sure Kage ^^
Erm, here's the testing file for Vivi. I use 10yo girl's hands, legs..well, whole body actually, redmage's red, wizard's teal, elidibs hat, and pieke's white I think.

Ignore that Agrias and Vormav.
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Post by: Kagebunji on November 11, 2009, 02:43:50 pm
Ok, all that is left to do is ask, what is "teal"? I can't understand it.
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Post by: Aquablack on November 11, 2009, 03:50:48 pm
Teal is the blue color on the wizard's coat.
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Post by: jimmyjw88 on November 11, 2009, 07:51:57 pm
See that Female Wizard? That coat colour is teal, used for Vivi's pants stripes.
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Post by: Sephirot24 on November 11, 2009, 08:54:12 pm
Yaaaaaaayyyyyyyyyyyyy!! FINAL FANTASY IX :)
I suggest using the 10yo girl as a base for Eiko. And I can't wat to see your Freya ^^

PS: OMG. three guy-with-glasses avatars!!
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Post by: jimmyjw88 on November 11, 2009, 10:17:51 pm
Well, he is actually kid size, based from 10 year old girl. Probably due to the hat that makes him look a little big. Yeah, the stripes isn't really good. That's my bad though ^^
As for the avatar, haha. Yeah. 3 guys with glasses, though mine is not FFT style avatar. Hehe.
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Post by: Kagebunji on November 12, 2009, 10:22:55 am
So, Jimmy, I tried to calculate how many parts are custom, I think there are 3 things:
1.Coat
2. Pants(?)
3.Collar
Am I right?

In the other news:

I did few frames for Garnet, and one for Zidane(look at my sig).
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Post by: jimmyjw88 on November 12, 2009, 10:45:41 am
Yes, 3 parts. I'm looking forward to the progress.
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Post by: Kagebunji on November 12, 2009, 10:53:49 am
And tell me please, for what you used Zalbag and 10yo boy?
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Post by: Sephirot24 on November 12, 2009, 12:00:14 pm
I mean't I really like your striped pants jimmy, and the red thing on the hat. Anyways, gonna check this thread often, keep up the good work guys! :)
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Post by: Kagebunji on November 12, 2009, 12:59:55 pm
Small update on MINE Vivi. I cuted the coat in half and added pants, it's already looking better IMO, on maxture his shading on left leg might look strange, but on miniature everything looks fine. Still, Jimmy's Vivi is better, but mine have less custom, I kinda don't know wich should I continue....
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Post by: mav on November 12, 2009, 07:38:17 pm
That Vivi is already looking better, he just needs to get those stripes on his pants. Why is there green on the hat though? And Dagger's side view has some weird shading on the yellow by the arm and the boots look a little too shaded as well. Both sprites are definitely in the right direction though.
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Post by: jimmyjw88 on November 12, 2009, 08:21:56 pm
Well, if you feel its too much custom, I'll do the sprite when I get back ^^
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Post by: Kagebunji on November 13, 2009, 02:22:40 pm
That would be awesome, Jimmy. For now I will continue with mine though.

About Vivi, I already tried adding stripes, but it is not working, mainly because I have almost the same shade of grey on pants. BVtw, where is green on his hat??

Dagger's arm are traight from Fem. Nin. like I said numerous times before, I only recolored it a bit, it isn't my fault that those arms have such bad shading.

And what do you think of Zidane's critical frame peolple??
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Post by: mav on November 13, 2009, 04:42:11 pm
Quote from: "Kagebunji"Dagger's arm are traight from Fem. Nin. like I said numerous times before, I only recolored it a bit, it isn't my fault that those arms have such bad shading.
Yeah, but it's your fault for not fixing it.

Zidane's critical frame looks really good, in my opinion. I don't see any flaws--the tail takes some getting used to, but it's a solid frame.

Oh and see my attachment for the green on Vivi's hat.
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Post by: jimmyjw88 on November 14, 2009, 12:38:34 am
Quote from: "mav"
Quote from: "Kagebunji"Dagger's arm are traight from Fem. Nin. like I said numerous times before, I only recolored it a bit, it isn't my fault that those arms have such bad shading.
Yeah, but it's your fault for not fixing it.
This.
Yes, we know that you know the concept of copy/paste the parts from existing sprites, Kage but sometimes, copy/paste don't work out perfectly. You have to smoothen them out, adjust them a little bit and etc. For example, those red colours from Female Ninja. Also, in my opinion, I think her arms are a little to big, especially her left arm. Maybe try use Alma's arms? Just a thought.
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Post by: Kagebunji on November 14, 2009, 05:35:45 am
I think I will fix the arms, on walking and other hand-like animation everything looks fine. I never work with arms cause it's a big time-eater, and when I work too long on one sprite, I just got bored with it, please understand me.


About how long her arms are, look at this pic, it's the same length as my sprite
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Post by: jimmyjw88 on November 14, 2009, 06:21:19 am
I'm talking about the width, not length. The length is fine, I can see that but its abit big/wide, in my opinion though.
Well, if you don't work the arms, I'm afraid that this sprite isn't going to turn out well. The means of custom sprite is you get a base, copy/paste parts from existing sprites, fix/adjust/smoothen them out to/till they fit. If you want to make a custom sprite but don't fix the custom parts to fit the sprite, the custom sprite won't work out.
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Post by: Kagebunji on November 14, 2009, 07:59:42 am
No, we didn't understand each other. I will work with arms, I'm just not too eager to do so. I will fix it soon.

EDIT: tried to fix the shading of arms(and also did fifth frame), and I even finished the first set of arms! It took me 3 minutes, lol
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Post by: jimmyjw88 on November 14, 2009, 09:04:30 am
Well, if you want to show the five basic frames and get comments, then you'll have to fix it. Otherwise, we can't say anything other than the arms. People's eyes tend to focus more on bigger details, like arms, legs, heads and etc and if you have problems with those details, people tend missed out other errors like mispixeled and etc. So, this becomes a problem for us to help you perfect the sprite. Also, if you look at the reference picture, you see that her sleeves have a curve down shape at the shoulder there. So, if possible, try Alma's arms and see if they works ^^
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Post by: mav on November 14, 2009, 01:26:23 pm
Those arms look good to me. The shading seems better as well--this sprite definitely looks very close to her in-game form from FFIX. You're doing great.
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Post by: Cheetah on November 14, 2009, 02:36:11 pm
For the back of her hair maybe you should consider using the archer. She has a similar pony tail thing.

(http://www.ffhacktics.com/sprites/original/YUMI_W_0.png)

Also I don't mean this as an insult, but are you color blind Kage? You just keep on using these really strange colors like the maroon and the green which aren't anywhere else in the sprite and I don't know where they are coming from. I know we had someone doing spriting at one point that was color blind.
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Post by: Kagebunji on November 14, 2009, 02:53:32 pm
I will add this ponytail for sure Cheetah, thanks. About colors, it's really hard to balance it, it is supposed to be dark brown but it resembless green for some reason, quick fix soon. Is orange good, or "maroon" as well?

I already tried Alma's arms, it just doesn't look right, they are way too small.

EDIT: To all peoples who see green on my sprites: go and look on the palette! It's brown! It isn't my fault that it is so close to green and resembless it!
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Post by: SilvasRuin on November 14, 2009, 03:33:27 pm
Um... no.  That's definitely green on Vivi's hat.  Sort of an evergreen color.
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Post by: Kagebunji on November 14, 2009, 03:49:05 pm
Well, then tell me how am I s'posed to change it to brown when it is already brown on palette huh??

EDIT: here, I fixed it:
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Post by: Kagebunji on November 14, 2009, 04:53:17 pm
I did one frame for Steiner, it doesn't resemble him too much IMO, I need your ideas suggestions people. His arms are from Zalbag, belt is custom-made as well as feather, legs are from Squire with a bit of custom. I thought about using Cavalier/Sain's armor (Smash's sprites), but it doesn't look any different plus it is not cooperating with belt. I think Agrias/Lancer Male armor might give better results. Oh, and I think he doesn't look enough bulky.
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Post by: mav on November 14, 2009, 05:31:58 pm
Hmm, Steiner is gonna be tough. His body shape has completely different proportions than what we see in FFT. I think you're going to need to give him a very large chest and stubby legs. The arms look pretty good, but the helmet/hat needs work. Make the rim smaller...the base of it needs to be a little smaller than Vivi's, but the top needs to be pretty much be like the male Oracle's, I think.

Vivi is looking great. Are you already maxed out on the palette?
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Post by: Sephirot24 on November 14, 2009, 06:39:21 pm
Maybe base Steiner's proportions on that guy who assraped Rafa? Like mav said, it'll need a larger chest and stubby legs.. if possible. Overall the body looks good. The biggest change you'll have to make is the head. It looks like you pasted a cowboy hat onto him. You gotta keep the same silver and shades as the armor he's wearing. Mav gave some useful tips also.

(http://media.animegalleries.net/albums/userpics/59184/ff9-steiner.jpg)
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Post by: Kagebunji on November 14, 2009, 07:00:03 pm
Good idea about using Barinten or Rudovich as base, but they don't have full sprites, Zozma was working on it but didn't completed it, I will search for it and see. About his hat, I know it's completely off, but I'm not good at doing custom hats :/, I have idea though.

About Vivi, I'm at 28 colors (I dunno how I did this), I tried to reduce colors but It is loosing too much with quality, I wonder how Jimmy did his Vivi.
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Post by: jimmyjw88 on November 14, 2009, 07:23:35 pm
Hmm...Too small eh? Alright then ^^
Ah yes, Steiner and Vivi combined....RULEZ!! Hehe ^^
Good start Kage and what they said. I'll try custom made Steiner based on the reference picture.
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Post by: Kagebunji on November 14, 2009, 07:26:27 pm
I'm currently workin on this with Barinten as base, so far everything is just fine.
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Post by: Sephirot24 on November 14, 2009, 07:47:07 pm
Keep working on your Vivi jimmy :)
That sounds great Kage, I'll be waiting for some progress pics on Steiner ^^
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Post by: Kagebunji on November 14, 2009, 08:22:44 pm
Ok here he is. I worked with hat a LOT, but still this looks like shit, I will fix belt later, it looks kinda strange, well tell me what you think. And, Jimmy, I'm looking forward to see your Steiner ;)
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Post by: Seushiro on November 14, 2009, 08:37:44 pm
keep workin on Steiner. . . looks like Tin man from the wizard of Oz at the moment. . . great work with your new Vivi and Garnet WIP. . .
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Post by: Kagebunji on November 14, 2009, 08:53:02 pm
Well, Steiner hat is hard to do, it just doesn't look the way I want it to.
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Post by: Seushiro on November 14, 2009, 09:17:44 pm
for his hat then a regular mage hat + red mage hat with feather custom is the only solution I see. . .

*whoa your views just surpassed mine by a mile :)
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Post by: mav on November 15, 2009, 12:00:41 am
Hmm, what about something like this for the hat (I'm no spriter by the way, so I really don't know what I'm doing). Basically it's just a reshape plus metal layers on the hat. Your call though.
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Post by: jimmyjw88 on November 15, 2009, 12:32:27 am
Alright, I've roughly done mine but its probably not really good though.
Here ^^

Steiner WIP (the feather and helmet/hat is clashing. Hmm....)
Note that I haven't add the belt for him ^^

I know that its quite custom, so you probably won't use this, Kage ^^

EDIT: Kage, your Vivi have 27 colours and the colours consist of:
 8 browns
 4 greens
 2 blacks (outline)
 4 blues
 1 red
 2 whites
 5 grays
 1 background colour (black)
_________________________________
 27 colours in total

Don't worry Sephirot, I'll do Vivi when my exam is over ^^
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Post by: Twinees on November 15, 2009, 03:22:32 am
i think it looks awesome jimmy even without the belt, the only question i have is: why are the eyes further apart than they normally are?

Keep up the good work with FFIX characters guys.
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Post by: Cheetah on November 15, 2009, 03:32:18 am
Wow I'm suprised how well the redmage hat works for that. Maybe just a few touch-ups, otherwise really good Jimmy.
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Post by: Kagebunji on November 15, 2009, 05:54:08 am
Nice Jimmy, I wonder why I didn't used a RM hat :/.

Btw, tell me Jimmy how did you dropped the colors on yours Vivi?? I'm not good at doing this.

EDIT: here is mine Steiner with RM hat:
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Post by: jimmyjw88 on November 16, 2009, 01:00:21 am
Hmm...Anyone have ideas how to fix the clashing feather and hat?
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Post by: mav on November 16, 2009, 08:09:58 am
Use different shades that gray for the feather--keep the lightest shade white (or near white) and then modify the colors around it.

Also, I've attached a 16 color version of Kage's Vivi.
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Post by: jimmyjw88 on November 16, 2009, 08:35:02 am
Hmm...well, I have 2 more free colours. I actually planned to add the belt (adding 2 more browns) for him but it kinda ruin his armor and I don't really know how to make the belt look good. And the clashing is because the 5 whites used for the armor and feather. I'm not really sure how to modify it. Hmm...
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Post by: Kagebunji on November 16, 2009, 12:50:58 pm
I don't know either, I have at least three colors left, so I will try adding white. I also did two frames:

Also, thanks for Vivi, Mav.

Edit: I updated Steiner, I gave him white feathers:
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Post by: SilvasRuin on November 16, 2009, 01:30:01 pm
The feather looks somehow off to me, like it is sticking out of nowhere.
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Post by: Kagebunji on November 16, 2009, 02:18:55 pm
Well, that is the same hat as RM have, but I do get your point. What you sugest?
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Post by: SilvasRuin on November 16, 2009, 02:26:54 pm
Tuck it under the band around the hat maybe?  I'm not sure if that would look better or not.
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Post by: Vanya on November 16, 2009, 04:16:12 pm
Looks like it's attatched by a metal thing.
If you don't mind I think I'll give the hat a try to see if I can get it looking closer to the model.

Here's for reference:
http://psxmedia.ign.com/media/previews2 ... 00x600.bmp (http://psxmedia.ign.com/media/previews2/ffix/ffix_steiner_800x600.bmp)
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Post by: jimmyjw88 on November 16, 2009, 07:25:34 pm
Isn't the feather a bit too long? I think a few pixels of the white near the hat should be the hat, not feather.
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Post by: Fein on November 16, 2009, 08:34:47 pm
Steiner never had a band around his helmet/hat thing.
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Post by: jimmyjw88 on November 17, 2009, 12:16:17 am
Well, I changed mine ^^
Kage didn't change yet. Its the hat's layer/pattern or something.
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Post by: Twinees on November 17, 2009, 02:52:27 am
jimmy, your steiner seems to have disappeared according to my screen...
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Post by: Kagebunji on November 17, 2009, 09:03:06 am
I know it is white, but I left it like this to give helm some details, About the pointy hat, I already tried it(one page back), but it looked bad, I will try again.

Btw, Fein, I'm still waitin for Zidane heads, you told you will do them.
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Post by: jimmyjw88 on November 17, 2009, 10:00:53 am
Haha. Well, this is Kage's topic.  So, i just removed mine ^^
I'll probably try out Freya too ^^
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Post by: Kagebunji on November 17, 2009, 10:12:26 am
Oh, come on, I never said you can't post yours sprites here, I don't mind when someone post theirs sprites :p


Btw, since some people didn't liked the band I removed it, And I also made feather shorter.
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Post by: jimmyjw88 on November 17, 2009, 10:15:11 am
Alright, looks better. Kage, can you try add a few pixels on top of the hat to make it pointy? ^^
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Post by: Kagebunji on November 17, 2009, 10:32:35 am
Ah Freya, she is my next target as well. There is only one thing I fear...what about portraits?!
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Post by: jimmyjw88 on November 17, 2009, 10:34:59 am
Portraits for...? FFIX? Well, I'll custom made them if there aren't any good/close parts from existing portraits.

EDIT: Wait, Kage, do you mind of what I'm doing here? Because FFIX is your project but I made Vivi and Steiner sprite, plus plan on trying out Freya. It seems like I'm stealing your project. I'll stop if you do because I didn't mean to. ^^
My apologies.
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Post by: Kagebunji on November 17, 2009, 10:46:03 am
Well I send you PM with my proposition, just answer me on PM ;).

Yep, FF IX ports, I could give sugestions, but I'm not good at doing them.
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Post by: jimmyjw88 on November 17, 2009, 10:48:21 am
Yea, I got your pm and replied back ^^

Great, then based on your suggestions, I'll try do the portraits. What do you think? ^^
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Post by: Kagebunji on November 17, 2009, 10:57:56 am
Fine by me, I think we will start with Zidane since he have most frames done. I think clothes will be preety much custom, but I have no idea for hair (it's quite similiar to Lezard's hair)
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Post by: Fein on November 17, 2009, 08:14:04 pm
Quote from: "Kagebunji"Btw, Fein, I'm still waitin for Zidane heads, you told you will do them.
Shit man. I got caught up in football and the fact that I didn't have it when it was over with haha. I'm sorry, I'll get to work on those.
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Post by: jimmyjw88 on November 17, 2009, 11:06:08 pm
Zidane, yeah but there's a Zidane portrait made by japanese which is good actually.
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Post by: Kagebunji on November 18, 2009, 02:58:38 am
There is?? Could you post it? I never seen it :p

It's okay Fein, Zidane has 6 frames by now (I waited for heads).
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Post by: mav on November 18, 2009, 08:21:40 am
Yeah, you can find Zidane's (as well as Steiner's and a few others') portrait on this page (http://www.ffhacktics.com/forum/viewtopic.php?t=4051).
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Post by: Kagebunji on November 18, 2009, 09:58:43 am
Shit, those portraits are awesome, thanks Mav!

I will post back frame of Steiner later.
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Post by: Luminar on November 18, 2009, 10:47:44 am
is that biggs?...
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Post by: Kagebunji on November 18, 2009, 04:47:20 pm
Eeerm Biggs? Pardon, but what are you tolkien about :0

And here is back frame of Steiner, I had to improvise a lot:
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Post by: mav on November 18, 2009, 05:16:31 pm
The body looks pretty good, the left hand and back of the head look kinda blobish though.
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Post by: jimmyjw88 on November 18, 2009, 11:46:44 pm
That head is too big and his left hand.
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Post by: Kuraudo Sutoraifu on November 19, 2009, 02:00:38 am
You should try keeping his hand and head big size and just make him fatter to compensate.  I think he would look a little more Steiner-ish that way.  If it looks ugly, then I agree with Jimmy.
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Post by: Wasabi on November 19, 2009, 04:11:47 am
I agree. Steiner looks a tad bit slender from the front and back diagonals.
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Post by: Kagebunji on November 19, 2009, 08:52:11 am
Well, the head is the thing , I will try to make his helmet smaller. About him being fat, I used Barinten as base (since he is fat), but that is all I got now.
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Post by: jimmyjw88 on November 19, 2009, 09:17:47 am
Hmm...Maybe you could try Female Chemist? Her skirt can become the guidance for fat. That's what I use for my Steiner.
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Post by: Kagebunji on November 19, 2009, 09:26:05 am
Hmmm, this might work, I will try.

EDIT: It didn't worked... I just made his head smaller and changed the arm, still I like the previous arm more.
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Post by: mav on November 19, 2009, 02:57:02 pm
His hat looks like a fisherman's hat--the rest of the body looks better. Would it be possible to change the gray on his head (as in, not his hat) to the darker grays? Right now it's just too much...
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Post by: Kagebunji on November 19, 2009, 03:05:07 pm
I will try, but what do you mean by saying "Fisherman's hat"? It's pure, original RM hat.
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Post by: mav on November 19, 2009, 06:03:28 pm
I dunno...I guess the color of it, combined with its placement on the head has led to me likening it to a fisherman's hat. Kinda like the second image from the top right on this page (http://images.google.com/images?gbv=2&hl=en&sa=1&q=fisherman%27s+hat&aq=f&oq=&aqi=g1g-m1&start=0). Maybe the Red Mage hat just ain't working on him...
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Post by: jimmyjw88 on November 19, 2009, 10:19:27 pm
Yes, mav is correct. His head should be darker gray instead of same gray/silver with his hat. Here, I post my Steiner again. Use it as a reference.

Steiner WIP
(http://i623.photobucket.com/albums/tt312/jimmyjw88/SteinerWIP.png)
Also, Kage, if possible, try expose his leg abit, something like Male Thief. Which sprite's boot did you use, Kage?
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Post by: Kagebunji on November 20, 2009, 08:43:03 am
I used Male Squire and custom, but male thief sounds very good, thanks!
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Post by: jimmyjw88 on November 20, 2009, 10:29:11 am
And use Male Thief's shoe, Male or Female Geomancer's shoe. Looks more alike to the reference ^^
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Post by: Kagebunji on November 20, 2009, 04:44:29 pm
Damn, I'm tired now. I changed his boots to MGeo(believe or not, but Thief's legs just don't work with this sprite), and I also messed with colors, I added 2 grays (had to work hard to make space for those 2 colors -_-). IMO it's looking better. Oh, and fifth frame added(wich looks a bit strange to me).
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Post by: jimmyjw88 on November 20, 2009, 10:19:36 pm
Hmm....didn't work? Mine works perfectly. Hmm....
Fifth frame...I think the strangeness maybe because of the armor. It looks abit too round. Hmm....oh, also, for front diagonal view, I think his left arm should move a pixel up. To me, now he looks like slanting one side. And if possible, adjust the two diagonal views' legs to make him look bit fatter. I can see that front and rear, he is fat, Steiner-ish. As for his rear head, make it like hair because now, it looks like one blob of dark gray.
Sorry if my comments offended or anything.
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Post by: Twinees on November 20, 2009, 10:34:25 pm
on the back diagonal view, where the belt slings over his shoulder, atm it looks like it is bending back and going over his left, whereas it should be on his right, so bump that across a few pixels and it will look pretty good.

The complete back view, on his back the shading looks a bit off... maybe make it a bit darker to the bottom of the armour plate... because atm it looks like pillow shading. But you can fix that easy ;)

Maybe expose less leg on all frames?

Good luck Kage, This is looking really good by the way.
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Post by: Kagebunji on November 21, 2009, 08:07:09 am
I think I will take a break for a while, I'm just too tired with him :/. Oh, Jimmy, what do you mean by saying "As for his rear head, make it like hair because now, it looks like one blob of dark gray. "? I kinda don't get it.

For now I will concentrate oz Zidane, and I will do heads myself, I cannot wait that long.
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Post by: jimmyjw88 on November 21, 2009, 09:47:27 am
Well, it means that you give him hair, except colour in dark gray. Let say you use Beowulf's head, so just change his hair colour to gray and attach the hat on, instead of trying to make the steel chain head something, like the reference picture, which isn't easy.
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Post by: Kagebunji on November 21, 2009, 09:58:41 am
Ah now I see, well it is hard to fix with three shades af dark grey, when I use slightly lighter grey it looks like plate. What you suggest?

Btw, what base you used, Jimmy?
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Post by: jimmyjw88 on November 21, 2009, 10:00:50 am
Hmm...For front diagonal view, how many colour you used for that head/hair part? I can see roughly around three grays right?
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Post by: Kagebunji on November 21, 2009, 10:04:52 am
Yep, three grays plus outline.
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Post by: jimmyjw88 on November 21, 2009, 10:10:12 am
Hmm...I think that three dark grays should be enough. Hair mostly use around three to four colours at most. So, the three dark grays are good enough. Now, which head you used? Follow the hair shading with the three dark grays.
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Post by: Kagebunji on November 21, 2009, 10:22:50 am
Barinten was the base, I have been messing with it a lot, I will copy\paste his head and try again.

Again I ask, who was your base pal?
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Post by: jimmyjw88 on November 21, 2009, 10:32:51 am
Oh, sorry. You asked me before? I didn't notice. My bad.
But I think I mentioned before right? I said used Female Chemist skirt as a guideline for the fat ^^
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Post by: Kagebunji on November 21, 2009, 04:21:03 pm
Ok, I added ponytail Cheetah suggested, and it looks great! I will concentrate on finishing this sprite since I really like it. And there are three new frames added.
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Post by: mav on November 21, 2009, 04:24:33 pm
Very nice. Maybe you should make the little ribbon on the ponytail the same colors as the boots though--not cause the yellow looks wrong or even to make it look more like the FFIX art, but because it is almost negligible when next to the yellow clothing.
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Post by: Kagebunji on November 21, 2009, 04:29:41 pm
I wanted to make it blue, but unfortunatly I'm at color limit :/ I tried this white on her arms as well, but it is clashing with hair highlights. I think I will try yours idea :)
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Post by: jimmyjw88 on November 21, 2009, 07:18:20 pm
Looks good with that ponytail.
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Post by: Kagebunji on November 22, 2009, 06:21:58 am
Here she is with boots colors:
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Post by: Twinees on November 22, 2009, 06:42:41 am
colours look more balanced with the brown tie on the pony tail.

looking good Kage. Keep it up :more:
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Post by: Kagebunji on November 22, 2009, 07:10:45 am
Has anyone a picture that is showing her back? I need to know if her back is all orange or it has some white clothes there.

Thanks Twinees, this sprite will be done in about a week if school won't interrupt that much.
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Post by: jimmyjw88 on November 22, 2009, 08:39:29 am
I think should have some white cloth, like her front. Because the orange cloth is like a dual lace shirt something.
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Post by: Kagebunji on November 22, 2009, 08:56:05 am
Yeah I think so too. You made some frames for Vivi, Jimmy?
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Post by: jimmyjw88 on November 22, 2009, 09:03:06 am
Sorry, I can't due to preparation for exam. I'll post up the frames when my exam is over, probably Steiner too, so is Freya, if I manage to do it correctly. ^^
So, don't have high expectation on Freya and don't expect too much. I'm not sure how its going to turn out ^^
Till then...
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Post by: Kagebunji on November 22, 2009, 09:25:26 am
It's okay, you better pass the exams :)
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Post by: jimmyjw88 on November 22, 2009, 09:59:08 am
Haha. Thanks. I hope I pass too. ^^
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Post by: Sephirot24 on November 22, 2009, 01:21:37 pm
Nice progress guys, keep at it!

Also, that Amarant portrait is looking great. Did you do it Kage?
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Post by: Kagebunji on November 22, 2009, 01:28:48 pm
No no no, I'm not that good at making portraits, it's a portrait made by some japanesee guys. Here are all the portraits:
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Post by: Sephirot24 on November 22, 2009, 01:47:24 pm
Oh, I see. Well, we could probably borrow those FFIX portraits. That Steiner is PER-FECT
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Post by: jimmyjw88 on November 22, 2009, 07:17:20 pm
Yes, those are great.
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Post by: Luminar on November 23, 2009, 02:45:59 am
Quote from: "Kagebunji"No no no, I'm not that good at making portraits, it's a portrait made by some japanesee guys. Here are all the portraits:


weres the sydney sprite, i've been looking everywere for it....
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Post by: jimmyjw88 on November 23, 2009, 04:33:20 am
There isn't any Sydney sprite, I think.
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Post by: Kagebunji on November 23, 2009, 09:55:28 am
Here are three new frames, also I have allmost all walking animations(but ofcourse won't post them)

Btw, I was thinking of Sydney before starting this project, but I just dunno how he look :P, anyone has his pic?
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Post by: jimmyjw88 on November 23, 2009, 10:25:30 am
Add white cloth at her back for the damaged frame.
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Post by: Kagebunji on November 23, 2009, 12:38:33 pm
Yeah, it looks a bit "empty" without it.
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Post by: mav on November 23, 2009, 04:39:32 pm
Looks good--I definitely like the brown hairband more than the yellow one. You're doing great, Kage. It's too bad the Japanese FFT community didn't make a Dagger portrait...
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Post by: Bloodthirster0 on November 23, 2009, 05:15:15 pm
Sydney reference

a sprite for him: http://www.ffhacktics.com/forum/files/v ... ft_602.bmp (http://www.ffhacktics.com/forum/files/vagrantfft_602.bmp)
reference picture: http://psxmedia.ign.com/media/previews2 ... y_640w.jpg (http://psxmedia.ign.com/media/previews2/vagrant/sydney_640w.jpg)
the topic where the sprite was shown: http://www.ffhacktics.com/forum/viewtop ... &start=440 (http://www.ffhacktics.com/forum/viewtopic.php?t=1072&postdays=0&postorder=asc&start=440)
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Post by: jimmyjw88 on November 24, 2009, 04:34:10 am
I'll made her when I get back ^^
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Post by: mav on November 24, 2009, 07:30:58 am
To whoever is planning on making the Sydney sprite: I strongly suggest using Luiakyn's version (http://www.ffhacktics.com/forum/files/vs_sydney2with_tatoo_237.bmp), just make sure to change out the eyes with something a little fiercer.
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Post by: dwib on November 24, 2009, 11:23:26 pm
Garnet is definitely looking great, keep working on that for sure
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Post by: Kagebunji on November 25, 2009, 11:02:37 am
I added clothes, here she is :)  I won't add more clothes, cause it will look like a wrong placed hand :/ Also, next frame added.
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Post by: jimmyjw88 on November 25, 2009, 11:06:41 am
Yes, that cloth should be the right portion.
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Post by: Kagebunji on November 25, 2009, 01:07:24 pm
I'm wondering, what parts shall be used for Amarants head??
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Post by: Aquablack on November 25, 2009, 06:55:10 pm
Hmm Amarant's head seems hard indeed, the only head that comes close to his hairstyle at all is Tamera, but thats only in volume.  The Ashley Riot sprite's body looks like it would work beautifully as a base for Amarant's body, though.

EDIT: I always wished they had used Amano's original artwork of Amarant for his final design.
(http://images2.wikia.nocookie.net/finalfantasy/images/2/27/AmanoSalamander.jpg)
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Post by: jimmyjw88 on November 26, 2009, 12:45:06 am
Hmm...Amarant...Yeah, I don't think there's any other heads that are suitable than Tamera. You'll have to custom make his hair, unfortunately. Yes, I think Ashley Riot is perfect for Amarant's base.
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Post by: jimmyjw88 on November 27, 2009, 08:55:43 pm
Kage, just to help you a little bit, here's Steiner's five basic frames. I'm working on Vivi's five basic frames now and I'll then try on Freya.
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Post by: Sephirot24 on November 27, 2009, 09:13:03 pm
That Steiner is looking really great Jimmy. Something could be done about the shading in the belly and back areas, in the front and back view respectively. It looks kinda plain.. like not shaded :P
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Post by: jimmyjw88 on November 27, 2009, 09:17:26 pm
Hmm...Yeah, it does look plain. I'll fix that. I've done 3 basic frames for Vivi. 2 more to go ^^
But he does look fat right? Or bulky ^^
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Post by: Sephirot24 on November 27, 2009, 09:18:50 pm
Yeah, just the right amount. GJ.
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Post by: jimmyjw88 on November 27, 2009, 11:54:54 pm
Problem with finishing this sprite is custom everything, especially his armor =.=
It's going to take long time to finish this. Haha. Vivi is much easier.

EDIT: Alright, I've finished the five basic frames of Vivi.
Here he is. Though I'm not really satisfied with the side frame. The hat seems to be odd. Hmm...
Tell me what you think ^^

EDIT: If everything is alright, I will start Freya tryout.
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Post by: Cheetah on November 28, 2009, 12:22:51 am
I'm really loving Vivi and Steiner is very impressive as well. The hat on Vivi's front view is looking a bit wonky. The side view is a bit odd but I think it is fine.
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Post by: jimmyjw88 on November 28, 2009, 12:37:43 am
Thanks ^^
Well, for Vivi's front view, its because I removed a line of the hat from Elidib's. If that line remains, Vivi will only have one pixel for each eye, which I'm not really sure if its nice.
Here is the comparison between with and without the one line of the hat.
Also, do you think that it'll look better with glowy eyes? Because I feel that without it, it just seems...dull. Hmm...Anyone have any suggestion? ^^
Yeah, I'm not satisfied with the side view's hat. It looks bit odd, big. Hmm...Oh, I just noticed something. I think his collar for the side view is a bit too big, don't you think? ^^
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Post by: Cheetah on November 28, 2009, 02:17:49 am
Yeah the collar is definitely too big on the rear side view, and perhaps on the rear view as well or at least the shape is a bit off.
Yeah that front view of the hat needs a bit of work, neither of your current versions do the trick. Maybe make the hat one pixel short for the rim more gloabally instead of in the one spot.
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Post by: Kagebunji on November 28, 2009, 04:39:18 am
I really like the cloack on Vivi :)

As for Steiner, try adding a belt, without it, it just isn't Steiner to me, try adding Dycedarg's belt and Delita's pin, that's what I used for mine Steiner.

Good job on those, and I'm looking forward to see Freya :)
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Post by: jimmyjw88 on November 28, 2009, 10:54:39 am
Alright, thanks. Here is the fixed Vivi (haven't add the other pixel for side view's eye).
About the eye for the side view, Kage, if you look at Wizard's side view eye, they also have one pixel ^^
As for Steiner, I actually preferred without the belt, though without it, it just doesn't look full Steiner. Haha. I'll try it though, as Beatrix has hers ^^
Also, what about the glowy eyes? ^^
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Post by: RolyTunedIn on November 28, 2009, 11:34:56 am
the vivi sprite is looking good, although the hat has been bothering me.the first frame the flap of the hat seems big compare to other flaps on the other sprites. the third frame, the flap seems smaller.
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Post by: Sephirot24 on November 28, 2009, 12:24:12 pm
The eyes you have for Vivi are fine. If you wanna make them more glowy, that's ok.. but don't you dare darken them :P
Keep up the good work guys ^^
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Post by: mav on November 28, 2009, 12:40:11 pm
As far as Steiner goes, his middle frame has something that's bothering me: the shading on his legs (i.e. the skin, not the armor or boots, or anything) seems weird. The one light pixel (on both legs) seems outta place. Same with the fifth frame. Good work, keep it up, guys.
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Post by: Kagebunji on November 28, 2009, 05:15:37 pm
Try to do what all of them said and see how it will turn out, I'm eager to see it. Btw, my Garnet has all forward-looking walking frames :)
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Post by: jimmyjw88 on November 28, 2009, 09:07:25 pm
@Roly - Yeah, I'm not satisfied with that side view. The hat is big. Hmm...As for the front view, its actually Sir Cheetah's idea because if you look at the first post of Vivi, his hat for the front view seems to be a bit funny and if you look at the comparison from the second post (the one with two front views), they aren't really working. So, instead of removing a few pixel, I remove the whole line of the hat as they suggested, which is why it looks smaller.

@Sephirot - Hehe. Again, side view hat ^^ Don't worry, I'll try to fix that. Thanks. As for the glowy eyes, do you think I should sacrifice the teal from the pants for the glowy eyes? I still can't make decision on whether to keep the teal or give him glowy eyes. Hmm....

@mav - Ah, yes. Thanks mav. I notice it now. I didn't really notice it because I was too focus on his armor's shading. I'll fix that. Thanks ^^

@Kage - Don't worry, I will ^^

Thanks guys.
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Post by: Sephirot24 on November 29, 2009, 12:25:45 am
The eyes are fine as it is IMO. Just don't darken them. If making them more glowy means sacrificing detail on the striped pants then leave it as it is. Just my opinion though :P You can give it a try if you're not so sure, and convince us XD
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Post by: jimmyjw88 on November 29, 2009, 01:34:25 am
Well, I can still make the striped pants, just not teal but gray ^^
I'll try to see if it looks good and post it, see what you guys think of it.
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Post by: Seushiro on November 29, 2009, 03:29:39 am
A few things I like to point out on the Steiner sprite. I think it needs to be wider a bit since Steiner has a large frame. Height is fine since he is an eye level higher than Zidane but is not taller by an inch.

@Jimmy: The Chest plate is inverted. . . it looks like a stomach with plated armor... you had the correct idea of layered armor but for breast plates the armor is over the stomach and not the stomach armor over the breastplate. That should fix you fat problem.

@Kage: The sash is a great addition I think it will make the sprite look more like him just make it look more like it is attached to the shoulder pads which his sash is. . . your parts need to be aligned and shaded correctly or it will look like a zombie with dislocated arms. compare the arms on Jimmy's and yours you will see what I mean in regards to the angle and the length.

@Both Jimmy and Kage: please customize the hat more. the sprite is basically done of custom edits already so continue with customizing it further. Here is what I mean. the band on the hat. Well the angle is not correct on how the band is going. it should be upward and not downward. The shoulder pads are overlapping the chest plate so kindly implement that as well. that is all

here is the reference pics I have for my crits to you guys on width, size, and hat band alignment (also with suggestions on the width of sprite).

* :more: characters
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Post by: Kagebunji on November 29, 2009, 08:05:45 am
This Steiner, Seu has far too much details, I cannot tell what's happening with legs, those two balls(?) on each side of his leg looks really weird. His hat isn't much better, it's way too bright when yo compare to armors greys. The belt on first frame looks weird, just like it was some kind of pixel ball. The third frame has this strange metal underwear shown :)

I am beggining work on Kuja now.
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Post by: mav on November 29, 2009, 10:44:26 am
I think the hat on this one is an improvement (though it needs to be shaded better). The biggest problem with Seu's version is the sheer amount of details. What I would do is take a look back at Jimmy's version, incorporate Seu's hat, reshade the "underwear" to dark gray and whatnot, and basically work from there. Seu got the size down perfectly, it's just that he tried to incorporate every lasting detail from the art into the sprite--kinda like how the Japanese spriters do; great concepts ruined by far too many details that just don't translate to the limitations of the game.

Kuja will be interesting, I'm sure.
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Post by: jimmyjw88 on November 29, 2009, 11:33:10 am
Alright, I understand what you're trying to do here, Seushiro.
Now, here are my crits on yours:

1 - Hat - The hat is looking flat and it is randomly pixelated; unless that's your roughly tryout or rush work. The feather is a little bit long. Also, the side edge of the hat is a little bit much. As you can see from the reference picture, its shorter. So, cut that a little bit shorter. In other words, just extend a little bit of the side edge from Red Mage hat.

2 - Shoulder Pad - I understand what you're saying about it being overlapping the armor. However, the shoulder pad is a little bit too big now. Maybe trim off a line of the side edge of the shoulder pad near his arm and smoothen it because it looks like a brick now.

3 - Belt - The belt is looking flat. Use the belt from Dycedarg, just like Beatrix and it should be fine.

4 - Glove - I see that you use the gauntlet from Warder. However, from the reference picture, to me, it looks more like gloves, which is why I gave him Zalbag's gloves. If it is gauntlet, then I guess its alright.

5 - Armor - I will explain why I did as such.

6 - Pants - The underwear is looking funny. As you can see from the reference picture, its more to pants, which is why I used Male Thief's pants.

7 - Waist Plates - The waist plates are looking a bit big, flat and pillowshaded. It looks bending, especially the front view. This is because the waist plates now is attached to the underwear. It should be attach to the hips/waists, just like Male Samurai or other existing sprites that have waist plates. Also, the length of the waist plates are long down until his feet, or ankle to be exact. It should be the same length with his pants where it ended (shorter by one line to be exact), as you can see from the reference picture.

8 - Shoes - The shoes you have there are from Warder. To me, it doesn't fit well based on the reference picture. It looks a bit dull. As you can see from the picture, his shoes have the feather/lace thingy (that white thing) cling upon. So, Female Geomancer or Male Thief's shoes fits better. If you want to use that shoe, add some extra details from Female Geomancer or Male Thief's shoes so that won't look dull.

Now, here are my answers to your crits about my Steiner:

1 - Hat - I copied directly and change a little bit the hat from Red Mage. However, if you want me to continue edit to fit the reference picture, I can do that. It is still a WIP, so I can edit from all the suggestions I get to make the sprite look better.

2 - Shoulder Pad - I know that from the reference picture, the shoulder pads are overlapping his armor. However, due to small scale, its not really worth it to do so as it'll ruin the sprite, which is why I just made it small. As we can see from your try, its a little bit big.

3 - Belt - I haven't add the belt yet. I actually like without it but with it, its more Steiner-like. So, I'll add that.

4 - Glove - As I already mentioned in above, I gave him Zalbag's glove because they look more like gloves to me.

5 - Armor - What you did there for his armor, looks good. I actually intended to make him fat. I know that from the reference picture, he is big size rather than fat. However, from what I see, he is a little bit wide in the bottom (from his stomach to his leg), due to his bottom armor and waist plates. I will post a screenshot in below. Also, to me, I feel that fat is more Steiner-ish-like rather than bit muscular, big size look from the reference picture.

6 - Pants - As I said, it is more to pants-like than underwear. So, Male Thief's pants fits perfectly. I actually wanted to add that "X" black thingy but it'll be too much details. Therefore, I leave it as it is.

7 - Waist Plates - As you can see from the reference picture, I gave him square waist plates and layers, with the lines splitting/distinguished the layers.

8 - Shoes - From the reference picture, Female Geomancer or Male Thief's shoes fits perfectly. The Warder's shoes looks good if add some extra details.

I did my research on all the existing sprites carefully on all the parts before making one. So, it'll have flaws but I think just a few because I chose according with reference carefully and ignore some if it can't be scale down. Anyway, these are the reasons why my Steiner is as such. I hope that my comment didn't hurt you, Seushiro but they are the facts. So, my apologies.
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Post by: woodenbandman on November 29, 2009, 11:34:23 am
I like the middle one on the last picture, I think you should use that as a base to edit from.
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Post by: Sephirot24 on November 29, 2009, 12:34:41 pm
I understood everything you made Seu, but it's too much detailed, as stated before. The hat looks great though, I think that's the one to go with. The crossed belt doesn't look bad either.. IDK what it'd look like pasted onto the other Steiner.
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Post by: Kagebunji on November 29, 2009, 12:53:31 pm
No Seph, the hat isn't good, it's bad shaded, the belt isn't good either, it is just one big ball of pixels.
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Post by: Sephirot24 on November 29, 2009, 01:08:03 pm
The belt, I like your's more. And the hat DOES look more accurate IMO (the shape). It needs better shading, yes, but the shape of the hat is more accurate.
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Post by: Kagebunji on November 29, 2009, 01:14:44 pm
About shape I cannot arque cause it is better indeed, but as I said, shading isn't good
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Post by: mav on November 29, 2009, 02:41:51 pm
Aye, the hat shape is good. I don't think the shading is terrible, but it's really hard for me to tell. And if you look at the render of Steiner you'll see that the feather is actually supposed to be big--it's humorously gigantic.

Anyways, it looks like Steiner may have to be a combined effort--so keep that in mind when you're trying to work on it. Two or three spriters tackling on sprite isn't completely unheard of...
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Post by: Seushiro on November 29, 2009, 07:12:43 pm
I'm not gonna make it I was just pointing out what I see is odd and offered a suggestion. . . and I did not say mine was better :) . . . well if you would pretty much combine your steiners it should be coming up fine. . . just emphasize on the WIDTH. . . ok? keep it up Kage you almost got your whole set. . . Hope you and Tweenees get your FFIX and FFX series done those are awesome customs. . .

@Jimmy: dont worry about it it was just my suggestion. . . I only played through FFIX once and never replayed it but actually have it in my PC backup. . .
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Post by: jimmyjw88 on November 29, 2009, 10:40:39 pm
Well, I didn't reject your suggestions, Seushiro. As I said before, I will accept whatever suggestions to make the sprite look perfect. I'll do the hat, and maybe extend the width of the waist plate a little.
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Post by: Seushiro on November 30, 2009, 02:01:34 am
yeah team work is always the best I think u and kage should just work on one Steiner like what the team did when we mixed up the ******* (whoa cant mention it out of ****** land out here) and work on it til it was agreed on by majority as a solid concept.
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Post by: Kagebunji on November 30, 2009, 09:18:37 am
It might work, but I don't wanna place another sprite on Jimmy's head, so I will wait for his answer.
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Post by: scatttman on November 30, 2009, 10:40:18 pm
i thunk the more "fat" can you do iy is better sainer has a strange body
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Post by: jimmyjw88 on November 30, 2009, 11:32:30 pm
Well, I'll fix the hat and waist plate.
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Post by: Kagebunji on December 01, 2009, 12:24:54 pm
I'm having some difficulties with uh...eh... underwear of Kuja. He has such strange design that I dunno how to do it, so don't expect don't much from it, I will post him 03 Dec, since I have to study a lot.

How is Freya, Jimmy?

EDIT: hehe, there is always some time for spriting, here he is WITHOUT the underwear, I simply don't have an idea of how to do it, it's just not enough space. Also some sugestions on hair someone?
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Post by: mav on December 01, 2009, 05:01:30 pm
Honestly, a thong won't really translate to sprite all that well. I think you should just give him pants. So far the sprite looks okay, though it looks like you used dark gray/black instead of purple for his clothes, and the arms look a little funky too. Great start though, keep up the good work, Kage.
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Post by: jimmyjw88 on December 01, 2009, 09:31:06 pm
Okay, Kage. If you want to put the underwear, I'll tell you what you can try to do.

1 - Is the sleeve from Balmafula? If no, then try Balmafula.

2 - That skirt around his waist, cut short, something like Agrias because if you look at the reference picture, its down from waist to feet but just the back, not the side. Side is short and curve to the back. By doing that, your sleeves and that skirt won't be clashing.

3 - Once you fix the above, you could try adding the underwear by add a few pixels of lines. Try take a look at Seushiro's Steiner, see how the underwear is done.

Overall, great start, Kage.

As for Freya, its hard than I thought, mostly because of her snout. I just recoloured her cloth to red and add shoulder/arm pads (because its more to the side of her arms rather than shoulder), which I don't think is good and making her snout. Its going to take awhile.
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Post by: Sephirot24 on December 01, 2009, 09:43:59 pm
OMG!!!!!!

Thak Kuja looks AWESOME!!!! Great work!!! :P
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Post by: jimmyjw88 on December 02, 2009, 04:02:31 am
Alright, I may need some help for Freya's snout. It looks really odd and I can't seems to make it right.
Here is what I've got.
If anyone can crack, please do. Thanks in advance.

EDIT: Nevermind. I think I found the solution, Skeleton. Totally forgotten about that.
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Post by: goldenshinywire on December 02, 2009, 06:35:47 pm
Ooooo, Jimmy, she's PRETTY.... >_< Freya was a kickass character, one of my faves from IX.
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Post by: jimmyjw88 on December 02, 2009, 07:22:36 pm
She's my favourite too ^^
Haha. You sure? Because she still looks off to me or are you being sarcastic? Haha.
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Post by: goldenshinywire on December 02, 2009, 07:40:02 pm
No, I'm serious! She's looking really good so far. I think what's bugging you could be a couple of things:
- Freya is more of a whitish color than gray
- She's got a super-cool hat in IX  :wink:
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Post by: jimmyjw88 on December 02, 2009, 07:44:33 pm
Hmm...I know that she is white but it'll be clashing with her hair. I'll try to get the white working. As for the hat, yeah, looking cool ^^
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Post by: goldenshinywire on December 02, 2009, 07:53:54 pm
I understand. But yes, Once you get her finished she is going to be amazzizin. I want this sprite!! o.0
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Post by: mav on December 02, 2009, 08:32:05 pm
I'd just switch out the colors you used previously: the more bluish white color should be for the hair and the more brownish gray-white color should be for the skin. Good luck man; I think you can pull this off.

Heheh. The Japanese guys didn't happen to make a portrait for her, did they?
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Post by: goldenshinywire on December 02, 2009, 08:52:21 pm
Gah, it'd be nice. Their portrait guy is fuckin' awesome.
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Post by: jimmyjw88 on December 03, 2009, 01:03:21 am
Ah, so just switch the skin and hair colour? I think that will work ^^
Thanks, mav. And yeah, no Freya portrait but I'll do it once I nail down the concept ^^

EDIT: Also, with that switch, I can free the blue for her skarf because now, it's a little bit clashing with her face. Again, thanks mav. I was cracking my head on how to free the blue.
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Post by: Vanya on December 03, 2009, 01:22:03 am
Lookin' good Jimmy! I can't wait to see Freya finished up. ^_^
I wouldn't swap the hair and skin tone, though. Just make her skin (fur?) a light shade of grey instead of the heavy tones you already have. Her hair is perfect as is. ^_^
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Post by: jimmyjw88 on December 03, 2009, 01:41:38 am
Thanks Vanya ^^
Fur...Lighter shades...Hmm...But it'll still be clashing with her hair right?

EDIT: Here is the white skin.
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Post by: Vanya on December 03, 2009, 02:15:25 am
Tough call. I like them both. Lighten the bluish tone just a tiny bit more on the left one and I think it will be golden. ^_^
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Post by: Aquablack on December 03, 2009, 02:17:03 am
Looking good so far jimmy, I can't wait to see more, Freya's my favorite FF IX character.

It doesn't look like having her hair and and face the same color would clash too much, they seem distinct even with similar shades.
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Post by: jimmyjw88 on December 03, 2009, 02:37:53 am
Alright, I don't know if I lighthen it but here ^^

Freya Test (right is the latest, lighthen the blue)

Also, I need some advices. I'm now max colours but it looks abit dull for her cloth because I only able to add the skarf but not that yellow, green, blue thingy on her chest.
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Post by: Twinees on December 03, 2009, 02:41:55 am
I didn't even know she had that on her clothes, and ive played through FFIX a few times... So you might not need it?

I personally like the head in the middle, suits her original skin colour more.

Looks promising.
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Post by: jimmyjw88 on December 03, 2009, 03:34:09 am
Hmm...I feared it'll look dull. Hmm...

EDIT: Alright, I think Skeleton's face is also not working. Here. It looks funny and weird =.=
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Post by: SilvasRuin on December 03, 2009, 04:04:14 am
I definitely prefer the snout you had just before that one.
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Post by: jimmyjw88 on December 03, 2009, 04:06:25 am
Yeah, its not working. I guess that first snout try is the best, for now.
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Post by: Kagebunji on December 03, 2009, 10:07:54 am
This skeletal snout is worse as you said, first version was great. Her head looks amazing :)

As for Kuja, the base was Valmafra, so the sleves are from her, I think that Agrias coat might work, but it is a bit small. I know why you thought the sleves aren't from Valmafra, it is because it's clashing with the coat and looks bad. Also, Mav, Kuja's jacket is black, look at Dissidia artwork (I based him on this).

Edit: I talked with Asmo a while ago, he sugested to use his Fem. Lancer hekm as a helm for Freya, ofcourse you would have to modify it a bit. Here is the sprite if you don't remember it:
(http://i426.photobucket.com/albums/pp347/Asmoad/femlance14.png)
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Post by: Sephirot24 on December 03, 2009, 12:15:01 pm
@jimmy: from the 1st Freya heads you posted on this page, I think: middle one > right one > left one.
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Post by: jimmyjw88 on December 03, 2009, 01:57:44 pm
Ah yes, Asmo's Female Lancer. With a little bit touch ups, I think that could work. Thanks, Kage, for suggesting this; I totally forgotten about this. And Asmo, for letting me use it. ^^
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Post by: Kagebunji on December 03, 2009, 01:59:30 pm
But remember that it has only two frames, you would have to do all the rest by yourself.
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Post by: jimmyjw88 on December 03, 2009, 02:03:32 pm
Alright. If I able to nail it, I think it wouldn't too hard. Have to try be creative and imaginative though ^^
Also, looks like some in favour with whitish skin. What about you,Kage? Which do you prefer? I think the left is out as its blueish. Middle is white while right one is lighter blue.
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Post by: Kagebunji on December 03, 2009, 02:11:36 pm
Well, I like white skin as well ;)
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Post by: jimmyjw88 on December 03, 2009, 02:12:52 pm
Ah, so it doesn't look clashing?
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Post by: Kagebunji on December 03, 2009, 02:22:12 pm
Maybe a bit, but she will have her hat right? So it won't look bad at all.
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Post by: jimmyjw88 on December 03, 2009, 02:24:05 pm
Yeah, she'll definitely have the hat. So, I guess you're right. ^^
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Post by: Kagebunji on December 03, 2009, 02:29:05 pm
Well, I'm curious to see her, and on Saturday I will work hard to do as many frames of Garnet as posible. Now I must study :|
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Post by: jimmyjw88 on December 04, 2009, 05:25:35 am
Ah, exam? Good luck ^^

EDIT: Alright, here are her heads from Asmo's Female Lancer. So far, I think the last one is the best out of those three.

Freya Head Test (again) ^^
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Post by: Twinees on December 04, 2009, 05:29:41 am
Yeah, i like the 2nd and 3rd one, but the 3rd one seems like the correct length of the snout.
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Post by: jimmyjw88 on December 04, 2009, 05:33:37 am
Yeah, third one is the best out of the three. So now, left comparison between that one and my first attempt. Hmm...
I'll see what others have to say about it.

EDIT: The third one just a few pixels more than my attempt. Haha. I just noticed that.
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Post by: Kagebunji on December 04, 2009, 02:05:18 pm
Quote from: "jimmyjw88"Ah, exam? Good luck ^^

Hehe, appearently no, it was just a regular day in school, and I got another good grade today :)

As for Freya's head, I would go with the last one on this pic

(http://www.ffhacktics.com/forum/files/freya_test3_999.png)

Edit: Also, here is ver2 of Kuja with Agrias coat thingies and longer shoes, it means there won't be underwear, shoes covered his crotch.
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Post by: mav on December 04, 2009, 04:44:02 pm
That Kuja looks much better, great work, Kage. Should there be some transparency (black) between the boots though, to separate the legs?
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Post by: Kagebunji on December 04, 2009, 04:47:05 pm
You mean that I should use black(background), or darkest shade of Kuja's body? Second option won't work, but I can add a black between legs.
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Post by: mav on December 04, 2009, 04:55:52 pm
Black, as in background. Is it necessary though? It's pretty negligible on the smaller size...
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Post by: Kagebunji on December 04, 2009, 05:06:43 pm
I think I need to make his antena thiner, it won't hurt I think. Also tell me someone what to do to make his hair more chaotic.
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Post by: Sephirot24 on December 04, 2009, 07:37:39 pm
That Kuja is looking just too perfect Kage. You captured his image perfectly :)
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Post by: Krobelus on December 04, 2009, 07:58:16 pm
If I may suggest something? If you want his hair more "chaotic", instead of having it go inward (his bangs I mean) try messing them up a bit and go outwards a little.
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Post by: jimmyjw88 on December 04, 2009, 08:53:48 pm
Well, the last head test and my first attempt is just difference by a pixel, Kage.
As for Kuja, its looking good.
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Post by: Kagebunji on December 04, 2009, 08:59:06 pm
Only one pixel? Probably that's why I liked it the most, cause it looked similiar to  ver.1 head

As you can see, I already made sig bigger for your Freya :)
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Post by: Rubicante on December 08, 2009, 03:03:13 am
This is a more human-like portrait of Amarant that I've been messing with for the past few days. I wanted to base it off of his concept art so he fits in with the other characters of FFT a little better, but his clothing still needs to be edited. You all can use it, if you wish.
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Post by: jimmyjw88 on December 08, 2009, 03:10:40 am
Well, he need some dark shadings around his eyes as his hair covers his eyes. Obviously need a skin change, if you want to make him close to Amarant.
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Post by: Rubicante on December 08, 2009, 03:14:30 am
I was going for something more along the lines of his Yoshida art. He's pretty much a normal human in it.
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Post by: RopeSander on December 08, 2009, 12:34:36 pm
Yeah I like that Yoshida art alot better too.
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Post by: LastingDawn on December 08, 2009, 04:19:34 pm
Ah for that you mean Amano art, hehe. Yoshida is FFT, FFTA, FFTA2, FFXII, FFXIV, FFG (Final Fantasy Gaiden), FF III DS, FFIV DS.

Amano is basically... everything else.
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Post by: mav on December 08, 2009, 05:09:01 pm
The only problem with Amano is how ambiguous and flowery his art tends to be. Thankfully his Amarant is much easier to follow. Nonetheless, great start, Rubicante; welcome to the board.
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Post by: jimmyjw88 on December 08, 2009, 10:04:10 pm
Yeah, bit flowery looking.
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Post by: Sephirot24 on December 09, 2009, 11:17:26 am
That more human-like Amarant looks nice. It needs a skin color change though (I like his original blueish one, but if you don't you could AT LEAST give him a paler skin), more shading on the eyes zone, and also a more muscular build.
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Post by: Kagebunji on December 09, 2009, 03:32:16 pm
Do what they said and it will be nice.
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Post by: Kagebunji on December 11, 2009, 11:39:00 am
No one notices edits, so I will double-post. Jimmy how is Freya? You din't posted anything in a looong time. Well, I haven't either :P, but I was really busy with real life. Anyway, I'm starting to work again, Garnet has some water walking frames now.
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Post by: mav on December 11, 2009, 11:45:12 am
How close are these sprites to completion, Kage?
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Post by: Kagebunji on December 11, 2009, 11:56:01 am
Vivi has 5 frames, and maybe something that Jimmy has already done and never posted it. Steiner is stoped, we need to find a solution to his version. Zidane has something around 6 frames, I'm not working with his body, but with hair, I just can't make it look good :/. Kuja has only one frame still :)
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Post by: Kagebunji on December 12, 2009, 01:11:20 pm
My rough lolattempt at doing Brahne, don't pay attention to hat and head, I have no idea how to do it. Also, I won't work with this, I made it cause I was bored, say what you think about this rough piece of crap :P
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Post by: mav on December 12, 2009, 01:33:15 pm
...yeah, it needs a lot of work. The red part of the robe looks okay, but that's it. The greens and the yellows look really choppy, the robe isn't symmetrical, and I don't quite understand what's on her chest...
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Post by: Kagebunji on December 13, 2009, 05:13:15 am
Well, it is all custom, besides it did it cause I was bored, didn't payed too much attention to it. Maybe someone other will work with this ugly queen :)
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Post by: Kagebunji on December 19, 2009, 06:55:05 am
I never asked, is Garnet hair different enough from Female Kinght?
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Post by: Twinees on December 19, 2009, 07:47:37 am
I reckon it looks fine as it is Kage. Only suttle differences but yours suits Garnet better. Keep the good work up :)
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Post by: woodenbandman on December 19, 2009, 10:14:38 am
Her breasts are too high, add some more shirt underneath them or it'll look like she's wearing old man pants up to the nipples.
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Post by: mav on December 19, 2009, 10:35:18 am
The hair looks great, in my opinion. I dunno if I completely agree with woodenbandman, but I can see where he's coming from...
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Post by: Kagebunji on December 19, 2009, 12:09:18 pm
I already tried adding clothes, but it looks weird, but I do get your point, hmmm...
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Post by: jimmyjw88 on December 19, 2009, 12:54:00 pm
Kage, if you remember, I add bit white cloth under her breasts, around the stomach area, like her reference picture. Maybe that can help? ^^
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Post by: Kagebunji on December 19, 2009, 01:14:18 pm
Yeah I still remember it, but I will pass with those clothes, it looks just fine to me now :P
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Post by: Asmo X on December 19, 2009, 10:55:17 pm
(http://i426.photobucket.com/albums/pp347/Asmoad/th_garnet_197.png)

She's actually wearing orange overalls or whatever you'd call them. I made this quick edit.
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Post by: jimmyjw88 on December 19, 2009, 11:42:55 pm
Yeah, that orange outfit actually strapped from her shoulder all the way down.
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Post by: Kagebunji on December 20, 2009, 05:40:35 am
With all respect Asmo, but this doesn't look right, but I know what you are talking about. I just wan't her look more adult-like, so I gave her bigger breasts :P
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Post by: Asmo X on December 20, 2009, 08:38:01 am
I made the strap too big but it was a 1 minute job. It's just for accuracy. If you want it to look like the source material you really should have included it in your design. You and everyone else should stop worrying about adding huge tits to your sprites. I see this shit come up way too often nowadays.
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Post by: jimmyjw88 on December 20, 2009, 08:52:38 am
To me, tits or no tits doesn't matter. As you can see from the reference picture, they aren't big, actually. So, make it flat but with maybe a line in between to distiguish, may looks good too.
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Post by: mav on December 20, 2009, 11:22:55 am
The only problem with Asmo's is that it looks like there's only one strap. I don't mind Kage's too much, but perhaps straps are something to consider...
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Post by: jimmyjw88 on December 20, 2009, 11:26:31 am
Well, if we can make the tits smaller, the strap will be visible, though most probably only one side as the other is blocked by the tits, unless you make it flat.
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Post by: Kagebunji on December 20, 2009, 03:38:14 pm
But I have almost whole sheet done :( I don't wanna change everything now, but I will consider adding those white clothes again.
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Post by: mav on December 20, 2009, 04:19:30 pm
I say finish what you have. Once you find a portrait or find someone to make a portrait, you can submit this. And if you're lucky, someone else will come along and "finish" it for you, by adding the straps and whatnot.
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Post by: Kagebunji on December 22, 2009, 04:17:44 pm
I may edit this after I complete a whole sheet. Well, christmas began, so there will be some time to sprite :)
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Post by: Kagebunji on December 25, 2009, 07:24:29 am
People here is the thing, I have Lezard Valeth (VP) done at around 90%, only front attacking animations left, and I'm not certain to post it or not. Besides I'm working on a new hair for both Zidane and Lezard (they have almost the same hair), so you want me to post it or wait a bit till I finish new hair?
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Post by: jimmyjw88 on December 25, 2009, 10:34:49 am
If you want us to help check the sheet (other than the head), you can post them or if you want to wait finish everything then post, also can.
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Post by: Kagebunji on December 25, 2009, 11:27:09 am
I thought about posting it already on main, but I will hold on and finish new heads, wich are already posted. Also I want to return to Lezard port, I would like his hair to look like this, could somebody do it(preferably Mav, cause it is his port).

Lezard sheet:
(http://i49.tinypic.com/2dkbera.png)

Old Lezard portait
(http://i45.tinypic.com/6hrdwi.png)

And here is the hair I was talking about
(http://i47.tinypic.com/mutkef.png)

New Lezard head
(http://i49.tinypic.com/2jbr01x.png)

And new Zidane head
(http://i45.tinypic.com/r2rjhl.png)
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Post by: jimmyjw88 on December 25, 2009, 11:52:30 am
I can try custom make one but mav is much better portrait than I am ^^
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Post by: Kagebunji on December 25, 2009, 12:00:36 pm
I cannot tell how much better he is, cause I never saw any of your portrait :)
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Post by: mav on December 25, 2009, 12:08:11 pm
I'll probably redo Lezard's portrait...I dunno what happened with that one, but I hate the way it looks. I think the hair you used on the original sprite is fine, the Zidane hair on Lezard just doesn't look right yet.
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Post by: Kagebunji on December 25, 2009, 12:40:08 pm
I think I know why, it looks a bit too "flufy" ( I spelled it good?), I think I will stay with his original head afterall, I'm not too good at doing hair :/
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Post by: mav on December 25, 2009, 01:03:58 pm
Alright, well I started over with it. Let me know what you think--this portrait has always been cursed for me.
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Post by: Kagebunji on December 25, 2009, 01:17:21 pm
Jesus'n Christ! This looks awesome! Hair and face is perfect like this, don't change his facial expression plz. Clothes look good, but it is similiar to Knight, but jeez I'm really impressed by the look of his head!

Here lemme post some pics, just to show how his clothes look like
(http://forums.narutofan.com/image.php?u=117823&dateline=1212296432)
(http://bbs.asiasoft.co.th/imagehosting/11727472af629d0cea.gif)

Also people I found Lezard pic from VP2, his clothes look a lot different than in VP1, I dunno if I should finish VP1 Lezard, or do VP2 Lezard :/
VP2
(http://ui11.gamespot.com/2282/valkyrieprofilesilmeria4_2.jpg)

VP1
(http://media.giantbomb.com/uploads/0/1259/202931-vpc_lezard_large.jpg)
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Post by: Jon on December 25, 2009, 01:21:42 pm
Wow, I saw Zidane and jumped! That portrait is perfect! However, Zidane's arms bothered me, he looks way to powerful for a sneaky Thief. Right, so I hope you don't mind, but I tried my luck at it, and I think the arms should be skinnier in my opinion. Also the tail is too close to the hair, making it look a bit like a ponytail, like the first version of Ramza. Nice work though Kage, amazing!

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/zidane.png)
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Post by: Kagebunji on December 25, 2009, 01:37:51 pm
Lol, it is ponytail, tail is not visible on this view. Your attempt right now doesn't look right, his tail isn't that long on this sprite. Also his hand are bulky I know, but this is just a ver1, work in progress, I thought about using Rafa arms cause the are suitable for him.
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Post by: mav on December 25, 2009, 01:52:40 pm
Here we go, it's not exactly like either version, but it looks less like a knight...
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Post by: Kagebunji on December 25, 2009, 02:13:12 pm
This would deffinitly fit for Lezard from VP2, but I don't think it fit for Lezard VP1, too bad because it's amazing! Those attempts are a lot better than the ones you did few months ago!
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Post by: mav on December 25, 2009, 04:20:25 pm
Let's see if this works. I still need to reduce the colors on this...and I'm not quite satisfied with the hair yet. I just chopped up and recolored Zidane's hair, but maybe it needs more work...
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Post by: Kagebunji on December 25, 2009, 04:26:35 pm
This is really AWESOME!! I love how he looks like now, this saddistic smile. Great job Mav!
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Post by: mav on December 25, 2009, 07:16:22 pm
Glad you like it. I still don't like the hair though...maybe I'll update it when I fix up the colors tomorrow.
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Post by: Kagebunji on December 25, 2009, 07:37:34 pm
I'm really impressed by the current look of it, I'm curious to see wat will happen in the update, looking forward to it ^^
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Post by: jimmyjw88 on December 25, 2009, 07:41:18 pm
Haha. Looks great mav!!! Amazing!!
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Post by: Kagebunji on December 25, 2009, 09:13:37 pm
I thought I would destroy my computer just a while ago... My Garnet sprite dissapeard, all my work. Thank godness I saved it all on pendrive 2 dayss ago, however I have lost 10 frames, I'm fuckin mad!
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Post by: jimmyjw88 on December 25, 2009, 10:46:42 pm
Oh my....
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Post by: Jon on December 26, 2009, 04:15:54 am
Wow, that sucks! Did you upload the images to photobucket or somewhere else where you can retrieve them?? Nice portrait on the Lezard Mav, amazing like always!
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Post by: Kagebunji on December 26, 2009, 08:01:53 am
Nah, I don't have photobucket, I save it all on my pendrive, I'm soo happy that I did it 3 days ago :)
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Post by: Jon on December 26, 2009, 11:08:17 am
Good good! Keep up the awesome work Kage and everyone else! ;)
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Post by: mav on December 26, 2009, 03:49:29 pm
16 color version: removed the whites on the collar, replaced the greens (which I may replace again; I'm not too happy with these ones). I haven't gotten to the hair, cause I know I'm going to fuck it up. If you have any suggestions on anything, let me know.
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Post by: Kagebunji on December 26, 2009, 04:00:53 pm
IMO this is great, I liked white collar, but he needs to have 16 colors, too bad :(

Well I am satisfied with this version, if you don't want to, you don't need to work on it. Thanks a lot, you did another portrait for me, I luv you!!

This portrait is soo awesome that I will use it as my avatar okay?
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Post by: jimmyjw88 on December 27, 2009, 01:06:25 am
I kinda like the white collar too ^^
Looking great.
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Post by: mav on December 27, 2009, 01:14:02 am
Feel free to use it as your avatar, though know that I still need to fix some things with it (mostly the shading on the green parts)...
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Post by: Kagebunji on December 27, 2009, 09:42:55 am
To me this this portrait is perfect, I dunno what could be fixed here :)
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Post by: mav on December 27, 2009, 01:49:01 pm
Eh, I'm lazy; this is the final version. Heh.
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Post by: Kagebunji on December 27, 2009, 01:53:25 pm
I'm happy to announce that I redid every frame I lost few days ago, Garnet has back her lost frames + another 4, she is very close to be finished, so I would like to request a portrait please.

QuoteEh, I'm lazy; this is the final version. Heh.
I'm fine with that, you did great job, thanks again!
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Post by: Jon on December 27, 2009, 01:54:00 pm
Mav, you rock! Help me with Cannoneer sometime please!! I beg ya! I suck xD
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Post by: jimmyjw88 on December 27, 2009, 11:50:41 pm
Great job Kage. ^^
Garnet...Hmm...
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Post by: mav on December 28, 2009, 09:51:33 am
Great work, Kage. Is the Lezard sprite complete as well? I have a feeling that he will be heavily downloaded (and not just because cape is so damn great).

And I'd be happy to help you with your portrait, Jon. I got quite a bit of time to kill, though I'm not nearly as skilled as some of the other artists around here.
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Post by: jimmyjw88 on December 28, 2009, 10:22:43 am
Haha. Mav, you can be said as the best, excluding Smash and Curu ^^
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Post by: Kagebunji on December 28, 2009, 02:17:22 pm
Lezard is almost complete, he has around 7 frames left, but I just can't get mobilized myself enough to do it :/

QuoteMav, you can be said as the best, excluding Smash and Curu ^^
I second this.

Also, will anyone do this Garnet portrait?
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Post by: mav on December 28, 2009, 02:27:05 pm
Hmmm, I dunno why, but I feel like Garnet's portrait would be a perfect request for the Japanese guys, but that's just me...

Take your time on Lezard--rushing never leads to quality.
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Post by: Kagebunji on December 28, 2009, 02:42:56 pm
Hmmm, Japanese? First I must find someone who talk in japanese, maybe they would do her portrait, who knows, they already did 4 ports from FFIX.
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Post by: Smash on December 28, 2009, 02:51:55 pm
Quote from: "jimmyjw88"Haha. Mav, you can be said as the best, excluding Smash and Curu ^^
This needs to be settled.


I would challenge to a pixel showdown, but she's apparently inactive..
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Post by: mav on December 28, 2009, 03:24:02 pm
Quote from: "Kagebunji"Hmmm, Japanese? First I must find someone who talk in japanese, maybe they would do her portrait, who knows, they already did 4 ports from FFIX.
Hell, they may already have one created...

Oh and a pixel showdown between Smash and Curu would be epic. I'd definitely tune in.
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Post by: Kagebunji on December 28, 2009, 03:36:48 pm
That would be great if they have one created, but I ave no clue where to start looking, without someone who knows japanese I can do nothing.

This showdown would be one of the biggest events on FFH :D
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Post by: jimmyjw88 on December 29, 2009, 04:59:14 am
Quote from: "Smash"I would challenge to a pixel showdown, but she's apparently inactive..
This I gotta see ^^
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Post by: Kagebunji on December 29, 2009, 07:31:32 am
Nobody responds to my post about asking japanese, so my only hopes are in you FFH!! *looks at Mav, would look at more but they don't care even a damn bit*
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Post by: jimmyjw88 on December 29, 2009, 08:24:18 am
Well, you could try translate in japanese and post at their site ^^
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Post by: Kagebunji on December 29, 2009, 08:58:22 am
There is one problem though, my computer isn't showing japanese letters, only those numbers , so you see there are just no posibilities I can do it. Hey!! You said once you will custom-make her Jimmy!
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Post by: jimmyjw88 on December 29, 2009, 10:37:56 am
Well, I can try but I'm not good. Mav would be better.
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Post by: Kagebunji on December 29, 2009, 10:40:07 am
Well then try :) If it will turn out bad we can always help.
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Post by: jimmyjw88 on December 29, 2009, 10:49:03 am
Hmm...Alright then, I'll give it a try. No guarantee though. And I will send you a message of portraits that I made. Not really good though.
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Post by: mav on December 29, 2009, 11:09:03 am
I'll tinker around with a Garnet portrait, but I'm making no promises. ;)
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Post by: Kagebunji on December 29, 2009, 11:20:23 am
I beg both of you! Help me! You are my last hope!
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Post by: jimmyjw88 on December 29, 2009, 11:22:06 am
Haha. Mav will definitely better than what I can do ^^
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Post by: Kagebunji on December 29, 2009, 11:28:59 am
Try yourself too Jimmy, I am curious to see what you two will coe up with :)
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Post by: Kagebunji on December 29, 2009, 12:29:08 pm
I am killing time, and since I never quite liked the female ninja's head and chest I tried to do something about her, so here is my WIP. I have no ide as to how change chest, so gimme sugestions, also I tried adding breasts(to make her look more seductive as all Fem Ninja should be), but this just doesn't work with her. So people, gimme your sugestions! Oh, I almost forgot, I will change colors of her hair, so no worries on that end.
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Post by: jimmyjw88 on December 29, 2009, 12:42:25 pm
Looks good. Well, if you want to add breasts and make her look seductive, try take a look at my Female Knight Rehauled at Mercenaries. Not really good but a few ideas ^^
If not, just flat I guess. Also, what's on her chest now? That gray...
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Post by: mav on December 29, 2009, 12:44:36 pm
I say remove the black from her forehead and try to get some color variation on the sprite...so much gray and black is a little too boring. I always hated the female ninja too, I even had a new portrait for her (that would have looked perfect with this WIP), but I deleted it...

The chest, arms, and everything else looks fine...
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Post by: jimmyjw88 on December 29, 2009, 12:45:51 pm
I think flat chest may look better though ^^
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Post by: Kagebunji on December 29, 2009, 12:51:15 pm
"That gray on her chest" is what a original ninja have :?
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Post by: mav on December 29, 2009, 01:23:21 pm
I think jimmy's knight had a couple versions though; almost all of 'em had different chest designs and sizes. As for what to do with the color, toss some red or blue in there. Just be crazy.
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Post by: jimmyjw88 on December 29, 2009, 01:24:35 pm
Ah yes. Sorry about that. Carry on then ^^
Hmm...chest...Maybe a "V" cut collar on her chest? Boots....boots...I can't really think of a better boots as I'm on my phone. Let's see what others can suggest ^^
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Post by: mav on December 29, 2009, 01:26:21 pm
It's tough: I typed in girl ninjas in Google and most of 'em are half naked. The rest are 75% naked.
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Post by: jimmyjw88 on December 29, 2009, 01:29:01 pm
Oh my....well, are there any ninja/assassin cartoons, movies, animes that we could use as reference? Hmm....
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Post by: Kagebunji on December 29, 2009, 01:32:39 pm
I will find few images, gimme some time, I feel this sprite will be cool, with your suggestions ofcourse ^^

This is nice(the one that's standing):
(http://www.freewebs.com/hoshikage-masters/kurenai_ouka.jpg)

Another one
(http://3.bp.blogspot.com/_emBQlrqLZg4/SWLXsELS2JI/AAAAAAAABGg/i0fkKLN_550/s320/Kunoichi01.JPG)

And for fun:
(http://www.demotivateus.com/posters/female-ninjas-demotivational-poster.jpg)
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Post by: Kagebunji on December 29, 2009, 04:02:01 pm
Here is a small update, two new versions, uncovered upper part of arm will stay no matter what anyone say, now there is a problem with uncovered legs, some may like it some may not, so here are the versions:

edit: also I have new head, cause someone disliked current one, I am thinking about color change of hair cause the current just looks like Balmafula in mask to me, to what color should I?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on December 29, 2009, 08:14:13 pm
I kinda like the first image of the ninjas. Second looks too normal and like male ninja if don't see the breasts. Third is okay, I guess.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Smash on December 29, 2009, 09:16:03 pm
Yeah, definetly the first.


The head could have the ponytail lowered or replaced by a much shorter version of the female orator's back hair.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 29, 2009, 09:24:19 pm
I will just cut the ponytail and lower it, got iy. Thanks. It's settled then the first version is best.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on December 29, 2009, 10:08:02 pm
Good, good; the first one is easily the best. Keep up the good work, Kage.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on December 30, 2009, 05:36:31 am
Wow! 1st Ninja! Awesome, change her hair color to red! (haha)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 08:08:03 am
Heh, I actually wanted to change it to red, I even tried, and it looked good, I will post it later.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 10:32:14 am
Here she is, I may desaturate the hair further, but later :D

Btw, how is the Garnet portrait going?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on December 30, 2009, 10:35:48 am
Beautiful...I mean very nice for pixel art...finish the full sheet now please...some how I am attracted to this 24x40 pixel image because of the dark clothes and red hair...don't know why...ninja girls are awesome...my life is an empty shell...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on December 30, 2009, 11:05:32 am
Total failure =.=
I'll try again. May take some time. I'm looking forward to what mav is coming up.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 11:08:46 am
Show me Jimmy plz, even if it isn't good ;)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on December 30, 2009, 11:12:28 am
Alright, if you say so ^^
Here or private message? Because its really bad =.=
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 11:19:48 am
It depends, if you don't want anyone else to see it PM me, do as you think is right :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 11:55:00 am
I came across some problem, Female Ninja has long hair, and when you replace it with short, the long still remains. I have no idea what should I add to make the long hair not visible, I thought that a scarf or small cape will work, what you think?

Btw, this strange thing I did is just a place holder, it will be changed.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on December 30, 2009, 11:57:19 am
Hmm...What's that on her back now? Hood?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 12:00:24 pm
This thing is the same thing that is on her chest, I copy/pasted it, "flipped horrizontal" and that's what I got, I must replace this, just gimme suggestions with what :D
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on December 30, 2009, 12:01:50 pm
Hmm...Okay. Well, first of all, which picture you chose as reference from the sample you posted earlier?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 12:04:40 pm
Actually I am depending on my imagination not on pics, but if I have some problems I look at this:
(http://www.freewebs.com/hoshikage-masters/kurenai_ouka.jpg)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on December 30, 2009, 12:06:48 pm
I see. Well, Among the three, this is the best ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 03:25:26 pm
So people, any ideas?

Edit: Thanks people,I found solution myself :P I will give her OK cape. Also I gave her red boots for some more color variaton
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 06:29:42 pm
Hmmmm...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on December 30, 2009, 06:38:13 pm
I say leave the boots black and replace the grays with something nicer...The cape looks good, but would a ninja wear it anyways?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 30, 2009, 06:47:09 pm
I cannot replace it, too many problems will occur, besides ninja are stealth warriors, so dark colors fits 'em. Well some shinobis wear a cape, hovewer divided into 2
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on December 30, 2009, 07:13:43 pm
I'm fine with the thought of dark colors, I just hope that you can pull off multiple palettes with this design. I mean, you could have had like 5 palettes that all had varying color combos. It's fine though, Kage; I'm not trying to force you to lower the quality of the sprite for my whimsies.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Smash on December 30, 2009, 07:41:09 pm
Ehh.. Red? Aw hell no.

It doesn't look generic anymore, more like a protagonist.

Red shoes make it worse.. I just hope this isn't the main pallete.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on December 31, 2009, 04:53:21 am
I like the red hair (maybe it can be used as a special character, a ninja with Throw and Ninjutsu magic or something??) but yeah red shoes? Make the shoes the same color as the arm bands. Overall it looks good, but I think ninjas wear a sort of scarf thing, not capes...I think you could (maybe) easily change the cape into 2 long scarf strands. Up to you though ;) keep it up!
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 31, 2009, 07:08:00 am
Yeah, I thought about doing two scarfs from one, but it kinda kills the purpose of covering the back right? I would stilll need something new for her back, and scarf would only add teoubles with correct placing.

So what about hair? Another blonde? I will make her brown haired, and I won't change it to blonde, cause there are too many blondes.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on December 31, 2009, 07:12:53 am
No keep the red hair! Who cares if it is a bizarre looking generic? Who cares about the generics to begin with? *sigh* I think the scarf problem is not so hard to fix, it is the back that would appear under the scarf ends that would be hard to pixel in...good luck with however you decide to make this, keep it up!
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on December 31, 2009, 10:40:44 am
Hmmm, maybe I will do her protagonist then? I just dunno :/

And here is brown hair and 2 new frames:
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on December 31, 2009, 12:02:08 pm
Brown...Hmm...Looks okay but somehow, its kinda weird. Hmm....
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on December 31, 2009, 12:03:47 pm
*sniff* Waaaah change it back to red!!

I like what you did to them shoes though...:D
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Smash on January 01, 2010, 10:54:49 pm
Epic brown! Fits with the dark stealthy mood.


The highlight on it seems too bright, as well as the visible skintone in the face. Needs darkening.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 01, 2010, 11:36:26 pm
I agree that the highlight is too bright. Can ya remove the headband though?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 02, 2010, 07:29:19 am
No way, the headband wiill remain :D As for hair, it's straight from Izlude, so it's strange that it is too bright, but I will darken it a bit.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 02, 2010, 12:09:58 pm
Here's Garnet Mug WIP.
Crits? ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 02, 2010, 12:33:09 pm
I PM'ed you earlier about her, now let's just wait for someone who knows something about porraits :) Btw, could you make her more sad? I think it fits her more.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 02, 2010, 01:07:02 pm
Bleh! Make it red! Raaaaaaahhhhhhd! Oh the humanity!! The Garnet portrait looks good for a sketch actually. Is she gonna have long or short hair?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 02, 2010, 01:18:16 pm
Well, I kinda like her long hair ^^
And she's gonna have long hair, just like the sprite.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 02, 2010, 01:22:39 pm
I actually like the brown hair more :(.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 02, 2010, 02:34:42 pm
Don't give her a frown though--a straight line should suffice. Her left cheek and eye look a little strange: the cheek is too round/curved and eye is a pixel too low. The neck is too long and its shading needs work; use the female Monk as a reference image. The hair looks messy, but not bad. Overall, pretty good work.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 02, 2010, 02:40:00 pm
Frown means sorta what your portrait has, right Mav? Yeah, and I agree, long hair is good and her cheeks make her look like a chipmunk.

Brown hair Kage? A ninja? Well fine. But it doesn't mean I havta like it (kidding). The ninja concept is nice though, so please complete it, because then I can steal the sprite sheet and change her hair back to red haha ;)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 02, 2010, 02:46:04 pm
Yeah, my portrait has a frown (though he looks angry, rather than sad). Jimmy, you may also want to raise the mouth a pixel and move it over to our right a bit. Then raise her left eye and remove the curve from the cheek--all that should take care of what I mentioned earlier.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 02, 2010, 02:51:17 pm
Ninja can have a brown hair, look at Disgaea 2 female ninja (damn that's really seductive), she has only variatons of black and brown hair. Besides, it is even possible for ninja to have white hair(look at pic I posted earlier), so brown does not sound strange :D I'm no good at crits on portaits.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 02, 2010, 02:52:33 pm
I didn't know Jimmy was a portraiter, interesting...btw, ha, didn't notice before, but yeah, with the (almost) same eyebrows, your portrait looks mad, mine looks eager for evil or something (blowing up people with a cannon) (no, I am not a psycho...dont worry)

edit: yes please post it!
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 02, 2010, 02:57:23 pm
Okay, I will post it after my brother goes away, it will take around 15 minutes

edit: Don't pay attention to hair and boots, look only at cape. Btw I really don't like this.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 02, 2010, 03:07:15 pm
Cool. If it is so bad, someone might fix it, you never know...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 02, 2010, 03:14:50 pm
You know, fixing one frame leads to nowhere, there is quite a bunch of those frames :/
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 02, 2010, 03:38:50 pm
Fix one and copy paste it and then change only minor details. I agree, this does look a bit strange...however, the 3 pixels under the right part of the cape appear to my eyes correct. I just dont like the cape, just my opinion though...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 02, 2010, 04:29:46 pm
I am a spriter for some time, and believe me, copy pasting this cape and changing it to fit other frames is tough as hell, for example, try to copy paste this cape into some damage-dealing frame, this wil be a tragedy. I will just screw the cape, I really don't like it as I said, I must think of something different.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 03, 2010, 12:16:24 am
@mav: Alright. Thanks ^^

Also, for the sprite, do you think scarf would be good? Like you wore during winter.

EDIT: Garnet Mug WIP1
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 03, 2010, 08:17:56 am
I really like tha hair, looks the same as original, I'm not sure about shading and etc cause I'm no portraiter, but to me it looks great :P

As for sprite, I once told I wanted to give her scarf, but I can't remmber if any existing sprite has it.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 03, 2010, 10:07:00 am
You caught the sad part very nicely! Her mouth looks a little strange, maybe get rid of the second pixel from the left of her mouth? Overall good job Jim!
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 03, 2010, 02:22:13 pm
Oi, she looks way too sad. Just have the mouth be a straight line; trust me, it'll look better than the frown. Also, her shoulders seem too low and her neck looks like it's not connected correctly (fixing the neck will likely fix the shoulders; just extend the neck one pixel to our right). And the shading on the skin is pretty erratic. On the plus side, the face shape looks great now.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 03, 2010, 03:47:26 pm
Small question about portrait, she won't have clothes, or you just didn't get there yet?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 03, 2010, 04:41:49 pm
On the chance that you can't squeeze in shades for her clothes, adjust the hair to cover the shoulders.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 03, 2010, 04:47:37 pm
Hmmm, you could leave her exposed shoulders like they are...call it 'Zidane got to me Garnet' haha!
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 03, 2010, 08:27:06 pm
@mav: Alright, Thanks ^^

@Kage: I haven't get there yet. Once I done with hair and neck shading, I'll move on the clothes.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 04, 2010, 08:58:24 am
Ok Jimmy, looking forward to ypur update ^^

You said your skills aren't good, but IMO they are very good ;)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Smash on January 04, 2010, 03:09:54 pm
Quote from: "jimmyjw88"EDIT: Garnet Mug WIP1
Whoa


You are definetly going down the right path. Keep it up.

Stretching the face one pixel up on the 6th, and adding it the 5th's left eye (our right) might improve it a bit.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 05, 2010, 01:24:01 pm
Smash said you are going into right direction, this means you can be proud of this portrait Jimmy ;)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 05, 2010, 09:17:25 pm
@Smash - Thanks ^^

@Kage - Haha. Naww....Still beginner. Smash is amazing but he's saying that he's noob. So, I'm still a very very newbie xD
Anyway, here's Garnet Final Version.

Garnet Mug WIP Final*

Crits? ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 05, 2010, 10:08:11 pm
Good stuff, just lower the mouth on pixel entirely (sorry, I should have mentioned that earlier) and give the final version the eye from the version to its right. The shading on the neckline seems a little strange too, but I just can't place it.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 05, 2010, 10:42:09 pm
Alright. For the eye, you mean the one less down/frown/whatever it is call ? As for the neck, I actually followed Female Monk. Hmm...perhaps you have a crack on it?

Garnet Mug Comparison*

Hmm...That hair dropping down on the side seems too big...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: VampragonLord on January 06, 2010, 01:13:24 am
missing her choker, and thin the bangs going down her left (our right) so it looks like more of it is behind her head, with only a little falling infront.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 06, 2010, 09:59:39 am
Choker won't work, it would clash with hair a lot. I like it Jimmy, thanks a lot ^^ Now I just have to finish her, Bikke and Lezard :)

Btw, is she 16 colors?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 06, 2010, 10:31:03 am
Yup, she's 16 ^^

Alright then, here is the final version, though her neck still seems weird. Waiting mav to crack on that. And I'm not sure which eye expression you like, so I post both.

Garnet Mug Final*

EDIT: NOT!!! Will fix her ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 06, 2010, 10:51:54 am
Grrr, both expressions are great, wich to choose?! Yeah, maybe Mav will fix the neck, but if he don't, then nothing tragic will happen, I like this version a lot, thanks again ;)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 06, 2010, 12:04:36 pm
I'd definitely go with the portrait on the right. Gimme some time to tell you what's up with the shading though...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Knox on January 06, 2010, 12:34:25 pm
I love the Garnet portrait but her hair seems kind of flat, or maybe it is the shading like Mav said.
Her face seems a bit long compared to the other but I don't think thats a very important factor, but her mouth expression might be.
I think the biggest thing i notice is the eyebrows are a bit light and eyes are kind of dull and light in a way.
Just my opinion the portrait would be fine as is FFT wise, im just a bit of a perfectionist lol.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 06, 2010, 01:02:36 pm
The left portrait looks now a bit too sad. I personally like the right one, it looks sad but eager somehow...ah, and add a 2 pixel height wise collar choker, I don't think it would interfere since we all know who Princess Garnet til Alexandros is, I mean, c'mon people, the girl turns a freakin castle into Alexander! And kills Bahamut (in a way). Overall, Jim you did a marvelous job. Keep it up ;)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Vanya on January 06, 2010, 01:12:55 pm
It's a great portrait so far, but she looks kinda... raggedy. Like she just woke up or had a fight or something.
I think it's that little wisp of hair at the top that's mostly doing it. Maybe smooth out that long part on the right too.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 06, 2010, 02:19:57 pm
I'm no portraiter, so I cannot do this, but maybe Jimmy will work on this, or Mav will polish it up.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Vanya on January 06, 2010, 05:47:22 pm
Fair enough.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 06, 2010, 07:19:37 pm
Thanks guys. I'll fix her.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 06, 2010, 07:40:24 pm
As far as the hair goes, the reason the far right looks so rough is because there's no dithering. With black hair and a fairly light background, you're bound to end up with some very jagged edges.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 06, 2010, 08:24:44 pm
Hmm...I see. So, any suggestion on fixing that? ^^

EDIT: Here's with that hair on the top

Garnet Mug Test2
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 06, 2010, 08:34:48 pm
You're going to need to find a way to blend the dark edges of the hair with the background. This is usually done by placing some lighter pixels on the edges; you can try that out, but I'm not sure how well it will go. You may also want to consider lightening her hair color too. It's a tough fix, but at the same time it's not 100% necessary...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 06, 2010, 08:37:53 pm
Lighten the hair...Hmm...I'll try it. As for light edges, hmm...

EDIT: How about this?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 06, 2010, 11:14:49 pm
I dunno, the hair color looks weird. I tried changing it out with something a little more brunette, so I could dither some. Lemme know what you think of this:
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 06, 2010, 11:52:23 pm
Hmm...That looks better. Though its not black but I kinda like that. Thanks mav.
Also, I try test it in game and it looks quite okay ^^
Here, take a look:

EDIT: Anyway, yours is perfect. I guess that's final? ^^

EDIT: I tested yours in-game too, and it looks great ^^ Better than my choice of colours a lot xD
One thing I'm very lousy at is palettes choice. Haha. Need to learn from you, mav =p
Well, actually still a lot need to learn from you guys, mav, Smash, and more ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 07, 2010, 09:09:31 am
Mav's colors are better, but I don't wanna make you sad :P, so which one to choose?!
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 07, 2010, 09:12:01 am
Haha. Don't worry about it. Mav's is obviously better. ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 07, 2010, 09:20:35 am
Okay, thanks a lot Jimmy, now I can complete her :D Also thanks to you Mav for new colors.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 07, 2010, 09:24:35 am
Sure, no problem ^^
Glad to help. Here's the final version.

Garnet Mug Final*

EDIT: Nevermind. ^^
My first complete sprite ever and first mug that works xD
One question, mav, where did you get that colour? ^^

Hope you like the portrait Kage and hope its not below your expectation ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 07, 2010, 11:14:54 am
Quote from: "jimmyjw88"One question, mav, where did you get that colour? ^^
From the Bikke portrait--and I think I made it custom for him. Olan's hair was too light and too blue and Teta's was too brown, so I mixed 'em.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 07, 2010, 11:50:29 am
Wow...That's just great!! I can't really do that. Haha. Anyway, thanks a lot for your help ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 07, 2010, 12:35:47 pm
To be honest, when I saw those brown little pixels at the strands of her hair, I though "Mav, what the hell are you doing?!" However, when I saw Jim's screenshot of ingame, I saw how awesome this portrait really is. Also, with Mav's portrait, it taught me a valuable lesson: there is still a lot to learn about spriting. Good job Jim/Mav, Garnet will definetly be download by me :)
(One question though: how come no collar on her? Does it screw up the portrait too much? And is there a collar on her sprite poses?)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 07, 2010, 12:50:02 pm
It was probably left out due to a color clash. And yeah, the brown pixels look kinda weird, especially when you're zoomed in, but you can find it on a couple portraits here and there. I won't say that I did this one all that well, but I think we'll get used to it. Is the portrait complete though? You may want (but don't need) to revise some of the shading, like on the chin and neck. Your call though, Jimmy.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 07, 2010, 08:00:53 pm
Yeah, those brown pixels look weird when zoomed in but in normal view, it looks great because it helps blend in with the background. For her choker/collar, its kinda clashing but I can give it a try. Yes, this portrait is final, mav. Chin and neck...Hmm..Let's see...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 08, 2010, 09:00:36 am
I'm fine with this version, but iif you wan't to redoo anything, then feel free to do so :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Knox on January 08, 2010, 09:26:21 am
I still think Garnets head is more gaunt, and looks a bit thin even in comparison to others.
Maybe the portrait is too far out, and should be closer in somewhat?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 08, 2010, 10:04:41 am
Well, I changed a little bit of her neck shadings. My avatar is the latest.
Though it may seems bit thin but it looks good in game because it stretch the width more than height. So, in game, her face looks normal like the others ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Smash on January 08, 2010, 11:52:27 am
Well then, time to refine it.


There's a bunch of blending and AA smoothening attempts on the edges of the face that are outright excessive, especially on the side of the face where the hair is behind.. I'll explain.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-1615.png)

On this old sprite of mine, notice the neck on the first image. You're doing exactly this to the borders of the face, and it gives it this ugly blur feel to it.. This is what's called "banding", and in pixel art, it should be avoided most of the time.

Now on the second pair, notice how I eliminated most of the unessesary blurring and came out with a cleaner looking result with just a few -but well placed- pixels.
Remember, theres no rule saying that the edges of the sprite need to have every darker shade of the skin AAed onto it. Just use what's nessesary.
Im willing to bet any FFT portrait is proof of this.



Btw, this is the most common example of banding made by most newcomers, to help explain the term better:

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-996.png)

First is, well, not too bad as the second, who makes the eyes bleed (a common sight).. The third is how it's supposed to be done.


Oh and.. Hair might need lighter colors, and a bit of desaturation too.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 08, 2010, 11:59:04 am
Ah, very good. This will help me out a lot.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 08, 2010, 12:28:43 pm
Ah, alright. Thanks a lot Smash ^^
I'll study and understand more on this.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 08, 2010, 08:09:12 pm
I'm not sure if I fixed the banding but any better?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 08, 2010, 09:24:39 pm
The chin looks much better, but now she looks a little chubbier. I like it though. Good work, so far.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 09, 2010, 11:45:27 am
Perhaps the shading under the left eye is still too dark? Maybe down tone each color under that eye by one (i.e. dark brown to brown, brown to skin color). Don't know if that would make it look better though...and I think leave the mouth as it was...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Smash on January 09, 2010, 10:46:42 pm
Quote from: "Jon"...and I think leave the mouth as it was...

And the chin as pointy as it was, to kill the chubby effect.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 10, 2010, 10:58:33 am
Ah, alright. Is this any better? ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Cheetah on January 11, 2010, 04:21:56 am
Significant improvement, she doesn't look like she is looking down anymore. Though now that I am looking at this so closely I'm noticing that on the right her sheet of hair near the bottom looks a bit incomplete. Like you need a few more pixels on the right side so that it isn't angled unaturally. I just noticed it though so maybe it isn't an issue.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 11, 2010, 12:58:54 pm
It looks pretty good to me. Just look through it thoroughly and make sure to anti-alias some of the edges and add shadows where necessary.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 12, 2010, 03:07:27 pm
I dunno why I'm still messin with this sprite, it's probably not gonna get finished, but I like playing with sprites :D
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 12, 2010, 03:09:38 pm
On the small version, it's kind of hard to tell what's going on with the chest...And the things on her wrists look like they're completely different sizes.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 12, 2010, 04:02:14 pm
Wrist wrist, what is this? I forgot what that is :P
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 12, 2010, 05:15:19 pm
Wrists are where the arms connect to the hands. The things on her arms are what I was referring to. Her chest looks fine, but if you don't know what you're looking at on the small version, you won't know.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 12, 2010, 08:51:13 pm
Yeah, the wrist is kinda big. As for her chest, I actually kinda like it. Can roughly know its her breast. Though if it really doesn't work well, which I hope it does, try a V shape chest. Or Balmafula.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 13, 2010, 10:00:47 am
This was just for fun, but I will take yours suggestions when I work on her again :)

Btw, Jimmy is your current portrait some char from game?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 13, 2010, 11:02:30 am
Naw...From an anime, Air Gear ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: boomkick on January 13, 2010, 02:59:12 pm
I don't know... Garnet's cheekbone makes her look more like a guy...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 13, 2010, 03:03:29 pm
Hmm, I see where Boomkick is coming from...What was wrong with the old face anyways?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 13, 2010, 04:59:28 pm
Leave her alone already, she is great as she is right now :D
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 13, 2010, 05:12:46 pm
I liked the ninja with red hair...and the older version better...keep it up though Kage :D
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 13, 2010, 10:12:12 pm
Well, first it was blurry, then it was chubby, so now its..guy? Hmm..
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 13, 2010, 11:46:42 pm
I'm with Kage on this one: leave her as is. Is the Garnet sprite done too? Let's see that baby get onto the submissions page!
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 14, 2010, 05:41:41 am
So, leave her as way before all the fixes?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 14, 2010, 09:02:04 am
Leave her, I will use newest portrait on my topic. Well sprite is almost done some attack animations must be done first, school is interrupting, but I will try to finish it as quick as possible
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 14, 2010, 09:45:53 am
Ah, alright then. Don't worry about it Kage. School first ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 14, 2010, 11:44:46 am
Righto man, school and any other real life issues always need to come first. But it's close to being done, so that's good. Keep up the steady progress, man.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 16, 2010, 08:52:02 am
Ok I have some update. Garnet has a 2nd set of arms and all forward atacking frames done, now moving to back attacking one. If everything will go well, she will be released soon :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 16, 2010, 10:52:15 am
Awesome news. Can't wait to see what you've done with this masterpiece.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 16, 2010, 01:45:35 pm
Hmm, this definetly sounds good and interesting, can't wait to see it ;)
Btw, I played FF9 a long time ago, I remember that the Princess can use White and Summon Magic, but what was her weapon again? Was it a staff? Vivi had rods and staves, and Quina was a Blue Mage armed with forks (which is funny but also ridiculous), but what did Garnet use?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 16, 2010, 01:55:23 pm
She uses rods and rackets, while Vivi uses staves.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 16, 2010, 02:08:14 pm
just to let people know, I'm quiting this project after I finish Garnet. I already told Jimmy, he said that he may finish Vivi, so FFH will have to more FF9 sprites :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 16, 2010, 02:15:19 pm
Oh yeah, hell, Garnet whipped pockets of air at enemies, weird...and why are you quitting Kage? FF9 characters seem so promising...:(
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: SilvasRuin on January 16, 2010, 02:16:16 pm
Isn't Steiner still incomplete though...?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 16, 2010, 02:20:58 pm
Well, I kind of got bored with this :P I want to finish Lezard, and work on something else. I can send my current WIP of any ff9 sprite to anyone who wishes it and say few things about the sprite. That's pretty much the reason.

edit:well Steiner is and will be incompleted until someone decides to finish him.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 16, 2010, 07:45:07 pm
I will continue Vivi, Steiner (most probably my version unless otherwise) and Freya but not so soon.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 17, 2010, 06:28:07 am
Could you post please what is so far done with Vivi? I would really like to see how he is coming out ;)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 17, 2010, 08:53:18 am
Vivi is posted few pages back with 5 frames IIRC, try to search :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 17, 2010, 10:50:11 am
Just five basic frames.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 17, 2010, 11:16:11 am
Quote from: "Jon"Could you post please what is so far done with Vivi? I would really like to see how he is coming out ;)
I believe this is Jimmy's most recent version, here ya go, pal:
(http://ffhacktics.com/forum/download/file.php?id=4717)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 17, 2010, 02:45:50 pm
Thanks Mav:) Mhmmhaha, not bad. The likeness to the little Black Mage is very good. What character did you base him off of? *Facepalm* Probably the BM, right? Honestly, I can see only a few mistakes, hell, they are not really mistakes ;) Please lemme know what this is based off of and if you don't mind Jim and Kage, may I try making a sprite sheet of him? I like Vivi, so you know that I won't rush this and put a lot of effort in it like the Cannoneer (not like the recent Necromancer that crashed and burned...)

Edit: I thought of (probably already discussed by y'all) poses for dead and severly wounded. When Vivi is dead he can be like in FF9 where he lies flat on his face with both of his arms outstretched lol. For near death he can be crouching like all the other units and be sorta holding his knees, like he does when he speaks to Moogles. Haha, instead of a singing pose he could be skipping rope like he does in those minigames...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 18, 2010, 06:39:45 am
Here's the latest Vivi:

The base is 10 year old girl
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 18, 2010, 07:15:29 am
Oh snap! 10 year old girl? She doesn't even have battle poses...if anyone ever did do the battle poses maybe then I could work a bit on Vivi if you like, but I have no skill at making something from scratch...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 18, 2010, 07:30:49 am
10 year old girl spritesheet is completed, I think. That's why I used her. 10 year old boy is not though.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 18, 2010, 08:05:36 am
Okay, I will check it out then :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 18, 2010, 01:37:01 pm
*Double Post* Oh well...is this good for a basic walk pose?? Took 15 minutes to make this one pose...

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/viviwalkidea.png)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 18, 2010, 09:49:12 pm
Good start but where is his hand? Also, that white tail for the coat is looking bit funny. And add some lightest blue on the arm.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 19, 2010, 05:45:04 am
Ha, thats not his arm/hand :) Walking poses have no arms! That is his robe coat thing. I see your point with the white coat tail...will work on it...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 19, 2010, 07:16:16 am
Wait, this is just the base? Not the whole walk frame? For that white coat, you can't show much as its more at the back. And the white is outside. Inside I think its blue. Also, you'll have to use dark outlines to distinguish his pants from that coat tail or they'll clash. See what I did with my five basic frames.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 19, 2010, 07:57:12 am
The lines on the pants need better shading, the "arm" needs to be removed, and the shoes could use some more shape. Also, keep the completed Elidibs sprite nearby: that's where this hat came from.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 19, 2010, 08:42:37 am
Aye. Will do. However, is this sprite beyond my abilities? It is quite challenging, but I'll keep at it. Hopefully it will turn out better for the next post....
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 26, 2010, 12:15:30 pm
I was really busy last week, so my sprites are untouched, but now I will have a BIT nore time so I can work on sprs again. I can't allow to waste uch wonderful ports as Lezard and Garnet :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 26, 2010, 12:18:14 pm
Don't worry about it Kage ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 26, 2010, 12:34:34 pm
Heh, thanks :) I missed something important when I was away?

Btw, I will do Lezard from VP2 as well.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 26, 2010, 02:05:54 pm
You didn't miss much: I think Jon was hoping to work on Vivi, which sounds like a a fine idea. I'm still not a fan of the Lezard portrait though...if only one of the more talented portrait artists would take over. :\
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 26, 2010, 02:09:49 pm
Oh snap! I totally forgot about Vivi! When I got some more time, some more poses will be thrown at your direction. I am looking forward to see a sprite that goes with your portrait haha. Vivi however has just been sitting in his folder all lonely and sad and unhappy, but look on the positive side, soon we shall have the female Cannoneer if all goes to plan (ha, I actually wrote "soon", which means in a couple of months most likely :P)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 27, 2010, 01:11:55 am
Hmm...What's wrong with Lezard portrait? I think it looks fine.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 27, 2010, 08:07:25 am
I guess it looks fine, but I think the hair and collar need some more work...That's just me--I don't want this sprite to be put on hold for my whimsies.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 27, 2010, 08:21:06 am
Blah, I laughed out loud for real when I read "for my whimsies". I think the Lezard needs at least 1 white color, the outer coat looks fine and the green collar doesn't look FFT enough for my eyes. And this is just me, but the glasses look a tad strange (only a tiny bit), I think it is the brown in them, even though that may technically be correct...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 27, 2010, 10:04:26 am
Hmm...Perhaps some work but its fine without them though.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 27, 2010, 05:32:57 pm
Perhaps you are right Jim, I think I should keep my mouth shut ;) and don't take it personally Mav haha, you gotta admit that sounded funny haha!
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 27, 2010, 05:56:01 pm
Hah, I suppose I had it coming, with my incessant use of strange words.



By the way, what are you working on now, Kage?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 27, 2010, 05:56:46 pm
Well, if you really want the portrait to be perfect, perhaps remake them. Otherwise, it looks just fine.

Haha. Don't worry about it, Jon. ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on January 28, 2010, 11:20:25 am
Currently I'm working on Lezard, Garnet, and will start female moogle in not distant future. I'm fine with this Lezard port, but if anyone wanna work and improve it, then I'm eager to see :)

Btw, maybe you could do drawing from scratch for Lezard Jimmy? Then we could combine the ports and get even more great effects
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 28, 2010, 01:53:53 pm
Female Moogle? This would be a huge addition, besides Garnet haha. If there is a female moogle, there must be a (already existing?) male moogle, too. If you have something already to base the female moogle on, could you please post it? I always wanted to get rid of those damn pigs. Wtf were they thinking at Square?! Anyway, much thanks in advance :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: SilvasRuin on January 28, 2010, 07:31:19 pm
You can see the work in progress in the Mercenaries area.  No, there's no male moogle yet.  There's concept art they are using for the female moogle and will then make a male moogle based off the female.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 28, 2010, 09:12:12 pm
Well, if you really want, I could try, But I'll wait for mav as its his work.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on January 28, 2010, 09:39:13 pm
It's a good way to refine and enhance your skills, so I say go for it, Jimmy--assuming you're not too busy...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 29, 2010, 02:10:41 pm
Haha, I really want it, I always wanted Ramza to have a "stuffed animal" side kick like Marche has (*joking). But I do really want a moogle sprite, ever since Mog's House in FF7 I like them furry little creatures a lot. Ha, we could get a male, female, and like 20 something multi-colored moogle babys running around. The reason why I would like is like I said above, to mainly get rid of the Uribo family which should have been a spell affect like Frog called Pig or something instead of a unit class. Does anyone agree with me? Them pigs piss me off....
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 29, 2010, 09:17:17 pm
Hmm...Alright then. I'll give it my best shot ^^
I'll probably start soon.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 30, 2010, 01:16:51 pm
Thank you very much Jim ;) I am very much looking forward to this, in fact if you do do a moogle, I might play FFT through again if I find some time.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on January 30, 2010, 01:19:26 pm
Thank me? For? The sprite is made by Kage, not me. ^^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on January 30, 2010, 01:25:52 pm
In that case thanks Kage. X)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on February 05, 2010, 01:23:03 pm
And you thank me for? I was unpresent for a while on site :D I also tried to work with Lezard, and he has only 3 to go.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on February 05, 2010, 04:29:26 pm
Wow, excellent news, Kage. I can't wait.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on February 17, 2010, 02:08:04 pm
Ok, as promised, I'm posting a Moogle sprite! Tell me what you think about palette, if it's ok, then I guess it can go to submission.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on February 17, 2010, 03:54:49 pm
Finally. The sprite looks good overall, but it needs a little fixing: the eyes are too angular and the reds on the wings, nose, and pompom could use more contrast. Likewise, the nose looks a little too low, but I'd fix the eyes and wing color before anything else.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on February 17, 2010, 03:59:33 pm
Yeah.. I kinda forgot to desaturate the reds, nose remained untouched afterall, so no surprise it is bad. I will fix the colors and eyes, no worries there, but after that I'm ditching the sprite and moving forward to others :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: SilvasRuin on February 17, 2010, 04:49:04 pm
Can't you just move the nose a bit before ditching it?  It's so close to being complete, why not fix all three minor details instead of just two of them?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on February 17, 2010, 04:50:56 pm
Ok, as you wish :P. So, move nose, desaturate red, and fix eyes, got it. Is the color of his fur okay though?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: SilvasRuin on February 17, 2010, 04:57:29 pm
The fur looks fine to me.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Vanya on February 17, 2010, 05:25:55 pm
Awesome. ^_^
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on February 17, 2010, 07:06:58 pm
Nice.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on February 17, 2010, 08:35:59 pm
Did you make other palettes? I mean, once this has three palettes it would be perfectly easy for anyone to implement in-game...If you want palettes, I could always take care of 'em, if you're busy.

Honestly though, this is the best iteration of the Moogle we've seen yet. Great work, Kage.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: SilvasRuin on February 17, 2010, 08:56:07 pm
What would you do for palettes?  Change the wing and nose color?  Some have had red wings and noses, others have had purple wings and black noses...
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on February 17, 2010, 10:44:16 pm
Yeah, your suggestions could easily work, Silvas. And since this sprite is more whitish, I could do one off-white version (like the portrait), maybe a dark beige one, I dunno.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on February 18, 2010, 08:19:11 am
Yeah, I would be glad if you could do palettes, but wait please until I repair nose and eyes, okay? And I'm happy to know you all like it.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on February 18, 2010, 02:05:32 pm
Of course, of course. I would never touch an unfinished sprite.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Jon on February 19, 2010, 08:27:07 am
Ah, thank you Kage! Great job on the wings (Mav is right about the coloring, but adding wings to a pig is already tough as is...). Hmmm, lately I have been so busy with everything else, but I too would like to make my own moogle out of yours, but of course you get all the credit for the base. This sprite is really quite nice, however I have to disagree with the giant nose and his eyes look a bit wrong, but still this is by far the coolest looking moogle yet. I cant wait to see how you will change this guy around if you do. Really, keep it up Kage, super quality as always :)
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on February 19, 2010, 12:51:59 pm
Well thank you Jon, I didn't realized it was such a good sprite :).
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on February 19, 2010, 04:06:13 pm
Hold off on the eyes for now--I have a feeling that changing out the nose will help make them look better too.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on February 19, 2010, 04:17:11 pm
There is a possibility that it will look better, but like I said, replacing the nose is quite hard, so I will just reangle the eyes. I also was wondering about adding the whiskers, but it will probably clash with eyes and look blooby, besides it is too small detail I suppose. I will try to work and post little remade moogle tomorrow, no promises though.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on February 19, 2010, 05:06:08 pm
Whiskers are way too small to be worth it--forget about 'em. You can try working with the eyes, though I can't really figure out the problem, so it's hard for me to give advice. It's no surprise that the nose is a bitch to work with...just do what you can with what you have.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on February 20, 2010, 02:40:41 am
Hmm...Nose...How's this? And eyes...
[attachment=0:1kwlww8o]Moogle Test1.png[/attachment:1kwlww8o]
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Cheetah on February 20, 2010, 03:16:54 am
I'm thinking that I am liking the improvements. The number 1 thing I would recommend for the moggle sprite would be to make the ears smaller. This it what really makes it look like a porky clone.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: jimmyjw88 on February 20, 2010, 04:23:54 am
Ah yes, ears.

Update above* ~ Something like this?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on February 20, 2010, 07:35:10 am
Noooo, eyes aren't suiting him, he is sad now :D As to ears, they are good. If I am not mistaken, the nose became smaller, yes?
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on February 20, 2010, 11:23:03 am
With those eyes, he looks happy/sleepy to me, which seems right to me, but I duno. The nose and ears look good too. Great stuff, guys.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: SilvasRuin on February 20, 2010, 01:38:23 pm
The sad look (I don't think it looks sad...) could be averted with a stronger arch to the eyes.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: mav on February 20, 2010, 02:12:55 pm
Also, have you considered making the Moogle a little bit skinnier, Kage? Moogles are supposed to be chubby, but the Uribo belly is a little too bulgy, in my opinion.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Kagebunji on February 20, 2010, 02:29:43 pm
Looks like I'm the only one that thinks he is sad :P So, you think I should make him less fat? Okay,  that can be done.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 22, 2010, 03:53:15 pm
Here is the newest thing I'm working on, credits go to Zozma as well.
Title: Re: Kagebunji's sprites- Famfrit
Post by: mav on February 22, 2010, 04:36:20 pm
That is seriously awesome. My only gripe is that there may be too much detail on the sprite, making it appear messy. I dunno though--I really like this. Great job. Kage.
Title: Re: Kagebunji's sprites- Famfrit
Post by: jimmyjw88 on February 22, 2010, 06:41:36 pm
That's amazing, Kage! To me, actually it looks good. . I'm not sure if the details are too cram because it's seriously looking good now. Great job.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Jumza on February 22, 2010, 07:39:22 pm
viewtopic.php?f=13&t=684 (http://www.ffhacktics.com/forum/viewtopic.php?f=13&t=684)
Im not sure if you got that from here and cleaned it up or just got it and posted hoping people would forget.
Srsly tho if you where working on a new famfrit sprite FFTA famfrit plox.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Bloodthirster0 on February 22, 2010, 09:37:54 pm
good job cleaning it up Kage,it is awesome now,even with this exagerated level of detail,it doesnt look bad,even the details are looking good

Its good that someone is working with those FF12 sprites
Title: Re: Kagebunji's sprites- Famfrit
Post by: SilvasRuin on February 23, 2010, 03:50:07 am
It's looking surprisingly clear for having so many details... but would it still look so clear in-game?  The other poses might be a pain in the ass too.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 23, 2010, 08:11:09 am
Jumza, I definitly didn't get it from there, this is first time I see this topic. I said that credits go to Zozma, cause it is mostly his job, I only cleaned and polished it up. If anyone want to see how the whole sheet looks, PM me, I can provide it to anyone.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Jon on February 24, 2010, 05:45:06 am
Very nice Famfrit by you and Zomza. Also, I have an idea for the moogle (eyes mostly and readjusting his head, I know, I know, sounds weird but trust me). I will try to post this asap but everything in my life has gotten in the way. This is the only project I am working on atm, so eventually (soon hopefully) I can make a post. Nice work, keep it up Kage!

Edit!:

Here is an idea (just an idea). I think that moogle's noses should be small and should be black and also the wings should be purplish, but thats just me...and the eyes could look a little like this if you want, and notice that the head has been moved down 1 pixel ;)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/moogleidea.png)
Title: Re: Kagebunji's sprites- Famfrit
Post by: jimmyjw88 on February 24, 2010, 06:59:11 am
The nose is wrong now. Eye is okay, I guess.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 24, 2010, 07:38:34 am
Post smaller size plz, as Jimmy said, the nose is wrong, when I first looked at it I thought "a horse nose?", he will have purple and black nose on other palettes, no worries. Well I can't tell anything about head and eyes because I cannot see miniature, and resizing on my Windows 7 is a big pain.
Title: Re: Kagebunji's sprites- Famfrit
Post by: mav on February 24, 2010, 08:05:48 am
Nose looks really weird, eyes look too low, wings look okay (but a little flat).
Title: Re: Kagebunji's sprites- Famfrit
Post by: RolyTunedIn on February 25, 2010, 01:02:53 am
the moogle is coming along nicely kage and jimmy... by the way i  wouldnt mind seeing the full sheet for famfrit.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 25, 2010, 08:04:40 am
Ok, I will get the sheet and send PM to you, Roly. But don't expect it to be done fast, I'm a lazy man, and I operate on two computers, so this slows everything down :P.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Jon on February 25, 2010, 11:41:20 am
Yeah okay, I'll leave the moogle in more capable hands. The nose is kinda weird, I wouldn't say wrong (just different because it was based on FF7 style moogle), where as your moogle portrait is no doubt heavily based off of FF9, right? Aww well, I tried, crashed and burned, but what else can you expect from someone who has no time to do anything anymore ;)
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 25, 2010, 12:59:50 pm
Yeah, the whole moogle is based on FF9. And thhat is why I thought that making him slimmer might not work, FF9 moogles are quite fat, aren't they?
Title: Re: Kagebunji's sprites- Famfrit
Post by: mav on February 25, 2010, 02:37:22 pm
They're chubby; the Uribos are fat. But it works, overall.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 25, 2010, 02:51:02 pm
So...Make him slimer, fatter, or leave him in his current shape?
Title: Re: Kagebunji's sprites- Famfrit
Post by: Jon on February 25, 2010, 04:10:09 pm
If you want to make it super acurate, then slimmer, but I would just leave him as is now. If you replace the damn pigs that I detest joyfully, then there wont be anything to compare the moogles to in the game anyways. Up to you though Kage.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 25, 2010, 04:18:50 pm
Well, zou are right Jon, nothing to compare when pigs are gone. So then I will leave him in current shape. Ok time to finish this moogle, eyes, nose , ears, and that is all?
Title: Re: Kagebunji's sprites- Famfrit
Post by: mav on February 25, 2010, 05:34:17 pm
I believe so. And if you change the wing colors, let me know so that I can change them on the portrait too.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Jon on February 26, 2010, 06:01:16 am
Cool, I'm looking forward to this :) Also, I saw somewhere on a sprite (cant remember clearly) not from FFT but another game, where the nose was sort of a 'W' shape and looked good, hmmm, maybe I will test around with that for nose ideas, but its up to you.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 26, 2010, 07:24:27 am
"W"? Sounds like it wouldn't look good to me, but feel free to try :)
Title: Re: Kagebunji's sprites- Famfrit
Post by: mav on February 26, 2010, 08:13:26 am
What ever happened to the Moogle with the fur collar?
Title: Re: Kagebunji's sprites- Famfrit
Post by: jimmyjw88 on February 26, 2010, 10:55:53 am
Well, the sprite is too small to put a "W" nose. So, I think it probably won't look good.
Yes, fur collar Moogle, I'm looking forward, Kage.
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 26, 2010, 02:26:42 pm
Moogle with fur is called fmeale Moogle guys ;) And I will yet to work with it, I am still lookin for some suitable fur(eventually base-fur on wich I can do cool looking one). This won't be easy, but I will get it done.
Title: Re: Kagebunji's sprites- Famfrit
Post by: mav on February 26, 2010, 04:15:31 pm
I was gonna say the Behemoth, but you can't actually see his collar, so that wouldn't work. You could try basing it off a beard or something...
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 26, 2010, 05:14:10 pm
Yeah I looked at behemoth, but it won't work. Hmmm, beard idea might work, but wich beard? Goltana?
Title: Re: Kagebunji's sprites- Famfrit
Post by: mav on February 26, 2010, 07:21:37 pm
Possibly. You may want to look at Larg and Dycedarg as well...
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on February 26, 2010, 09:11:02 pm
Dycedarg beard sucks a lot, I wanted to use it for Bikke, and realized that Dycedarg beard is too small and good particulary for nothing
Title: Re: Kagebunji's sprites- Famfrit
Post by: Kagebunji on March 04, 2010, 09:48:47 am
Well Mercenaries section is lowered to sub-forum, and I doubt anyone will notice posts there at all, so I will post Bikke progress here. Also, I tried to do sumthin with face of Lezard, more evilish, tell me what you think.
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 04, 2010, 11:35:05 am
Well, you can still post it there if you want. It's still noticeable.
Hmm...Sorry but what did you changed?
Title: Re: Kagebunji's sprites
Post by: mav on March 04, 2010, 02:00:03 pm
Whose legs and beard are you using for Bikke? Lezard looks good, though I can't tell what's been changed either...
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 04, 2010, 04:34:00 pm
As for Lezard, I added a brown pixel for his eyebrows, and added two pixels betewen the eyes. For Bikke I'm using boots that were on Aqua's base, it is Male Monk I suppose, beard is custom made, since there is no single good beard on sprites(either too small and not usable(Dycedarg), or too big(Goltana))
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 04, 2010, 09:37:19 pm
Ah yes, the angry/evil look. Its working, I guess.
Title: Re: Kagebunji's sprites
Post by: mav on March 04, 2010, 11:37:06 pm
The evil eyes definitely work man--good job. They looked natural, so I assumed they weren't new. As for Bikke, I think you should use different pants and legs (male Thief's, please). And for some reason the hat looks one pixel too low on both the forward-facing and forward diagonal frames.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 05, 2010, 07:53:58 am
I can change the boots, but pants are kinda pain to change(and then I will have to change every walking frames and fix correctly, then attacking frames come, wich are even bigger pain), I will leave the pants, I'm too lazy :/ The hat looks like this probably cause he is soo bulky, so it is pretty much normal.
Title: Re: Kagebunji's sprites
Post by: MiKeMiTchi on March 05, 2010, 05:23:20 pm
I tried fusing the thief's pants and monk's upper body together, hmm.. and it wasn't easy as you said,
but it's possible. The only thing hard is the critical and dead poses, for me.

I'll show you the collab later (w/out the beard)
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 05, 2010, 05:26:40 pm
Good luck with attack and walking frames ;)
Title: Re: Kagebunji's sprites
Post by: MiKeMiTchi on March 05, 2010, 05:47:16 pm
ahh here it is:
w/out proper colors (and some alignments)..

doesn't it look easier?
(just use magnifier)
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 05, 2010, 05:51:53 pm
Yeah, magnifier should help this job better.
Title: Re: Kagebunji's sprites
Post by: mav on March 05, 2010, 05:54:47 pm
It could easily be done. Just work on it to the best of your abilities, guys; that's all that matters.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 05, 2010, 06:55:59 pm
You work fast Mike, with my lazines it would take at least week xD But I just like previuos pants more :/
Title: Re: Kagebunji's sprites
Post by: MiKeMiTchi on March 05, 2010, 07:42:32 pm
Yes, the previous pants look good, too. :)

Quotewith my lazines it would take at least week

A week isn't bad enough for a finished sprite. Good luck!
Title: Re: Kagebunji's sprites
Post by: Cheetah on March 05, 2010, 08:00:34 pm
I think it would even be fine to leave the long jacket tails in (which are current green from the male thief), it would make the jacket a bit more unique. Thoughts?
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 05, 2010, 11:12:21 pm
Yes, Sir Cheetah made a very good point there. That jacket tail may make him look more unique. What do you guys think?
Title: Re: Kagebunji's sprites
Post by: MiKeMiTchi on March 06, 2010, 12:01:03 am
I think it looks better with the jacket tail, plus it'll be easier to do.
I'll have a try, and if I ever finish it, Kage, please finish it by adding beard and editing some errors. :)
Total colors so far: 15
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 06, 2010, 08:03:40 am
Thanks Mike, I will finish it for sure, also I thought about few tweaks:
1. right now the tail of jacket(back poses) looks like it is not connected with the upper part of jacket, I will change it so it will look like one thing.
2.Skin below pants, I will delete it, to me pirates shouldn't have legs exposed, not even a bit,
3. The blue looks strange to me, I will change it. But I suppose it is my monitor doing thngs, I'm on other computer right now.
Title: Re: Kagebunji's sprites
Post by: MiKeMiTchi on March 06, 2010, 10:52:18 am
Those sound nice. Also, change the whites (lower their brightness).
The blues I used were taken from your latest bikke sprite, btw. :P
Title: Re: Kagebunji's sprites
Post by: mav on March 06, 2010, 12:02:09 pm
Great work, MiKe!

Quote from: "Kagebunji"1. right now the tail of jacket(back poses) looks like it is not connected with the upper part of jacket, I will change it so it will look like one thing.
2.Skin below pants, I will delete it, to me pirates shouldn't have legs exposed, not even a bit,
Definitely wouldn't mind seeing you do 1, but 2 sounds like too much work for too little payoff. Whatever, just finish this sprite--at the very least it'll be a fan favorite and something that puts a smile on LD's face.

Again, good job, everyone.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 06, 2010, 02:31:29 pm
Awww, Mike, why you messed with palette? I had setuped everything, now there is a bunch to do with browns :( I'm really tired of messing with palettes and all.

Also I finished Lezard, angry face is present too.
Title: Re: Kagebunji's sprites
Post by: mav on March 06, 2010, 04:37:36 pm
How different are the palettes? Is it really that much of a hassle to deal with? Maybe you could use the palette editor and GraphicsGale to make it work for ya...
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 06, 2010, 05:29:28 pm
Actually it is very different, I don't mean blue or white, but browns, they are bigges pain
Title: Re: Kagebunji's sprites
Post by: MiKeMiTchi on March 06, 2010, 06:17:34 pm
Hehe.. Sorry 'bout that.
See attached file Kage. I attached the gal file in the archive.

It will really help ya.

edit: Congrats with Lezard~!
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 06, 2010, 06:20:23 pm
Sweet, will se what that is :) Thanks
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 06, 2010, 07:10:18 pm
Well done, guys. Great job.

EDIT: Sorry Kage, but I will start Lezard port soon.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 06, 2010, 07:16:37 pm
Um, what port Jimmy? I don't remeber anything :?:
Title: Re: Kagebunji's sprites
Post by: mav on March 06, 2010, 07:33:36 pm
Jimmy mentioned being willing to make a new portrait for Lezard, you said he could if I was okay with it, and I was, so now he's mentioning it.

:>
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 06, 2010, 08:11:26 pm
Ah, I must fotgoten, well if you want to, then feel free to try :)
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 06, 2010, 11:03:28 pm
Haha. Well, its cool if you don't need it ^^
Title: Re:
Post by: Cheetah on March 06, 2010, 11:20:08 pm
Quote from: "mav"Yeah...The clothing is a big issue here: with only two greens and two purples, I fill in some of the other shades with browns, and with so many browns things started to blend together. So I [over]used the black. And frankly, I don't see a quick fix. So I'm taking a break for bit.

I honestly feel like this portrait is much better than the new one. Why isn't it being used?
Title: Re: Kagebunji's sprites
Post by: mav on March 07, 2010, 01:41:52 am
I dunno, frankly I don't like either portrait--I think Jimmy could make a much better one from scratch, if he wants to...
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 07, 2010, 02:29:28 am
Alright, here, how's this?

EDIT: Removed
Title: Re: Kagebunji's sprites
Post by: Cheetah on March 07, 2010, 02:36:11 am
Note that I have no knowledge of the original character and this is based off of a line drawing. So the hair looks a bit too spikey and animish, which also results in the head looking to small. Then the collar looks way to big compared to the cape/hood. Great line drawing as always though Jimmy.
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 07, 2010, 02:56:42 am
Ah yes, sorry. Here, I post with the reference picture this time.
[attachment=0:2cd91zf9]Lezard.png[/attachment:2cd91zf9]
I think I should scale down the collar and hood/cape.

And, thanks ^^
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 07, 2010, 08:00:47 am
I would pick the second one. Both are amazing, but 2nd one looks better I think.

Btw, have you seen those two? He looks evilish in those, so I hoped you will pick one of these :)
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 07, 2010, 08:13:17 am
Yes, I have, Kage. If you really want either of these, I can try. Also, I've thought about the hand too. Hehe ^^
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 07, 2010, 08:39:45 am
Well, then try plz the one with the hand on face, this will be cool :D
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 07, 2010, 09:28:55 am
Well, for the first one, it might be bit difficult as its forward-facing. Hmm....evil...if we have a way to change/move the eyes/eyebrows/mouth with the current one, we might have evil look.

For the hand, my thought was not exactly like this but rather holding the specs.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 07, 2010, 10:56:46 am
Yeah, let's just ditch the first one. I look forward to see the 2nd one :)
Title: Re: Kagebunji's sprites
Post by: Cheetah on March 07, 2010, 01:21:48 pm
I think you have the styling of his hair a bit off, you make it so it looks like he has spikey bangs but in reality he just has medium length hair swept back. This is what is giving it the anime feel. I think if you added more hair to the back of his bangs it might look better. Does that make any sense at all? Just look at what his hair is doing around his ear as compared to what you have.
Title: Re: Kagebunji's sprites
Post by: Kaijyuu on March 07, 2010, 04:33:17 pm
I quite like the second one. Just make sure to include the glasses, since I think he looks silly without them.



side note: Kagebunji's current avatar is Lezard? If so, honestly I think it looks nothing like him.
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 07, 2010, 04:43:00 pm
Hmm...meaning longer back hair? Also, for the side hair, I didn't add any hair because I did it quick and just want to show to see what you guys think. I'll do the side when shading comes.

And yeah, I'll add the glasses. Any way to make him look more evil?
Title: Re: Kagebunji's sprites
Post by: Kaijyuu on March 07, 2010, 04:46:33 pm
Well, he's not really THAT evil. Self righteous and murderous maybe. Wait, that's pretty evil.... Hrm.


Anyway, the two best ways I think to make someone look "evil" would be expression and palette choice. Darker complexion = more menacing.
Title: Re: Kagebunji's sprites
Post by: mav on March 07, 2010, 05:37:54 pm
You could also use dramatic lighting and angles to make him look menacing.

I prefer the second portrait Jimmy posted. I don't know how the hand one will work out, so I'd suggest sticking with that second one and refining it a bit till it looks right.

Quote from: "Kaijyuu"side note: Kagebunji's current avatar is Lezard? If so, honestly I think it looks nothing like him.
Yeah, it was a quick edit of an existing Zidane portrait. It's...not my best work.
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 08, 2010, 05:41:39 am
Hmm...Any crits on how to fix the hair?
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 08, 2010, 07:41:24 am
Well, I'm no good in portraits so I cannot tell how Jimmy :/

And I almost finished Garnet too, just need to delete some shadows from arms, I may post her today.

Also, I began to work on ports too, here is the first rough one. I also gave her basic colors so you could see what belongs to what. And reference also.
Title: Re: Kagebunji's sprites
Post by: mav on March 08, 2010, 08:17:28 am
Quote from: "jimmyjw88"Hmm...Any crits on how to fix the hair?
Round out the top and make sure to apply the shadow in a non-linear fashion. That should prevent the hair from looking pointy after color has been added.

As for your portrait, Kage. It's interesting. It's hard to judge whether it looks good though, since without shadow we can't perceive depth. Shape-wise, however, it looks okay. Just make sure to flare out her hair in the back.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 08, 2010, 09:02:17 am
QuoteJust make sure to flare out her hair in the back.

That is exactly what I wanted to ask, I kinda have no idea how to do it. Small tutorial?

And Garnet is done!
Title: Re: Kagebunji's sprites
Post by: rafaelterras on March 08, 2010, 04:41:21 pm
Indeed very nice Garnet sprite, Kage.
She looks really beautiful.
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 08, 2010, 05:27:30 pm
Portrait looks good start. And gratz on Garnet.
Title: Re: Kagebunji's sprites
Post by: MiKeMiTchi on March 08, 2010, 07:10:59 pm
You have a great reference Kage.

[attachment=0:2gu90u31]wipkage.bmp[/attachment:2gu90u31]

Is this any easier?
We could just convert\trace it into fft style.
Title: Re: Kagebunji's sprites
Post by: mav on March 08, 2010, 08:30:09 pm
Yeah, it probably wouldn't be too tough.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 09, 2010, 06:24:43 am
I have almost done the portrait, so I must refuse :D If all goes well, I will post the updated one today.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 09, 2010, 07:55:03 am
Ok, I have done most of the portrait. I still have to finish the hair.

Side note: I'm doing this portrait using my sprite knowledge, I don't know a lot about ports, so it may look strange.
Title: Re: Kagebunji's sprites
Post by: Kyousukeee on March 09, 2010, 08:04:26 am
The shades are coming out pretty well , the only thing I found odd is the proportion when compared to other FFT portraits .
If you will not use it in a sprite sheet it's ok , but if you are , I'd advice you to focus in the face , zoom in and make it bigger and cut off most of the body , like Mike~ did . We barely see anything bellow the shoulders or collar bone in the portraits  .

I'd love to see a finished portrait from her ( forgot her name ) , she's the best looking character from FFTA(2?)
Title: Re: Kagebunji's sprites
Post by: mav on March 09, 2010, 08:09:19 am
First thing is that the colors are a little too cartoonish, FFT portraits use desaturated colors heavily. Secondly, It looks like you've outlined most of her: the hair, the shoulders, etc. While it's occasionally necessary to outline some parts of the body, you also need to use the shadows more to blend it better. And finally, there's too little of her face showing. I think you should consider showing some of her left eye (our right), or putting some of the hair behind the face. Good start though.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on March 09, 2010, 08:32:37 am
@Kyousukeee - yeah, she is from FFTA2 and I am gonna to do sprite too, but I have hard time finding the base. I thought about proportions too, but I wanted it to show some more, oh well :P

@Mav - thanks for crit, I will implement all you suggested. Well, hair is outlined now, but I will erase it once I begin to polish it all up, same for shoulders. I s'pose I should add the left eye from the start, sorry!
Title: Re: Kagebunji's sprites
Post by: Kyousukeee on March 09, 2010, 08:59:10 am
Looking forward to see the sprites ^^
Maybe Balmafula will be a good base for the clothes , at least her sleeves might be useful , Zozma's Teta with thief costume can provide you the pants concept and purple tones and Seushiro's Reno can give you an idea of how to work out the shirt .
Title: Re: Kagebunji's sprites
Post by: jimmyjw88 on March 09, 2010, 09:20:28 am
Yes, what mav said. Good job and looking forward.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 21, 2010, 09:04:14 am
Ok, I was inactive for a long time, but noow I'm back and will work on spites again. Here is Seifer, character from FF8 if someone don't know. I kinda think he is not detailed enough, so give suggestions, I have also two reds in stock.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on March 21, 2010, 10:14:13 am
Looks good but the edge of the jacket seems bit pillows.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on March 21, 2010, 12:46:57 pm
Hah, very interesting sprite. Though I do agree with Jim about the pillow shading. And the back of the coat on both views looks too round.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 21, 2010, 12:56:57 pm
Yeah, pillow shading, thanks for reminder. I will probably update tomorrow. But what about those two reds? How should  utilize them?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on March 21, 2010, 05:58:02 pm
There are reds on his jacket right? Around the elbow area...well, according to the picture, that is. So, perhaps that?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 22, 2010, 10:36:09 am
I tried adding those crosses he has, but it is kinda small, and besides crosses are really hard to do(at least to me heh) especially if it is supposed to be small. Any ideas?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on March 22, 2010, 04:30:14 pm
My suggestion is to keep the crosses out; you know how challenging adding small details can be.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on March 22, 2010, 06:24:05 pm
It doesn't has to be cross. You can just add a line.
Up to you though.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 23, 2010, 03:02:25 pm
Line could be nice, but I doubt it work with only two shades of red. Well, I also began working on port, I am having some difficulties with making him an angry look, especially eyes, also should mouth be just straight line to make it more angry?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on March 23, 2010, 03:26:52 pm
Are you talking about Rofel's eye type? A straight copy doesn't look good?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 23, 2010, 03:46:17 pm
For sprite his eyes works great, I use it. But on port, Rofel's eyes don't look angry at all, I will just post the port tomorrow and ye masters will help me :)

Edit: nvm, I found eyes that will work great >:D
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 24, 2010, 07:03:59 am
Ok, small update + portrait, gimme suggestions guys.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on March 24, 2010, 08:10:36 am
Alright, for the portrait the scar is too dark, the eyes look a little too small, the face is too wide, the neck is gigantic, and I feel like there could be some more shading. Great start though--this will take us in the right direction. Have you considered changing out the hair on the sprite? I don't know if that hairstyle is the best choice...
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Jon on March 24, 2010, 08:17:02 am
His eyes are magical! -I mean they change colors on the different poses haha. Nice portrait, maybe make the scar pinkish, with a tad of red or better brown...for some reason though this doesnt look like Seifer to me yet, but very nice base for him ;) By the way, "Seife" (without the 'R') means "soap" in German...weird...I think this can turn out to be great.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on March 24, 2010, 08:19:30 am
Sprite ~
On the front diagonal, the edge of the jacket is looking odd, as if its trimmed off when framing.
On the side view, his back is too straight.
On the front view, the bottom of the jacket is bit odd because the jacket straight down from the top and then quick curve/bend.
On the rear diagonal, that darkest (is it darkest?) shade is used as outline. Use bit more of that shade. Also, there's a pixel or two extra coming out on the edge. Also, whos legs are you using? Its kinda messy.

Portrait ~
First off, his neck is too big.
Second, his face isn't long enough. Perhaps a few pixels more? Not sure though.
Third, those black shades standing out and looking kinda odd. Perhaps change to dark browns?
Fourth, his eyes seem bit...small? I see you used Rofel's eyes. Perhaps add some skin shades under the eyes?
Fifth, the shadow beneath his chin isn't enough. Perhaps add a bit more?
Sixth, his left face (our right) is bit odd. Looks outlined. His scar need some fixes.
Seventh, his ear seems trimmed off a few pixels. Also, need some touch ups on the details of the ear.
Lastly, the edge on his neck seems bit pillows. A little bit.

Good job so far. Keep it up. Looking forward.

EDIT: Lol. My comments took too long. Mav posted everything I about to say so quickly. Haha.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 24, 2010, 10:49:36 am
Quote from: "mav"Alright, for the portrait the scar is too dark, the eyes look a little too small, the face is too wide, the neck is gigantic, and I feel like there could be some more shading. Great start though--this will take us in the right direction. Have you considered changing out the hair on the sprite? I don't know if that hairstyle is the best choice...

Heh thanks for crit, the reason why the neck is soo big is cause I used the same method you used on moogle portrait, I found an image and made it more FFT style, quess it didn't work too well :P

Quote from: "Jon"for some reason though this doesnt look like Seifer to me yet

You know, I kinda have the same feeling.

Quote from: "Jon"maybe make the scar pinkish, with a tad of red or better brown

I doubt it, I cannot spare any more colors, and I bet it wouldn't turn out good with my skills and knowledge about portraits.

Quote from: "jimmyjw88"Sprite ~
On the front diagonal, the edge of the jacket is looking odd, as if its trimmed off when framing.

But when I add more pixels, it looks too round, look at previous version :P

Quote from: "jimmyjw88"Sprite ~
Also, whos legs are you using? Its kinda messy.

It is from the Cannonner, I suppose I took the wrong base, it is not polished enough.

Quote from: "jimmyjw88"Portrait ~
First off, his neck is too big.

Yup, like I wrote to Mav earlier, I used that method of macking FFT style port from images, I will start over the portrait again.

Quote from: "jimmyjw88"Portrait ~
Second, his face isn't long enough. Perhaps a few pixels more? Not sure though.

Nah, his face is big enough, it is enormous neck that is fooling ya xD

Quote from: "jimmyjw88"Portrait ~
Third, those black shades standing out and looking kinda odd. Perhaps change to dark browns?

Yeah I know, I already tried doing it, but I have no space left on palette to do that, and when I turn it to brown, his jacket looks strange.

Quote from: "jimmyjw88"Fourth, his eyes seem bit...small? I see you used Rofel's eyes. Perhaps add some skin shades under the eyes?

Wrong, I use Wiegraf's eyes :P

Quote from: "jimmyjw88"Portrait ~
Sixth, his left face (our right) is bit odd. Looks outlined. His scar need some fixes.

Hmm, I cannot see outlines at all. Scar is directly copied from this, so i suppose I should polish it up first.
(http://www.ffhacktics.com/forum/download/file.php?avatar=1200.png)

Quote from: "jimmyjw88"Portrait ~
Seventh, his ear seems trimmed off a few pixels. Also, need some touch ups on the details of the ear.
I had big problems with ears, so it didn't surprised me when you said it is bad :?:

Quote from: "jimmyjw88"Lol. My comments took too long. Mav posted everything I about to say so quickly. Haha.

Hahaha, my reply is even longer ;)
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on March 24, 2010, 10:03:42 pm
Oops...So sorry. For the face, I meant his right (our left). Haha -.-"
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 25, 2010, 10:06:18 am
Since Jimmy screwed me, I will continue the Lezard portrait, since it is the only thing left to make him fully done. I will continue the left version posted by Jimmy.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: dwib on March 25, 2010, 01:20:17 pm
Try to use a darker skin tone on his forehead (on the sprite) to show the scar a little bit also
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 25, 2010, 04:30:02 pm
Ok Dwib, thanks for tip, I actually never thought about it, I was thinking it was too small detail, but what you say make sense. Also, I tried Zalbag's hair, it looks too big and just do not fit, the current one is better to be honest :/.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on March 26, 2010, 07:17:43 am
Sorry about that Kage. I'm too busy working. No time to sprite/portrait. I'll try to get some time to finish that port.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on March 26, 2010, 04:51:36 pm
Did you try using Zalbag's entire head?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 27, 2010, 08:01:36 am
Ofcourse Mav, I never use only hair cause I know it will look bad, no a newb I am after all :P

It is okay Jimmy, I was kiddin myself, I suppose when you don't add emoticon, the whole post looks serious hehe. Thanks for not ditching it though.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on March 27, 2010, 01:45:17 pm
I figured as much, Kage, but I figured I'd ask anyway. That sucks though, cause Zalbag's head would have been perfect. The shading on his chin is terrible, but if there's no way it'd work then we'll have to look elsewhere.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on March 27, 2010, 02:36:11 pm
Wait, I'm lost, we talk portrait or sprite now? If about port, then no worries, I may have something in stock. If about sprite, then I will take another try using other base, Cannonner was a bad base, he isn't executed well since it was one of first sprites.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on March 27, 2010, 07:18:33 pm
I was talking about the sprite, not the portrait. Leave the portrait off till the end, if possible.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Smash on March 28, 2010, 11:04:25 am
Quote from: "Kagebunji"If about port, then no worries, I may have something in stock.
Hmmm...

 :more:
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 02, 2010, 08:33:26 am
Some may still remeber my old Guardian sprite, well I am working on it again, so here is he with a new helm, during downtime I was working with this quite a lot, I have more than 50% already done.

Edit: looks like my skills are bad in math, I have 40% done at least, in-water and damage-dealing+ critical and dead poses left
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Boxiii on April 02, 2010, 02:33:09 pm
I really like the guardian sprite, i hope you finish it!
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on April 02, 2010, 05:59:17 pm
Looks good.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on April 02, 2010, 08:12:27 pm
Very interesting. On the legs, replace the lightest red with the intermediate red and on the the helmet darken the lightest red a tad bit. You might wanna darken the lightest gold shade too. And look out for pillow shading.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 03, 2010, 05:08:49 am
I will change the reds then, but the golds are okay IMO, they are straight from Wiegraf Ch1. Btw, I never asked, can I use this moogle port, Mav?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Lijj on April 03, 2010, 06:16:50 am
I think the colors are good they match the game very well.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on April 03, 2010, 01:35:31 pm
Quote from: "Kagebunji"Btw, I never asked, can I use this moogle port, Mav?
You bet, pal; it's for your sprite, after all.

Remember, just change the lightest red--the other two looked fine to me. And you can keep the golds, I'm just worried about how they'll look in game. Did someone ever make a portrait for this?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 04, 2010, 08:26:50 am
Quote from: "mav"Did someone ever make a portrait for this?
haha, you did, I still have it on my other computer ;)
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on April 04, 2010, 12:05:22 pm
Really? Hopefully it doesn't look too bad, cause the sprite has been shaping out quite well.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 04, 2010, 02:14:43 pm
I would look for it in my topic, but I crossed the limit for this month, and my net is REALLY slow now. Try to look from page 20 to 40. It should be there somewhere.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Jon on April 07, 2010, 07:44:19 am
Hey Kage, does the Guardian sprite have any other poses yet maybe? I really like this one, reminds me of a character from Tactics Ogre: Knight of Lodis...c'mon dude, post some more of it please! I want this sprite when its done :)
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 07, 2010, 01:36:11 pm
Now I have something like 40% done, but I won't show it 'till Friday at least, since my limit on net is crossed and uploading it would take half an hour :P
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 10, 2010, 11:14:39 am
I found Guard portraiit you did long ago, Mav
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 11, 2010, 08:36:23 am
And small update. I know that back frame looks strange, but it was tough to do :/
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on April 14, 2010, 08:18:49 pm
Hmm, for the back frame have you considered extending the red part all the way to the top of the helmet? The others look great.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 20, 2010, 08:58:37 am
This might actually work I suppose, I have little time lately, but I wil try to get it done.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Lijj on April 20, 2010, 03:57:54 pm
(http://img96.imageshack.us/img96/9567/4gqdyr.png) (http://img96.imageshack.us/i/4gqdyr.png/)This is neat Kagebunji. Did this ever come to be completed?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 20, 2010, 04:02:49 pm
Well, this concept weren't good, so I left it in my basement. You can make it yourself if you want, I have no time to sprite as of late. Btw, I have almost finished Lezard portrait, only a bit of a hair left and glasses :)
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Lijj on April 20, 2010, 04:08:10 pm
Nice Kage, I can't wait to see. I like the colors on the helmet above. Maybe I will, I'm wondering about what sprite character to make next. I wanted to do a male one this time. but I don't know yet.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 20, 2010, 04:14:08 pm
Do a female one, we are lacking some female generics all the time.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Lijj on April 20, 2010, 04:20:19 pm
Sure! I like girl sprites more anyway. I love your Rydia btw. Haven't had a chance to judge Garnet. But she looks super at a glance.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on April 21, 2010, 10:11:06 am
Sorry about Lezard. I too, have little time but my mum use my notebook most of the time and all my works are there. So, I don't have chance to do them.
Anyway, looking forward.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 21, 2010, 01:46:50 pm
Here is another proof that I suck at portriats, Lezard. Overall it is not bad, but just look at the glasses...

Jimmy: it is okay, I'm don't have too much time either, so I can understand you.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on April 21, 2010, 06:43:13 pm
I'll try to resume back my work if possible. Sorry for all the sudden stop of my works.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: mav on April 21, 2010, 10:14:56 pm
Hey, not bad, Kage. It suffers from some slight outlining which makes the portrait look a little more jagged and angular. Overall it just needs some tweaking before it's ready.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on April 22, 2010, 07:19:04 am
Yeah, not bad but tweakings needed ^^
Hmm....Perhaps I try continue from here, or should I start over from where I stopped?
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 22, 2010, 09:08:54 am
Continue mine plz. Colors are set, down to 16, so there will be no problems with that. And if you could, try to do something with glasses, mine just completely sucks here :/
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: jimmyjw88 on April 22, 2010, 10:02:31 am
Hmm.....Alright then. I'll try my best and as soon as I have free time. Haha. My apologies.
Title: Re: Kagebunji's sprites- Seifer Almasy
Post by: Kagebunji on April 22, 2010, 10:03:46 am
Hey, you don't have to apologize pal. Only release was delayed, nothing bad happened :)
Title: Re: Kagebunji's sprites- Finishing things.
Post by: Kagebunji on April 26, 2010, 12:16:43 pm
I doubt anyone will notice this in CoP section, so I will post it here. Female Mindmaster for CoP. It has some shading problems, but the are fixed on my current sheet.

download/file.php?id=5718 (http://www.ffhacktics.com/forum/download/file.php?id=5718)
Title: Re: Kagebunji's sprites- Finishing things.
Post by: mav on April 28, 2010, 12:15:07 am
I love the hairstyle. Very interesting frame; I can't wait to see the finished product.
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: Kagebunji on April 29, 2010, 11:27:27 am
I began to work on monster edit, I once found a zombie dog and now I made him into this.
[attachment=1:2yh3zvz3]Lucavi Pet.png[/attachment:2yh3zvz3]

 Also I'm featuring my attempt at Cecil DK
[attachment=2:2yh3zvz3]Cecil DK.PNG[/attachment:2yh3zvz3]

And new Lezard portrait(final version, submitting him soon)
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: jimmyjw88 on April 29, 2010, 11:28:35 am
I planned to make Cecil Dark Knight too. Lol ^^
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: Vanya on April 29, 2010, 01:54:04 pm
That looks like one of the best attempts at Cecil. Lots of potential.
The legs look a bit scrawny. They should be more heavily armored to match the rest.
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: Kagebunji on April 29, 2010, 03:36:22 pm
Thank you, but what should I use for legs? There aren't that many cool armored legs in FFT, hmmm....
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: jimmyjw88 on April 29, 2010, 09:45:31 pm
Looking good. Hmm....Whose legs did you used, Kage?

And if I touch up Lezard portrait, I'll post here and you can update it. Sorry for the delays.
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: Vanya on April 29, 2010, 11:17:11 pm
That's true Kage. Why don't you give some custom legs a shot?
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: Kagebunji on April 30, 2010, 09:10:03 am
I could, should I give him some spikes on legs too? I kinda have no idea how to do those custom legs heh.

@Jimmy, it is okay, the port I did will work for now, but if you could update it, I would love it :).
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: Wolfran on April 30, 2010, 10:06:34 am
The Dark Knight Cecil looks really good also the zombie dog but I think is better use a zombie behemot.
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: Kagebunji on April 30, 2010, 10:14:44 am
Heh, Zombie Behemoth is a nice idea too, gotta try my luck at it one day :D
Title: Re: Kagebunji's sprites- Lucavi's pet
Post by: Kagebunji on May 01, 2010, 08:32:56 pm
Ok, I made the Black Waltz out of Lijj's BM concept, I gave him belt as well to make it look less like BM Lijj is doin. I also noticed that BW2 has white eyes. And BW3 is to come after this is done.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: jimmyjw88 on May 01, 2010, 09:11:17 pm
Looks good. Though, there are some greens on the robe (leg) or is that intentionally?
Anyway, good job.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Lijj on May 01, 2010, 10:13:22 pm
Looks quit nice. I like the addition of yellow trim & good job on the hat! I understand you probably had to bend it for it to actually work.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: R999 on May 02, 2010, 01:02:08 am
Any progress on Illua? I would use this as the base for her portrait...
(http://img532.imageshack.us/img532/9260/ta2illuaspr.png)

I thought about doing a sprite like this as well. Would be curious to know what are good bases to play with this one.

(http://i16.photobucket.com/albums/b12/yymiaomiao/ffta2/illua2.jpg)

(http://i16.photobucket.com/albums/b12/yymiaomiao/ffta2/illua1.jpg)

^ She looks way too pixelated in the other game... If I had to do her I will totally include her weapon on the walking sprite itself.

(http://img297.imageshack.us/img297/4582/ffta2irua.jpg)
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: jimmyjw88 on May 02, 2010, 05:40:50 am
Well, that's not easy to do and it doesn't really fit FFT style.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kagebunji on May 02, 2010, 06:21:33 am
I was tryin three times to do Illua sprite, every attempt looked either blooby, pixelated, or in wrong colors. Let me warn you, it is a hard sprite to do. I haven't worked on portrait since I abandoned it. Feel free to work on it. I can help you with this Illua if you need help.

@Jimmy, yep the trim was intentional, does it look bad? Hat was kinda a problem, the sprite is too big. And for walking animations, he will be floatin, in FFIX he never walked on legs(only BW3 does).

Also  I finished Guardian, with palettes(hurrray), ggotta submit him now
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: jimmyjw88 on May 02, 2010, 09:43:27 pm
It doesn't look bad. Hmm...maybe brighter green? Also, add few pixels of dark shades beneath his waist.

I may give it a try on Illua if I have time -.-
Haha.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kagebunji on May 03, 2010, 07:53:45 am
Quote from: "jimmyjw88"I may give it a try on Illua if I have time -.-
I would love to see it. but like you said, you have not much time lately ;/

I can make it brighter, but then the hat might look strange, since the trim and hat are sharing all the colors.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kagebunji on May 03, 2010, 10:09:50 am
Here is slight update on BW2. I tried to do floating animations, it looked really bad, I will stick with normal walking ones.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kyousukeee on May 03, 2010, 12:41:28 pm
I don't know but . . . shouldn't the hat be a little wider or taller ?
Since the character is tall it's giving me the impression that the hat is small
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kagebunji on May 03, 2010, 01:23:16 pm
Haha, give me more place on sheet and it will be bigger :P
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Cheetah on May 03, 2010, 03:31:35 pm
He is actually quite huge, I don't think he needs to be any taller, especially if you compare him to Ramza and the like.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kyousukeee on May 03, 2010, 05:05:15 pm
He is tall , even in FFIX . Maybe the hat can't be taller than it is already but how about this ? The eyes went weird but this is just a sketch anyway .
(http://img294.imageshack.us/img294/4838/aahs.png) (http://img294.imageshack.us/i/aahs.png/)

It's up to Kage though  ^^
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: jimmyjw88 on May 03, 2010, 06:39:21 pm
Ah, I understand, Kage. Carry on with the green then.
As for the height of the sprite, he is the right size actually. And yes, what Sir Cheetah said.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kagebunji on May 04, 2010, 09:03:51 am
Um, what got changed there Kyou? I hardly notice :/
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: jimmyjw88 on May 04, 2010, 10:41:26 am
Hat is wider.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kagebunji on May 04, 2010, 11:01:47 am
Ah, yes I notice it now. This isn't too much of a difference, and eyes got messed a bit. I dunno if it is worth the trouble, hmm.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: mav on May 04, 2010, 02:42:20 pm
Very nice sprite. Be careful with the forward-facing sprite though--right now it looks like she (it's a she, right?) is looking down. Otherwise, great job.
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kagebunji on May 04, 2010, 02:59:13 pm
Yeah I have the feeling that BW2 is a she too, dunno why though :/
Title: Re: Kagebunji's sprites- Black Waltz 2&3(FFIX)
Post by: Kagebunji on May 10, 2010, 10:30:00 am
Ok, I tried LEnneth now, since I really like VP charcters, especially her and Lezard. I have two versions, one with and other without helm. I think without it looks better, but doesn't resembler her too much :/
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on May 10, 2010, 10:40:23 am
Yeah I guess so, 2nd one looks better. boots look good. But I want to see that helmet. It's worth trying to get right.
I was using Lezard turned out nice btw I like the choice of green and purple.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 10, 2010, 02:16:43 pm
Version without the helmet looks exquisite. The other version could work too, just reshape the the helmet a bit and you should be set.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 10, 2010, 02:24:11 pm
I like th helmetless one a lot more, but I may try the one with helm too. Hm, Gaff's helm, maybe?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 10, 2010, 02:36:34 pm
Gafgarion's may work. Have you consider modifying one of the Lancer helmets?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 10, 2010, 02:39:38 pm
I even tried, it is more pain in the "a" point than it is worth. Gaff's helm is my next target. I also MIGGHT try DK helm, but I dunno...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Atma on May 11, 2010, 03:14:20 am
i would KILL people to get a cool looking Lenneth.  i think the helm version looks better.  
the waltz looks awesome, i can't believe i never thought of making that!  for the height of the hat, the bend works just fine.  i could maybe see it being a bit wider, but if u like it as is, keep it.  the complainers can always change it for themselves if they really want it.
oh, nice Cecil  :wink:
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 11, 2010, 11:13:11 am
I have the walking frames done for Black Waltz and critical poses along with damage-taking ones. Well, I'm gonna rework Lenneth tomorrow, I have no time to sprite today at all.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Atma on May 12, 2010, 05:53:46 am
i'm getting that a lot.  only like 2 or 3 nights i could work on them, and that's assuming i'm not too tired after work.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 14, 2010, 09:57:36 am
Ok, small update, I have  Gaffy's helm attached. I don't have ponytail yet though, but be patient. Feathers on first frame may seem strange, but this is the best angle I got from all my struggles, heh.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 14, 2010, 05:03:36 pm
Great improvement. My only gripe is the gray shade. Can you pull off making it light blue?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 14, 2010, 05:46:07 pm
Heh, does it look that bad? I need four colors here to make it look at least decent, I CAN use light blue as lightest shade, but then I will be forced to use a rather dark blue for some outlines, and this will look bad. If it is really disturbing, I can change it though.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on May 14, 2010, 06:28:54 pm
Oh wow, this looks great I'm glad you kept the helm; it looks amazing. I would want to use this sprite for sure.
Though Lt. blue'd be better. Can you just make the one light shade lite blue without any interference?
Maybe then the pants would have to be blue too, or you could just desaturate all the blues a lil.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 14, 2010, 06:34:58 pm
If I change any of those whites to blue, it will look out of place, since every shade on skirt is white. I personally think it is acceptable now, but I can reduce it to three blues and fourth dark blue, ofcourse then it will look like an outline like I said.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on May 14, 2010, 06:37:58 pm
Well actually it looks fine enough to me, actually very cool. So just go with it friend!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 14, 2010, 06:42:12 pm
I have like 70% done, I just have to attach helm, I wasn't sure of it so I left this. Also, I wonder what will I do for all the back views...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 14, 2010, 06:51:20 pm
I think you can pull off giving the grays a bluish hue, but this is your sprite, so do what you want. Good luck with the back views--I'll try to give you good critiques, cause I expect 'em to be quite tough to do.
Title: Re: Kagebunji's sprites- FFIX Sprite completition project.
Post by: Zozma on May 14, 2010, 06:56:47 pm
Quote from: "jimmyjw88"Hmm...Nose...How's this? And eyes...
[attachment=0:e03px5sl]Moogle Test1.png[/attachment:e03px5sl]


seriously, where is this moogle? it looks great...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 14, 2010, 06:59:28 pm
This is only one frame done by Jimmy, he tried to rework nose and eyes. I still have full sheet of that Moogle, I am just too lazy to submit it.

I will try to make it blue-ish, but no quarantees it  will look good, messing with palettes never was my good side.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 19, 2010, 11:32:39 am
Ok, after some time, I wraped the first version of Lenneth's portrait. I will rework visor and hair...somehow.

Anyway, again, it is based on my spriting knowledge. If anyone could send me some GOOD tutorial on making portraits(FFT style of course), I would be grateful.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: GeneralStrife on May 19, 2010, 11:39:28 am
Yeah i never got the hang of making portraits they always look like kindergarten drawings...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 19, 2010, 02:25:53 pm
There's too much saturation in your color choices, there's some pillow shading on the helmet, the angle of the helmet needs work, and there aren't enough shades devoted to the skin. I've made handful of portraits in my day, but I wouldn't know where to begin on instructing others how to make 'em.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 19, 2010, 03:31:19 pm
Haha, so hair is alright? At least one thing. Yeah, colors are saturated cause they are done by me, lazy I am, heh. Visor/Helmet I know that is off, I had the most problem with it, failed heh. Skin, she has four shades actually, I s'pose I didn't did well with this. Well, thanks for crit, Mav, you are always helpful, pal!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 19, 2010, 04:05:57 pm
Hair needs a little work too. This is a mostly custom work, ain't it? In any case, keep working on it--hopefully you'll get more input in no time.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 19, 2010, 04:21:06 pm
Yes, it is practicly all custom. I should work with shades, colors, or shape of hair? I have no idea at all, haha.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 19, 2010, 04:22:34 pm
All three, buddy. Start with the shape, then go to shading, then go to colors.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on May 19, 2010, 05:53:53 pm
I'm impressed with the detail of the armour. You have the shapes right but yes as mav said, oversaturated, Bring the blues down and red and green up so its more grayish. I noticed, not that I'm experienced enough, that the desaturated palette colors are usually pretty gray anyway. The hair should be gray and white. The horn like antennae things shapes seem crooked also. The hair looks like a good shape.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: jimmyjw88 on May 20, 2010, 01:59:15 am
What mav said.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 20, 2010, 08:42:26 am
I have redone colors, all are taken from other portraits, hehe.

Quoteand red and green
These colors weren't ever used, haha. The "red" is a dark brown. And green....well, it is probably just shade of yellow.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on May 20, 2010, 09:52:17 am
Well? C'mon lemme see.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 20, 2010, 12:51:21 pm
Okay, here it is. I wanted to put it up with an update, but since I was rushed(hello Lijj, hehe), I got only portrait. Colors desaturated(borrowed from other port), and visor's shading redone(though I must admit, I liked Pillowy shaded version more, heh.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on May 20, 2010, 03:10:18 pm
Wow man, thats awesome! Needs more skin color variations though. And that dark brown as an outline isnt working for me, it seems just too dark...well on the face at least (just change that to the second darkest one and it will be alright)...the visor is still pillow shaded, just shifted to the right >_> but over all I like this, damn! Nice work dude!! (Reminds me of those Pegasus Knights in Fire Emblem...)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 20, 2010, 03:21:49 pm
Um, nah, the pillow shading is gone, now it is following the light source. I can see what brown you are talking about, I will delete it, no worries. Heh, glad you like it, Jon.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 20, 2010, 04:25:06 pm
Hmm. I think you should try assembling this portrait out of different pieces from other portraits. Consider using Smash's Cavalier helmet (remove the part covering the skull), the female Geomancer's hair (or some other long hair), an appropriate face (could be female Geomancer's again), and then work from there.

This update is good, but working on portraits from scratch is a huge hassle...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on May 20, 2010, 06:33:50 pm
Colors are looking one thousand times better.
Sounds like you're getting pretty good advice. I like the idea of mav's, I'd have to look at the Cavalier again though to be sure.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 20, 2010, 07:08:48 pm
I threw this together for ya, Kage. It's the Smash's Cavalier, Smash's Monica Ausbach sprite, female Monk, and some of my nonexistent magic.
[attachment=0:2h6v8shu]lennethp.png[/attachment:2h6v8shu]
Oh, and this is just a jumping off point. Many changes would need to be made.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Verdeni on May 20, 2010, 08:35:56 pm
AMAZING PORTRAIT&SPRITE. *dies*
I love Lenneth. :3
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: jimmyjw88 on May 20, 2010, 09:03:49 pm
Yes, looks better and desaturated, Kage. Good job.

And mav, great job there. Very nice. I like it.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 21, 2010, 12:44:52 am
The portrait still needs work, and I'm pretty unfamiliar with the character myself, so give me a ton of pointers.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 21, 2010, 12:45:34 am
That helm looks good, I will borrow it for sure, hehe. Same for face. Thanks for ideas, Mav. However I won't copy directly from yours, wanna try my luck as well! :D

Again, thanks for ideas, Mav.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 21, 2010, 12:51:09 am
Sounds like a plan, Kage. I definitely support you working on this--it'll take work off me and help you further refine your skills. Good luck, pal.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: jimmyjw88 on May 21, 2010, 01:20:37 am
Looking forward to this, Kage ^^

I have to refine my skill as well.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 21, 2010, 10:29:03 am
Okay, here is the thing. I recolored visor to colors from my port, stole the Smashs cavalier's visor(and some part from yours too, Mav). I also shaded the face. I think it is the final version, but you have got the last word, guys, haha.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: jimmyjw88 on May 21, 2010, 12:01:56 pm
Hmm....Add some shades on the neck. And stretch her face a pixel or two lower. Seems smaller than others. Also, what's that part of the helmet? The two between her face.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 21, 2010, 12:29:35 pm
Okay, I will. Those things? You can see here.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 21, 2010, 12:38:14 pm
I suggest desaturating the blues, adding a few shades to the face, and redesigning that part of the helmet to match the image you just posted. Good luck, Kage.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 21, 2010, 01:40:58 pm
Hm, blues are desaturated, since they are from other portrait, but no problem, I can desaturate it further. And believe or not, I won't pull off the design on that image, I am not good at giving details to portraits, haha. Hmm, I already have 4 shades on face, that is normal amount, I presume? I s'pose they aren't different from each other too much, I will try to fix it. Thanks for comments guys, without you, it would be fail, haha.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 21, 2010, 03:15:32 pm
Remember, you also have those gold shades to balance out skin tones as necessary. I may work on the helmet separately and post it for you when I can.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 23, 2010, 06:22:24 am
That would be cool, Mav. Lookin forward to it!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 23, 2010, 12:55:47 pm
Update. Five basic frames and damage-taking one. Give crit on all back frames, they were pain to do, and still doesn't look too well. Also, I have new colors for portrait, and more shaded face is resent.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 23, 2010, 03:26:27 pm
Sorry, this kinda came out as a chop job, but you can try working with this helmet. I wanted to get that pointed look on the helmet, but couldn't pull it off.

By the way, her hair is blue right? Maybe you should add a bluish hue to the grays on the sprite...totally up to you though.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on May 23, 2010, 10:23:33 pm
This is looking great! Sprite and portrait coming together well, great quality.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Cheetah on May 23, 2010, 10:32:48 pm
Sprite: Where is the Agrias or Aerith braid (I suppose you kind of have it going on, but I think I would prefer the real deal even if it doesn't quite match the character art)? The helm still needs a bit of work, especially the angled views (which are also the most important). I don't have any suggestions at this point though.

Portrait: I have to say that Mav's attempts are looking really good. His new helm especially should definitely be implemented.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Twinees on May 24, 2010, 12:58:53 am
i agree with Cheetah about the helm, so i quickly whipped this up. Hopefully that suits the angle of light now. But you dont have to use it. (my example is on left)
(http://img265.imageshack.us/img265/4946/vprofile.png)

Also the back/back diagonal facing views, the helm (things sticking out the back) seems too far up? i dunno..
Good luck Kage.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Cheetah on May 24, 2010, 01:08:06 am
I think it is the form of the helm that needs more work than just the shading. I think that you potentially made it worse even Twinees, from what I can tell the light is supposed to be in the top left for these sprites. You made it more like the top right.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Twinees on May 24, 2010, 01:11:58 am
mmm... i see you're right cheetah. maybe it is because the shine is too bright? you are probably right about the reshape of the helm being needed or different shading for the entire sprite, which sounds gruesome. Whatever happens, good luck Kage haha.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Cheetah on May 24, 2010, 01:13:20 am
You are using the cavalier portrait as a base for the portrait, maybe take a look at the sprite for some inspiration as well.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 24, 2010, 10:23:57 am
Hmm, Cavalier visor could work indeed. Will try it soon. Yeah I know that back angled views need work, Cheetah, but like you, i have no idea how to fix it :/.
Quote[Where is the Agrias or Aerith braid
Forgive me my bad english, but I dunno what that is :/

Thanks for that helm, Mav. Sure looks great, gotta use it for sure. I also redone your version of portrait, it looks better than mine, but there is one problem, it is more than 32 colors, heh.

Thanks Twinees and Lijj for encouragement, this sprite is quite painfull :P
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on May 24, 2010, 11:29:26 am
Yeah, my portraits tend to get high on the color range--I can reduce this one as necessary. Also, braids refers to this (http://en.wikipedia.org/wiki/Braided_hair). Hope that helps.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 24, 2010, 03:17:38 pm
Ah, I got it. Well, Agrias's braid is not possible, just no chance in hell to use it, look for yourself. As to Aeris, it fits very well, I could use it. Right no I am using Ovelia.

Oh, I missed that. About the blue-ish hair, won't work, not only it will clash with helm, bur also skirt and feather will become blue, since all this share the colors.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on May 26, 2010, 01:47:13 am
Hey, Jimmy. I ORDER you to finish this!
download/file.php?id=5040 (http://www.ffhacktics.com/forum/download/file.php?id=5040)

Hehe, just a joke ofcourse, but it would be great if you would finish this sprite.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: jimmyjw88 on May 26, 2010, 07:44:21 am
Haha. I can't really sprite because my mum use my notebook all the time. Well, I'm going to buy new pc soon, so maybe I can get back to spriting; MAYBE only. Hehe.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 03, 2010, 11:32:23 am
Ok, after some absence, I'm back. And I have two things to show. First, Lenneth sprite with new visor, wich wins I think. Second is a new portrait, since mine sucked, I edited Mav's attempte quite a lot(those over 30 colors issue remained though, Mav).
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Cheetah on June 03, 2010, 12:00:21 pm
Amazing improvements, especially the sprite. For the portrait I would only recommend making her face a little bit less shaded from the helm.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 03, 2010, 12:27:21 pm
Yeah, I know that there is a bit much of shades on her face, I bet you mean especially the upper (our right btw)right part of her face, correct Cheetah? I must thank you though, it was You who told that I could use Cavalier's helm, now it looks better than previous two attempts.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on June 03, 2010, 01:31:48 pm
For the portrait, I would also suggest getting rid of the outline on the helmet--my fault for leaving it on there. Getting this down to 16 colors might be tough, but I think we can pull it off. Keep working with the 30 colors, I'll help you out once the portrait is approaching final completion.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 03, 2010, 01:46:55 pm
Okay, I will work on this and post some updates soon. Stay tuned!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Twinees on June 04, 2010, 02:55:59 am
great update Kage. I'm liking how the helmet is looking now.
From look at the helm in the front facing view, it seems small, so do u mind posting a version of the diagonal facing view that has been edited so it has gold on the right-hand side of the helm? Just a suggestion.
But other than that, im really liking it.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 05, 2010, 05:02:29 pm
Hehe, that one had me worried too, front facing view indeed has small helm, this cannot be helped though, editing this always end up in failure, dunno why. Well anyway, she has arms for walking animations almost done, same for forward walkng frames. I must take a short break though, life calls again. Just wait till summer, I will make sprites 10x quicker!....if life won't bother me too much, haha.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on June 05, 2010, 05:17:53 pm
i really hope you stick to this till the end, its really looking great....
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 05, 2010, 05:55:14 pm
Heh, no worries here, Zozma. And if I will still be bored, I will make Hrist and Silmeria out of it, small edits plus color changes, and both should be ready. I have done a back side view not long ago, it looks strange again as expected. I will post it once I get it over from other comp(this is THE pain)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: LastingDawn on June 06, 2010, 02:15:14 pm
Really like that portrait, Kage! I wasn't too confident in what I was seeing at first, but this is looking quite exemplary! Keep up the great work!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on June 07, 2010, 01:05:03 am
I'd like to try out the portrait. It'd also be perfect for some small experiment I've been thinking to apply on FFT portraits for a while now.

Surely another FFT blasphemy


But first, how in bloody hell do I erase in transparency on GG? And how can you paste, without the pasted pixels going off to who knows where behind the image?
*More GG hate*
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on June 07, 2010, 04:40:02 am
oh no no no

First side portrait on FFT, A FFH EXCLUSIVE fuck the japane-

By yours truly, the fft heretic



WIP. Too much work on those details, with Cecil's pallete, and 2 Canoneer blues. (Only portraits I had at hand/self challenge)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on June 07, 2010, 04:49:07 am
I like this! I support the exclusive side view for it. This is ff HACK tics so why not.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Twinees on June 07, 2010, 04:59:44 am
:O niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Epic, cant wait till this is finished, no disappearing now Kage ;)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on June 07, 2010, 06:11:41 am
Gold detail happy armor is hard to cram in pixels.. Progress

I guess I'll stop on this and focus on the 32x48.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Twinees on June 07, 2010, 06:27:54 am
looking great smash, the only thing that looks odd is the collar (mainly the bit on the left), but you probably havent finished that bit yet.
Keep up the awesome work.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: jimmyjw88 on June 07, 2010, 06:35:02 am
First side view portrait and its amazing.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Xifanie on June 07, 2010, 06:39:48 am
GIMME GIMME GIMME
Yeah, although that's way too big. This will never fit in 32x48
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on June 07, 2010, 06:47:34 am
Here, crop time

Had to tweak the last a bit for a more female look. Now done
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Knox on June 07, 2010, 07:16:36 am
Smash you're amazing.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: jimmyjw88 on June 07, 2010, 11:41:47 am
I love her eye, her looks. Brilliant.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 07, 2010, 12:46:11 pm
Shit, this is not FFT style too much, but I screw it all now, I want this. Smash, you are the best. But...the nose?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on June 07, 2010, 02:06:51 pm
Forget the nose: just take it. Don't ask any questions. Hopefully no one will bitch about this unorthodox side angle. Well done, sir.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 07, 2010, 03:17:27 pm
It indeed does look awesome, but I really don't enjoy blashpeming against FFT, heh. Well, if you don't wanna try again, I will take it.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on June 07, 2010, 03:43:44 pm
if he redid some of my characters portraits in a side view id sure use them if they look this nice lol.
great job
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: GeneralStrife on June 07, 2010, 09:13:07 pm
Oh my gahhhd

Side...View
So...Epic!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on June 08, 2010, 03:26:03 am
http://dl.gamesradar.com/photos/FFTACTICS_FIGURINES.jpg (http://dl.gamesradar.com/photos/FFTACTICS_FIGURINES.jpg)
http://www.vgboxart.com/boxes/PSP/11400 ... on_war.png (http://www.vgboxart.com/boxes/PSP/11400_final_fantasy_tactics_the_lion_war.png)

 8)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 09, 2010, 10:09:42 am
Ok, thanks for input, Smash, I will use the version you sent me. Thanks again!

I will check these two things you posted once my net will be workin properly again, it takes long to load, haha.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Wolfran on June 11, 2010, 04:29:18 pm
Great sprite Kagebunji and the Smash's portrait is really amazing. It's the sprite I always want to use :mrgreen:
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 14, 2010, 02:32:13 pm
I suppose I should update a bit, so here. I may post walking animations soon too.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Cheetah on June 14, 2010, 03:26:10 pm
This is looking very very good as always. I wonder if the damaged frame is too wide with the braid though?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on June 14, 2010, 04:06:53 pm
Hmm, the shading on her head on the back frames might need a little bit of work. I'm thinking white hair requires stylistically different shading; cause that dark shadow in the middle looks a little blobby right now.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Xifanie on June 14, 2010, 04:50:05 pm
Really awesome, but yeah I don't like the hair's shading either.

What a mess trying to make a sprite of Lenneth with only 16 colors.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on June 14, 2010, 05:30:43 pm
ahhh the art of spriting with a 16 color limit lol...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on June 15, 2010, 04:52:24 am
I lol'd.


4 skin tones, a nice dark grey/brown and a black, and 3 pairs of color tones should be all you need at most, making a total of 12 colors for sprites alone. Try it.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: jimmyjw88 on June 15, 2010, 07:31:23 am
And about the damaged frame, shouldn't her eyes close rather than open widely?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Xifanie on June 15, 2010, 08:09:09 am
Damn, Smash is right. I lowered the number of colors to 12 in GG... Note: Do not use, I didn't even bother to select the colors manually like Smash suggested; it's just a demo.
old
(http://www.ffhacktics.com/forum/download/file.php?id=6161)
[attachment=0:3hpvhbwb]Lenneth.png[/attachment:3hpvhbwb]
new
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 15, 2010, 09:32:50 am
Quote from: "jimmyjw88"And about the damaged frame, shouldn't her eyes close rather than open widely?

Yeah, it is usually on sprites, but for example Balthier had opened eyes too. I wamted to make it looks so, she is a god, so she shouldn't give up when a bit damaged :P.

Well, about the hair shading, I presume you mean the back frames? It is all from Knight sprite, so I didn't think it will look bad, what do you all suggest? Heh, it has 16 colors on palette, but there are probably some leftovers from base. I wasn't messing with this, cause I thought it doesn't need more colors. For what those 4 colors could be used?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: jimmyjw88 on June 15, 2010, 10:15:12 am
Hmm...Is it? Well, to me, it just looks kinda funny, been hit while the eyes wide open xD
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on June 15, 2010, 12:02:48 pm
Quote from: "Kagebunji"Well, about the hair shading, I presume you mean the back frames? It is all from Knight sprite, so I didn't think it will look bad, what do you all suggest?
You probably can't lighten that dark shade, right? That would be the quick and easy (though technically inefficient) fix. Consider making that dark shadow smaller, perhaps? And by the way, since the bottom of the braid is the same color and length as the skirt, it might be hard to tell what's what. Keep up the good work.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 15, 2010, 12:12:24 pm
No prob, I can lghten it, but making it smaller won't work, tried it already, it makes it look weird. Hm, I get what you are telling about braid, but how may I fix it? Aeris braid is even longer and bigger :/
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on June 15, 2010, 12:26:38 pm
Here are your geeeef(t)s:
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 15, 2010, 12:32:44 pm
Heh, thanks, like I wrote it in PM, I checked it in-game, sorry for teh trouble, pal. Time to fix the hair and legs + time to add braid.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on June 15, 2010, 12:52:03 pm
Quote from: "Kagebunji"Hm, I get what you are telling about braid, but how may I fix it? Aeris braid is even longer and bigger :/
It's more of a color issue than anything else: white skirt with white hair--it's a little tough on the eyes. It's not a big issue, see what other members think and work from there.  

On the walking frames her left leg gets a little too much shadow on both views.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 15, 2010, 01:01:10 pm
Yeah, I even made the braid a bit outlined to differ it from skirt, looks like it didn't worked, heh. About the leg, you mean it too dark there? It is just a recolor :P.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on June 15, 2010, 03:18:22 pm
Hah, well if it's a recolor, then I guess we'll let it slide. Animated frames catch me really off guard, cause I'm more used to seeing animation coupled with movement.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 15, 2010, 03:26:29 pm
I was thinking about braid, and need to ask, would you guys want to see braid on forward walking frames too? I ask cause it is somewhat hard to implement well, and it would look strange anyway, since it would bounce more than hair itself. Well?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on June 15, 2010, 03:40:23 pm
kage one important thing to note about the back frame of miluda

her hair was never redone to sway both directions and so in the walking frames it goes back as if there were still a cape underneath pushing it back instead of making it sway.... just thought id point that out
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 15, 2010, 03:44:39 pm
Lol, now that you pointed that out, zozma, I can't get my eyes off this.  Though it is not such a big mistake, and is not worth reworking of hair(it would be a pain...).
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on June 15, 2010, 03:57:14 pm
This is what you need.

(http://i45.tinypic.com/2mrxzf8.jpg)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 15, 2010, 04:12:32 pm
Smash, damn you, you always amaze me! This is awesome, but I am not capable of doing this on any other frames
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on June 15, 2010, 04:12:49 pm
Quote from: "Kagebunji"Lol, now that you pointed that out, zozma, I can't get my eyes off this.  Though it is not such a big mistake, and is not worth reworking of hair(it would be a pain...).

i agree as far as miluda goes, but once you add that braid u may have to redo it, however it would only be like 2 frames to correct or so
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on June 15, 2010, 07:08:34 pm
(http://img269.imageshack.us/img269/6995/sideport.png) (http://img269.imageshack.us/i/sideport.png/)

An FFT FFH exclusive...
Are you sure?

(http://img295.imageshack.us/img295/275/mimesv.png) (http://img295.imageshack.us/i/mimesv.png/)
Smash isn't breaking  the rules at all.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on June 15, 2010, 07:38:08 pm
and as you can see under that little pillow case costume she has, her nose is even bigger than lenneths! imagine that! fft noses are big if u can see them ahahahaha
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 30, 2010, 08:35:11 am
Hmm, been some time. I have only few arms to do to make this sprite completed, so it is voting time now. Lenneth's braid is somewhat a must, but since it clashes with skirt I wonder if I should just leave it. Poll will end in 7 days. I personally don't want to add it. Heh, Zodiac will want it though.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on June 30, 2010, 09:22:26 am
Quote from: "Kagebunji"Hmm, been some time. I have only few arms to do to make this sprite completed, so it is voting time now. Lenneth's braid is somewhat a must, but since it clashes with skirt I wonder if I should just leave it. Poll will end in 7 days. I personally don't want to add it. Heh, Zodiac will want it though.
Pics?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on June 30, 2010, 09:27:40 am
Page 69 and 68
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on July 15, 2010, 12:48:17 pm
Ok it is decided, I already began adding it, if it will look awkward, then blame yourself, or Ajora. My net is broken, but I am still workin on sprites, i did not abandon FFH.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on July 15, 2010, 05:24:32 pm
Good to know, Kage. Post updates if you can.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: MasterGrand on July 16, 2010, 06:05:31 am
Great job Kagebunji .

Don't fall behind forward !!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on July 18, 2010, 11:30:41 am
I will update once my net will be working again, I hope it will be back this week.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on July 18, 2010, 06:39:14 pm
Quote from: "MasterGrand"Great job Kagebunji .

Don't fall behind forward !!

Right! don't make me add this to the abandoned sprite projects now lol
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on July 26, 2010, 12:48:05 am
Not my fault this time; the armor piece I provided could only have taken a few minutes to apply to forward frames.. :(
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on July 30, 2010, 09:56:06 am
Ok, my net is working properly now, so I can work again. No worries Zozma, I won't allow it to end in that topic :P. Smash, if you were to do that awesome helm on all frames, I would be grateful, want the BMP?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Smash on July 30, 2010, 07:31:47 pm
Well, it's just a few helms. Sure.

There's some chance it could take a while though, busy with that "E" sprite + summer.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on August 05, 2010, 03:08:31 pm
Here, update of sorts. I am too lazy to post every new poses, so I just throw in the BMP.

download/file.php?id=6507 (http://www.ffhacktics.com/forum/download/file.php?id=6507)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on August 18, 2010, 02:19:31 pm
A new sprite of sorts, Samurai, or Monk, choose. Colors might be slightly off, but no worries.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Shade on August 18, 2010, 02:24:10 pm
Am I thinking or is that head small or something?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on August 18, 2010, 02:31:24 pm
No, the hair is big. Head is same size as every FFT sprites.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Shade on August 18, 2010, 02:34:08 pm
Maybe you should resize it. It makes his head look alot smaller.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on August 18, 2010, 02:53:19 pm
I can't see your posts...? Why?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Shade on August 18, 2010, 02:56:40 pm
Did you accidently add him as your foe?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on August 18, 2010, 09:54:32 pm
Hair looks unreal, Kage. Not just the style and shape, but the shading.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on August 19, 2010, 05:24:04 am
How come? There are many characters in history of games and anime with such long hair. I suppose all of FFT hair are small, that is why it looks weird. I will experiment with it more. I do see your points, I will choose some other hair.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Cheetah on August 19, 2010, 04:27:49 pm
Where did you get the hair Kagebunji? You made that monk go super saiyan.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on August 19, 2010, 04:37:22 pm
Well it is all just imagination, you mean super saiyan is a bad way for me to take? Hehe.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on August 20, 2010, 12:51:00 am
I guess the hair just looks a little too radical for us right now Kage. I know I'm not too used to FFT characters looking like anime characters, but that doesn't mean it can't be done. Just refine this one a little. Or pick some other hair; that may be the safer bet.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on August 21, 2010, 06:15:35 am
WTF?! ^

Edit: This isn't for you Mav. This morning right below your post was this really weird spam. It got deleted. I hate how there are so many stupid spammers on here suddenly.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: rossonero22 on August 22, 2010, 07:51:28 pm
Maybe with little shorter hair it would work better.
For my point of view, that hairstile fits more the samurai than the monk, and maye with reddish or golden haircolor it'd be work even better.
Anyway, it's my personal point of view.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on August 24, 2010, 08:36:02 am
Yo Kage! Whatever happened to the moogle? Did you trash or quit working on him? Can you post whats done of it, I wanna make a moogle already! There are still swine running around in my game damn it!! Those pigs are still pissing me off!! Sorry for sounding demanding...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on August 24, 2010, 11:13:21 am
It is finished, from what I know. I don't think it needs any fixing, but by all means feel free to tell what you think everyone.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on August 24, 2010, 11:48:56 am
May I work on this? He looks still a little like a pig. Great portrait, wings could be purple or another color. The nose may be a little too big. Nice work though Kage. :D
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Vanya on August 24, 2010, 01:04:22 pm
The only thing I would do to it is make the ears a bit smaller and not animate them 'cause moogles don't have floppy ears.
Well... maybe one more thing. If there is enough room in the palette, make the wings violet and the pom-pom yellow.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on August 24, 2010, 01:28:09 pm
I think there are a few shades left open on the palette. I don't know about the sprite though. The sprite looks pretty good, but it can still use a few touch-ups here and there.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: RolyTunedIn on August 24, 2010, 04:27:26 pm
i agree with vanya about the ears and nose.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on August 24, 2010, 07:41:03 pm
Nose is perfect as it is, I rmeber when you tried giving him smaler nose (back when I was still prototyping this moogle), it looked bad :P. Good point about ears, Vanya, I will implement these. Violet wings and yellow pom-pom may be present on other palette, not on this one, I dunno how the palette looks like there, but I think I have few colors left.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on August 24, 2010, 08:37:54 pm
where's lenneth?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on August 25, 2010, 05:57:29 am
No worries, she is still with me, actually I am adding her braid(told it will take long), but she isn't abandoned.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on August 25, 2010, 11:48:49 am
I'm working on the moogle, its coming out better (not too different, only eyes, nose, no "pig claws" and wing color). I'll post it when finished. Also, I'm slowly starting work on a Cactuar sprite with Malboro colors and Uribo pig as a base (well not really, I erase the greasy pig and just draw over where it was, and leave the frame for shading reference.)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on August 25, 2010, 03:10:25 pm
Can't wait to see cactaur
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on August 25, 2010, 05:56:30 pm
:) Its in early development, I planned on doing a Catuar way back when, life and school got in the way. I'll try to get at least 2 frames posted tomorrow hopefully, unless I forget for another 6 months >_>
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on August 25, 2010, 06:11:45 pm
because every ff game needs a cactuar! <3
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kenshin72 on August 25, 2010, 10:36:15 pm
I'm excited to see.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Xifanie on August 25, 2010, 10:53:52 pm
2 frames is all you need for a cactuar sprite lol.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kenshin72 on August 25, 2010, 11:06:47 pm
New avatar Zodiac?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Xifanie on August 25, 2010, 11:09:31 pm
I can't believe how bad I am at spriting...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: GeneralStrife on August 25, 2010, 11:11:14 pm
portraits are so dang hard, dont worry about it. only an elite few can do portraits
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kenshin72 on August 25, 2010, 11:11:49 pm
I thought the face was alright but the hair...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on August 26, 2010, 05:43:18 am
2 frames, yep 1 for the front, 1 for the back. However, FFT has near dead and dead frames, so that makes 4...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on August 28, 2010, 09:49:29 am
I have important question, is there some way to view monster frames in ShiShi?(ver.457 is what I am using). I want to edit Ghost sheet, but I cannot do it without knowing how to view his frames. Help please.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 04, 2010, 01:23:45 pm
Ok, thanks, I didn't figured it out, but whatever. I was away for some time, but I am back and I have slight update. Lenneth has braid added to all back walking frames, I don't think it is nesccesary to add it to forward one as well. But there are some problems(duh, it would be no fun without them), size. The size of hair to be more specific, I can pull it on the back frames on attack framees, but on forward it can be harder, if I add it to the body, I must be sure it will connect properly with hair frames. Another problem about size occured on the damage-taking frame, the back one, the braid is too big and ShiShi doesn't display it, I tried moving the whole pose, dividing braid into two(wich wont work, since legs from damage-taking are also used for Charging animations for example). As you see there are some problems I must solve with it, but I will get it done...somehow
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 11, 2010, 04:05:47 pm
Since you disliked the last attempt at the monk, I made yet another hair. Tell me what you think. I really feel that there should be more fist-users sprites.

Yay for triple post!

Edit: hair will be changed, just gimme suggestions what color would lok best, I am too tired to think of it myself, duh :P.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Cheetah on September 11, 2010, 04:09:21 pm
These wild crazy big anime haircuts look great, they just don't fit the FFT style well. Good to hear that progress is still being made on Lenneth.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 11, 2010, 04:13:26 pm
Yeah, the biggest hair in FFT is what...Female Knight? Too bad it doesn't fit, anime-style hair are cool. But what about this new, smaller one? You like it?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 11, 2010, 04:50:29 pm
I don't mind the wild hair, you just gotta be willing to give them more natural hair colors too. Then this can work out, cause honestly, that looks wicked. Great shading, man.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 11, 2010, 04:55:54 pm
Yeah, the hair's color needs changing, I just have no idea what will look decent. Blonde is out, too many blondies, Black neither, clothes are already black. That leaves brown, should it be light or dark brown though?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 11, 2010, 05:06:30 pm
If you're keeping this skin color, then go with dark brown. If you will lighten the skin, then give him light brown.

Like this:
[attachment=0:14num1gi]Untitled.png[/attachment:14num1gi]
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 11, 2010, 05:14:02 pm
Ok, what do you think about these browns, I can also give him slightly lighter if this is not good enough. This monitor really screws up colors, so I must rely on you guys.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 11, 2010, 07:34:33 pm
Looks great. Certainly better than mine, in my opinion. Double check your palette later on--I feel like you may have some colors that can be shared. If so, you can try and add some more color somewhere. Totally your call now, cause he looks fine as is.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Cheetah on September 11, 2010, 11:39:34 pm
Looking good, doesn't he look like that one guy with the sun glasses from FFXII and FFTA2? Well the hair at least.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 12, 2010, 03:05:36 am
lenneth lenneth lenneth....
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 12, 2010, 07:06:59 am
Quote from: "Cheetah"Looking good, doesn't he look like that one guy with the sun glasses from FFXII and FFTA2? Well the hair at least.
Good eye, Cheetah, he is based on Al Cid Magrace(guy with sun glasses, heh).

Zozma, Lenneth will take more time, since there are size problems that I mentioned earlier, but I am working on her all the time.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 12, 2010, 07:33:41 am
That hair on the Monk looks also a bit like the redone Warrior and Knight in FF1 on GBA, nice work man!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 12, 2010, 03:19:41 pm
i like that new monk hair, it looks great, but i think id rather see it on something else, like a warrior or something
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 12, 2010, 03:25:09 pm
I hear ya, Et suggested I make him bald, like traditional monks. I could do some other sprite with this hair, I have no idea what should it be though. Maybe LD will need it for Mercenaries, we will see.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 12, 2010, 04:05:17 pm
that hair looks nice, you could even make a squire look decent with it to be honest lol, but probably a warrior type or something
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 12, 2010, 04:54:54 pm
Yeah, there are tons of options. Browse through the Mercenaries forum and see what sprites could benefit from this hairdo.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 12, 2010, 04:58:58 pm
No! I mean don't change the Monk to bald, bald = ugly. Monks originally had hair btw in FF1 and they were called Blackbelts, but I am sure you knew that Kage. However, yeah this hair is so cool, I think making a Bartz sprite or something would befit it better. But please don't make the Monk bald!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 12, 2010, 05:04:01 pm
You know...you could always have a bald monk and a monk with hair. There's room for tons of sprites, just saying. Sprites aren't necessarily about what we like, so much as what the community will use. If the monk's bald you could probably free up a couple shades to give the sprite a more custom look. Different vest, pant, and cuff/shoe color. Or put some kinda design on the pants. Whatever you desire.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Cheetah on September 13, 2010, 12:48:14 am
Make the current monk bald, and then use the current monk head on a new body to be the blackbelt! Jon had it a little wrong, the monk "evolves" into a blackbelt in FFT.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 13, 2010, 07:34:25 am
Oh yeah, oops. I played the new version on the GBA and got confused- they have Monks "evolve" (Pikachu style xD) into Masters. Yeah, its true, what I am complaining about, you could make like tons of variations of everything. Squire with current Monk hair, for example or a custom Warrior class, ect. And bald Monks or old people like I actually imagined Gafgarion bald, not like Balbanes. Keep up the good work Kage!

Edit: Come to think of it, thank God that no noobs or someone requested Pokemons. I hate Pokemon, it stole a good portion of my life way back when and distracted me from FF. I could just imagine a horrible Pokemon patch...Pikachus casting Thunder and Charmanders casting Fira...oh God! The horror!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Twinees on September 13, 2010, 07:39:43 am
(http://img707.imageshack.us/img707/5304/barechestedman.png)

this should help if you are thinking about making a bald person, i would definitely change the original monk for a bald one. :)
Gl.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 13, 2010, 04:32:43 pm
btw, my sprite labeled berserker, used the chest of this dude as a base lol
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 14, 2010, 09:08:08 am
I have little time, I will post this and go, I will have much more time tomorrow. Note: this is for Merc. Very rough, I have a complete rework in plans.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 14, 2010, 10:27:32 am
That hair astonishes me every time. Really really good job Kage! I feel I might have to "borrow" this hair for something, dunno what yet. What job is this going to be? A Monk or Archer? Honestly he looks like Robin Hood. Very nice, only one thing I don't like is that you don't have any white in the eyes and you are using 1 green pixel in the eye, which no offense is just stupid. Use the light skin color there and try to squeeze in 1 white at least. Awesome job dude! Keep it up!

Edit: Mav asked: Do you have any colors left on the palette? Yeah dude, you need to get some white in there...man working with 16 colors drives me nuts!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 14, 2010, 05:32:28 pm
i think you should go with another color besides green, but that squire ish body actually looks nice with that hairdo
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 14, 2010, 07:42:12 pm
As I said on the Mercenaries forum, consider using desaturated greens and replacing the legs. Even the browns look a little too saturated, but I'll let that pass. Do you have any colors left on the palette?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 15, 2010, 09:02:39 am
No "borrowing" Jon, not unless he is done :D.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 15, 2010, 11:15:12 am
Update, I have two versions, one made specially for Jon, with one white pixel for eye but with less depth on armor, and second with more depth on armor but without one pixel for eyes. Choice is pretty obvious to me(armor depth is more important, duh), but I never know what you will choose.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 15, 2010, 12:19:42 pm
Armor depth. When at 100% size (the small one) it looks totally fine actually on the top sprite. One pixel on each frame is definitely not worth it.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 15, 2010, 11:33:34 pm
I agree with Jon.

Dude, this looks pretty good. It'll look amazing one he gets a slightly more custom palette.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 16, 2010, 09:43:59 am
Yeah, the palette, since you are the best at it, Mav, I was thinking of asking you for this. You have better sense of color than I do. Will you try something with it? Tell me if you want me to send you BMP.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: itoikenza on September 16, 2010, 11:31:17 am
this is off topic, but Kagebunji please fix zack & beatrix! their mouths look screwed up when yelling for magic/summons!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 16, 2010, 01:34:11 pm
Yeah, I'd be happy to do the palette. You can continue working on the sprite now though--I'll do the palette once it's complete.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 16, 2010, 03:40:23 pm
Quote from: "itoikenza"this is off topic, but Kagebunji please fix zack & beatrix! their mouths look screwed up when yelling for magic/summons!

hmm beatrix  has a glitch with the mouth animation? i wonder why noone has ever mentioned it to me...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 18, 2010, 09:28:16 am
Update, if all goes well I will have port done by tomorrow. It sounds good enough to me, Mav, I will send it to you once it is done.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 18, 2010, 12:17:01 pm
Nice! Now I can nearly "borrow" the hair, once he is in movement. I really like the green color, but mixing green and blue isn't advisable, not because the colors are off but just green and blue don't fit nicely together. He looks like he is wearing clown clothes. Okay, that may be too harsh, but if you change the blue to a complimentary color of green which is red, it might look better. Or yellow, yellow would look good. This is just my opinion, don't take it too seriously. Maybe other people will tell you the complete opposite. Your call dude!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 18, 2010, 01:35:41 pm
I told ya not to steal this hair untill he is fully done! :D), besides original archer has blue+green too, i just swapped blue from chest to legs. I was tryin to avoid making it in any way similiar to green color, it would probably make him look dull, but I can try changing it if it will make you feel better, heh.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 18, 2010, 02:08:46 pm
No no, its okay. Did you try grayish white for the pants though? Wait, that would look like Link *facepalm*. Umm, just leave it.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 18, 2010, 02:50:04 pm
I said this in the other topic, but the head looks a pixel too low on the second and fourth frame. Now that I look at it again though, I feel like the second frame's okay, but the fourth frame definitely isn't. The male Archer body is really fun to work with, from a palette perspective, so expect some interesting stuff.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 18, 2010, 03:51:19 pm
Head is fine on both of these frames, Mav, I can assure you of this. On 2nd I used eyes as a starting point, so it is good for 100%, on 4th I used hair, a pretty good spot, almost as eyes, I wonder what makes this feeling though. I leave the palette to your imagination, Mav, I just ask you to leave him in Hunter Theme(green and crap).

Quote from: "Jon"Did you try grayish white for the pants though? Wait, that would look like Link *facepalm*. Umm, just leave it.
I told you.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 18, 2010, 04:03:03 pm
I realized that the reason the second frame looked weird is cause there's no neck (unlike the male Archer, whose neck you can see). Try raising the back one and see for yourself.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 18, 2010, 04:22:40 pm
Ok, no harm in trying. But I still think it is not worth it, I had to shade Arms and back differently a bit(there is a rather dark blob above his left arm). Your call.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 18, 2010, 04:35:01 pm
Hmmm, this head does look better position wise, but since you pointed out the black blob, the hair seems wrong. Add a few dark brown pixels in there or continue the shading from that "z" shaped bit so it becomes a double z. If you don't know what I mean, I mean the shape that looks like the Tetris piece, 3rd darkest brown.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 18, 2010, 05:16:38 pm
That looks a lot better, in my opinion. Just fill in the blob a bit and you should be fine. In fact, Jon's got the right idea.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 18, 2010, 05:19:01 pm
I am so tired that I honestly have no idea what you are talkin about with this Z, mind showing me this yourself? Use the png in my last post.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 20, 2010, 10:00:01 am
Well this port is not fully done, but I have no idea what to do with the rest of the body, I tried using Squire's armor for port(Squire from Mav's avatar) and it looked great, it's just that it was too small. Could anyone take this over? I have no idea what to do now :/. Also, I have done all walking frames on sprite.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 20, 2010, 11:16:00 am
I might have screwed it up, but now you'll get the idea I meant. Change it to something like this if you aren't happy with it, but I think this is better. Btw, you want something like Mav's armor? I could give it a try, but I'm still not that good with spriting. I have an idea though if you want something like Mav's.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 20, 2010, 11:27:38 am
Anything similiar to Mav's armor is fine, be carefull though, the size will be biggest problem. Well the hair on sprite is now lookin weird, I will try something else later on.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 20, 2010, 11:39:26 am
The hair I made looks fine big, but at 100% it looks weird. Here, you have to get the colors down to 16, they are at 20 right now, and I kept Mav's colors because I know you can change them to whatever you want yourself. If you don't like / hate it I understand.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 20, 2010, 12:06:22 pm
Whoa, colors are screwed as hell, I will do mine own version, I will just extend the armor customly, similiar to what you did. Tell me though, how you messed up the palette so badly Jon, hehe?


Edit: And here it is, I managed to stay within the limit somehow, thanks for ideas Jon.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 20, 2010, 01:57:55 pm
No problem. I can do many things very quickly, like the armor, but the colors will multiply as quickly. From 16 to 256 in one click in fact. I could have easily gotten them down to 16, but I was getting lazy. 20 colors ain't that bad to work with, eh? Glad you liked the idea though (yours looks almost identical to mine except for the color reduction). :mrgreen:
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 20, 2010, 03:10:32 pm
Yeah, mine isn't that different, I mainly concentrated on shading(you shaded the neck the wrong way, light source is on the left, not right, lol), I was looking at your port and drawing my own, and adjusting when needed. I am ashamed that I didn't think of extending it customly sooner, well Mav taught me to neer do too much work by custom, heh.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 20, 2010, 03:16:16 pm
Shoot! I forgot about the shading, thats true. You did a great job, now all that you have to do (if you want) is change the colors to match the sprite, but honestly you don't even need to do that. He could be wearing a leather-shirt type armor under the whitish armor. Do you want his skin to be more like the sprites or a bit tanned like Rafa and Malak? Either way this sprite is sure going to be cool ;)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 20, 2010, 03:20:18 pm
I tried making his skin brighter, but I disliked the result, so I decided to leave him like this, more dark-skinned persons like Malak are rare in FFT. I won't change the colors unfortunatly, since I am at 16 already, maybe Mav will be able to think of something, he is good at color reduction, while I am only half as good as him.

And small note:half of the sheet is already completed, I also changed the hair shading, since it was very outlined in-game, and some slight changes overall to improve in-game performance. I can post screenies for those interested.

Screenies time!

Outlined
[attachment=0:33efotlb]outlined.png[/attachment:33efotlb]

Not outlined
[attachment=1:33efotlb]not outlined.png[/attachment:33efotlb]
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 20, 2010, 04:34:53 pm
Yeah, imo not outlined looks better. I noticed one or two brownish red pixels on his armor, might want to correct that. Very nice :D
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on September 20, 2010, 05:03:33 pm
Not outlined.. I agree.. Looking good Kage
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 21, 2010, 10:10:58 am
Hm? I will take a closer look about those brown pixels, it is probably just a shade from arm, it is supposed to be there, but I will check allright. I suppose I can insert the port now, or should I fix something with it before?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 21, 2010, 11:51:55 pm
The portrait looks pretty dang good, only the skin tone doesn't match the sprite and you need to fix the hair near his left eye. The way it dodges his eye looks unnatural.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 22, 2010, 04:45:23 am
that portrait looks like it was made for el cid or whatever his name was?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 22, 2010, 08:17:48 am
@Mav: I would be glad if you could try chaning the skin tone, I tried to make it lighter before, but it looked strange. I see what you mean about the hair, will fix it.

@Zozma: Al Cid, yeah there was this japanese one floating around, so I took and changed it.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 22, 2010, 05:44:32 pm
I like the japanese portrait for Sidney as well, but i think it could be used for a Viers portrait lol my favorite character from disgaea
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 23, 2010, 12:16:36 pm
Quote from: "Zozma"but i think it could be used for a Viers portrait lol my favorite character from disgaea

Mine too! I have one frame of Vyers, here it is:
(http://i37.tinypic.com/21j9awn.png)
It's old and creepy though, if i ever will try to do him again, I will create a new one instead.

And I fixed the hair issue on port.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 23, 2010, 01:48:49 pm
You didn't exactly fix the part I was mentioning--you see the strand extending to right above where his nose would be? That's what needs to be fixed.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 23, 2010, 01:57:20 pm
Yeah, the one that runs across the face has 2 black pixels, they should definitely be darkest brown. Should probably fall more straight as well, like Mav said.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 23, 2010, 02:07:18 pm
Uh, I honestly have no idea, but I will look closely. Two black pixels you say, I will look for them.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 23, 2010, 02:10:51 pm
But Kage, dude the hair is going a bit against gravity as well...shouldn't it be a bit more down flowing? Up to you though, FF is filled with these anti-gravity hairstyles *coughCLOUDcough*, maybe they just use gel / hairspray / mousse?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 23, 2010, 02:17:40 pm
Lol, Cloud is the best example of an anti-gravity hair, hehe. Can someone show me where exactly it is?(best by editing thyself)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 23, 2010, 02:27:40 pm
The last one is just an example, it is horribly pixalated thanks to the rotation tool. The middle one has no more black pixels on the long strand of hair covering his face. This is just an idea.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Xifanie on September 23, 2010, 02:41:33 pm
Quote from: "Kagebunji"Lol, Cloud is the best example of an anti-gravity hair, hehe. Can someone show me where exactly it is?(best by editing thyself)
DENIED

(http://zodiac.ffhacktics.com/STAB.gif)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 23, 2010, 02:45:21 pm
Lol again! So funny. Sephiroth's hair is anti-gravity as you can see here as well in Zodiac's post.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 23, 2010, 02:47:32 pm
After looking closely, I noticed those two black pixels, hardly noticable, but whatever.

Lol, Sephiroth is the master then.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 24, 2010, 09:27:46 am
I tried lighter skin tone as you wanted Mav, I think it is too bright when compared to hair. This is Squire's skin colors btw.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 24, 2010, 01:30:27 pm
I think the skin tone looks alright, man. I made a really quick and choppy edit to the hair to help you see what I've been trying to explain. I also darkened the skin tone a little bit, in case you still weren't liking it. Take a look:
[attachment=0:26vpzr9u]Untitled.png[/attachment:26vpzr9u]
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 24, 2010, 01:33:51 pm
Mav, your "quick choppy" edit looks actually real good. There are a few black pixels in there that could be darkest brown, but thats not a must, just a preferance of mine. One thing, the other eye that we barely see needs to be raised or the eye we do see needs to be lowered by 1 pixel.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 24, 2010, 01:46:02 pm
Ah, the eyes went from angry to sad, dang. It is fixable though. But I really wanted that strand of hair in there, here is the hair that I took it from. Note: didn't heard anyone complainin about it when it was posted months ago...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 24, 2010, 01:53:00 pm
Sorry for my ignorance, but who is that last guy? I see that is where you got the strand. Wow, Shara is simply awesome!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: GeneralStrife on September 24, 2010, 04:40:20 pm
omfg those jap portraits are awesome....if they had a sprite to go along.................*creams*
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 24, 2010, 06:14:26 pm
Ritz was my fave FFTA character, and the one the Japanese made is simply gorgeous. I can't believe that each one is only 16 colors in itself. Extraordinary! :mrgreen: Wish my portraying was that good, I think I'm slowly getting there.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 24, 2010, 11:40:29 pm
Quote from: "Kagebunji"Note: didn't heard anyone complainin about it when it was posted months ago...
Eh, it's negligible there cause it was made by Japanese people; their concept of hair has never been real. Honestly though, it doesn't look appropriate on there either. The first guy's is better and slightly more natural looking.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 25, 2010, 03:44:14 am
Quote from: "GeneralStrife"omfsa those jap portraits are awesome....if they had a sprite to go along.................*creams*

lady frimelda is in the works man, did u see that topic? smash even improved the original portrait as well
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 25, 2010, 06:19:35 am
Quote from: "mav"The first guy's is better and slightly more natural looking.
Heh, it's cause he is wearing sun glasses on the second version, I had problem to realize what it is too. I have the sheet almost done, all that is left is copy/pasting for water frames. It would be nice if LD came back, since I need a name for him.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 25, 2010, 02:53:38 pm
Sorry, I was referring to the kid with the red hat. I dunno what his name is. Either way, work with the version I posted earlier. Change up the eyes a bit and go from there.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: GeneralStrife on September 25, 2010, 02:56:55 pm
Quote from: "Zozma"
Quote from: "GeneralStrife"omfsa those jap portraits are awesome....if they had a sprite to go along.................*creams*

lady frimelda is in the works man, did u see that topic? smash even improved the original portrait as well
Yeah, i cant wait for her to be done! Shara and ritz would be awesome too! come to think of it, we have a priest with cat ears!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 25, 2010, 03:26:39 pm
Quote from: "mav"Sorry, I was referring to the kid with the red hat. I dunno what his name is.

His name is Lednar, one of main vilain from FFTA, don't blame you for not knowing, hehe.

I will try something similiar to yours version alright, I will post results later today.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 25, 2010, 04:25:08 pm
Okay, I edited the port almost the same as you did, Mav. I only changed like 4 pixels,heh. Also there are new eyes, since the old one were lookin sad.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on September 25, 2010, 04:26:50 pm
Looks great, good job.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 25, 2010, 04:44:47 pm
Nice! :mrgreen:
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 25, 2010, 10:01:47 pm
Much better. I guess I'll have to give him a beige shirt when I do the sprite's palette, that way the portrait will match the sprite. Unless we can fit two colors in there...hmmm.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 26, 2010, 07:57:32 am
Ok I finished the sprite, BMP has been sent Mav, do your magic! Heh.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 26, 2010, 02:14:08 pm
Sure thing boss. Before I get started though, I should point out that the greaves on his arms and the boots share a lot of colors with the hair. This isn't a bad thing, it just limits the palette a little bit. Basically, without changing the hair, I can change the shirt and pant colors. So with that in mind, what color shirt and pants would work? ...but based on the portrait, he needs a white/beige shirt. So pant colors, give em to me.

If you want some ideas of what I did with the male Archers, check these out:
(http://ffhacktics.com/forum/download/file.php?id=6834)(http://ffhacktics.com/forum/download/file.php?id=6842)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 26, 2010, 04:16:17 pm
When you look at the male Archer's back pose, that indent in his hair looks like he has been chopped in the head with an axe. I like the 1st and 7th palette you got there. The 8th one is also really cool. Now its up to Kage to decide...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 27, 2010, 11:46:18 am
Damn it is a hard choice, he is supposed to be a hunter, so some green is need alright. I thought of something like "moro", the uniform army is wearing, it is a mix between greens. I think 8th fits most of all, a mix of green and black. Yeah I know arm, legs and hair share some colors, but I left armor and pants intact, so probably only those two things will get changed.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on September 27, 2010, 02:49:46 pm
Yeah, the 8th is good, but the shirt could maybe look more like the 1st one, but thats Kage's call. I like the black in the 1st, hell I like black as a clothing color, I'm no goth or emo, but I find black is pretty much all I wear lol. >_>
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on September 27, 2010, 06:37:43 pm
Quote from: "GeneralStrife"omfsa those jap portraits are awesome....if they had a sprite to go along.................*creams*

ritz and frimelda have the best portraits here... its such a waste that ritz hasnt been worked on
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on September 30, 2010, 07:35:37 am
So, any progress, Mav? You seem quiet lately
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on September 30, 2010, 05:20:12 pm
Yeah, I'm busy with school and work these days. I'll get to this tomorrow or Saturday for sure. So a green shirt's definitely what you want? That can be done. I'll see if I can work with the portrait palette as well. Sorry for the lack of updates, man.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Lijj on September 30, 2010, 06:58:29 pm
Oh no you're busy too mav.. I was hoping you could do that Knight's last palette.. but only do it if it's fun/casual and/or not in the way of other duties.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on October 01, 2010, 12:05:55 am
I have the weekends off from everything, so if you can wait till then, then I can get it done. I'm not that busy, with the palettes finally completed for FFT: Arena.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 01, 2010, 06:01:42 am
No prob, I still must wait till LD get back and give him a suitable name, heh. Yeah, green armor is a must, since it gives it a look of Hunter of sorts. And I saw those palettes in FFT Arena, they are awesome, I even thought of replacing normal FFT palettes with those :P
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 02, 2010, 04:16:16 pm
Ok, Mav did amazing palette for him, now I wait for LD to come back. On a side note, the sprite gained two whites, wich were used for eyes.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on October 02, 2010, 04:24:45 pm
Post it buddy! I wanna see!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 02, 2010, 04:48:24 pm
Nope, once LD gets back, I will submit whole sheet. For now we hafta wait till LD returns.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on October 02, 2010, 05:00:56 pm
Why?
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: mav on October 02, 2010, 05:05:57 pm
Cause LD gets the final word on the sprite? I dunno. I'm also not sure how the sprite gained two whites. Hah, I guess that worked out then.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on October 02, 2010, 05:52:36 pm
Ah Mav, speaking of palettes, could you please do some colors for Link? I forgot about him...only if you are not busy though ;)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 02, 2010, 06:24:56 pm
I won't submit it without the name, and since this sprite is for Merc. I need to wait for L to come back and name it. The sprite gained two whites because you made the pants white, Mav, hehe.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 03, 2010, 06:57:28 am
Well Eternal helped me with the name, so he is ready for use. I fixed the issues on port, Mav, I know why it got messed up, it used colors from sprite, not portrait, it was easy fix.

here is the link
viewtopic.php?f=16&t=405&start=240 (http://www.ffhacktics.com/forum/viewtopic.php?f=16&t=405&start=240)
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on October 03, 2010, 07:30:14 am
Bartz hair! Once I am done with Zack (100%, I now do only 1 thing at a time) I will use this hair (change its color) and make Bartz. Credit will be given to you of course Kage for the hair.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 03, 2010, 07:52:56 am
Feel free to use it. Though I recommend you make proper changes to it, so it will look shorter.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on October 03, 2010, 08:07:22 am
No way dude! I am gonna make the FF5 Bartz, not the queer ass Dissidia version!
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 03, 2010, 08:17:18 am
You are just too lazy

Here is original artwork of Bartz, btw:
(http://images3.wikia.nocookie.net/__cb20090306001508/finalfantasy/images/a/a4/Ffv_amano_bartz1.jpg)

Hair seems even shorter here than in Dissidia.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: GeneralStrife on October 03, 2010, 08:58:59 am
GAH, my view of bartz ruined forever
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Asmo X on October 03, 2010, 10:51:25 am
He's wearing a bra
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on October 03, 2010, 01:52:28 pm
just use the hairdo you already have! geez lol the point is its supposed to be based off of the game sprite and not this artwork
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 03, 2010, 02:02:15 pm
Well I always base my sprites on artworks, and that is why I say short, not long.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on October 03, 2010, 02:11:52 pm
i personally just wanna see the hairdo get all its frames made
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 03, 2010, 02:25:29 pm
It has all the frames done, look at sprites submission topic, I already submitted Demetrius, heh.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on October 03, 2010, 05:22:33 pm
Oh man, he is wearing a bra and blue lipstick! And he is super skinny, not the Bartz I imagined at all. Bartz does wear clothes in the game, and Zozma's reference is still the best. C'mon guys! Whoever said that the sprites we make must be 100%, totally the same image from the original games? Look at Cloud in FFT, he doesn't look at all like Cloud in FF7. I think making a newer, more FFT fitting character still works the best, not just importing an idea from an already existing game. Still, thanks for the post Kage. Its very considerate and all, but I am going to use another reference...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 04, 2010, 11:01:31 am
Cloud looks exactly the same in FFT, Balthier doesn't. The reason because Bartz's sprite looks like that is obvious, amount of details allowed. Snes sprites have far less details than FFT, obvious they couldn't pull out the original artwork... You can give him long hair, I just tell ya it doesn't fit for Bartz one shit.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on October 04, 2010, 12:20:36 pm
Lol! Thats funny! Hey man, I have to disagree with you though on the sprite details allowed on SNES. Donkey Kong Country 1-3 pop in my head...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 04, 2010, 01:48:48 pm
I meant FF4-6. Tactics Ogre for Snes has great graphics too...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on October 04, 2010, 02:32:05 pm
Yeah. You know something? I always thought that FF4 and FF Mystic Quest had the same graphics. When I look at sprite sheets real closely, this furthers my theory, they seem to have the same map tiles just with different colors. TO for SNES had nice graphics, but I wish that they had better overworld unit sprites...
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kill_Bones on October 04, 2010, 04:34:05 pm
Quote from: "Kagebunji"Cloud looks exactly the same in FFT, Balthier doesn't. The reason because Bartz's sprite looks like that is obvious, amount of details allowed. Snes sprites have far less details than FFT, obvious they couldn't pull out the original artwork... You can give him long hair, I just tell ya it doesn't fit for Bartz one shit.
Cloud wears purple in FF7, this cloud wears blue. TBH they made him look better.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Jon on October 04, 2010, 05:03:26 pm
Almost the same, except yeah like you said blue pants and a black shirt. Plus Cloud does have suspenders, but I don't remember them forming an X shape on his back.
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kill_Bones on October 04, 2010, 05:27:58 pm
Well, the black shirt makes sense, rewatch the FF7 ending, he wears black armor from SOLDIER 1st Class. I was mainly talking about the pants. Cloud's was purple, Zack wore the navy blue if i'm correct. Err... and is just me or does Bartz have a camel toe in that pic rofl? :shock:
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Zozma on October 05, 2010, 05:59:33 pm
haha i see it too KB
Title: Re: Kagebunji's sprites- Lenneth Valkyrie
Post by: Kagebunji on October 08, 2010, 11:02:01 am
I was working on Blue Mage a bit lately. For now I have to stop and finish my current sprites, first in line is Lenneth, then the Blue Mage, and if anyone will want to see him/her finished-Black Waltz 2.

http://i53.tinypic.com/x519p1.png (http://i53.tinypic.com/x519p1.png)

download/file.php?id=6988 (http://www.ffhacktics.com/forum/download/file.php?id=6988)
Title: Re: Kagebunji's sprites
Post by: Jon on October 08, 2010, 12:42:47 pm
Wow, you really must have liked my base idea eh? Yours looks phenomanal! Yes, please finish the Blue Mage! We need a nice solid Blue Mage in FFT. I also might consider revamping the Red Mage or make a new one all together because I am not happy with the current ones.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 08, 2010, 01:30:01 pm
Asmo suggested I do the version with gold shawl, and so I got four frames done. I will get to port later, I need to rest from ports after the last plenty I did.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 09, 2010, 10:01:31 am
Update on Blue Mage. I have forward walking frames done, currently I'm workin on back ones.
Title: Re: Kagebunji's sprites
Post by: mav on October 09, 2010, 01:07:39 pm
The hat's a little strange looking, but decent job so far. I've never liked the Summoner's cloak, but you've done a nice enough job with it. I dunno though, I still feel like this sprite is a little bland.
Title: Re: Kagebunji's sprites
Post by: Cheetah on October 09, 2010, 01:30:28 pm
The gold hood is sweet looking, and I like how it adds variety. I wish that you could turn it into a mantel or something though. That would make the sprite more original. The actually body of the sprite looks out of place as well. The thief hat base works well, but it makes him just look like a summoner with a thief hat on. Maybe you could change the hat up some too based on previous attempts.
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on October 09, 2010, 02:33:10 pm
Yeah I like the hood's color contrasting too, maybe change the body inside the cloak, I've seen like 2 other Blue Mage attempts floating around, wtf happened to them?
Title: Re: Kagebunji's sprites
Post by: Lijj on October 11, 2010, 07:01:40 pm
Yeah good choice of reddish on the collar, for the contrast.


Just thought I'd post one sprite frame I made that is kind of similar; same base:
(http://img816.imageshack.us/img816/2410/copyoftiamatproto3.png) (http://img816.imageshack.us/i/copyoftiamatproto3.png/)
Declined by the notorious R999 (proposed as Tiamat).. Yet I never dropped it, plan on making this for generic summoner someday
It's another one requiring heavy arm editing though :x
Title: Re: Kagebunji's sprites
Post by: Cheetah on October 11, 2010, 07:46:18 pm
Very cool looking. Could you show a 100% view and I would like to see more frames.
Title: Re: Kagebunji's sprites
Post by: Lijj on October 11, 2010, 09:10:58 pm
Thank you, and here: the Cat man.
This is all I have.. I had to edit the palette; I was way over the color limit :oops:(http://img822.imageshack.us/img822/2271/tiamatl1.png) (http://img822.imageshack.us/i/tiamatl1.png/)
Edit:
(http://img59.imageshack.us/img59/7817/tiamatl2.png) (http://img59.imageshack.us/i/tiamatl2.png/)
Title: Re: Kagebunji's sprites
Post by: mav on October 11, 2010, 09:59:34 pm
That is pretty dang impressive, Lijj. I like the two tone cape a lot. The tiara thing is quite interesting too. Why the hell wasn't this sprite approved? I guess he had a very specific vision for what he wanted.

Kage, any updates on your sprite?
Title: Re: Kagebunji's sprites
Post by: Jon on October 12, 2010, 05:24:13 am
I like it as well a lot. Just one thing: how in the world is this supposed to pass for Tiamat? Dude, that looks like a human king or something, not a four headed dragon. Still, this looks really cool, yeah finish it if you can :mrgreen:
Title: Re: Kagebunji's sprites
Post by: Zozma on October 12, 2010, 05:36:35 am
no it was the host body for tiamat right? lol but i like it too
Title: Re: Kagebunji's sprites
Post by: Jon on October 12, 2010, 05:42:15 am
Sorta like the Bahamut king in FF4? My bad...
Title: Re: Kagebunji's sprites
Post by: Twinees on October 12, 2010, 06:07:46 am
Quote from: "mav"Why the hell wasn't this sprite approved? I guess he had a very specific vision for what he wanted.
His way or no way, well thats what i think of it.

Its got good potential for sure, might take a while to finish, however if the shape is the same as the male summoner it should make the task a lot less difficult.

Keep working on the Blue Mage Kage :)
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 12, 2010, 09:31:03 am
Quote from: "Jon"Just one thing: how in the world is this supposed to pass for Tiamat?:
This is a host, not the tiamat itself.

I have school to worry about now, but I will try to get it done somewhere during weekend. The port might be a problem though, I won't make it so fast. Could anyone try hand at portrait?
Title: Re: Kagebunji's sprites
Post by: Lijj on October 14, 2010, 11:58:15 pm
(http://img684.imageshack.us/img684/3364/bluemageex1.png) (http://img684.imageshack.us/i/bluemageex1.png/)
Here's a little something.. eyebrow needs to be tweaked. Well I'll edit tomorrow based on crits.
That dot is supposed to be a little peice of the hair but needs to be adjusted... We'll see what happens extra pairs of eyes always help.
Title: Re: Kagebunji's sprites
Post by: mav on October 15, 2010, 12:01:37 am
Hot damn, that's pretty cool. The left part of the collar (our left) looks misshapen and doesn't look like it's aligning with the right side. The hat could use some shading around the feather thing. And yes, fix that eyebrow.
Title: Re: Kagebunji's sprites
Post by: Lijj on October 15, 2010, 12:04:25 am
Wow that collar needs some adjustments too.. lopsided maybe. Thanks for the quick assist Mav. Hey actually, if your up to it; let's collaborate. I f you fix it that'd be fine. If not I'll try to fix tomorrow
Title: Re: Kagebunji's sprites
Post by: mav on October 15, 2010, 12:38:57 am
A collaboration between us, eh? Sure, why the hell not? Take a look see:
[attachment=0:1yklc1gv]newbluemage.png[/attachment:1yklc1gv]
Title: Re: Kagebunji's sprites
Post by: Twinees on October 15, 2010, 02:15:59 am
nice collab guys, the hair inbetween his eye and ear needs to be improved, the shading looks very weird i think. Make the yellow on the collar the prevailing colour of the collar, i think this will lighten it up, and then u can use the second yellow colour to give the collar some shape, with the whole thing like this it will probably reduce the banding that is appearing atm. Are u using all the blue colours on the hat for the shoulders atm? it hops from dark to light quite suddenly and irregularly. and finally the base of the neck looks odd, mainly his right handside, possibly too dark. Go, go, go guys :) this will most definitely look good with both of you guys working on it.
Title: Re: Kagebunji's sprites
Post by: Jon on October 15, 2010, 06:49:33 am
Lol for real at Lijj's eyebrows. That looks hilarious. I'm so sorry, but it does. All I can say is say what Twinees said, plus the feather should be wider. I like how this portrait is forming. White Mage or Summoner it is under there as a base, right? Very good choice.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 15, 2010, 08:34:25 am
Hey this looks very cool! I like it already. The sprite is coming nicely, I am working with arms now, that are kinda the pain. I doubt I will get it done this weekend, but there is no rush for it, heh. Thanks guys for help on portrait!
Title: Re: Kagebunji's sprites
Post by: Cheetah on October 15, 2010, 11:30:10 am
I feel like the shading on his hair might be a little backwards. Otherwise this is looking really good. The collar might still be a bit pillowy.
Title: Re: Kagebunji's sprites
Post by: Lijj on October 15, 2010, 03:31:26 pm
(http://img839.imageshack.us/img839/9608/bluemages.png) (http://img839.imageshack.us/i/bluemages.png/)

Alright.. Changed collar to make it more yellow and made the shoulders less stark. Changed hair's shading and made the feather bigger. Also adjusted the neck a lil.
 Why you laughing Jon?.. I had to go,  I wasn't done. And It's not based on anything; I used the thief's hat and ear slightly adjusted(made turban larger etc.) and did the rest with my mouse. Looking at Ch. 3 Delita and Male Samurai for ref.
Anyway I like the smaller eye a little more (based on Male Samurai's) but both are good imo. Thanks mav and everyone for help.
There's a choice for Kage.
Title: Re: Kagebunji's sprites
Post by: Kill_Bones on October 15, 2010, 06:25:30 pm
Really, you like the smaller eye? I think the one with the bigger eye looks a little better.. but not drastically. Either way, both are amazing.
Title: Re: Kagebunji's sprites
Post by: mav on October 16, 2010, 01:28:32 am
I prefer the smaller eye myself (it's the version I used in this edit). Couple quick adjustments: fleshed out the turban some more, cleaned up the collar a wee bit, and redid the sideburn.
[attachment=0:2fy75mbq]newbluemage.png[/attachment:2fy75mbq]
Title: Re: Kagebunji's sprites
Post by: Cheetah on October 16, 2010, 05:07:04 am
Nice tweeks both of you. Mav definitely got the hair spot on.
Title: Re: Kagebunji's sprites
Post by: Jon on October 16, 2010, 06:10:53 am
I'm not laughing anymore, I'm impressed now. This becoming very good. Keep it up Lijj and Mav! :)
Title: Re: Kagebunji's sprites
Post by: mav on October 16, 2010, 12:47:16 pm
Damn, I was trying to fix the shading on the collar a bit and I think I went overboard; it's almost got a gradient look now (especially on our right side). Lemme know what you think.
[attachment=0:2sobku9q]newbluemage.png[/attachment:2sobku9q]
Title: Re: Kagebunji's sprites
Post by: Cheetah on October 16, 2010, 01:23:12 pm
It is true Mav. On the left you need more of the lightest shade of yellow because that edge of the color would be getting direct light. The bottom right of the right side needs some more dark pixels since it would be getting some of the least amount of light.
Title: Re: Kagebunji's sprites
Post by: Lijj on October 16, 2010, 05:10:56 pm
Nice edit on the collar Mav. I adjusted it a little again because Cheetah's right. And I changed the hair with Twinees' help. Your 's is good too but the pixel on the smaller strand  didn't quite look right. But not bad I actually don't know if I like lighter blonde or how you did it.. they're both good. My previous looked too chunky or something ... If Kage wants the hair back to how Mav did it it can easily be pasted back in so it's up to Kage or same with the larger eye.. I'm glad you like the slightly smaller eye too Mav :)
(http://img100.imageshack.us/img100/3943/newbluemage3.png) (http://img100.imageshack.us/i/newbluemage3.png/)
Title: Re: Kagebunji's sprites
Post by: mav on October 16, 2010, 05:18:08 pm
As far as the hair goes, I think what's messing with everyone's heads is the fact that it's so light. You almost can't see it when it's beside the skin. The right collar (our right) looks better. the left side doesn't look bad, I just don't know how accurate it is, considering the light source.

What's going on with the sprite? Any progress, Kage?
Title: Re: Kagebunji's sprites
Post by: Lijj on October 16, 2010, 05:23:41 pm
True.. the darker is probably better as you had it. Well I think if you do one last edit it will be perfect. Do as had but maybe change the smaller strip of hair a little or combine the two. Yeah and maybe the second lightest shade on the collar could come down a tiny bit on the left side.
Title: Re: Kagebunji's sprites
Post by: Cheetah on October 16, 2010, 05:47:33 pm
Oh I didn't even realize that there was supposed to be a lighter strand with the dark strand of hair with mavs. I have to say that his looked better though and you should just eliminate the lighter strand. Your colors look good Lijj but it is just too much hair.

I think the adjustments to the collar that I suggested need to be more extreme than what you already did Lijj. Remember the you are brightening the edges not the middle to avoid pillow shading.

If we could add a bit more mass/puffiness to the turban you could have something more original looking too.
Title: Re: Kagebunji's sprites
Post by: Jon on October 16, 2010, 05:55:39 pm
This is looking really good everyone. Just one thing, I still say that it doesn't look like a feather. Needs to be wider, think a white Chocobo's feather.
Title: Re: Kagebunji's sprites
Post by: Wolfran on October 16, 2010, 06:21:17 pm
I'm agree with Jon, maybe a small line in the middle of the feather could help.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 16, 2010, 07:16:40 pm
Sorry for my inactivity, I unfortunatlu did not found time to do any spriting today, and I doubt I will do anything tomorrow either. Personally I like smaller eye and Mav's hair. Collar looks good on Lijj's latest attempt. I think I know what Wolfran means about single line in front of the feather, it may be tough, but doing this will make it look more like feather for sure. Thanks for your help guys!
Title: Re: Kagebunji's sprites
Post by: Lijj on October 17, 2010, 02:08:32 pm
Since I'm heading out for about two months Mav is going to have to excecute that. Bye friends I'll miss this community.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 17, 2010, 02:10:19 pm
That sucks, Lijj. Where are you going for such a long time?
Title: Re: Kagebunji's sprites
Post by: Jon on October 17, 2010, 03:41:21 pm
Are you gonna come back though? Bye Lijj! Don't forget FFH!
Title: Re: Kagebunji's sprites
Post by: mav on October 17, 2010, 10:26:31 pm
Oi, Lijj, ya should have warned me first! I kid. Take your time and don't forget us.

Anyways, here's a few updates to the portrait. I touched up the collar again, replaced the hair, and have begun work on a new feather (it's a bitch to work with). Lemme know what you think.
[attachment=0:3u2xqzcx]newbluemage.png[/attachment:3u2xqzcx]
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 18, 2010, 08:33:46 am
I am fine with this versin 100%, IMO you don't need to change it anymore. Thanks to both of you! Now I shall get back to working on him, hehe. Btw, I decided to ditch Lenneth's braid, it is impossible to fit into some frames, and if it does, it looks like shit. So expect to see Lenneth soon, but without the braid.
Title: Re: Kagebunji's sprites
Post by: Jon on October 18, 2010, 09:26:28 am
I agree, its really good now. Could you just do 1 version (exactly the same) with the blondish generic hair? Just to see it? I like the feather now :D
Title: Re: Kagebunji's sprites
Post by: Cheetah on October 18, 2010, 08:20:52 pm
Looking much better, I still want it to be a turban instead of a head scarf though.
Title: Re: Kagebunji's sprites
Post by: mav on October 20, 2010, 07:48:45 pm
I'll see if I can turn it into a turban. Turbans have been tough for me in the past though. As for having blondish generic hair, I'll have to see what I can do. There aren't really enough shades on this palette to make him blond. If I change out the skin tones, I can probably change up the hair to a slightly different shade, but blond will be a challenge.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 22, 2010, 06:08:40 pm
Yay, Lenneth is done, and I am really happy to finally finish her. Now I need to work on other project, and Blue Mage. Don't try turban, Mav, cause I'm not going to put it on sprite, for two reasons: I am too far with sheet, and I think turban fits desert guys more. See ya later!
Title: Re: Kagebunji's sprites
Post by: mav on October 23, 2010, 01:08:19 am
Awesome, so I don't have to make it a turban? Works for me.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 23, 2010, 06:23:40 am
Yep, you don't have to, I am not goin to do it on sprite. Besides it would be too much to ask for a port now that this version is looking soo nicely.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on October 31, 2010, 04:03:23 pm
I should have update the thread with some stuff I am working on. Recently I finished Werewolf, and once I have some good portrait(hopefully Twinees gonna do it), I will submit him. I found this werewolf port, one of users was using it as avatar. Also, I got inspired once by the portrait featuring Goblin Mage, and did a quick sprite for it. For now that is all, I am practicly spending all the time working for KoI now. For now I will post only one frame for werewolf, hehe.
Title: Re: Kagebunji's sprites
Post by: mav on October 31, 2010, 07:06:00 pm
Hot damn! Freaking awesome werewolf. Goblin Mage needs a little bit more work though.
Title: Re: Kagebunji's sprites
Post by: Jon on November 01, 2010, 10:15:57 am
Awoooooooooooooo! Awesome Werewolf! Perfect for Halloween as well!

Edit: Did you use Ogre Battle the March of the Black Queen's Werewolf as reference btw?
Title: Re: Kagebunji's sprites
Post by: Wolfran on November 01, 2010, 10:53:38 am
Holyshit!! the werewolf is totally awesome, maybe you can add it a  tail.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 01, 2010, 01:37:32 pm
Nope Jon, I used something else as a reference. Tail is in there Wolf, I just made it not visible on forward frames due to size problems. I am glad you like it, once I get nice lookin port, I will submit him (sprite is finished).

What exactly you mean abnout Goblin Mage, Mav? I used 3rd Goblin palette, and copy/pasted scarf + hat, nothing else.
Title: Re: Kagebunji's sprites
Post by: Kill_Bones on November 01, 2010, 02:21:33 pm
NICE! The werewolf looks amazing 0_0. I can just imagine a sidequest where you fight a bunch of Wolfran's generic wolfs and then face this guy as a boss. Epic, Kage, just epic.
Title: Re: Kagebunji's sprites
Post by: Jon on November 01, 2010, 02:29:36 pm
Its finished?! Wow, that was quick! :P Kage, which size and which monster do you have in mind that it replaces? A zodiac beast? Can you do one more version as well with a red jacket, for the enemies? Does it have magic and special poses as well? Sorry for throwing all these questions at ya!
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 01, 2010, 03:23:56 pm
It's aregular monster sheet. It can replace any monster with SP2 file in it(wich means all monsters). It has all the poses normal monsters do. I worked on it one week ago, so yeah, it's finished.
Title: Re: Kagebunji's sprites
Post by: mav on November 04, 2010, 12:26:50 pm
The scarf looks bad on the Goblin and the hate covers too much of his face.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 04, 2010, 12:58:55 pm
I can't really do anything about the scarf to make it look...better, since it's c/p of originall, you mean the placement by any chance? I hat many problems with hat too, I wanted it to be higher, but it was too big, now it fits spot-on.
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on November 04, 2010, 10:28:43 pm
kage the pic in your sig is lulzy...where'd you come up with that?
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 05, 2010, 08:44:59 am
Heh, it was a request from a friend. He asked me if I can do Jesus, and well here you go!
Title: Re: Kagebunji's sprites
Post by: mav on November 06, 2010, 08:52:05 pm
Quote from: "Kagebunji"you mean the placement by any chance?
Absolutely. I dunno how to fix it, fiddle with the placement/shading and see how that goes.
Title: Re: Kagebunji's sprites
Post by: Atma on November 09, 2010, 11:21:08 am
very cool looking werewolf!  i was hoping there would be more interest in monster spriting so we'd have more choices to play around with, but i haven't seen many at all.  someone, get this man a portrait so we he can submit it!  ^.^  (i'm thinking Jon Talbain from Darkstalkers as a reference..?)
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 09, 2010, 12:58:30 pm
Yeah, if I get a nice portrait, I am submitting him, sheet itself is finished. I never heard of Jon Talbain, Atma :P
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 10, 2010, 07:39:54 pm
Ok, Twin did a nice portrait for Werewolf. Now we need some crits as to what could be changed, tweaked, or improved. Suggestions are welcome. Thanks Twin!
Title: Re: Kagebunji's sprites
Post by: Mimi on November 10, 2010, 10:08:18 pm
Wow! That is a great looking portrait. Twinees did a good job.
Title: Re: Kagebunji's sprites
Post by: Twinees on November 11, 2010, 03:32:32 am
=D. Tell me if you want me to do anything else, ill try and find time  :wink:
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 11, 2010, 06:23:15 am
I hoped Mav could come and take a look. IMO if we change colors to the Werewolf palette(I assume this is Cuar, yes? Causw it looks similiar, heh), it will be set. In the BMP I sent you you can look what palettes I did, with one exception, third palette has black fur now. Thanks for help Twin, lookin forward :).
Title: Re: Kagebunji's sprites
Post by: Wolfran on November 11, 2010, 11:39:05 am
I think the mouth in the portrait is too short and the right ear try to move a few pixels to the left.
Title: Re: Kagebunji's sprites
Post by: Cheetah on November 11, 2010, 01:44:26 pm
Yeah it still just looks a bit too much like the Cuar. I like Wolfran's suggestions. I would also suggest making the muzzle larger, like stretching it down a few pixels. Oh and the pure black nose is a bit odd.
Title: Re: Kagebunji's sprites
Post by: Lijj on November 11, 2010, 03:30:01 pm
Nose seems a bit off angle.  And the mouth could be darker IMO. I'm not back home just kinda been lurking for a bit recently so I cant do much else.
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on November 11, 2010, 04:48:32 pm
holy shit liji reports in
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on November 11, 2010, 06:16:30 pm
err also the portrait? I have no qualms with it...twinees is damn good at portraits
Title: Re: Kagebunji's sprites
Post by: Twinees on November 11, 2010, 09:07:20 pm
(http://img703.imageshack.us/img703/3273/werewolfportrait.png)

Took all suggestions (hopefully) into consideration.

Glad to hear from you Lijj  :D
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 12, 2010, 08:45:04 am
I Like it. Now all we need is a palette :3
Title: Re: Kagebunji's sprites
Post by: Lijj on November 13, 2010, 02:50:00 pm
QuoteGlad to hear from you Lijj  :D
Glad to see you're still coming around. I'd like be back into spriting myself again soon. As soon as I collect all the money I've worked for and head north again.
Title: Re: Kagebunji's sprites
Post by: BeoulveBlack on November 15, 2010, 10:52:26 am
aww fooey... i was gonna do a werewolf too...btw kagebunji, did you finish the lenneth sprite?
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 15, 2010, 11:35:11 am
I did, you can get it on the sprite topic in submission section.
Title: Re: Kagebunji's sprites
Post by: Atma on November 15, 2010, 12:04:52 pm
congrats on finishing Lenneth!  just downloaded the .spr and had a look at it... looks great!
oh, i did a quick search of Jon Talbain pix to see if there were any good pics of his face to give u a reference for a portrait, but there isn't that many good ones :P
just thinking it might be cool to have him bear his teeth a bit, but i dunno how tight ur palette is.
Title: Re: Kagebunji's sprites
Post by: Lijj on November 17, 2010, 01:17:03 am
Yay Kage!! I'm glad you finished Lenneth. Perhaps I'll finish that blue mage.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 17, 2010, 09:45:41 am
I can send you the BMP of my current Blue Mage spritesheet, because honestly, I don't have time to pull off all this. KoI, Newtype, and now my own is a bit much, heh. If you want to finish it, Lijj, just tell me and I will send you the sprite sheet.
Title: Re: Kagebunji's sprites
Post by: Wolfran on November 25, 2010, 12:32:51 pm
Hey Kage Congrats, your werewolf looks great but there are some minnor details like the colours of the portraits are different of the sprite, I don't think that must be the same but with similar colours it's fine to me and the vest in back frames looks weird.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 25, 2010, 12:48:03 pm
I forgot to write, yeah Titan and Werewolf are both done and submitted
viewtopic.php?f=16&p=130773#p130773 (http://www.ffhacktics.com/forum/viewtopic.php?f=16&p=130773#p130773)
Wolf, colors are fitting, i used pre-existing ones for all the palettes you can see there. And be more precise about vest, cause I can't see anything wrong with it.
Title: Re: Kagebunji's sprites
Post by: mav on November 25, 2010, 12:53:35 pm
Oh, I could have given the werewolf the palette treatment, if necessary. That's fine though, I'm sure it doesn't look bad.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 25, 2010, 01:42:12 pm
I am always open for your help, Mav, hehe. So feel free to fix palettes, that is if current palettes are unbearable, hehe.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 27, 2010, 01:11:27 pm
I am sure some of you remember that amazing Tonberry portrait made by the japanese(it was on the image along with Steiner, Zidane, Sydney, Zack and many others). I am doing Tonberry sprite, and I would love it if someone had PNG or BMP version of that portrait, I only found JPG.
Title: Re: Kagebunji's sprites
Post by: Twinees on November 27, 2010, 11:19:49 pm
here you go Kage, and its 16 colours.
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on November 28, 2010, 12:20:02 am
epic port
Title: Re: Kagebunji's sprites
Post by: mav on November 28, 2010, 12:36:11 am
Quote from: "Kagebunji"I am always open for your help, Mav, hehe. So feel free to fix palettes, that is if current palettes are unbearable, hehe.
For whatever reason, the SPR file on the submission page won't load on my computer. It's really annoying me, cause I wanna see how this sprite looks.

The Strife man's right, that portrait is freaking awesome. Those Japanese fellas know a thing or two about a thing or two.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 28, 2010, 08:45:45 am
Thanks Twin, I will need it soon, hehe. I will post BMP for you Mav. I had to change jumping animation, because last one was too big :/
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 28, 2010, 10:15:04 am
And here is Tonberry with palettes. I used FFTA's Tonberry as reference, but that is obvious. I erased ugly outlines, fixed wrong shading, and gave him FFT colors. And here we have a sweet Tonberry! I have more than these poses already done, but I just wanted to show palettes

(http://i53.tinypic.com/6gifc0.png)
Title: Re: Kagebunji's sprites
Post by: mav on November 28, 2010, 12:27:59 pm
Great palettes, they still seem a tad bit bright for some reason, Can you shade the eyes a bit? I'll work on the wolf right now. Thanks, man.

EDIT: Your werewolf palettes are good too. You don't need me anymore, champ.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 28, 2010, 12:43:24 pm
Thanks for checkin out Werewolf, if you say it's good, it is good, heh. As to Tonberry, I used already existig colors, am I right that you are talkin about first being bright? Shading those eyes seems like bad idea too, it will look like he got punched, hehe. I can try though.
Title: Re: Kagebunji's sprites
Post by: mav on November 28, 2010, 12:46:12 pm
Hah, punched. Your call. Yeah, I was talking about the first Tonberry's palette. I guess it'd look different and better once we see it in-game. Keep up the good work, man.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 28, 2010, 12:54:05 pm
I test it in-game whenever I complete some frame, hehe. It doesn't look bad in-game though, stands out a bit, but every character wearing yellow clothes would.
Title: Re: Kagebunji's sprites
Post by: Atma on November 30, 2010, 11:08:36 am
NICE!  i just downloaded the partial tonberry sprite was thinking about finishing it off.  glad to hear that ur taking up that task :P
Title: Re: Kagebunji's sprites
Post by: Kagebunji on November 30, 2010, 12:35:23 pm
I am pretty close to finishing it now. I wasn't testing the frames though, so I have to do it now. I think he will be completed during weekend.
Title: Re: Kagebunji's sprites
Post by: mav on November 30, 2010, 10:24:37 pm
Awesome job taking up all these monster sprites, Kage, that's what this site's been lacking. Keep us updated.
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on November 30, 2010, 10:33:06 pm
yeah man nice
Title: Re: Kagebunji's sprites
Post by: Atma on December 01, 2010, 09:44:58 am
i would like to do monster sprites, too... but can't quite figure out what all the frames are for.  is there a discussion about monster sprites and how to make them?  or, if u have a decent grasp of how they're laid out maybe write a quick tutorial.  i know i could use type1 and type2 like skeletons and goblins and make monsters that way, but i'd also like to know how to create using the MON sprite type.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 01, 2010, 10:48:08 am
I deciphered whole monster sheet by looking at Monsters that I knew what animation do. I could do a tutorial, but I dunno how I would select the frames since ShiShi can't view MON type sprites(biggest drawback, you have to test everything in-game). Goblins, Skeletons and Mindflayers use same sheet as humans.

As to Tonberry, I am moving with him as fast as I can, he should be done during this weekend.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 01, 2010, 01:17:59 pm
I finished Tonberry sooner than I thought, here is the link:
viewtopic.php?f=16&t=405&p=131430#p131430 (http://www.ffhacktics.com/forum/viewtopic.php?f=16&t=405&p=131430#p131430)

And I will also post BMP, in case anyone have some problems
Title: Re: Kagebunji's sprites
Post by: Cheetah on December 01, 2010, 03:45:31 pm
Freaking sweet! I can't wait to load this up and see some animations in action. The palette may need a bit of work to fit with the FFT style as a whole, but the actual spriting looks fantastic.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 02, 2010, 07:30:03 am
Palettes are all used from existing colors, Cheetah, but you are right, first palette stands out. But like I said earlier, every character in yellow would do. My personal favourite palette is number 2. Oh, I co-op'd with Et on palettes, we both thought that black Ton in red outfit(third palette) will work great for Tonberry Shade. Alll the sprites I did lately are for Newtype btw.
Title: Re: Kagebunji's sprites
Post by: Eternal on December 02, 2010, 02:03:15 pm
Yeah, the third palette was a totally original choice. The first one is a classic Tonberry's colors, the second is based on the color scheme of the Tonberry King in FFTA.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 03, 2010, 09:46:31 am
I have a request. I am doing Lamia currently, and she is coming along perfect, she might get done this weekend if I will feel like doing it. I just need a good portrait for her. I tried doing something out of FFT version portrait, but it failed hardly. So if you feel like it, please do it(Mav, Twinees, anyone?) :D
Title: Re: Kagebunji's sprites
Post by: Twinees on December 03, 2010, 08:34:17 pm
Smash did one,  (http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-1425.png)

looks epic.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 04, 2010, 06:34:27 am
Holy Shit. I forgot about this. I will have to mess a bit with palette here. I hope he didn't share skin with hair, because that means I am screwed. Thanks for linking this, Twinees. My version of Lamia looks a lot like FFTA one(I based her on that), so this port doesn't match fully, but who cares, it is epic!

Edit: Yup, I am screwed. It shares colors with skin and hair. Mav, could you try this please? You are more experienced than I am in such things. Also I posted her with palettes. Getting her proper colors was HELL, and I still think I could do better.
Title: Re: Kagebunji's sprites
Post by: Twinees on December 04, 2010, 09:11:04 am
(http://img35.imageshack.us/img35/9076/lamiac.png)
Thought this would suit the portrait more, but the decision is up to you. Finish the sheet you are making for the normal Lamia, then put a spin on it like this (like you suggested).
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 04, 2010, 09:28:11 am
Ok, since I learned that some of you might not be OK with me using monsters from other games, I decided to declare now to everyone. Yes, my monsters ARE ALL MADE FROM EXISTING SPRITES, often they are repaletted with minor edits, often they are just copied into FFT sheet(Werewolf). So what? I don't give a fuck, you got only yourself to blame for not thinking of this simple method earlier, I tried to bring as many monsters as possible to the site, and I got bragging in return. Here is an image Celdia linked to me, and I advise everyone who have a problem with me using this method read this:
(http://img.photobucket.com/albums/v311/Celdia/steal.jpg)

Anyway, now I feel fuckin down for seeing this utter bullshit. I will postpone doing monsters. And will send finished ones only to those who will want it, no more submitting so you won't bitch about it.
Title: Re: Kagebunji's sprites
Post by: Izirudo on December 04, 2010, 10:43:44 am
What's the problem with using existing sprites? I mean, yeah copy&paste sounds somewhat poor, but if it makes things easier for everyone and we'll get new sprites anyway, why not? I don't care if it's original or not - contribution is contribution, and I always respect people who works for the sake of the community. Don't let this get you down Kage - keep up doing what you believe is right. Ramza did that all his life as well ;)
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 04, 2010, 02:46:29 pm
True. I am already half-way done with erasing ugly symbols on Lamia. I will finish my current bersion first, and then make her into something like Smash's portrait looks like.
Title: Re: Kagebunji's sprites
Post by: Cheetah on December 04, 2010, 05:45:40 pm
Kage your's looks great. Use that, it looks way more FFT-like.
Title: Re: Kagebunji's sprites
Post by: RavenOfRazgriz on December 04, 2010, 06:15:46 pm
Anyone whose bitching because you're using sprites from other sources as a base and converting them into an FFT-style needs to go to hell.  It's no different from taking an existing sprite and using it as a base, something which is a common practice for making human sprites, beyond the fact that the ones you're using aren't from FFT... which really doesn't mean fuck all.

Whoever's bitching needs to seriously shut up and think, either that or probably ask for like over half of the sprites on the main site to be torn down.  :/

Monsters look great so far btw, outside of what Cheetah mentioned on the last page about a couple palette tweaks to make them fit the FFT color scheme a bit better.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 04, 2010, 06:33:32 pm
Progress:
[attachment=0:1dw0q4la]Lamia.bmp[/attachment:1dw0q4la]
I am almost done with erasing symbols on her tail as you can see, after that I will just have to finish rest of the frames.
Title: Re: Kagebunji's sprites
Post by: Cheetah on December 04, 2010, 06:44:03 pm
I have assumed that some of your sprites were done in this way. Frankly everything we do here is borderline if not blatantly illegal, so nitpicking his hardly worth the effort.

However. I would recommend making your sources public, or at least acknowledging that you are borrowing heavily from existing work. Otherwise it is plagiarism, but like it has been said everything we do here is plagiarism. It is your choice to do these kind of sprites and it is all a slippery difference of interpretation regardless.

Like your FFTA based tonberry may seem completely legit compared to your heavily borrowed werewolf from a different game, but legally there is little to no difference.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 04, 2010, 06:57:31 pm
I am giving now credits to respective firms doing those sprites(s-e, NIS etc.). So if even now I will see someone bitching about, I advise to STFU and think again. I talked with Raven on chat, and we came to conclusion that it would be cool to have 100% custom sprites like Smash's Wyvern, or Curu's Bomb Lord, but point is, those sprites are too painful to make. How far those two sprites went along? only 1 framers. While monsters I am doing now, while not 100% custom, are DOABLE. So if anyone start bitching, simply shut up.
Title: Re: Kagebunji's sprites
Post by: Twinees on December 04, 2010, 09:06:44 pm
Looks nice Kage, though i just tested it ingame and it has several alignment problems (walking animation is the most obvious). Try to fix those and it should be good.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 05, 2010, 09:05:51 am
Allignment on walking is fine. She is just getting higher on her tail, that is what makes you think she it is alligned wrongly, look at the sheet(at her tail to be more specific) I can allign it wrongly so you see how missallignment looks, hehe. I test it in-game all the time, and so far I haven't encountered any major allingment problems, so if you could post gif along with the said problem, it would make my life easier, heh.
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on December 05, 2010, 10:22:10 am
This is Really cool kage, I love it. No one else has had the stones to do these complex monsters. No matter what you borrow, it's on the internet! It's game!
Title: Re: Kagebunji's sprites
Post by: mav on December 05, 2010, 04:56:59 pm
Awesome work, Kage. I'm going to try to work on a portrait. It's gonna be tough though--I've never made a monster portrait before. If anyone else wants to work on one, be my guest. Where are your palettes from, Kage?

EDIT: Very rough draft for the portrait. I'm trying to get the shape down. That alone will be tough, then comes the texture (which will be freaking insurmountable), and then the palette. I need a lot of help with this portrait, guys, so please take it into Paint and chop at it till you get something decent.
Title: Re: Kagebunji's sprites
Post by: Twinees on December 05, 2010, 06:59:17 pm
The shapes youve got there look pretty spot on mav, the only thing i would probably suggest with the shape atm would be her left side (our right) cobra like thing should continue up 1 or 2 more pixels.
I would probably recommend completing the little (in this case yellow) ring that goes around the cobra bit first, then working around that. Other than those two suggestions, its looking right on track.

@Kage, do you also get the sprite moving crazily around like this? This is exactly what it looks like on my screen.
(http://img152.imageshack.us/img152/7763/lamiawalkani.gif)
Title: Re: Kagebunji's sprites
Post by: mav on December 05, 2010, 09:22:40 pm
Thanks for the input, twinees. Hot damn, this is a tough one. I don't know how I'm gonna shade this thing. For now, I'll continue working on the shape of this thing. I don't know how to get the right part of her face (our left) looking natural. I mean, how can I get the scales to cover part of the skin? If a really talented pixel artist could get his or her hands on this, we could get something really interesting. For now we'll have to make due with this:
[attachment=0:k7rr2y9a]lamia.png[/attachment:k7rr2y9a]
Title: Re: Kagebunji's sprites
Post by: Twinees on December 05, 2010, 11:05:51 pm
(http://images2.wikia.nocookie.net/__cb20080104061139/finalfantasy/images/a/a9/Lamia_FFXI.jpg)

This may help with your efforts mav, you could come up with some shading ideas for the top of the head from this.
Title: Re: Kagebunji's sprites
Post by: Atma on December 06, 2010, 09:57:24 am
Cool, i saw that lamia sprite a long time ago... glad to see it's getting worked on.  It's looking pretty good.  I like the change to the portrait, definitely suits much more than smash's for this sprite.  

As for ur copying from different sources... who gives a flying f@#&... i mean, seriously?  If we all did purely custom sprites, we'd almost never see any mods and we'd all probably be using all the same ones because of lack of variety.  Besides, some people probably prefer the direct copies... keeps them looking more authentic to their game of origin.  In other words... no complaints from me ^.^ keep at it.  Ur doing all this work and sharing it with us, what more could we want.  People should be thanking u, not whining.

Side note question... (i could probably figure this out myself, but...) how many animations do monsters have?  attacking and casting only?
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 07, 2010, 09:35:34 am
Sorry, I wasn't able to reply yesterday. I love the shape you have now Mav. Just take Twin's suggestions and you should do great. I really appreciate your help. Palettes are all the same as I posted one page back, Mav.

As to frames, Atma, there are jumping, critical, charging, attack, walking, dead, level up and dodge frames. This is enough to complete a monster sprite, but you can add SP2 files(monster can use more animations for attacks then). Try it out too once, it is a fun method to play with.

EDIT: Soory, Twin, I forgot about your gif. I found one frame being alligned wrong, fixed it. I personally don't think it is bouncing much at all, but if you find it very disturbing, tell me, I will use different sheet as base and c/p everything anew(though I don't find it a must-do).

Anyway, the sprite is finished, now, so all there is left to wait is the amazing port from Mav! :D
Title: Re: Kagebunji's sprites
Post by: mav on December 07, 2010, 08:50:45 pm
The sprite's looking good. It's gonna take me a long time to finish this portrait if I work alone. So if anyone wants to help me, please, please do. The basic shape of this thing is done, I just need someone with a decent eye for shading to pick it up from here. Any takers?
[attachment=0:1f4kxla0]lamia.png[/attachment:1f4kxla0]
Title: Re: Kagebunji's sprites
Post by: Twinees on December 07, 2010, 09:59:07 pm
Any help mav?
(http://img148.imageshack.us/img148/3343/lamiaport.png)

though im sure you could fix up several parts, i hope this helps speed up the process
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 08, 2010, 09:01:27 am
That is lookin awesome. Though I have to ask, is it possible to make the amulet thing on her head gold/yellow? If it doesn't share the colors with skin, I will do it myself. And I wonder, is it really FFT sized port? It looks quite big for a FFT one, haha. Thanks for help guys, I will try to return the favor sometime.
Title: Re: Kagebunji's sprites
Post by: mav on December 09, 2010, 02:53:27 pm
Yeah, I worked in the golds and tweaked the palette to 15 (I need to add one more shade to flesh out the gray part of her cobra head thing). It'll be a while till this is finished.
[attachment=0:67mzq81c]lamia.png[/attachment:67mzq81c]
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 09, 2010, 03:57:42 pm
No rush, Mav, take as long as you need to. I am just happy to see someone tries to do this. So far I have no suggestions as to how fix anything, since it is perfect!

Edit: out of curiosity, I cropped it down. Looks great :D
Title: Re: Kagebunji's sprites
Post by: Kill_Bones on December 09, 2010, 05:56:39 pm
Sucks that the whole cobraheadthing doesn't fit in FFT's portrait limitations. But it still looks great cropped down.
Title: Re: Kagebunji's sprites
Post by: Vanya on December 10, 2010, 06:20:51 pm
I'm a bit late for this, but I wanted to put these up for reference:

(http://images.wikia.com/finalfantasy/images/1/18/FFTALamia.jpg)
Title: Re: Kagebunji's sprites
Post by: Eternal on December 11, 2010, 02:35:44 am
This is coming along amazingly, guys. Please keep it up! I know the portrait is being a pain, but I also know it'll be well worth it.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 11, 2010, 08:57:39 am
If neccesary, I will try my luck with this portrait. Thoguh  ihave no idea how I would start shading the gray space...
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 11, 2010, 01:54:38 pm
A rather quick concept I did out of boredom. With purple armor, or with naked chest. It is basicly a c/p sprite, I just edited the hair from Monk a bit, that was all. I may work more on the concept if anyone likes the idea for this. Feel free to suggest some ideas.
Title: Re: Kagebunji's sprites
Post by: Kill_Bones on December 11, 2010, 09:07:50 pm
I like the shirtless one.... This was Monk + Cloud right? Actually, if you took the shirt one, changed the pallette and added custom hair it'd be a pretty good Zell sprite..... But who the hell wants a zell sprite lulz.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 12, 2010, 05:53:12 am
We decided on chat on the shirtless one as well. I will also add second shoulder pad. And yes, Cloud was the base, but all left of him are legs and gloves, hehe. I will change the palette probably, but I stilll dunno how it should look. I thought of black instead of purple.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 12, 2010, 09:13:49 am
Small change of plans. Erased the bandana nd changed it even more to look less monk-like. How is this? Tell what more could be implemented here.
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on December 12, 2010, 09:34:37 am
interesting concept kage, did you take the bare chest from that sailor? only thing i don't like is clouds pants are kinda awkwardly big to begin with. its pretty good
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 12, 2010, 09:39:19 am
I wanted to try something new gor legs, but I still dunno what to use, so if anyone have ideas, throw them at me. I took the chest from Berserker by Zozma, wich in turn was based on the sailor, I dunno though.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 12, 2010, 02:08:14 pm
Hm, here goes another attempt:
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on December 12, 2010, 04:58:33 pm
that's awesome, super saiyan! loolol
Title: Re: Kagebunji's sprites
Post by: Lijj on December 12, 2010, 05:51:14 pm
It looks so great now. The touch of red really helps. I like the colors and everything...Good design.
Title: Re: Kagebunji's sprites
Post by: VampragonLord on December 13, 2010, 12:06:18 am
he needs a bra <.< or his "pecs" look too big? shapely?
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 13, 2010, 11:15:28 am
Hrm, I don't think a bra is needed, he is a man, haha. I intended him to have naked and muscled chest. Good you like it. I quess I can work on the sheet now. Also, FFTA said he looks like Viking(Newtype), so he might gain even more use.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 16, 2010, 10:26:34 am
Twinees managed to finish the portrait tofay(many thanks again!), so I quickly did palettes and finished Lamia, here is the link:
viewtopic.php?f=16&t=405&p=133688#p133688 (http://www.ffhacktics.com/forum/viewtopic.php?f=16&t=405&p=133688#p133688)

And in case someone have problems with spr or something, the BMP:

[attachment=0:3mqh5sbq]Lamia.bmp[/attachment:3mqh5sbq]

BEHOLD THE POWER OF OLD TITAN!!
(http://www.kagebunji.ffhacktics.com/Titan%20old.png)
Title: Re: Kagebunji's sprites
Post by: mav on December 16, 2010, 11:07:24 am
Hey, great work finishing the portrait for the Lamia. I'm not a huge fan of the new portrait for Titan though. It's pretty nice, he just doesn't look like Titan, he looks like some old guy.
Title: Re: Kagebunji's sprites
Post by: Kagebunji on December 16, 2010, 11:36:23 am
Heh, that Titan was a joke, a guy at Pixelation.com did this. I just putted it into FFT to see how it would look
Title: Re: Kagebunji's sprites
Post by: Jon on December 16, 2010, 12:51:41 pm
Titan looks awesome but the portrait is total crap. Good job on the Lamia!
Title: Re: Kagebunji's sprites
Post by: GeneralStrife on December 16, 2010, 01:29:35 pm
that's not the portrait, that was a joke
Title: Re: Kagebunji's sprites
Post by: RolyTunedIn on December 23, 2010, 01:35:10 am
if you change that warrior sprites pants to shorts, he could be a good zell from final fantasy 8
Title: Re: Kagebunji's sprites
Post by: Zozma on December 23, 2010, 05:03:54 pm
lol someone gonna do ifrit and shiva?
Title: Re: Kagebunji's sprites
Post by: Wolfran on December 26, 2010, 03:18:13 pm
Your new titan's portrait is so fucking hilarious, it's like a mix of Mr.T and an old Chuck Norris. Anyway, the head in the sprite is so small but I like the details in the body.
Title: Re: Kagebunji's sprites
Post by: Jon on January 07, 2011, 04:41:41 pm
Dude Kage, your Lamia is perfect! Excellent job!

Also: GS your signature is hilarious!
Title: Re: Kagebunji's sprites
Post by: Kagebunji on January 16, 2011, 10:59:58 am
It's been some time since I was here. It's not meaning I am not working on anything, heh. Currently I am doing Assassin sprite, and after that Berserker. Both sprites for Parted Ways(visit sprite topic in PW section).

Also, a small gift, Kent and Sain with actual dead frames on them:
Title: Re: Kagebunji's sprites- Kent and Sain dead frames available
Post by: Kagebunji on January 20, 2011, 12:08:28 pm
I was messin around with this sprite for some time now. Here is what I got, also I pasted old hat so you can compare the cfhanges.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Cheetah on January 20, 2011, 12:20:09 pm
How does he look with no feather?
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: mav on January 20, 2011, 12:53:35 pm
Is that the right type of hat for a hunter? Whatever. I'm not a fan of his clothes--I'd suggest using a different body, if you can.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 20, 2011, 12:59:09 pm
I will try to erase the feather and show you how it looks, Cheetah. Mav, what kind of body do you suggest? I used Male Archer, so IMO it is fitting for a Hunter.

Edit: As to hat, yeah, it should pretty much look like this, look:
(http://download.minitokyo.net/Final.Fantasy.III.266143.jpg)

It is way better than this, IMO

(http://images.wikia.com/finalfantasy/images/5/51/Ffta-h-hunter.jpg)
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Wolfran on January 20, 2011, 04:00:54 pm
Use the archer's arms, for body the something like the female red mage(http://www.ffhacktics.com/sprites/sheet/REDM_W.png), and forget about capes I think it doesn't look good in this concept. Also keep that boots and for hat maybe the FFTA's reference works or just do it hatless.
@Kage, how do you do the whole monster sheet ??? or is a better idea do it like the Red XIII's sheet???
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 20, 2011, 07:14:19 pm
Wolf, I obviously AM NOT aiming for FF3 design. I posted it just to show how the hat looks. Arms are Archers btw. If anyone is interested, visit Celdia's patch topic in New Projects section(her patch is called CCP) to see from where I got the base.

As to monsters sheets, just take an existing monster you see fit and modify it. In my case, I took a base monster, gave him totally new palette, and then copy/pasted my own monster. There are many ways to do monsters, really.

Also, the changes we spoke of. I honestly like feathered, earlier version.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Twinees on January 20, 2011, 08:02:13 pm
@Wolfran, this should help with determining the sizes of the sprites and what the frames are used for. As for attack animations, they change depending on what the animation has been set at.
SP2 files (extra attack animation) can be made by making the regular sized monster sheet longer (export an existing monster who has an SP2 file with it to find out the length of the sheet). Then when you have finished with the sheet and want to make the SP2 file, import it over a monster who has an SP2, ie. Couerl, and then you can export the SP2 file.
I hope that is clear enough.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Wolfran on January 21, 2011, 01:17:21 pm
Thanks, guys. Now I can do a extreme change in attacks and casts.
Kage, I think a belt would be great in this hunter.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 21, 2011, 01:21:20 pm
A belt! Indeed, a great idea. I will make sure to implement it!
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Lijj on January 21, 2011, 08:42:55 pm
The belt would be the ultimate touch!
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 25, 2011, 08:35:33 am
Oh, right, I should post Hunter with belt. Also, Assassin is almost done, I need to touch up few things here and there, hopefully it will be done today.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Lijj on January 25, 2011, 08:41:10 am
Looks great.. makes a nice new generic archer as well.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 25, 2011, 08:43:35 am
Cool, then I will move on to full sheet later. I wonder what I will do for Death Corps palette, primary palette is already green... Perhaps a darker green?
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Lijj on January 25, 2011, 08:45:24 am
A green tunic with black cape maybe.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: mav on January 25, 2011, 08:46:58 am
You can always go brown for the Death Corps palette, as seen with the Summoners.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 25, 2011, 08:52:29 am
Brown would work, yeah. So here are my plans for palettes:
1. Players palette- Breen cape
2. Hokuten- Blue cape
3. Nanten- Black cape(or gold, I really need help with this one too)
4. Death Corps- Brown cape
5. Church/Lionel- Red
Suggestions? And yes, I will change only cape, since black shares colors with boots, I could always change the feather, but this shares colors with boots too(only one), besides feather won't do much difference, heh.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: mav on January 25, 2011, 07:26:52 pm
Why aren't you changing the clothes and boots? It won't cause the skin color or anything to look terrible. I'll help you with the palettes, if you'd like.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: GeneralStrife on January 25, 2011, 08:28:56 pm
hunter looks smexy so far. I'd change arms since hes wearing a cool hunter cape now. looks silly with archer arms
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 25, 2011, 09:28:50 pm
I am trying to keep my palettes simple, Mav. But if you could help me out, I would be damn grateful, man.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: mav on January 25, 2011, 10:14:58 pm
Anytime, chief. We can keep the palettes simple, but also make them unique. Just let me know when you want them.

EDIT: Here's an example of a simple, unique palette. This could be used for the Death Corps.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 26, 2011, 05:17:02 am
Whoa, that is awesome. Once I finish the sheet, I will send it over to you so you can palette it, ok?
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 26, 2011, 09:32:01 am
I don' have much time, so I will keep this brief. Female Assassin is finished(thanks to Twin, who copy/pasted attack animations into in-water animations, thanks for that man!). Credits go to Twin, and Mav as well. I am about to submit it, I will post BMP here.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Twinees on January 26, 2011, 09:51:58 am
Nice stuff Kage! I'll test this out and tell you what i think soon.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kill_Bones on January 29, 2011, 01:53:39 pm
This is kind of off topic, but in the sprite download section, it looks as if two of the lamia ports are with the wrong sprite?

Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Kagebunji on January 29, 2011, 02:19:08 pm
I know. But it isn't my fault, I checked the sprite to make sure, and palettes are all in order.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Lijj on January 29, 2011, 03:13:41 pm
Quote from: Kill_Bones on January 29, 2011, 01:53:39 pm
This is kind of off topic, but in the sprite download section, it looks as if two of the lamia ports are with the wrong sprite?


Oh darn.. I forgot to fix that preview.. the actual sprite's fine. for monsters i have to make the previews by copy and pasting because otherwise the preview is a different size than the rest. I'll get to it next time I update. Sorry about that Kagebunji.
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: GeneralStrife on February 04, 2011, 10:17:37 pm
Check out kage's first post.
LMFAO
Title: Re: Kagebunji's sprites- Hunter proto.
Post by: Cheetah on February 05, 2011, 09:50:39 pm
Ack Firefox isn't showing attachments very well so I lost track of what changes were being made. You are going in the right direction Jimmy. The angle down for the hat for the side rear view is a bit severe and the rear view needs to be more overall rounded.

I recommended to Twinees that we should be using the chemist a bit more as a base for these angles. We are getting closer!
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Kagebunji on February 06, 2011, 12:34:45 pm
Ok, I worked today on Hector sprite from FE7. It is still not done, especially back side-view(I only pasted cape on it). Any ideas for hair are welcome. Hector's hair is VERY similiar to Knight's but I don't wanrt a straight copy, now I am using mix between Wiegraf and Knight with few changes, but I need something else, perhaps someone have any nice ideas(or could draw it and show me)? Oh, and please don't suggest capes that require messin with arms, they are a big pain to make, and I would get bored before finishing it, knowing me. Anyway, here it is:
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: jimmyjw88 on February 06, 2011, 09:07:39 pm
@Twins ~ Yeah, the side view made me know what Cheetah is going for.

Yeah, the feather definitely need tweaks. And yes, Chemist's hat definitely act as a good base and reference for this.

@Kage ~ Looks great. And the cape is just fine, for me actually; knight's too big, Zalbag's doesn't look good if it's just plain cape. As for the hair, good start.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Aquilae on February 07, 2011, 04:16:39 am
Hector's hair looks too light though, it should be a much darker shade of blue.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Twinees on February 07, 2011, 04:55:49 am
Is this hector? Maybe 20m hair would look well with it too?
(http://www.serenesforest.net/media/fe7illust/l/Hector.jpg)

Some things need to change if you want it to look like the picture above.

The armour needs a slight shine to it make it look metally, but you could just slightly increase the saturation or brighten the existing colours you have now.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: jimmyjw88 on February 07, 2011, 08:37:00 am
Yeah, 20M hair probably would do the trick. Well, I'd try on a custom-made hair but I know Kage would probably reject it because it'll be time-consuming.
Regardlessly, here it is.
(http://i623.photobucket.com/albums/tt312/jimmyjw88/HectorHairTesti.png)

C & C
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Lijj on February 07, 2011, 09:29:29 am
I like that.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Kill_Bones on February 07, 2011, 03:22:10 pm
That looks nice! I agree about the hair, it would take too long to make a custom, it loks fine as it is. Hunter is looking awsome as well.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Lijj on February 07, 2011, 11:15:09 pm
I'd be glad to help with this hair if Kage decides to go with it.. it wouldn't be that hard esp. since it's so short; no animating the walking frames needed:>
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: mav on February 07, 2011, 11:23:24 pm
Is the guy that Twinees posted the right Hector? Sorry, I'm pretty unfamiliar with FE.

You might want a little more contrast on the forward-facing frame, Jim. It looks pretty good though.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Kagebunji on February 08, 2011, 08:35:39 am
I don't want him to look EXACTLY like his original art(I mean mostly arms and legs, IMO they are fitting enough). I suppose 20M hair would look best, though I will need to change it somehow. I can brighten the lightest purple, though I can't imagine how this will turn out, I need a highlight, not brightened purple. And sure, I will make blue's darker, I just wanted to avoid saturation. Too bad I couldn't make cape red :/
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: jimmyjw88 on February 08, 2011, 10:29:51 am
So I guess the hair is rejected eh? Haha.
Well, any C & C for the hair?
Mav, I didn't change anything except custom-make his hair but a little bit more contrast to the hair? Hmm...I'll see what I can do.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Kagebunji on February 08, 2011, 10:39:09 am
Shit, I didn't see your attempt, Jimmy. It is damn awesome. I am using it right away! Thanks for ideas. I will handle with the rest of the frames. Thanks man!

And yes, Twin posted the Hector I am working on. He is one of Lords in Fire Emblem. I suggest you play Fire Emblem 7(Fire emblem 1 outside Jaoan), designs there are damn awesome.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Kagebunji on February 08, 2011, 11:42:20 am
Ok, I used Jimmy's vrsion, darkened the hair to make it more Hector-like, and brightened the purple to give metalic look. How is it?
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Wolfran on February 08, 2011, 01:37:46 pm
It looks good so far but maybe the sprite will look better if you change the purple of the armor for a dark blue. The hair is amazing btw :D
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: mav on February 09, 2011, 12:29:42 am
Should he have a red cape then? Whatever, this is a neat looking sprite. I like the purple armor, I'm worried about the blues though--how will they look in-game?
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: dbp on February 09, 2011, 09:10:04 am
This sprite is very very nice. I like it a lot. Let me explain why.
The colors (especially the color of the armor) are very original and give to this character something very unique.
The hairs also add a lot to the originality of the character.

To finish, i would say that its very cool to see some new FFT characters.
It really give a second life to the game. (Or should i say hundreds new lives.)

Keep up the good work.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: GeneralStrife on February 09, 2011, 11:06:19 am
Well said dpb.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Kagebunji on February 09, 2011, 02:15:18 pm
You are correct, Mav, it should be red. I had dilemna with this, but after I saw original in-game sprite of Hector:
(http://www.spriters-resource.com/gameboy_advance/fe7/hector.gif)
I decided to leave it like that, haha. Oh, and as to blues, they are taken from existing palettes and tweaked a bit, so it SHOULD look fine, I will test it just to make sure though. Btw, forward walking frames are done.

Thanks for kind words, Dbp, such things really drive me to sprite harder ^_^
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: mav on February 09, 2011, 02:20:13 pm
Ah, so their in-game sprites don't match their artwork exactly? That's fine. If people gripe, they can make an alternate version. I dig this sprite, Kage. Make sure to finish it [quickly].
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Kagebunji on February 09, 2011, 02:35:43 pm
Yup, I will give my all to do this ASAP. Though I am still busy with life and all that, so I can't promise much. Closest long break is in April, this sucks...
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Dome on February 10, 2011, 06:35:53 am
Fire emblem <3
Keep up the good work Kage
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: RavenOfRazgriz on February 10, 2011, 05:00:41 pm
The Hector sprite is looking promising, Kage.  As for the palette... you could very easily just make a few palettes, some with the red cape and some using more game-accurate colors.  Since you're only adjusting the cape and armor colors between palettes it's not a huge amount of effort giving him enough of them to cover all tastes.
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Twinees on February 11, 2011, 06:40:41 am
Whether its going to have a red cape or not, its still going to look great Kage.
I agree with Wolfran about changing the purple to a blue. Looking forward.
(Back view cape has little purple pixels at bottom)
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Kagebunji on February 11, 2011, 06:55:48 am
Yes, Raven, but main problem is that cape shares all colors with hair, and if I were to make the cape red, hair would change too. Though this all could be done, if I were to make the armor blue, as was suggested earlier, but I really wanted it to be purple :(
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Wolfran on February 11, 2011, 11:25:06 am
But keep it purple and if you'll do multi-pallete (that will be awesome) you can do it with blue armor. Or we have to wait to Celdia or Lijj to see a mult-pallete version XD
Title: Re: Kagebunji's sprites- Hunter and Hector
Post by: Kagebunji on February 11, 2011, 04:33:17 pm
Ok, cause I want to try out different styles and all this, I made a Fire Emblem style character. Can you guess who it is? Here:
(http://i51.tinypic.com/4hteuo.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Ventai on February 11, 2011, 04:47:57 pm
I'm gonna guess either Squall or Zack?
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on February 12, 2011, 02:10:29 am
Quote from: Kagebunji on February 11, 2011, 06:55:48 am
Yes, Raven, but main problem is that cape shares all colors with hair, and if I were to make the cape red, hair would change too. Though this all could be done, if I were to make the armor blue, as was suggested earlier, but I really wanted it to be purple :(


Ouch.  There's not much you can do then... though I wonder how he would look with both the red hair and red cape.

I do kind of agree with making the hair tied to the armor, and then making the armor/hair palettes use various shades of blues or light, cool purples.  The hair variance wouldn't be *too* extreme and the cape colors could be played with more loosely.

Nice Zack, by the way.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on February 12, 2011, 12:07:47 pm
Ok, I finished walking frames for Hector. I also have front view frame done. I must know, Jimmy, you made his hair FULLY custom? Or you used some hair as base and changed it? Tell me please what head it was. Here is the progress, feel free to look at walking in ShiShi(cape is all Beowulf, movement and all I mean):
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on February 12, 2011, 06:25:25 pm
Looks good from where I'm standing. I can't tell where Jimmy got the hair from. I want to say that custom Zack sprite, but I'm not too sure.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on February 12, 2011, 08:15:22 pm
I don't know FE so I can't judge the sprite, but it's cool to see you doing another style; it's always good to expand. The FFT sprite's looking really nice though.
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on February 14, 2011, 01:04:17 am
Looking good, Kage. Well, unfortunately, it's fully custom. What I did is saved your copy and custom made it, based on the reference picture twinees posted. So, the base is from yours. Anyway, looking forward to this.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on February 15, 2011, 12:09:12 pm
As much as I would love to do those heads, it is beyond my doing to make it look all right. I tried doing back frame and side view, but it ended up poorly. So I suggest Jimmy(or someone else who is willing to help) take the sprite and do heads, while I will keep on working on the rest of the sheet, I will paste the heads in later.

Here is the sheet:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Knox on February 15, 2011, 09:55:41 pm
This blue haired protaganist is very promising, the mix of colors is somehow very alluring to me, I will really enjoy seeing this one finished- hopefully if you're planning to go far off from what it is now you'll keep a copy of him as is with the finished cape and everything that'd be a popular one with me at the least.

If i had to point out anything, and im no expert so please don't take offense, but it seems like theres no sharding on his hair in the back view and it looks a weeeee bit awkwardly shaped compared the the other views. This is just my point of view anyhow!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on February 18, 2011, 07:27:23 am
Yes, the back hair is entirely copy/pasted from 20YO Male, I was too tired to make it custom. So, will anyone help me out?
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on February 18, 2011, 08:08:08 am
I'll see what I can do about it, Kage.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on February 18, 2011, 12:31:25 pm
Ok, Jimmy, thanks. Also, could anyone post most up to date Hunter sheet, that thing was too far to ditch it :/
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on February 19, 2011, 11:22:31 am
I tried to blend the blue and purple to add in red but I'm not sure if you'll like it.
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Hectorblendtest.png)

C & C
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on February 19, 2011, 11:26:14 am
Bah, I love it! And you managed to stay within 16 color limit? So now we won't be able tu multi-palette it, yes? No problem, I was not intending to palette him, since he is not a generic, heh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on February 19, 2011, 11:36:50 am
Well technically we can still multi-palette him, but whatever. Just get the damn thing completed!
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on February 19, 2011, 11:41:28 am
You could still do multi-palette but have to be careful with the colours. And there's teeny tiny problem here...
I only manage to add in 2 reds. I'm stuck now...

EDIT: I'll get the heads done soon. As for the Hunter sprite, the sheet was till front walking frames and we are working on the beret's angle, I think.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on February 19, 2011, 12:23:26 pm
Thanks for your help, Jimmy, I appreciate it ^_^. Currently I am working on a concept for Male Cadet. I need to figure out what legs to give him, as well as armor. I could post current WIP, but I dunno if you want to see this, heh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on February 19, 2011, 12:49:52 pm
Well, I got tired of prototyping, so here is what I got. I tried to keep colors almost the same to his female counterpart, as well as keep it simple. What do you think? Point out any errors you see(I am sure there are some, I am tired, so there is no way there aren't any errors there, haha)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on February 19, 2011, 01:56:31 pm
I'm kind of liking the hair for the male cadet, but that is about it. It looks like he has steel boobs, mushy arms, a black hole for a crotch, and his legs need a little work. I like the basic layout, but the pieces, especially the chest, need a lot of work.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on February 19, 2011, 02:11:59 pm
It's all Ramza with erased gold trims, new head and armor :P I wanted to do something else for armor, cause like you said it doesn't look good, but point is, Ramza's chest is wide and long! No armor could pull it off, so I used Zozma'a Berserker chest. I will start all over I guess, leaving just the head the same. I need some nice art for inspiraration, I feel soulless when it comes to spriting lately :(...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on February 19, 2011, 02:19:06 pm
Inspiration is an important thing, lets see if we can find you some.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on February 19, 2011, 05:17:46 pm
He has man boobs. Has anyone ever considered completing some of R999's prototypes? As abrasive and alienating as he was, he had some damn nice sprites that might not have taken too much custom work to pull off.

Eh, I'll look for something inspiring for ya, Kage.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on February 20, 2011, 02:07:03 am
Post this stuff Raven and get some help on it! Why throw stuff together when you have lots of competent folks to just help you out from the start.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on February 20, 2011, 04:06:25 am
I'll correct the palettes so that all the sprite parts are visible on the ones I know have that issue and post things by tomorrow night most likely.  Depending on time, I'll either try to make mock portraits using the sources or post the sources so someone with skill can try to believably maul them.  A number of them are laughably easy, to the point there are some I actually think I can do... but yeah, that's a joke.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on February 20, 2011, 09:46:26 am
Let's see them, I wanna do Something.
Title: Re: Kagebunji's sprites- Moving on...
Post by: dbp on February 25, 2011, 01:07:27 am
That is strange but, Even a head swap + new palette + new portrait give a fresh look.
Anyway, for sure, if you want to stay in these grey tones, maybe the background need to be changed to fit the atmosphere.
Title: Re: Kagebunji's sprites- Moving on...
Post by: shishi-sensou on February 26, 2011, 10:47:43 am
i love ur mixes i like the hunter xD
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 04, 2011, 12:26:12 pm
Here is Lamia with first part of sheet fixed. Placement should be much better now. Unfortunatly, I did not test it yet, since I gotta go, but anyone can feel free to test and tell me how it looks.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on March 04, 2011, 03:58:39 pm
The sprite continues to look great and should fit in with the FFT style beautifully. Great work.

I'm still not happy with the beret on the hunter. I need to find a better reference to work off of and get assistance from others.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 07, 2011, 10:46:19 am
Well, I tested Lamia, and she seems to work fine. At least better than what was earlier...

Anyway, I wanted to rework Ninja for a long time(I remember my rather bad attempt at this from way back then), so I did yet another concept, tell me what you think(advices on colors are very appreciated, since I don't know what I should do, so you choose). On a note, I did it out of boredom(I am waiting till Pride requests some sprites), I need to practice more.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on March 07, 2011, 07:15:51 pm
I like it a hell of a lot more than the Vanilla female Ninja. The hair looks great, the clothes shape is good, you just have some strange shading next to the arms. She needs something, gray tights with red boots? A different color skirt? I dunno.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on March 07, 2011, 07:17:17 pm
The design is a little too simple right now. She needs a bit more going on, try some of Mav's suggestions. Otherwise it is looking good.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on March 07, 2011, 10:17:12 pm
Nothing wrong with simple, but the body's too much of a solid color currently.  Simplest solution would be the standby of giving her a belt, so it doesn't look like she's a Ninja in a short party dress.  Possibly give her leggings that share colors with said belt instead of just having her legs bare as well.  Design stays simple (which is honestly a good thing personally, good design != complex design, and I much prefer the simple design over the complex one whenever possible as a rule of thumb), but the extra belt detail and leggings give her a bit of the extra color definition needed.  I guess that makes me echo Mav some, switch the boots to primary color, make the leggings grey, and give her a grey belt to divide the skirt from the top a bit.

I do much like the design though.  I'm a weird person who honestly really likes the Vanilla Female Ninja, but I'd definitely consider using that over it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 08, 2011, 09:02:06 am
Great ideas, I will make sure to implement them all(making leggings will save me trouble of recoloring legs to skin color, hehe), gray leggings, red boots, and gray belt. Thanks for help, guys.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 08, 2011, 09:36:59 am
Did all those things. However, I avoided making belt gray, it looked way too dark, amd it gave a feeling as if it was squeezing her, so instead I made it like this:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on March 08, 2011, 11:23:15 am
Zing, you have a winner.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on March 08, 2011, 09:27:32 pm
Fantastic. I can understand why you changed the belt color. Great work, Kage. Complete this thing.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on March 08, 2011, 09:40:20 pm
To be honest i think she belongs in an '80s workout video, which is great if thats what you were going for. Just kinda looks like she's wearing spandex is all :)
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on March 08, 2011, 09:51:58 pm
^ I honestly... don't see that in her.

Very nice, Kagebunji.  Can't wait to see it when it's completed.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 10, 2011, 10:35:05 am
While working on walking frames, I had came across a problem wiht the arms. Basicly the ones I used are way smaller than Ninja's, so how about I use original Ninja instead? I can slightly alter the shading etc. What do you think?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on March 10, 2011, 08:36:51 pm
I think so.. ninja's sleeves wouldn't look bad with the design.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on March 10, 2011, 08:59:51 pm
I don't think that would look bad at all.  I'm thinking they should match the tights color-wise so that there isn't too much red going on up top.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on March 10, 2011, 10:58:03 pm
I'm with Raven on this one; let's take a look at some gray sleeves.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on March 10, 2011, 11:31:07 pm
She's cute as hell, Kage. ^_^ Looking forward to the final product.
Title: Re: Kagebunji's sprites- Moving on...
Post by: dinosaur on March 11, 2011, 02:36:30 am
Hmmm... can you put her in 8 inch heels?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 11, 2011, 08:48:34 am
Cool! Forward walking is done then. I won't be able to work much today, but I will try to finish first half of sheet tomorrow.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 12, 2011, 02:04:38 pm
Yeah, I basicly did two frames today, since I had a headache, but the sprite shouldn't take THAT long to get done. Here is slight update. I also would like to ask if someone could post the set of portraits from japanese guys on wich there is Zidane, Steiner etc. I have this pic, but it is in jpg format, so it is useless.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Durbs on March 13, 2011, 12:38:02 pm
91 pages? 0_o

Just wanted to comment on your werewolf sprite. I have to say, it reminds me distinctly of the werewolf character from a lesser-known game called 'Phantom Brave'.

http://cache.gawker.com/assets/images/2009/05/custom_1241833621469_PB_screen_18_.jpg
http://www.gamefaqs.com/ps2/919034-phantom-brave/images/gs_screen-57
http://www.gamefaqs.com/ps2/919034-phantom-brave/images/gs_screen-154

I can't actually find a great screenshot, but there it is.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on March 13, 2011, 03:36:35 pm
Hmm I'm not a big fan of the pouffy sleeves. Maybe it would work a bit better if you removed the tights to how it originally was.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on March 13, 2011, 04:54:56 pm
Arms look....silly.
Yeah what cheetah said, pouffy XD
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on March 13, 2011, 05:47:20 pm
That's no accident, Durbs.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on March 13, 2011, 06:52:30 pm
Arms should probably a bit more slender, so that the clothing on them looks skin-tight.  Kind of like a slender assassin in a skin-tight black suit, wearing the red top/skirt pieces over it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on March 13, 2011, 08:27:47 pm
Skintight is the way to go; what you got now won't cut it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: dinosaur on March 13, 2011, 08:45:13 pm
Quote from: mav on March 13, 2011, 08:27:47 pm
Skintight is the way to go; what you got now won't cut it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on March 14, 2011, 02:58:18 am
What exactly is wrong with the arm animations that the sleeveless ones can't be fixed by changing the sprite type?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on March 14, 2011, 06:07:05 am
here you go Mr.Bunji
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 14, 2011, 09:36:33 am
These arms are straight rip from Ninja, I just recolored them. I am not fan of those either, but this ain't my fault. The arm I had earlier won't work, they are way slimmer than the current Ninja ones, and during walking there is a lot of dark space. I will mess around with placement, but this will surely increase time of finishing this sprite by three or even five times, since I am damn lazy when it comes to arms. I will work obn it a bit later today. Also, thanks a lot, Twin, I knew you had it, since you linked me this long time ago, hehe, this time I saved it for good.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on March 14, 2011, 04:52:33 pm
Some of those portraits are the real deal...is it from that one japanese site? Speaking of the japanese I hope they get that nuclear situation under control..
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 15, 2011, 09:51:07 am
Yeah, japanese made those portraits. Every one of those are awesome(with exception of Gabranth, he looks rather bad).
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 15, 2011, 03:07:05 pm
Current WIP of the portrait. I used one of the hairs japanese made, remodeled the angle of face, changed eye, clothes, colors etc. It is stil a WIP, I am posting this just to show progress, and so that you could tell me if I am either on the good or wrong track. Personally I think I should make blonde more yellow-ish, the current ones kinda blend with skin tones, even if not much. I have three colors reserved for reds, that should be enough, I think. And I haven't added bandana yet...obviously.

EDIT: I will have to change the background it seems.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on March 15, 2011, 03:12:29 pm
Definitely need to recolor the hair into a more FFT-friendly shade of blonde.  That one's too white.  Good choice for a base though.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 15, 2011, 03:15:57 pm
Yeah, I agree. Wich one do you suggest? I used the one from Sydney, from set Twin posted(btw, we need to talk, Twin :( ). I think of something like Ramzor or Agrias.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on March 15, 2011, 10:40:44 pm
Agrias' hair colour would work best Kage (with either Agrias' or Ramza's hair colour you could make the eyebrows so they are not gray.. which is good ;)). The hair on the portrait may need a slight alteration to match the sprite, but i like the base you decided to use.
I'll -try- to be on late tonight, hopefully i will see you on then (ps. you could always send me private messages :P).
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 16, 2011, 11:35:08 am
Ok, first version. Agrias' colors came out pretty bright as you can see. I also made the bandana and reds. Tell me what you think.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Durbs on March 16, 2011, 08:51:13 pm
Quote from: Kagebunji on March 16, 2011, 11:35:08 am
Agrias' colors came out pretty bright as you can see. I also made the bandana and reds.

I actually liked the old color for the hair a bit more, and I think the reds should be slightly darker. The colors are together a bit overpowering.

Quote from: Kagebunji on March 15, 2011, 03:07:05 pm
Personally I think I should make blonde more yellow-ish, the current ones kinda blend with skin tones, even if not much. I have three colors reserved for reds, that should be enough, I think. And I haven't added bandana yet...obviously.

I disagree. The colors don't really appear to be blending (at the very least, it doesn't seem to be very problematic).

Edit: Actually, I take some of that back. Looking at the sprite preview, that might be the right color, but it is still too bright.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on March 16, 2011, 09:28:29 pm
Wow agrias' hair color on another port makes me realize her hair is ridiculously bright.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on March 17, 2011, 02:27:19 am
Darken the hair some more.  I'm not sure about the red you chose for the clothing/bandana either.

Once you darken the hair, can you place it next to a portrait from the game that has roughly the same color hair?  I'd like to see them side by side.  Something about her hair besides the color looks off and I want to see if it's just me.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 17, 2011, 08:26:20 am
You are right Raven, there IS something more. The angle of hair. I used other face on her, while leaving the hair as it was(obviously, it would make no sense using this hair then). I will try few other blondes today(Mediator, Oracle and Ramza). I will post them all later.

Quote from: Durbs on March 16, 2011, 08:51:13 pm
I disagree. The colors don't really appear to be blending (at the very least, it doesn't seem to be very problematic).

Then save it, and look closer. Some of the hair colors are VERY close to skin colors on palettes.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 19, 2011, 12:28:17 pm
Update on this one. Darkened blonde, made hair shorter(I am guessing this was what you meant when saying it doesn't fully match, yes Twinees?).
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on March 19, 2011, 05:51:53 pm
looks better. The only tiny thing is now there's a pixel by her right eyebrow that seems weird. then again she looks kind of expressive... see what others say.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 19, 2011, 06:34:49 pm
I see what you mean, I did it cause I thought it will give her more of a angry look, oh well. I will change it back.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on March 19, 2011, 06:48:04 pm
I don't like the reds used, I'm thinking the shading on her body/bandana might be a bit too flat, but I don't know how many colors you have left to fix that with.

Hair is looking much better now.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 19, 2011, 07:49:14 pm
Heh, don't worry, I will change the reds. The current ones were made by me, since I was too damn lazy to look for a nice red color. Do anyone have a suggestion what reds I should use? I thought of Male Knight or Link's palettes that Mav made.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on March 19, 2011, 08:45:09 pm
Perhaps twinee's updated vincent's reds?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 23, 2011, 11:29:50 am
Another attempt at GIF making. Turned out better I think. Anyway, this one is Hashmal based on the design from FFXII, I took his Revnant Wings form, gave him new palette(greens from Malak, whites from Pieke, Skin color from Hashmalum, and the flashy things on his horns from Hashmalum as well), reworked his ass arms wich are damn ugly in RW, and made his legs a bit wider, since htey were really thin, heh. I also plan on reworking those clothes above his armored legs, since they are somewhat ugly.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Zuzka on March 26, 2011, 09:19:24 pm
That's really cool. this is from revenant wings? so how much did you actually do to this thing. it looks good, i just have'nt seen this game before. looks like fft style now. but did you re draw all those arms yourself?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 27, 2011, 08:45:32 am
Here is a png on wich you can see all the changes:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on March 28, 2011, 04:12:18 pm
This is looking promising, good luck!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 28, 2011, 04:23:24 pm
Thanks, I will make sure to get this done. I wondered about the portrait though. Should I take FFT's Hashmalum and rework it, or take FF12RW Portrait and do something to make it fit FFT? I doubt I can do this from scratch so it actually looks like something...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Zuzka on March 28, 2011, 04:54:36 pm
Well that  answered my questions.. nice work/ edits!


~a fan girl of you and Lijj
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on March 28, 2011, 09:24:12 pm
Well done, Kage. I think you should use the FFT's portrait and edit the eyes and whatever another place that you want. I'm wondering if you will finish Tana because I like a lot the sprite but the portrait needs some minor details to fix. Anyway, Good Luck!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 29, 2011, 01:32:35 pm
I will finish the Ninja, yeah. I am just lazy as hell lately, plus I have school and IRL things on my head. Once I have some free time(weekends are way too short...), I will sit and finish those.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on March 30, 2011, 08:44:10 pm
Why only 3 frames Kage? :(. It would look so much smoother if you added in those extra two.
Modify the existing fft portrait for hasmulum into something like your new one will be a pain in the butt tbh. Atm, yours doesnt look like a lion, which could prove hazardous. However, you could use the mane from the original portrait... (and change the colour).

Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on March 31, 2011, 06:50:12 am
Tbh, I was too lazy to research those two extra frames and do them. I can try though(ugh :P). So you suggest I use the portrait from FFRW? Ok, it will be interesting to do for sure, hehe.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on April 01, 2011, 12:01:36 am
Heirr, please post in the sprite request thread if you have a request for sprites.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 03, 2011, 08:55:15 am
Small update on the portrait. Took reds from Vincent(Twin's version).
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on April 03, 2011, 07:08:42 pm
Nice update on the portrait and awesome gif and improvement/ fftactizing that monster sprite!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 04, 2011, 04:20:24 pm
Twin did some amazing improvements on this portrait, so this will be what I will use for now. Just look:
(http://img577.imageshack.us/img577/2214/tanao.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on April 04, 2011, 07:09:22 pm
That shade of blond just won't do, Kage.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on April 04, 2011, 08:02:39 pm
I like this more and more as I see it develop. I really like the improvement Twin did on those bangs. I think the shade is ok... Is it too yellow? Mav knows what's up so I'm not arguing; it just didn't strike me as bad before. The little backwards L on the bottom could be improved with the addition of a little more of that shade down there I think.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 05, 2011, 08:46:23 am
You got it, I will change the blonde. First thing that came into my mind is Balmafula, since sprite has head that was based on her, second is Female Ninja, and last Female Knight.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Asmo X on April 05, 2011, 12:32:48 pm
There's really nothing wrong with that shade of blonde unless you're trying to make it look like something in particular. It's a good portrait overall, but the tips of the hair are too choppy-looking. You need to make that area more defined.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on April 05, 2011, 08:30:30 pm
I like the Ironed hair :) good work, Kage
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 22, 2011, 11:07:41 am
Starting to work again.

Edit, a lil progress on arms(don't mind the square next to main pose)
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on April 22, 2011, 06:26:48 pm
Something about the hair color on the portrait is bothering me. I attempted to clean it up, but you can take a look. You know, a lot of the shades on the hair and skin can be shared. And you might need that, since the shading on the clothing is a little flat.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on April 22, 2011, 07:53:46 pm
The black is a bit too dark, even though it is shared. Otherwise looking much better, nice work Mav as always.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 22, 2011, 08:39:25 pm
I always try to avoid sharing colors. I remember multiple problems I had when I was using sprites and portraits that shared colors. I do need more reds though. I dunno what to do, man.
Title: Re: Kagebunji's sprites- Moving on...
Post by: dinosaur on April 23, 2011, 12:00:17 am
Looking at that sprite I thought a deeper red would look better with her light hair and skin.

It looks allllright
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on April 23, 2011, 12:07:18 am
I see where you are going Dinosaur, but those reds are all wrong. Not enough contrast.

I think Mav's is great, just need a slight lightening of the darkest brown/black and it will be perfect with nothing else needed.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on April 23, 2011, 12:12:03 am
I love those blonde colours you used Mav, great job.
Title: Re: Kagebunji's sprites- Moving on...
Post by: dinosaur on April 23, 2011, 12:19:43 am
Is this good?  I am learning :)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on April 23, 2011, 01:45:17 am
A step in the right direction Dinosaur, make sure you are taking your colors from existing portraits though (not sprites). That is the best way to learn and is probably a practice that one of the experts, Mav, probably still regularly does.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 23, 2011, 06:44:02 am
I took Mav's version and lightened the dark color you spoke of Cheetah. I also darkened reds a bit. Now I plan to look at Dancer to get idea of how to shade the clothes.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 23, 2011, 09:58:02 am
Another frame, plus the hair for back diagonal. Please help me on the hair for diagonal frame, it is a real disaster, I simply have no idea of how to do it, or how it should look(the thing I made even has small pillow shading, and looks strangely like Wiegraf ;_;)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on April 23, 2011, 11:59:25 am
I Great improvements on the portrait Kage, I prefer Mav's red but only slightly.

That hair is going to be tough, I have no other advice.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 23, 2011, 01:23:21 pm
I tried to get the red more dark, but I will use Mav's then. Yeah, the hair is not gonna be fun. I tried looking at Female Oracle for ideas, but her damn ponytail...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on April 23, 2011, 08:47:24 pm
Dancer is a good reference for hair, but the boots in the front frame look to small for me.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on April 24, 2011, 12:39:43 am
Looking good.. glad to see progress on this Kage!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 24, 2011, 04:11:37 pm
I already tried looking at Dancer, and she won't work unfortunately. Her band is on the wrong side, so as you see, it is kinda different hair :/ I dunno about you, but for some reason I wonder about DEB's hair(one of Zozma's sprites), I could try to slightly alter it. Suggestions?
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on April 25, 2011, 10:17:43 pm
DEB? What about Generic Female Assassin?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 26, 2011, 04:41:53 am
Dycedarg Elder Brother-DEB. Female Assassin is same as Dancer, just the headband is added, so I doubt it will work. And after trying DEB's hair, I came to conclusion it won't work either...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 26, 2011, 09:29:11 am
Ok, I hope this is at least half good. I used Frimelda's hair and changed it a bit(made it shorter, nothing else I think). Personally I like forward frames way more, but what to do...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 27, 2011, 11:26:38 am
No suggestions? Great, I am moving with the back walking frames then. I didn't feel like this for a long time...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on April 27, 2011, 12:50:06 pm
Idk if this will help you, but I gave it a try.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on April 27, 2011, 02:37:14 pm
That is a nice improvement Wolfran, go with that Kage.

Any chance we could get a little headband in the rear view? At least in the walking animations I think.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 27, 2011, 02:41:39 pm
You used my last version as base, wrong choice, Wolf, heh, it was mostly custom and had pillow shading in it. Personally, I will keep with mne version for now, but thanks.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 28, 2011, 09:57:05 am
Twinees sent me his attempt at the head, and I took it and reworked here and there. New to the left, old to the right:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on April 28, 2011, 11:43:48 am
Definitely the new one on the left. Nice teamwork guys.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on April 28, 2011, 11:47:56 am
Looks good, you two always work great together.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 28, 2011, 12:17:45 pm
Glad you liked it. Teamwork is always great, heh. I am doing the first set of arms ATM, first half of sheet is almost done.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Mando on May 02, 2011, 02:17:33 pm
for kage(as requested)
Title: Re: Kagebunji's sprites- Moving on...
Post by: MasterGrand on May 02, 2011, 03:13:55 pm
Awesome sprite Mando, are you who make this sprite ?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Mando on May 02, 2011, 06:10:21 pm
no, it was on the custom sprites page i was just linking it for kage so he could DL it w/o wasting his bandwidth
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 03, 2011, 09:06:17 am
People don't seem to notice it in CoP section, so I will also post it here. This is supposed to be Lyssay for CoP's later chapters. Either the left or right version, and Reis for comparison. Personally I pick second one, with white arms, better contrast and it saves me very boring and time-consuming work of recoloring every arm manually. Black arms don't blend with skin that well tbh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on May 03, 2011, 10:05:15 am
i also prefer the white arms.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on May 03, 2011, 12:00:29 pm
White arms!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on May 03, 2011, 01:05:40 pm
Really? I rather liked the black.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on May 03, 2011, 03:04:47 pm
White arms look great.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Mando on May 03, 2011, 03:46:50 pm
I like the black. What about gold color to match the sash? That would be nice.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on May 03, 2011, 03:51:30 pm
I like that Kage, I personally like the one with white; looks Spanish almost. the top looks good dark though. It changes the sprite a lot.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 03, 2011, 04:33:32 pm
Gold is totally out, mando. It would clash with skin a lot, but I can try and post it tomorrow. Anyway 4:3(Koko included) for white, so it will be white. I must say I am happy, this means I won't have to do the boring stuff, hehe. And I agree Lijj, black top seems to make it look very different.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on May 03, 2011, 04:38:14 pm
I never liked the color of Reis' dress. I can't even tell its the same sprite with that black/red thing going tbh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on May 04, 2011, 11:31:09 pm
I always liked Reis' design but the red and black combo really makes it look amazing, Kage. Also, since no one else suggested it, what about red on the arms as well?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Mando on May 05, 2011, 12:42:25 am
^ I was thinking about it when I suggested the gold trim... I think maybe the fear it will blend in with the  red on the tail of the dress perhaps?
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on May 05, 2011, 03:09:22 am
I prefer the black arms, though both look good. 
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 05, 2011, 11:02:10 am
Berserker For Parted Ways. I am damn tired, and really unhappy with outcome of this sprite. Perhaps you can give me some nice comments. I have not touched the hair yet, I have no idea how to make it look.(just noticed that boots are too dark)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on May 05, 2011, 12:11:27 pm
It is much better than the other nearly naked attempts over the years. The legs are the area that need the most work.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 05, 2011, 12:15:28 pm
Yeah, naked legs seem to be worst problem. I use Ninja's legs too often it seems, so do you have any ideas what I could use as a replacement, Cheetah?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 05, 2011, 02:09:36 pm
Someone thought I ignored their suggestions, but no, I did not. Here you go, red and gold version of Lysay.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kokojo on May 05, 2011, 02:20:47 pm
I really love those, Kage.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on May 05, 2011, 10:43:35 pm
No to the gold sleeves. Great work though, Kage.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on May 05, 2011, 11:33:26 pm
Naa~  they're alright but it just looks like almost the same tone as the skins. I Really passionately support the white sleeves.
Edit: and I like that bersrker! I think the purple is a fine choice; the boots look good.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 06, 2011, 05:20:32 pm
Small update for Koko(too bad you left chat, you!). You better not hit Lysay, cause her angry look will kill you!
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on May 06, 2011, 07:18:55 pm
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-2291.png)

Lysay Looks good kage. If you have trouble with the F. Beserker Check out the half naked dancer smash did a long time ago.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on May 06, 2011, 11:35:24 pm
Seeing a few more frames I definitely have to support the white sleeves.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 07, 2011, 05:43:53 am
I based her on that sprite, GS, look at hair and belly button, heh. Actually, I converted Smash's Dancer into an SPR and paletted it some time ago, maybe I should post it?

Hopefully I will finish Lysay today.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 07, 2011, 08:48:58 am
After mobilizing myself enough I managed to finish her today as planned! Also, the Dancer Smash made is attached with palettes etc.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 11, 2011, 10:24:33 am
Thanks to Twinees I have an awesome new avatar and portrait for Lezard(thanks again man!), here it is along with the old version so you can see how much I failed all that time ago.
Title: Re: Kagebunji's sprites- Moving on...
Post by: dinosaur on May 11, 2011, 06:50:20 pm
I miss the cute mog  ...  :[
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 12, 2011, 08:34:29 am
But now you have a psycho mage with a smirk! Btw, I managed to find a decent way to do rest of hairs on Ninja(dead frames not included unfortunatly), so things should go faster now(So far I have both critical frames and one damage frame).
Title: Re: Kagebunji's sprites- Moving on...
Post by: Zozma on May 13, 2011, 08:58:02 pm
thank god someone fixed that lezard portrait,it really didnt look right before
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 22, 2011, 01:17:53 pm
It's been some time, so I guess I can post the current sheet. I got front attacking frames done, and few arms from second set. Also started to work on back attack frames(which are annoying tbh). If I get myself motivated enough, I will finish it during the week. Dead frames are going to be annoying too, ugh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wiz on May 26, 2011, 03:55:48 pm
It's a lil late, but I thought I'd post this just to show everyone what I got to see first-hand via skype on the Lezard Portrait ;)

And btw, Happy B-Day Twin, hope you're having fun drinking :D

Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 27, 2011, 07:38:48 am
Heh, that's awesome Wiz. And no, Twin never drinks, only me and Dissy mostly do this :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 30, 2011, 02:24:57 pm
Ozma/Harbringer concept for Parted Ways. Don't mention the hair, I will try to come up with something else(insert ideas here), but body is more or less done. As to the Ninja, I still have few arms left, one dead frame and charging frame, just so you know she isn't abandoned, heh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on May 30, 2011, 06:32:19 pm
Is the head aligned properly? I can't tell if it's been moved too far to our right or not. Maybe it's the arms that are throwing me off. If you can give her some custom hair, you'll be set.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 31, 2011, 08:47:19 am
Yeah, head is aligned properly, it is probably her right arm that makes this feeling. I will mess with her right dot on chest too, make it one more pixel up. I have few ideas for hair, will post them later.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 03, 2011, 11:47:32 am
Well, took a little more time than expected, but I managed to finish the Ninja with palettes and everything. Thanks for Twinees' and Mav' help on the portrait! Here is BMP in case spr doesn't work for you:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on June 03, 2011, 12:33:23 pm
Congrats, Kage. I love this sprite is kinda simple but highly custom I'm gonna put in my game immediately.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 03, 2011, 12:54:28 pm
Thanks, make sure to tell me about errors if you find them, cause I only checked it in shishi.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on June 03, 2011, 03:30:29 pm
Alright!! It's done .. Thanks for making another great sprite.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 05, 2011, 11:54:16 am
Thanks to Celdie, the sword I did today could be inserted into FFT:
(http://i53.tinypic.com/vh9gjl.png)
I only thought you can change WEP1 files(I thought only palettes were doable), but seems you can change formation items too. So for now I will be doing few items for Celdia, and maybe if someone requests I can do for other patches as well. The sword above was based on Sequence from FFTA(also looks similiar to Sealed Sword from FE6 now that I look at it, heh).
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on June 05, 2011, 12:37:20 pm
Wow!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 05, 2011, 01:05:15 pm
Posting this for safe-keeping
http://oi54.tinypic.com/b6wnib.jpg
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 12, 2011, 11:52:52 am
I was working on him since Tuesday(so much stuff to do since then made me release him today). I is portrait for Hector. Personally I feel it could be way better, especially the hair(doing hair SUCKS!). Tell me what you think about this.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Dome on June 12, 2011, 12:09:03 pm
HECTOR!
FIRE EMBLEM!
*drools*
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on June 12, 2011, 01:57:20 pm
The shading on the hair needs work. I'm not sure if it's cause of his bulky shoulders, but his head looks too small, for some reason.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on June 12, 2011, 02:14:15 pm
Yeah the hair is too small, a general rule is that it all doesn't fit in the portrait. Texturing and shape also needs work, but that is tough.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on June 12, 2011, 02:46:28 pm
Kage, you can fix this portrait up really nicely with a couple easy steps (or none, since I've done it for you--let me know if you want it). Make the face longer and wider by one pixel, make the neck longer by a pixel, and move his right eye to our right one pixel. The hair might not even need to be reshaded--just replace the lightest color with something a little less saturated and you might be set.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 12, 2011, 05:24:33 pm
Post it by all means Mav, I don't mind when someone helps me out, hehe. I will be waiting for it, sir.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 13, 2011, 11:33:20 am
Twinees sent me a great update on his hair, so I am beginning the fusion, once it is done I will post it.

Also, I have a big request from Jimmy.

PLEASE DON'T UPLOAD USING IMAGESHACK, HE CANNOT VIEW IT THEN, AND ASKING ALL THE TIME TO REUPLOAD IS TIRESOME.

Just use our forum, tinypic or photobucket :D

EDIT: Ok, I fused it. I would use Twin's version right away, but he said palette got screwed, so I just copied the hair and used my armor(which got a little fixed, Xif pointed out it was not symetrical, now it is fixed I think). Also used my old palette, however with one change. Now it is voting time, either the version with highlight and little worse shading on armor, or the one without, with shading on armor unchanged, also posted Twin's version so you can compare etc.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on June 13, 2011, 12:28:24 pm
I vote for a modified version of the second one.
original:(http://lijj.ffhacktics.com/Hector%20base2.png)modified:(http://lijj.ffhacktics.com/Hector%20base2a.png)
Changed about 8 pixels around and moved the right eye closer in.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Tea on June 13, 2011, 03:02:29 pm
I suck at shading, but I moved his left eye 1 pixel more than Lijj's version. I think it looks better still.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 13, 2011, 03:32:22 pm
Nah, that looks unnatural. His face is pretty wide, if eyes were soo close to each other, it would looks weird, as can be seen above. For now I will stick with Lijj's fixes. I am also going to change few things here and there later.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on June 13, 2011, 03:47:09 pm
He looks like a badass character what is he from?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 13, 2011, 04:12:42 pm
He is from Fire Emblem 7, GS. There are really lots of great concepts there. Next character will be Hawkeye, heh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on June 13, 2011, 04:16:42 pm
I've never played any of the fire emblems, guess I should.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on June 13, 2011, 04:52:14 pm
Hah, looks like my version is now useless. Great improvements by everyone.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on June 14, 2011, 03:31:26 pm
Looks great now, I'm really liking it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on June 14, 2011, 04:09:18 pm
Me too, that is a really nice portrait, to get blue hair to work so well is impressive.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on June 14, 2011, 04:28:07 pm
Portrait really did come out nicely.

Go Team Vent-.

Erm.

Go Team Spriter!

?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 15, 2011, 03:42:06 pm
Heh, Fire emblem has some really flashy hair colors. I plan to do more of those, next will be Hawkeye, heh. And yes, Team did a great job :3
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on June 15, 2011, 06:04:46 pm
I just noticed one minor thing. I felt like his left eye looked too big:
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on June 15, 2011, 07:15:52 pm
Looking at the one in Kagebunji's avatar now vs that one, I'm inclined to agree.

Nice catch, Lijj.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 17, 2011, 04:25:43 pm
Oh, you are right about this. Fits much better, thanks for pointing it out, Lijj. Changing avatr is too much work for me now, I will do it tomorrow, lol.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on June 17, 2011, 08:24:51 pm
Cool Kagebunji.
Title: Re: Kagebunji's sprites- Moving on...
Post by: thechancellor on June 24, 2011, 02:01:01 pm
Kagebunji, quick question for you. I recall a time where you posted a picture reference for someone trying to make a monster. I believe the pic was a sprite sheet from the game Phantom Brave. I also remember you saying that there were a couple of other games that have monsters who would fit FFT's style. What were those games you were talking about?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on June 24, 2011, 03:03:12 pm
I think you are talking about disgaea and makai kiongdom. Those sprites need to change their size and fix them. I have a prinny sheet, if you want to check it Pm me.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 24, 2011, 04:24:40 pm
The most fitting monsters were from Phantom Brave indeed. Makai Kingdom doesn't have all that bad sprites, they dit too. As to Disgaea, they can be hard to made fit, not only cause of the size, but cause of the size too. Other game I recommend checking is La Pucelle Tactics, those sprites have good style, but also some may have hard time fitting in due to size.
Title: Re: Kagebunji's sprites- Moving on...
Post by: MagiusRerecros on June 24, 2011, 04:31:17 pm
Quote from: Kagebunji on June 24, 2011, 04:24:40 pm
As to Disgaea, they can be hard to made fit, not only cause of the size, but cause of the size too.


This is awesome.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 24, 2011, 04:59:38 pm
Everyone can fuck up, carry along, man.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on June 24, 2011, 05:42:02 pm
Quote from: Wolfran on June 24, 2011, 03:03:12 pm
I have a prinny sheet

Has this been converted already or is it still in disgaea format?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on June 24, 2011, 10:34:32 pm
It's converted, just need someone who will finish it and love it  :mrgreen:. Btw someone could change that whisp thing in dead frames I don't like it anymore.
(http://img233.imageshack.us/img233/6598/prinnyattempt.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on June 24, 2011, 10:39:21 pm
lol awesome maybe after i finish cactuar i'll take a look at it. i'll need the original spritesheet too, but it'll be a while before i can do anything with it i think.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 25, 2011, 06:55:33 am
Personally I think Makai Kingdom's Prinny fits way better, shading and all. This one has a hihglight on the wrong side.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 10, 2011, 03:46:18 pm
Good news. I have finished Hector. Unfortunatly, cause red cape was what you wished to have on him, I had to mix hair and armor colors, and now I cannot figure out how to palette him so it looks properly. Hopefully Mav will help me on this part. For now here is the BMP with first and primary palette:
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on July 10, 2011, 04:07:25 pm
He looks badass, but does he wear a red cape? Doesn't match, so I thought it was strange.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Author on July 10, 2011, 06:29:53 pm
He wears a blue cape in every sprite except the concept art. I have no idea why, to be quite honest.

Before Promotion:
(http://sdb.drshnaps.com/objects/7/990/Sprite/Hector.gif)


Promoted:
(http://sdb.drshnaps.com/objects/7/990/Sprite/HectorGreatLord.gif)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 11, 2011, 01:24:46 am
On his original art Hector wears red cape:
(http://static.gamesradar.com/images/mb/GamesRadar/us/Games/F/Fire%20Emblem%20Dragon%20of%20Darkness%20and%20Sword%20of%20Light/Everything%20Else/Art/Fire%20Emblem%20History%20Piece/Fire%20Emblem%20History%20Piece/AGB%20FE/hector--article_image.jpg)
His cape is blue on his GBA sprites most probably cause of palette limitations.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on July 11, 2011, 06:19:14 pm
Sweet, I'll try and create some palettes for him. Just so we're on the same page though, the first palette is fine, right? You don't want me to modify that, just give him additional palettes?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 11, 2011, 06:28:00 pm
Yeah, first one is all good. I just need the four other ones in case people want him as a generic.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on July 12, 2011, 01:19:15 am
This sprite turned out very well. Nice improvements over your original design. I'm looking forward to alternate palettes though, I always prefer these with more natural tones (aka no blue hair) haha.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Zozma on July 12, 2011, 08:15:06 pm
thats a great version of hector, and even though i like your color selection for the hair, shouldnt it be a lot deeper and closer to a purple hue then a green/aqua?

it looks really good. but when i first saw your portrait i wouldnt have guessed hector solely because of the hair color.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 13, 2011, 05:23:03 am
Yeah, it should be darker, but I avoid using dark colors usually, many things blend and shit. Maybe Mav will have something similiar on his palettes, but I do not quarantee it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 14, 2011, 04:36:38 pm
Mav, how are the palettes coming? If you need ideas etc. make sure to post here.

Anyway, I started to work on Cyan, and I took Darkholme's portrait. I wonder about that strand of hair though. Should I leave it or erase it? It won't be visible at the sprite at all. Thanks to Twinees for base concept idea(and for future fixes yet to come, haha). Here it is(this is without fixes):
(http://i56.tinypic.com/b9atkw.png)

And the portraits:
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on July 14, 2011, 04:40:38 pm
i say it adds a little panache to the portrait, you should keep it. The sprite doesnt need it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on July 14, 2011, 04:51:06 pm
I remember that port, it's not bad, should work well.
For the sprite....the mustache looks too low on both diagonals. Looks like a goatee instead of his stache. Maybe it's just me though.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on July 14, 2011, 05:14:01 pm
Quote from: GeneralStrife on July 14, 2011, 04:51:06 pm
For the sprite....the mustache looks too low on both diagonals. Looks like a goatee instead of his stache. Maybe it's just me though.

Aye
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 14, 2011, 06:17:03 pm
Nay. There is not enough space. Making it similiar to Draclau or Goltana is too big, and will make it look bad. This moustache is perfect size. Cyan's moustache is nearly identical to Gaffgarion's, and they are almost the same on the sprite.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on July 14, 2011, 06:22:47 pm
Okay. I agree he doesn't need to look like a fat noble.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on July 14, 2011, 07:06:39 pm
I like the portrait with the little strands of hair poking up more out of the two. I like the sprite, more colorful than FFVI's version, but a good design. I rearranged some pixels in the mustache a little bit:
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on July 14, 2011, 09:07:28 pm
Srsface titan?
Title: Re: Kagebunji's sprites- Moving on...
Post by: CONMAN on July 15, 2011, 04:00:33 pm
Oh, HELL'S YES!
  This is a sprite I have thought about a couple times.  Cyan is my favorite character from ff6.  While his actual battle prowess is low tier compared to most of the rest, he is one honorable badass!
  My memory could be off, but I seem to recall his body armor being a dark blue/gray.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 15, 2011, 04:12:03 pm
I didn't use his sprite from FF6 as a ref. Twinees proposed the one he did, and it looks great as you can see. Gray and dark blue would clash a lot, I assume, both are dark colors after all.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on July 15, 2011, 09:53:14 pm
I like the sprite, but I'd like to know the composure of his outfit.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on July 15, 2011, 11:02:33 pm
Kage was using this as a reference, that I made a few months ago.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 16, 2011, 02:48:00 pm
I think I will submit Hector. Maybe I will do palettes at some later date.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on July 16, 2011, 10:09:16 pm
If these palettes are fine, I'll post the SPR and BMP.
Title: Re: Kagebunji's sprites- Moving on...
Post by: dinosaur on July 17, 2011, 12:08:06 am
Happy 100th page!!!!!!!!!!!!!!!!!!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 17, 2011, 01:21:52 am
Mav, you are the man. I really like this. I am kinda sad that hair in FE is always soo flashy, you don't see many classic black or blondes, mostly red, blue or other color like that. Anyway, this has nothing to do with it. If you could post the spr or BMP, I would resubmit it right away. I am really amazed by those.

Thanks Dino, hehe.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on July 17, 2011, 02:18:17 am
Those look really good! I like that 4th palette most.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on July 17, 2011, 12:12:12 pm
And here it is. Someone should test it though.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on July 17, 2011, 12:20:30 pm
Quote from: dinosaur on July 17, 2011, 12:08:06 am
Happy 100th page!!!!!!!!!!!!!!!!!!

Quote from: Lijj on July 17, 2011, 02:18:17 am
Those look really good! I like that 4th palette most.


Also, Kage, keep reminding me to look at Cyan, otherwise I'll keep forgetting because I'm in holiday mode.
You need to get back to doing FF9 sprites :P. I will gladly help. Actually, I'll come up with some stuff tomorrow and send it to you.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on July 17, 2011, 12:29:30 pm
Mav is the palette master. I'm going to have to check this guy out in action as well.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 17, 2011, 01:53:32 pm
Same here Lijj. I will update the sprite in a flash with those new palettes. Thanks a ton Mav!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 02, 2011, 11:49:01 am
Been some time, eh. This doesn't mean I am not working on anything. Currently I could use your thoughts and ideas for SP2 files for this monster here called Tortoise(all he needs are SP2 frames, then the size increase, and palettes), also some ideas for portrait would be nice, cause I have no idea where to start. As to Cyan, his walking frames and most of arms are done, so he is not abandoned.

And some sizes I plan to do. Probably all will get reworked, but you can see how it might look when resized.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on August 02, 2011, 01:15:10 pm
Use the large tortoise, the one in the first pic looks small like if it is a baby turtle or something. Also that scale behind the head it's too low and looks like the neck.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on August 02, 2011, 01:18:48 pm
L tortoise with some combination of Biting / Rapid Spin / Withdraw animations for the SP1 and SP2 files, like I said on IRC, would be really boss.

As for the portrait, the FFTA? portrait (whichever one this (http://www.tripletriadextreme.com/_images/cards/blue/Toughskin.jpg) is) is honestly pretty solid... it mostly just needs an art style and size conversion.  I see no reason why you can't at least use it as a spiritual base.

If it weren't so much work, I'd also say make a version of this sprite with no sword, just to have the option between them.  (The lack of sword makes it a more "natural" monster and as such makes it fit better in FFT... but the sword version also looks pretty damn solid, and it'd be a shame to only have access to one version of it.)  What inspired you to work on this one?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 02, 2011, 01:56:31 pm
Yes, I will work on the L size.

FFTA portrait can be a great reference, I shall work on it once the sprite is done.

I guess doing a version without a sword is a possibilty, but only after I finish the current one, it will be way easier to do that way. Inspiration for this? Can't really say, I just wanted to do a monster, and Pride said he would like to see a Tortoise, so I went along with it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on August 02, 2011, 09:06:27 pm
I feel like you need a lighter highlight shade on his shell to help him match the overall FFT style. Like not just changing the palette, but actually adding additional pixels as highlights.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 03, 2011, 03:35:55 pm
You got it, Cheetah. That's a pretty neat idea, highlights are important after all, heh. Will make sure to work on all this once I get more time.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on August 03, 2011, 04:57:14 pm
Well Kage, if anyone can pull off a huge monster from FFTA and make it look good like that with SP2, it's you. Srsface titan gives you strength. Oh, and your artistic abilities...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 09, 2011, 12:24:03 pm
Lately I have lots of stuff to work on, so all will go slower. For now here is the small preview of Lezard's back and forward frames. Forward frame's hair made by Twinees.

(http://i51.tinypic.com/512e8h.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: shishi-sensou on August 23, 2011, 03:45:31 pm
i like the turtle  :twisted: looks  strong :cool:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on August 23, 2011, 03:48:13 pm
The hair is looking pretty good, could maybe use a highlight color from the eyes perhaps.  His front view cloths are looking a bit like a bright contrasty mess though.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 24, 2011, 04:12:30 am
Heh, I am still working to rework Lezard, the body is still from the old version. Thanks for suggestions, Cheetah, I will try to do something about the highlight.

I'm glad you like the turtle, Shishi!
Title: Re: Kagebunji's sprites- Moving on...
Post by: shishi-sensou on August 24, 2011, 07:56:47 pm
=) i will try make an monster or zodiac
this turtle is epic =)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 26, 2011, 08:37:24 am
After almost two months work, Cyan is done! You can get spr file here:
http://ffhacktics.com/smf/index.php?topic=405.320
Title: Re: Kagebunji's sprites- Moving on...
Post by: Tyler on August 28, 2011, 04:32:11 am
Cyan looks amazing. Extremely clean work.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 28, 2011, 07:08:56 am
Thanks, it took me quite some time, heh. And nice portrait you got there, Tyler!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Tyler on August 28, 2011, 11:29:15 am
Thanks, Kage. But unfortunately I made that before realizing I was doing it with too many colors, haha..

Here was the end result, unfortunately:
(http://i127.photobucket.com/albums/p129/TylerKite/Tyler-8.jpg)

Not bad, but man. How do you guys manage to keep so much color on your portraits? It's amazing work and much harder to do than it looks.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on August 28, 2011, 11:33:15 am
That looks quite good Tyler. I would recommend making the hair color lighter, to match the general palette of FFT better. The added bonus is that with lighter brown hair you can share quite a few skin tones with the hair to get you closer to that 16 color limit.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Tyler on August 28, 2011, 11:37:41 am
Thanks. Yeah, great idea Cheetah.

An example would be the Alucard sprite on the main page. That is ridiculously colorful and well done. Who knew portraits would take so much extra thought.. Does this also apply to sprites? I don't want to do a whole sprite and its animations just to find out I'm screwed. xD
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on August 28, 2011, 11:38:43 am
Yep, 16 color limit on sprites as well. You get really creative in your color use and sharing and you can still do incredible looking stuff.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 30, 2011, 09:54:57 am
To avoid colors limit, I usually set the whole palette before starting any work, that way I can doo everything I want, without worrying about limit. Usually 7 colors for skin, then 3-5 for hair, and 3 for eventual clothes.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on August 30, 2011, 02:52:02 pm
Quote from: Kagebunji on August 30, 2011, 09:54:57 am
To avoid colors limit, I usually set the whole palette before starting any work, that way I can doo everything I want, without worrying about limit. Usually 7 colors for skin, then 3-5 for hair, and 3 for eventual clothes.




You are talking about Portraits right? I usually share skin and hair tones so that I have about 5 colors for other stuff.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 30, 2011, 03:51:10 pm
Yeah, portraits. Sometimes sharing some colors from hair with skin is impossible though(except the darkest shades, they almost always can be shared), but yeah, you can save couple colors that way.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 03, 2011, 12:29:47 pm
Female Guardian is done, and Male got slightly reworked and ridden of bugs. Hope you like those

http://ffhacktics.com/smf/index.php?topic=405.320
Title: Re: Kagebunji's sprites- Moving on...
Post by: Mando on September 04, 2011, 01:26:29 am
I like them both kage!!! I was looking at them in shishi... VERY CRISP! Great work.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Zozma on September 04, 2011, 04:24:36 pm
kage, whose that a portrait of on your avatar?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 05, 2011, 08:05:45 am
It's Olivya, a character from TO, but she will be used for a character in Parted Ways called Quinn. I will make sure to post the sprite once I have some concept done. Btw, do you have some ppf of Remix, Zozma(would be glad if it was the latest you worked on)? I really want to test something :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 08, 2011, 01:57:35 pm
Portrait for Tortoise is completed! I used quite an easy and chep way of doing it, but it works either way, heh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on September 08, 2011, 02:36:23 pm
The palette should work out just fine. I think the content itself is quite fine as well. Looks good even if it is "cheap".
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 08, 2011, 03:23:08 pm
Yeah, I believe so too, but I feel like I should soften the outlines on him, and add some more depth to his mouth part. After that it should work.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 09, 2011, 10:06:45 am
Erased most heave outlines and other things I though would help this guy here, new on the left. Comments?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on September 09, 2011, 11:26:32 am
This is a nice improvement, good work.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on September 09, 2011, 12:30:06 pm
I like it. I know you had some single frames done before but how close are you to a finished product? I'll put him in CCP to replace something when he's done. Looks too good to let it go unused.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on September 09, 2011, 12:36:27 pm
That portrait translated really well into FFT.  Like I said before, there's nothing wrong with being "cheap" if it looks awesome.  Being cheap is only a bad thing if you're outputting shit due to it. 

Very nice.  I do hope he ends up with a Rapid Spin.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 09, 2011, 01:39:52 pm
Thanks guys, I am happy you like it.

@Celdia, the sprite needs back attack frames(basic ones), and then SP2 file, after this, I have to increase size of Tortoise, wich may take a little more time.

@Raven, Rapid spin might be tough to do, but I will try it nonetheless. I guess just the turtle spinning around would be fitting(somehow I think Twinees' Nanaki sprite can help me with getting an idea)
Title: Re: Kagebunji's sprites- Moving on...
Post by: shishi-sensou on September 09, 2011, 04:17:29 pm
=) wow is the tortoise port Locks epic ^^
also i finish the portrait of Asura end
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 13, 2011, 03:14:17 pm
Since i am kinda busy lately, I will post the version without SP2 for now. I will get back to him whenever I have any free time and feel like it, so no worries. Remember that he is before the resizing process, that will come last. Oh, for some reason the sprite keeps background color when imported in-game, I have yet to figure out why >.>
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on September 13, 2011, 04:32:59 pm
There is just something about this palette that isn't working for me. Maybe he just needs more shades of green to improve the shading.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Zozma on September 13, 2011, 05:48:31 pm
I agree, it might need softer shades too, like the green dragon

the bomb sprite also has an unused green palette that might have a good shade of green for this
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on September 13, 2011, 05:52:27 pm
That's what I thought when I looked at it. The portrait has those softer more light greens, but the turtle has the metallic like greens.
Title: Re: Kagebunji's sprites- Moving on...
Post by: mav on September 14, 2011, 12:27:30 am
I'm partial to the Malboro green myself. Good work, Kage.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on September 14, 2011, 12:51:22 am
I'm psyched for this with a better palette and an SP2.  Boss turtle will be boss.

It's looking good so far, Kage.  Seems to be translating well, especially considering the source.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 14, 2011, 09:04:51 am
I like the green a lot myself, but you are correct that it doesn't match up with the portrait. I will try different greens for the sprite.

Also, I wondered about other two palettes for it, and I thought of one with purple/blue shell, and third with a black shell. Any suggestions?

Thanks for feedback guys.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on September 14, 2011, 12:25:42 pm
Obvious: red shells for the ones smart enough to turn around instead of jumping off the cliff
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on September 14, 2011, 12:49:15 pm
Green, Red and Yellow are great for tortoises Imo.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on September 14, 2011, 01:25:26 pm
Yeah, reptile colors.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Choto on September 14, 2011, 06:36:02 pm
Red turtle shell locks on to your target =)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 18, 2011, 02:11:12 pm
Lately I have been thinking about doing some human sprite(since Tortoise is the only one I am currently working on, due to laziness), and a Male Cadet came to mind. I started out with the idea to keep it lightly armored, but I went overboard and did a little more to him than expected, which resulted in this. C&C are welcome.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on September 18, 2011, 02:38:23 pm
I'm generally really liking this. The arms look great, wish there could be just a bit more blue on them. The armor is the best gladiator-ish muscled chest plate I have seen yet. However it does seem like a bit too much armor. Perhaps you should think about adding a leather belt instead of the last row of armored abs. Head and hair are looking good too.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 18, 2011, 03:19:20 pm
I will do some more work on him tomorrow, and try to implement what you suggest, a belt is a nice idea indeed. I robbed Smash of this armor and changed it a little(look for his Stormtrooper concept), since I really liked the armor ass well, and it deserved to be used for something. Thanks, Cheetah.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on September 18, 2011, 06:19:15 pm
Maybe its just because of the contrast between the white and tan but the tops of the boots look huge to me. I like the big armor of the chest but Cheetah's crits generally lead to a nicer final project than mine would so definitely give the belt idea a try. If there were a female counterpart to this somewhere I wouldn't mind using it to replace the outdated cadet sprites I'm using for the Warrior class in CCP.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on September 18, 2011, 08:17:38 pm
I agree with Cheetah about the male cadet being too armoured. I'm not a fan of belts though, so perhaps instead of that, you could either remove his metal shoulder pad or make him not wearing metal gauntlets? Either one would make it look better i think (probably dont do both).
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on September 19, 2011, 02:57:07 am
I thought leather boots instead of metal would be nice too.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 19, 2011, 06:45:57 am
I will do few versions today, so stay put. One without metal shoulder pads, second without metal gaunlets, and then some mixes with leather shoes. Should I just change the color to leather though, or change entire gaunlet/shoulder pad?

@Celdia: Female is already done, male is just slightly more armored.

Edit: Did just one version, since this seems more fitting. Also, Female has a gold outline beneath her armor, so I did the same for male. You know, resemblance etc.:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on September 19, 2011, 09:46:39 am
Very nice! I would say move forward. Your female cadet is one of my favorite female sprites and this is looking like a very good compliment to it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on September 19, 2011, 05:55:12 pm
I like that as well.  It's simple but effective.  Agree with Cheetah on moving on from that base.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on September 20, 2011, 06:32:34 am
Looks good Kage. Although i think his shoulder's look too broad, im pretty sure that it wont be noticable in the walking animation.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Eternal on September 20, 2011, 06:34:37 am
I'd totally use this for Male Freelancer.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on September 21, 2011, 12:06:45 am
That is the perfect freelancer. Glad to see you are still at it Kagebunji.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 22, 2011, 01:20:03 pm
Thanks guys, I already started moving on with it. Front walking frames are done. I don't know how fast i will complete him, since I am busy lately, but I will work on him whenever I get the chance.

And I am glad to see you visit, Lijj! With a new Sahagin portrait too! Looking forward to have you back with us, pal.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on September 22, 2011, 07:40:23 pm
Thank you very much for making me feel welcome Kagebunji!
I will be updating some of my older crappy portraits for the next week or so since I'm out in the middle of nowhere with nothing else to do. I've already finished redoing the male knight's portrait. After seeing how bad it looked in CoP I, just had to. I'm looking forward to really working again but at least I have this laptop to portrait on for now, otherwise I'd be going out of my mind.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 24, 2011, 08:55:41 am
You can feel free to host your portraits in my topic for the time being, Lijj :D Looking forward to those. When seeing your Sahagin port, I am sure you can make them into something whole lot different.

And here is a small update for Cadet. Give me the dirt guys. I would be glad if you could voice your opinion on the back side view the most. And sorry for the size of the imgae, I had some problems with uploading...

(http://i51.tinypic.com/3hbet.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on September 24, 2011, 11:59:44 am
OMG he has back boobs. All the other frames are looking good, but the back side view needs some work. Mostly just the hair and the armor. For the hair, the list swoosh thing near the front, if you moved that dark dividing line back a pixel or two and perhaps down and left more of the front of the hair untextured I think it would look better. With some minor edits I think you can make those shoulders instead of pecks.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Vanya on September 25, 2011, 11:09:36 pm
I think it would be worth it to try enlarging the Tortoise enemy.
It seems kinda scrawny to me.

It's a rough 1.5x enlargement, but here's an experiment:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 29, 2011, 10:00:41 am
Sorry, I was quite busy lately, so I couldn't get on at all. Don't worry Vanya, the size increase of Tortoise is in my plans, first i want to finish the sprite though.

Cheetah, I gave him boobs for some difference, but I changed it to something simplier, along with redoing the hair a little bit(since it kinda reminded me of Frimelda). Sorry for the delay again...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 01, 2011, 11:21:03 am
I work on Male Cadet's portrait since yesterday, and here is what I got soo far. Thanks to Twinees for making hair look less like Squire! I plan to rework the chest, cause I am not happy with how it looks, but I am too tired today to work anymore on this. Gimme your opinions guys.

(http://i55.tinypic.com/29yjn93.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on October 01, 2011, 12:21:11 pm
Ooh, shiny. I like it. Looks about perfect as-is.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 01, 2011, 05:32:01 pm
I did some changes with the portrait, like shoulder pads, chest, and eyes. Please tell me what you think of it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on October 01, 2011, 06:12:46 pm
His face looks like it needs to be a pixel wider. Something is still up with the shoulders and chest. Odd pillow shading on the right breast. His shoulders are still too narrow or something.
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on October 02, 2011, 01:13:53 am
Actually his face is fine. You just need to fix up the shoulders and chest. I'll try and see what I can do.

EDIT: Update (2/10/11)

WIP
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Chest.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 02, 2011, 08:39:45 am
I can see what you mean about the chest, I've been meaning to rework it nut I lack the ideas for now. Sorry Jimmy, but the chest has to be blue, if you make it an armor, then nothing will change palette-wise(since blue was supposed to be the main color that will change). But what is wrong with shoulders? Both are taken from existing ports, recolored and slightly changes to fit into the portrait. I will work on this some more today.

Edit: Here is another version, chest should be looking better now.
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on October 02, 2011, 09:30:14 am
Well, I was only went along with your sprite, thus the armor chest. As for the shoulders, I thought of making them look shiny armor.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 02, 2011, 09:34:22 am
Yrah, he should be wearing armor as you noticed, but then palettes would be quite hard to do, but thanks for your help nonetheless. I can move on with the sprite I guess?
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on October 02, 2011, 10:00:57 am
Yea, I see what you mean as I myself am not satisfy at all as it doesn't look like shiny armor at all. As for the shoulders, I'll try and see if I can redo them. Yeah, you may move on to the sprite. For the portrait, see if mav or Twinees can help.

EDIT : (2/10/11)
How about this?
(http://i623.photobucket.com/albums/tt312/jimmyjw88/Chest3.png)
A little bit armor, yet able to change in palette-wise.


Also, sorry but here's the hair for Hector that I forgotten to give you.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on October 02, 2011, 12:40:35 pm
Your improvements were good Kage, I think Jimmy's latest attempt is definitely going to do the trick.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 02, 2011, 12:45:34 pm
Thanks, I will update Hector along with submitting Male Cadet. I like how the armor turned out, but I don't know if the armor should be up soo high, don't you think? Nonetheless, it looks very good, thank you, Jimmy, I guess I can put it onto the sheet.
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on October 03, 2011, 11:35:59 am
No problem, Kage. Glad I could help.
Alright, here's the final version. I can't seem to do anymore tweaks. So, if mav or Twinees or anyone else could help, it would be great.
(http://i623.photobucket.com/albums/tt312/jimmyjw88/ChestFinal.png)

C & C ~
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 03, 2011, 12:35:59 pm
I compared closely this version and the last, and personally I prefer the older. The armor looks clearer, same for the blue cloth under his neck. This portrait is really fine since like 3 updates, thanks for the help Jimmy :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on October 03, 2011, 09:10:50 pm
Hmm...is it? I feel that the final version look more like an armor/chest-plate. Well, either way, I can't seem to refine anymore. So, use whichever you like ^_^
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on October 11, 2011, 03:55:18 pm
That is a beautiful portrait. I was rushing last time I had logged in and didn't see it.
Great work.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 28, 2011, 11:41:11 am
Here is a finished Tortoise sprite. Unfortunatly due to the level of laziness I have, I left him in the small size, and finished only one SP2 attack. Nothing else to say, pretty much. Palettes and other stuff is on its place, I will upload SPR and SP2 tomorrow or later today.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on October 28, 2011, 02:23:24 pm
^ this is awesome Kage :) where have i seen this before?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on October 28, 2011, 02:24:12 pm
*steals the awesome tortoise for her next CCP update*
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 28, 2011, 02:27:07 pm
Tortoise is originally from Revnant Wings, Elric, probably that's where you saw him, heh.

Looking forward to the update, Celdie!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on October 28, 2011, 02:48:39 pm
ooooh ok that makes more sense now :P still i was thinking it reminded me of something from secret of mana. my mind must be going lol
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 29, 2011, 03:03:50 pm
Thanks to Celdia for bringing my notice upon it, i decided to rework Lamia, along with some other old monsters I did(in line is Titan, and Tonberry(only placement and colors for first palette fixes though)). So, here is the first thing, and my priority, Lamia. Celdie told it looks short compared to humans, and it indeed did, so I compared it to a Dancer and did tweaks, here it is:
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on October 29, 2011, 03:22:20 pm
Ooh very nice
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 29, 2011, 03:45:25 pm
And a screenshot I made of it in-game:
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on October 29, 2011, 04:07:29 pm
Nice kage, lamia has a stomach now.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 30, 2011, 09:05:58 am
Tortoise is now submitted:
http://ffhacktics.com/smf/index.php?topic=405.320
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on October 30, 2011, 11:50:41 am
I got inspired today by Cheetah's and Kuraudo's HD portrait ideas, and I tried one myself, so I worked on Moogle. I really encourage anyone to try it, since it is a great deal of fun, hehe.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kuraudo Sutoraifu on October 30, 2011, 02:34:39 pm
Thumbs up!
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on October 30, 2011, 06:35:02 pm
its so smooth, like Kieth Stone.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 05, 2011, 11:40:44 am
Longer Lamia is submitted, so if anyone used old version, feel free to replace it with this new one:
http://ffhacktics.com/smf/index.php?topic=405.320
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on November 05, 2011, 01:05:45 pm
I thought your avatar looked smoother. Double size Kagemoogle ftw.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pickle Girl Fanboy on November 05, 2011, 01:16:14 pm
Quote from: Kagebunji on November 05, 2011, 11:40:44 am
Longer Lamia is submitted, so if anyone used old version, feel free to replace it with this new one:
http://ffhacktics.com/smf/index.php?topic=405.320

New lamia is hawt.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 05, 2011, 06:45:42 pm
Thanks PGF, I hope you like it more than the old one.

Lijj, you must get a HD portrait too! I am sure Sahagin would look neat.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pickle Girl Fanboy on November 05, 2011, 10:31:21 pm
Quote from: Kagebunji on November 05, 2011, 06:45:42 pm
Thanks PGF, I hope you like it more than the old one.

New lamia's neck seems a little long, or maybe it meets her head at an odd angle or length.  Otherwise, it's good.
Quote from: Kagebunji on November 05, 2011, 06:45:42 pm
Lijj, you must get a HD portrait too! I am sure Sahagin would look neat.

Is this FF7 Sahagin?  Aren't they like FF6 Imps?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 06, 2011, 10:55:48 am
I didn't chnage anything around the neck area, so I dunno about that.

Anyway, small present for you Lijj, Sahagin in HD:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on November 06, 2011, 12:04:29 pm
Very nice Kage.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on November 06, 2011, 01:02:16 pm
Wow! Thanks Kagebunji. That looks great.
It's bsaed mostly on the FFll version PGF.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 08, 2011, 11:18:43 am
You are welcome, Lijj.

And here is another two, Dragoon for Celdia, and Hector, which I did for fun(so feel free to use him, if anyone wants)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Dome on November 08, 2011, 11:29:40 am
I <3 Hector
Title: Re: Kagebunji's sprites- Moving on...
Post by: Joseph Strife on November 08, 2011, 11:37:18 am
Wow Kage, that's amazing. I'll borrow Hector, it's realy beautiful :)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on November 08, 2011, 01:03:13 pm
\o/ Amazing as always, Kage. Thank you. ^_^
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on November 08, 2011, 04:18:45 pm
Damn these look awesome.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Cheetah on November 08, 2011, 04:22:23 pm
Hector looks particularly good, probably the best high-res yet.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Dome on November 08, 2011, 04:22:44 pm
May I request an HD troll-avatar? (Mine)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on November 09, 2011, 12:34:28 am
Hector looks super nice in HD. I agree with Cheetah;
best yet.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 09, 2011, 09:35:47 am
You are using a gif as avatat, Dome, so I dunno how it will work. I can create a normal, not movinf HD portrait for you, if you wamt. I dfoubt I can do a gif.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on November 09, 2011, 09:43:29 am
Nice HD ports, Kage. I think from now on we should try doing portraits in HD.
Idk why but I have the feeling this topic will become " Kage's Sprite: Request your HD Avatar" xD
Title: Re: Kagebunji's sprites- Moving on...
Post by: Dome on November 09, 2011, 07:02:50 pm
Quote from: Kagebunji on November 09, 2011, 09:35:47 am
You are using a gif as avatat, Dome, so I dunno how it will work. I can create a normal, not movinf HD portrait for you, if you wamt. I dfoubt I can do a gif.

It would be great, thanks :-)
Ps: Tell me about your keyboard...does it work properly? XD
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on November 09, 2011, 08:49:40 pm
kage is drunk
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 13, 2011, 12:53:38 pm
Yes, Dome, it's just my keyboard malfunctioning from time to time. *coughs*

And I managed to finisj Lezard HD port today, also for fun. Next in line is your Troll Dome :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 20, 2011, 01:29:33 pm
Yet another HD portrait, this time for Twinees, it's Barret in HD!

Soon I wil also finish a HD version of my new avatr, which I started to work on two days ago, and turned for help to Twinees, who made it look wonderfull, thanks again man :D. Can anyone tell who that is?(note:related to Castlevanias)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on November 20, 2011, 01:42:11 pm
Excellent!
Now who is the red head? (wowzers)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Angel on November 20, 2011, 02:14:03 pm
Succubus. Duh. :v
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 20, 2011, 02:22:37 pm
Heh, that's correct Jupi. You get an internet cookie.

Edit: Managed to finish it today as well. I have the HD version as my avatar now.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 22, 2011, 12:46:11 pm
For you Celdie:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on November 22, 2011, 12:47:26 pm
Godly win has been achieved. Thank you, Kage. ^o^
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on November 22, 2011, 01:44:51 pm
She looks great! Did Twinees do the normal size original?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Dome on November 22, 2011, 01:47:40 pm
Still waiting for my HD troll, but anyway
Awesome work as always, Kage!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 22, 2011, 03:05:02 pm
I know Dome, I know, heh. I just got drawn up into these.

Yes, Twinees did Zelda all by himself, I just did the HD version from it. As to Succubus, I started it, but it looked bad(hair I did will be my nightmare), so Twinees took it in his hands and perfected it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on November 22, 2011, 03:20:49 pm
These are chocked full of pulchritude. They're just grand. I really like how sharp Zelda's eyes are in the HD version.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pickle Girl Fanboy on November 22, 2011, 04:01:06 pm
Quote from: Kagebunji on November 22, 2011, 03:05:02 pmAs to Succubus, I started it, but it looked bad(hair I did will be my nightmare), so Twinees took it in his hands and perfected it.

Where is it?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 22, 2011, 04:30:41 pm
Uh, as my avatar? I haven't touched the sprite yet, since I need to decide wheter I want it to be human sheet or monster sheet.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on November 23, 2011, 04:43:43 am
Unless you intend for some grand and otherwise impossible animations on it, I see no reason why it shouldn't be a Human Sheet.  You can still use those to represent monsters after all (see: Goblins and Skeletons), so I see no reason not to go with the most versatile Sheet option unless you have a plan that makes it really worth going for the more restrictive Monster Sheet.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on November 23, 2011, 06:23:53 am
I'm pretty sure PGF is talking about the original sized portraits, Kage. You should post them here.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on November 23, 2011, 07:04:02 am
That Zelda Port is fucking amazing, completely exceeded my expectations  :mrgreen:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 23, 2011, 08:29:49 am
Ok, here are the normal sizes. I guess I will do human sheet for her after all, that way she will be able to enter water, which is impossible for all the other monsters...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pickle Girl Fanboy on November 23, 2011, 11:57:48 am
Your succubus doesn't look terribly seductive.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 23, 2011, 12:13:29 pm
Oh? Then feel free to give me suggestions on how to make her more seductive. Just remember eyes and mouth are as good as it gets.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pickle Girl Fanboy on November 23, 2011, 05:10:09 pm
Her expression is what sucks.  Expression is EVERYTHING, emotion is EVERYTHING.  What emotion does she convey in her current form?  To me, she looks like one of those girls from High School who never spoke a single word to you in 8 years, when suddenly stuck near you with none of her friends to talk to.  Not very seductive.

I wanted you to base the sprite off Fairuza Balk and Brittany Murphy because those two women have (had, in Mrs. Murphy's case, since she's dead) incredibly flexible and expressive faces.

An aside: acting actually has more to do with posture and stance - how you move and how you stand still - than just making faces at the right time.  You may wish to change her to a more forward leaning pose, face tilted up - a predatory about-to-leap pose, perhaps with an insane grin like Nancy Downs from The Craft - or make her leaning slightly backwards, head tilted to the side, and half-smirking half-frowning - think damaged-goods/insane-lust-fear-hurt-pain - like Brittany Murphy in that one movie where she says the line, "I'll never te-ell..."

Give me a minute while I google some good pics.

Ignore the excessive pancake makeup (the white shit all over her face)... though succubuseseseseses (*slaps self*) usually were paler than the palette you chose.  To be fair, I could see an alternate succubus palette with very darkly tanned skin, and silverish-blonde hair.  This may seem excessive, but remember that the succubus is supposed to seduce men, so it's okay to be a little excessive (or a lot).
(http://deecrowseer.files.wordpress.com/2011/10/craftfb002.jpg)
(http://deecrowseer.files.wordpress.com/2011/10/craftfb003.jpg)
(http://29.media.tumblr.com/tumblr_kqrygi9xDe1qzhj0eo1_500.jpg)
(http://www.texasfrightmareweekend.com/images/m09/promo_fairuza_balk.jpg)


Check out the images below on how to "accessorize" your succubus.  She needs some makeup.  Eye-liner, mascara, pouty lips, and you might want to do they smeared-makeup-fake-tears thing done below.
(http://www.homorazzi.com/wp-content/uploads/2009/12/britney-murphy-dont-say-a-word.jpg)
(http://hannahpoturalski.files.wordpress.com/2009/12/spun1.jpg)
(http://img.booru.org/Brittany-Murphy//images/1/451ee6faef7234fe539a07159f1d6fe0ed2295f6.png)
(http://img.booru.org/Brittany-Murphy//images/1/5070701ff56c11ba7f3f3fc91e0d8690fbd7cc0e.png)


And you do realize that the Castlevania SOTN succubus was either wearing just a thong, or she was nude and, shall we say, unshaven?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 24, 2011, 09:03:45 am
Yeah, expression is everything, and I tried to make it as much SotN as I could, I had no intention of basing it off those two girls you linked. Believe, I know it way better than you think that emotion is all that matters, and from the many expressions I tried, this one seemed the most fitting, and it will remain like that. I tried different mouths, eyes and shit like that, but this normal one seemed best.

Here you can compare the portraits:
http://spriters-resource.com/psx_ps2/cvsotn/sheet/3891

Look though at how many colors SotN portraits use, it's by far more than FFT 16 color limit. The expressions are also similiar, just in SotN her eyes are like half closed, and mouth is at an angle(which I wrote earlier about, it didn't look good). I also could try the pale skin, she also looks like that in her artwork, but damn I want her to look more like Human.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on November 24, 2011, 10:40:49 am
Considering the source material, I think her expression is about perfect. She has this sort of tired disdain about her, like she is completely uninterested in the lowly filth presented before her and perhaps even a little offended by such a meager offering of flesh perhaps to the point where it could only elicit a yawn from her at best.

You know, kind of like how I feel about the images of those girls you linked to PGF. :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pickle Girl Fanboy on November 24, 2011, 02:28:17 pm
Quote from: Celdia on November 24, 2011, 10:40:49 amYou know, kind of like how I feel about the images of those girls you linked to PGF. :P

H.A.T.E.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on November 24, 2011, 03:50:44 pm
Quote from: Pickle Girl Fanboy on November 24, 2011, 02:28:17 pm
H.A.T.E.

More like *yawn* :|
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on November 24, 2011, 09:37:09 pm
I'd go for the succubus, I find her much more prurient than the actresses you've posted. Those are not good examples of a seductrice at all; especially the first one, more lake a crazy bitch/goth. I like the pic you posted of Brittany (the second one only), as it looks like a perfectly seductive expression. But I don't see it in any of the other images.

I agree with Celdia about the expression and how it suits her. I'm always attracted to aloof snobs personally, so I want to do it with the succubus more than any of the real girls posted.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on November 24, 2011, 10:45:27 pm
I think the succubus looks fine, as she is probably snobby in her expression, I think it's more fitting if she 'allures' you with magic and looks, not expressions.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on November 24, 2011, 11:15:35 pm
Most of the stuff PGF suggested is not possible or would look completely weird on fft portraits. The only thing that has a possibility of looking decent is the eye shadow.

If you wanted to attempt the eye shadow Kage, take a look at how I handled Kratos' tattoos, it could work similarly but you would have to use the hair palette for the eye shadow.

How's the sprite coming along?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on November 24, 2011, 11:25:36 pm
Quote from: Twinees on November 24, 2011, 11:15:35 pm
Most of the stuff PGF suggested is not possible or would look completely weird on fft portraits.

That too..
Eye shadow reminds me of R999 somehow but it could be alright. Remember how exited he was about that?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on November 25, 2011, 01:10:14 am
Quote from: Lijj on November 24, 2011, 11:25:36 pm
Eye shadow reminds me of R999 somehow but it could be alright. Remember how exited he was about that?


Not really, there's not much to be excited about... lmao.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 25, 2011, 09:02:07 am
About make-up stuff, I stil have on my old computer a portrait of Male Time Mage wearing heave make-up, that could help me, heh. Sprite isn't coming along atm, since I want to finish Zelda asap. I will do it after Zelda probably.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pickle Girl Fanboy on November 26, 2011, 04:16:00 pm
All the people shitting on my ideas makes me want to not suck at spriting.
Title: Re: Kagebunji's sprites- Moving on...
Post by: RolyTunedIn on December 15, 2011, 06:50:13 am
wow... there have been a lot of progress done since my last visit lol. your sprites keeps getting better and better.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on December 18, 2011, 01:16:16 pm
Heh thanks man, it's still a long road ahead though. I hope you will get back into it too.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Zozma on December 19, 2011, 06:01:16 pm
where is the sprite for that succubus avatar? it looks so nice...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on December 20, 2011, 08:33:05 am
I finished Zelda yesterday, and will start submitting her today, Zozma. After Zelda, Succubus is next :D


Edit: Done, Zelda is up!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on December 20, 2011, 06:25:14 pm
Quote from: Kagebunji on December 20, 2011, 08:33:05 am
I finished Zelda yesterday, and will start submitting her today, Zozma. After Zelda, Succubus is next :D


Edit: Done, Zelda is up!


SWEEEET!!!!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Atma on December 21, 2011, 11:33:36 am
Nice work on the Zelda sprite.  Looks great!   :D
Title: Re: Kagebunji's sprites- Moving on...
Post by: Wolfran on December 21, 2011, 02:26:23 pm
Damn, Kage. She looks really cute, I wish Link would look that great and make a nice Legend of Zelda Patch :D
Title: Re: Kagebunji's sprites- Moving on...
Post by: Atma on December 21, 2011, 08:19:41 pm
Maybe replace Beowulf and Reis to turn it into Link and Zelda.  Have to rescue her, or something?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on December 21, 2011, 08:23:23 pm
Congratulations on producing another great sprite, she's beautiful! I opened it in shishi's and found three or four little errors (nothing crazy).
Frame 23 shows a row of pixels from the segment below.
The 2nd front fighting head (the downturned one) has some yellow near the side of the face that ought to be removed.
The fifth back-view walking frame's right arm might need to be moved down 1 pixel.
And the water frames aren't rounded off on one side.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on December 22, 2011, 02:43:56 am
Ok, I will get to these, Lijj, thanks for pointing it out. And glad you like her, guys.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on December 29, 2011, 07:28:46 am
For Elric:
Title: Re: Kagebunji's sprites- Moving on...
Post by: RandMuadDib on December 30, 2011, 12:36:29 am
Holy balls finally downloaded and looked at zelda sprite... its uh-MAY-zing
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on December 30, 2011, 04:53:48 am
Hah, thank you, though I still have to fix a few little thing. Glad you enjoy her!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 06, 2012, 09:10:02 am
After rather long time of doing nothing, I did a concept for a Kagemoogle sprite. I got inspired by Elric, who was saying stuff about moogle knights, and it got me going. so here:

(http://i39.tinypic.com/kbqb2c.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on April 06, 2012, 03:08:07 pm
haha he looks like hes wearing a thong
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 07, 2012, 02:33:56 pm
Ok, here is second, definite version. Moving on with the sheet now.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on April 07, 2012, 02:55:50 pm
Wow, much better! Moogle knight incoming. Is his chest just armor thats similiar color to his fur kage?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 07, 2012, 03:11:50 pm
It's his chest. He is supposed to be well muscled human/moogle crossbreed. Sick, isn't it. It's a Kagemoogle, yay!
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on April 07, 2012, 03:26:06 pm
Yeah, he could use a hair off his chest as a sword.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Taichii on April 08, 2012, 03:08:37 am
awsm kage.. if its fnished could i use him at fft : lom as one of the charons? XD
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on April 08, 2012, 07:00:23 pm
Reminds me of a FF world puss in boots type thing. I like it, but I dunno about the huge chest muscles, I mean its a moogle right? The portrait's pretty good too, I like everything except for some reason I get the feeling he's cross-eyed >_<

Oh well, still awesome, keep it up man!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Mando on April 10, 2012, 01:36:10 pm
Since I don't post anymore sprites really I hadn't shown my idea for the moogle charmers using mime bases. They are pretty much moogle mask wearing humans.

Essentially I wanted them to have special sing frames where they do hand movements instead. Like a mini dance or wiggle.


I only did the side view because I'm busy with action research.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on April 10, 2012, 04:30:57 pm
That's a pretty cool idea, if you swap out the Mime's ears with ears like Kage's moogle has, and added a pompom like we see in the first frame, this would be pretty sweet. This makes tons of more sense than Square's fox (?) mask wearing female Mime...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 14, 2012, 09:15:53 am
Reworked Demetrius's port more, since I it had a lot of messy pixels now that I look at it. Will probably rework more of my old sprites too(Garnet, Lezard, and Rydia), but JoT5 stuff first.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on April 15, 2012, 10:56:09 am
I didn't know you made Rydia, looking at her now you made her way back in December 2010, epic man. I'd really like to see an update on her :mrgreen:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Tea on April 16, 2012, 07:01:44 am
Quote from: Kagebunji on April 07, 2012, 02:33:56 pm
Ok, here is second, definite version. Moving on with the sheet now.

Somehow, if there would be a sprite, this would be the one to feature a nice fat belly. He looks a bit planky, imo.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 22, 2012, 06:47:27 am
Beep, a palette problem occured on the port. This one is working fine.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on April 22, 2012, 11:07:57 pm
You fixed his eye :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 05, 2012, 11:27:50 am
I am not posting often lately, but who does, eh. Doesn't mean I am not working or anything. Currently I am doing a Succubus sprite, since I have time. Here are two frames:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on May 05, 2012, 12:31:21 pm
Will the hair in back sway as she walks or is it going to be static like a bun wrapped tightly up? Looks like a good start. Are you using another unit's arms as a base or are those new? Her left arm seems long for some reason.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 05, 2012, 12:38:41 pm
I thought to make it static, yes. Arms are from Zelda, and Female Ninja sprite. Making the hair move would be...a pain in the ass.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on May 05, 2012, 02:32:26 pm
That's a great character to sprite, I love the boss of her in Castlevania: Symphony of the Night. Looking pretty good so far Kage, keep it up!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Taichii on May 05, 2012, 02:47:07 pm
something seems off in the eyes.. O.O
Title: Re: Kagebunji's sprites- Moving on...
Post by: CONMAN on May 05, 2012, 05:37:00 pm
Giggity! I've wanted to see this ever since you posted the portrait!  knee highs+elbow length gloves+ onesy( idk what to call it)= simple but sweet.  IRL smokin hot  :evil:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on May 05, 2012, 07:13:41 pm
I love it, looks freakin awesome Kage
Title: Re: Kagebunji's sprites- Moving on...
Post by: Reks on May 05, 2012, 07:37:44 pm
The eyes on the port DO look light they're slightly derping, but otherwise it looks amazing
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on May 06, 2012, 07:30:22 am
The eyes are okay on the portrait, she's looking off to the side like conspiring something or planning her next move. I wonder how it would look if you moved her right eye (our left) like one pixel to the right and added white, might make her look weird though for FFT style...
Title: Re: Kagebunji's sprites- Moving on...
Post by: cingin on May 07, 2012, 12:27:40 pm
She's a beaut, good job!
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on May 08, 2012, 04:12:41 pm
She needs super charm.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Dome on May 08, 2012, 04:14:30 pm
dat ass
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 13, 2012, 05:28:45 am
Small update, should post it sooner but forgot. All the walking frames are done too.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on May 13, 2012, 05:43:21 am
Very nice Kage this is turning out wonderfully
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on May 13, 2012, 07:48:47 am
Good work like always Kage! :D
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 14, 2012, 03:12:57 pm
Some idea I had for critical frame. What do you guys think? She spreads wings in her SoTN sprite too, so I thought of adding some spice to her.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on May 14, 2012, 03:35:39 pm
Creepy and sexy! Keep it up, loving the wings :mrgreen:
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on May 14, 2012, 03:43:01 pm
Wow kage, you really are in another realm of spriting. That looks fantastic. I can't really think of anything to critique about it. I thought the red tips of the wings looked detached at first but that's probably because I just woke up.
Title: Re: Kagebunji's sprites- Moving on...
Post by: CONMAN on May 14, 2012, 04:44:05 pm
That's awesome!  I feel like the critical frame is highly under used.  There is enough space to put unique looks in there.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Joseph Strife on May 14, 2012, 07:46:49 pm
I like it, very much, nice wings you got there Kage.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 15, 2012, 03:50:08 pm
Glad you like it people.

And Conman, that's exactly what I thought, and since she is a demon, I might as well add some stuff to her. I thought of making her MON type and add wings to all frames, for better effect.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pickle Girl Fanboy on May 15, 2012, 04:57:56 pm
LESS CLOTHING.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Durbs on May 15, 2012, 05:19:24 pm
Quote from: Kagebunji on May 15, 2012, 03:50:08 pm
And Conman, that's exactly what I thought, and since she is a demon, I might as well add some stuff to her. I thought of making her MON type and add wings to all frames, for better effect.


Yeah, I'll bet wings would look awesome. ^_^
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on May 15, 2012, 11:43:12 pm
Quote from: Kagebunji on May 15, 2012, 03:50:08 pm
I thought of making her MON type...

Pity. I'd like to have more 'monster' options that can actually go in water. But then it might be worth it to see what you can do with those wings.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on May 16, 2012, 12:42:17 am
I'm in LOVE. :shock:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 16, 2012, 09:54:27 am
Oook, I decided and there will be two versions. One will be normal human type 2, so that she can walk in water and be more human(Celdia, you better be happy, haha), and MON sprite with wings on all frames. I wil do human first ofcourse, since she is halfway done.

And thanks for kind words guys. She loves you too, Lijj :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 19, 2012, 08:48:31 am
A quick monster version, with wings added.

??
Title: Re: Kagebunji's sprites- Moving on...
Post by: Durbs on May 19, 2012, 10:41:11 am
To me, it seems like the wings are too steep. They seem like they need to be slightly wider and a bit shorter. Not by a significant amount, but as it is it seems a little to tall. Actually, now that I look at it again, moving the wings a few pixels down and one or two to the left might work (as the total size seems appropriate).
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on May 20, 2012, 04:18:59 pm
I like the left wing (our right) just how it is, if you shift it down it'll bleed into the arm and maybe look awkward. The right wing (our left) needs to be raised by 1 pixel in my opinion. The wing shape and size is really awesome btw :mrgreen:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 27, 2012, 06:32:50 am
Well, I decided to drop idea of MON type Succubus, and finish just the human version. Cause of this is the other monster I wanna do, namely Tiamat from FFXII. I'm done with the portrait, and now I am moving on to fix the sprite. What do you guys think of the whole idea?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on May 27, 2012, 08:18:30 am
Dunno the specific FFXII Tiamat, but Tiamat in general is pretty cool. I only know and therefore like the old versions of Tiamat from FF 1 to 9, good luck with this multi-headed dragon of the Sky Fortress (FF1)! I like the portrait but for some reason I think the lower jaw is too thick and its missing some kind of nose / nostrils. The colors are pretty good and I especially like the teeth! :mrgreen: Kage did you make more to this portrait, like if you take away the box and filled in the rest, how would it look?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 27, 2012, 08:23:31 am
I took the RW version of his port, cropped it down to a proper size, and then started to fix it and clean it up(dropping colors, shading, palette etc.). He had no nose in his original concept, and I probably won't add one either.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 27, 2012, 11:51:05 am
Here is the sprite and port comparisson. What do you think?
Title: Re: Kagebunji's sprites- Moving on...
Post by: MasterGrand on May 27, 2012, 03:07:05 pm
KAGE very nice and I was thinking in my mind from you!?, You very quick in the sprite and portrait, always surprises me :)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Nojgaard on May 27, 2012, 04:54:08 pm
Looking great, i never thinked a ff xii rw sprite could be worked that way
Title: Re: Kagebunji's sprites- Moving on...
Post by: Zareb on May 27, 2012, 05:02:24 pm
Definitely looks 10x better than the original.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on May 27, 2012, 05:45:16 pm
Aha, so this is what you where talking about. Amazing work Kage, as always.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pride on May 27, 2012, 06:03:36 pm
:more:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on May 28, 2012, 07:17:33 am
Yeah man, that's really awesome and also a really nice conversion to FFT style. How come you decided to cut out the black pupil? Might make it more creepy...

When I think of Tiamat my mind defaults to FF 1s like this:
(http://t0.gstatic.com/images?q=tbn:ANd9GcRO-3gHbK556Q0RaEaQ0Wk1xvkfSQJ5TSZEPs2c1Wc7ojfyboNx3UFq4iIk0g)

Yours is pretty awesome though, keep it up :mrgreen:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Choto on May 28, 2012, 11:27:13 am
thing looks nice kage! i'm surprised at how well you guys whip up custom stuff. I can mess with existing stuff but idk how to visualize what i want to draw and draw it. Looking forward to it!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 28, 2012, 12:20:49 pm
Quote from: Jon on May 28, 2012, 07:17:33 am
How come you decided to cut out the black pupil? Might make it more creepy...

What do you mean? I don't understand the sentence.

And thanks guys, it's nice to hear you like it. Also, Choto, it comes over time and practice, I must say Twinees teached me quite a lot about spriting too. Thanks Twinees :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: MasterGrand on May 28, 2012, 01:29:40 pm
I envy you Kage, you are very lucky to find someone teach you like this....i want become like you kage...i crying...sniff...sniff.....:P
Title: Re: Kagebunji's sprites- Moving on...
Post by: Rfh on May 28, 2012, 03:56:01 pm
Quote from: Jon on May 28, 2012, 07:17:33 am
How come you decided to cut out the black pupil?


I think that Jon refers to put a pupil in the Tiamat Eye.

Kajebunji, Did you plan to complete these sprites? They are awesome! And I think that I should complete my Tomberry King sprite, for you create its portrait, I don't forget it!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 29, 2012, 03:05:26 pm
I'm happy to announce I finished Succubus today. Gonna submit the .spr file in a few minutes. Here is the bmp in case someone needs it.
Title: Re: Kagebunji's sprites- Moving on...
Post by: CONMAN on May 29, 2012, 03:17:46 pm
Hell yes Kage!  Seeing this makes me want to make some devilish girl of my own!

FFT: War of the Girls here we come! (I almost decided to misspell that last word-lol)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on May 29, 2012, 03:52:57 pm
Hm. Now that its done...what to DO with it...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 30, 2012, 12:46:51 am
Heh, feel free to try it, Conman. Devilish characters are my personal favorite, and sometime I will surely do some other demon etc.

It depends what you had in mind Celdia, I can come up with ideas if you wish.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Rfh on May 30, 2012, 10:12:16 am
Kagebunji, Why do not you put wings while she's walking?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 30, 2012, 11:48:54 am
Lack of space. If I were to do a MON version, then it would be ok, but otherwise it's impossible to do it without making the wings smaller(and that's not what I want to do).
Title: Re: Kagebunji's sprites- Moving on...
Post by: Pickle Girl Fanboy on May 30, 2012, 06:41:42 pm
Did anyone ever make an actual devil sprite?  You know, red skinned guy, nearly naked, horns, tail, possibly some hooves.  Pitchfork.  Goatee.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on May 30, 2012, 07:37:15 pm
Somehow missed this yesterday Kage, didnt expect you to be done so quickly, I will surely find some kind of use for this. Well done as always!

Quote from: Pickle Girl Fanboy on May 30, 2012, 06:41:42 pm
Did anyone ever make an actual devil sprite?  You know, red skinned guy, nearly naked, horns, tail, possibly some hooves.  Pitchfork.  Goatee.


AFAIK, no
Title: Re: Kagebunji's sprites- Moving on...
Post by: MasterGrand on May 31, 2012, 06:39:06 am
Kage your sprite looks like amazing !
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on May 31, 2012, 10:22:56 am
Great job on succubus, Kage, it looks great. The tiamat sprite looks great, i dont have any problems with it, the portrait does need some work though. the eye socket and the shading around it is good, the eye itself could use some dazzling up. The scales on his face is what bothers me the most, they dont have any structure, just looks like you've put pixels there for the hell of it. I'll give you an example of how you can improve those when i get photoshop up and running on my computer again. Good job though. Succubus does look really top notch.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on May 31, 2012, 01:36:40 pm
I don't get the Succubus. Why did you give her like 4 frames with wings while all the rest have none? And yeah, that's right Rfh, I meant the pupils, the black part in the center of the eye. You could make it almond shaped like a snakes for more creepiness or whatever...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 31, 2012, 02:18:34 pm
Quote from: Twinees on May 31, 2012, 10:22:56 am
Great job on succubus, Kage, it looks great. The tiamat sprite looks great, i dont have any problems with it, the portrait does need some work though. the eye socket and the shading around it is good, the eye itself could use some dazzling up. The scales on his face is what bothers me the most, they dont have any structure, just looks like you've put pixels there for the hell of it. I'll give you an example of how you can improve those when i get photoshop up and running on my computer again. Good job though. Succubus does look really top notch.


Thanks man, will look forward to talking with you about these.

Jon, in SoTN she spreads her wings out of nowhere as well, so it's nothing weird if she does it too when she is badly hurt etc. Nothing hard to understand here...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on May 31, 2012, 02:27:43 pm
Great job Kagebunji ninja!
I agree with Twin about the portrait of the dragon, not that it looks bad, just that that it does need to be scalier instead of rough.. I mean I actually do like that texture quite a bit but would expect larger scales. The bottom part, the offwhite, looks like fishbelly texture or lack of texture; I think that part is TOO smooth looking.
I really like the succubus, it is top-notch indeed.
Jon do you ever get anything? She's showing her true colors when she is vulnerable and Kage is working within specific dimensions.. makes sense to me.
Since all you do is bitch and moan about other people's hard work why don't you just get your act together and start making things to your own high standard.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on June 01, 2012, 04:59:06 am
Not gonna happen, I just crit now. And I'm not bitching or moaning, I look at these sprites from a neutral point of view, if you don't like what I say its not my problem. Plus I know you have a grudge against me Lijj which is just ridiculous ever since I crited some sprite from you which I can't even remember what it is now...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Taichii on June 01, 2012, 12:57:21 pm
hey guys chill out :) spread the love :)
epic work as usual kage ;)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on June 01, 2012, 02:52:46 pm
I'm chilled ;)

I just wondered about the wings, didn't mean anything against the sprite, its really awesome Kage, like always :mrgreen:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Nojgaard on June 01, 2012, 02:54:18 pm
Epic Succubus is epic
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 03, 2012, 12:55:10 pm
Updated the Tiamat, made him have scales instead of those chaotic pixels Twinees mentioned. What do you think of it? I have it on as my avatar.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Tea on June 03, 2012, 04:02:54 pm
I do not want to pet it anymore, it looks like it would hurt. I don't think the bottom half of the mouth needs the same treatment.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on June 03, 2012, 04:55:49 pm
Portrait definitely looks better now. Keep it up and fix the lower jaw if you want...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on June 04, 2012, 01:11:17 pm
Quote from: Twinees on June 03, 2012, 11:13:14 pm
YES YES YES, exactly what i was talking about Kage, great job!


Cool. Thanks again for that link, it was a tremendous help on this.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on June 04, 2012, 03:42:17 pm
Yeah those scales look better now fo sho.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Eternal on June 04, 2012, 03:50:55 pm
I've removed the back-and-forth comments. Please argue somewhere else instead of muckying up Kage's topic. :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on June 04, 2012, 06:20:19 pm
awwww, there was arguing and i missed it? :(
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on July 05, 2012, 08:14:05 am
Hey guys, I know the section has been pretty quiet lately, but that doesn't mean sprites aren't making progress. Lots of new sprites will be included in Journey of The Five once it comes out(that's basiclly what we work on all the time now, thus no updates in Spriting section), and they are fucking cool. Sadly, I cannot tell any details, but I can tell it's worth waiting for, both story-wise, gameplay-wise AND art-wise.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Eternal on July 05, 2012, 02:56:06 pm
I've seen some of the new creations and they're amazing. :D
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 01, 2012, 04:57:33 am
Expect a nice rework for Rydia people, example can be seen on my sig.
Title: Re: Kagebunji's sprites- Moving on...
Post by: MiKeMiTchi on August 01, 2012, 05:01:50 am
Love the new Rydia. Justice is served!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Rfh on August 01, 2012, 05:04:03 am
Kagebunji, each day more awesome!! Did you think about continue the Tyamat sprite?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 01, 2012, 05:09:42 am
Tiamat is kinda out of the picture. I did the walking frames, putted him in game, and he looked VERY out of place. Like, he is not big enough for a dragon. Hell, even Coeurl was taller than him.
Title: Re: Kagebunji's sprites- Moving on...
Post by: CONMAN on August 01, 2012, 01:40:46 pm
That Rydia looks nice.  The old one looked fairly generic.  It's too bad about that tiamat being too small.... A lot of the Revenant Wing sprites look like they could be reworked nicely.  How far did you get with the Hashmal?  I thought it looked pretty awesome.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 01, 2012, 02:51:24 pm
Ah, Hashmal indeed would work great with some work. The issue with him was those two big things on his arms on back frames IIRC. once you took it out, you had to redoo like 1/3 part of the sprite from scratch, which I really didn't feel up to all that time ago. Maybe I wil go back to him.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on August 05, 2012, 06:40:50 am
Definitely looking forward to Rydia. Maybe we could put together a mini-patch devoted to the women of FF once we get enough of them done.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 05, 2012, 06:47:35 am
Heh, there surely would be enough sprites to do that. But we would need more people than just the two of us, Lijj, heh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 05, 2012, 06:38:42 pm
After a long time of not submitting a single sprite to the site, I was able to come up with a Ranger sprite I worked on once. I will palette it soon and submit it, but here is the sheet so you guys can see it and tell me what you think.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on August 06, 2012, 12:06:00 am
Took a closer look at it in Shishi and this is certainly another quality piece of work. Gotta love that jaunty feather in the cap. :D Almost wish it swayed or bounced while he walked.
Title: Re: Kagebunji's sprites- Moving on...
Post by: MiKeMiTchi on August 06, 2012, 03:20:16 am
Looks great, could have fit better for a hunter if he wore some sort of a hood instead of a feathered hat. But, I already know what's coming so.... never mind. ;3
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on August 06, 2012, 04:19:35 pm
Human Green Mage (from FFTA 2)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 15, 2012, 03:52:47 pm
Might as well show the idea I had today when looking for something inspiring to work on. A Big Lamia, I was looking at Marilith and had an idea of doing a fucking big Lamia, and this came to life :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: LastingDawn on August 16, 2012, 04:09:20 pm
Marilith! I fully approve of this idea. Now all you really need to do is give her two swords (forget having four arms, that would be... difficult) and we would basically have Marilith from FFI.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on August 17, 2012, 11:02:43 am
I can see the resemblance to Marilith, however she has 6 arms and hair, here's the one I mean: http://spriters-resource.com/other_systems/ffpsp/sheet/38481

(Middle of the sprite sheet)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 17, 2012, 11:20:43 am
Oh damn, those are some nice quality sprites, Jon. I never actually saw these before. I might go with the idea of two swords, LD, plus I could change her Snake head into hair, if needed.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Vanya on August 18, 2012, 12:16:55 am
I approve of this ass well! I always wanted to Have the Four Fiends as special bosses in my personal hack. Remember those recolors I did of the Hydra?

See "Tiamat" Palette on the bottom.
(http://ffhacktics.com/sprites/d/New%20Hydras.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on August 20, 2012, 05:14:51 am
@Kage: Yeah I love how they always have new takes on the older games, don't really change too much but vastly improve the graphics. I'm hoping one day we'll see FF I in 3D and set to a harder difficulty...

@Vanya: Wow, that's pretty impressive! Could you though maybe make Tiamat bigger and fit it on a larger sprite sheet like the Zodiac beasts or is that impossible and too much work? You got any sprites of Lich, Marilith or the Kraken?? :mrgreen:
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on August 20, 2012, 11:23:54 am
And while I am at it...

(http://i46.tinypic.com/2wc4pw1.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Dome on August 20, 2012, 11:25:27 am
Give him Limit Glove and we are set
Jk aside, awesome sprite
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on August 20, 2012, 11:56:16 am
Is it possible to make the Adamantoise just a few pixels taller? Either way very nice! Its like the FFTA one but much better. :mrgreen:
Title: Re: Kagebunji's sprites- Moving on...
Post by: LastingDawn on August 20, 2012, 02:21:07 pm
Adamantoise is looking pretty good!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Vanya on August 20, 2012, 03:51:21 pm
@Kage: Sweet. I love this direction you're going in.

@Jon: I don't have the time much these days to work on this stuff because I'm working most of the time stuff for my new company. It'll be about 6 month before I have any free time at all. But by all means, anyone that want's to use my recolors, go right ahead.
Title: Re: Kagebunji's sprites- Moving on...
Post by: MiKeMiTchi on August 20, 2012, 08:04:00 pm
Quote from: LastingDawn on August 20, 2012, 02:21:07 pm
Adamantoise is looking pretty good!


Pretty much what I'm going to say. Looking forward to it, Kage!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Xifanie on August 21, 2012, 06:17:49 pm
The adamantoise is looking nice! The colours look so vivid to me though.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Elric on August 21, 2012, 08:21:38 pm
Dunno how i missed this, nice job as always Kage
Title: Re: Kagebunji's sprites- Moving on...
Post by: Joseph Strife on August 21, 2012, 08:42:57 pm
The sword look great, epic job as always kage. :D
Title: Re: Kagebunji's sprites- Moving on...
Post by: RavenOfRazgriz on August 21, 2012, 10:05:38 pm
I love the large version of the tortoise.  Finish that.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on August 21, 2012, 10:16:51 pm
Quote from: RavenOfRazgriz on August 21, 2012, 10:05:38 pm
I love the large version of the tortoise.  Finish that.

This. That tortoise has gone from looking cute to looking goddamned dangerous.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 15, 2012, 02:58:02 am
I was bored last night, and tried to do something for fun. Perhaps some FE fans out there will be able to tell who this guy is.

Edit, nevermind those, I was even more bored, so here are the two Wyvern Knights from FE, Zeiss and Heath, along with their Wyverns. Wyvern is just edited Smash's Wyvern with different palette, nothing much.

Yet another Edit, here is the trio, added Miledy in as well.
Title: Re: Kagebunji's sprites- Moving on...
Post by: MiKeMiTchi on September 15, 2012, 09:56:05 am
I'm digging their hairstyles, Kage. *steals Zeiss' hair*
Also, Heath's hair look curly!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 15, 2012, 10:52:39 am
Heh, what are you planing to use his hair for, Mike? Also, Hawkeye

Edit, small changes to the Hawkeye sprite
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on September 15, 2012, 12:09:08 pm
I really like the Wyvern Knights, Hawkeye doesn't look powerful enough. In FE he had like a huge back/chest with much, much stronger arms and body. That looks more like Sabin, actually the head would serve for a pretty good Sabin head.
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on September 15, 2012, 12:12:00 pm
Interesting sprites there Kage.
Title: Re: Kagebunji's sprites- Moving on...
Post by: MiKeMiTchi on September 15, 2012, 02:12:23 pm
QuoteHeh, what are you planing to use his hair for, Mike?


for Bartz
(http://images3.wikia.nocookie.net/__cb20110224191234/finalfantasy/images/thumb/5/5d/Bartz-ThirdOutfit.png/291px-Bartz-ThirdOutfit.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on September 15, 2012, 02:25:57 pm
Hmm, Bartz has more bangs on his forehead, Mike. Zeiss has only two on the sides. With some changes it will work though, heh.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on September 16, 2012, 02:36:20 pm
For Bartz hair maybe a shortened version of Cloud's hair turned brown? Yeah and that's the only Bartz I think of, the one in Mike's spoiler. Not the weird Dissidia one...
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on November 01, 2012, 06:51:03 am
Well, Halloween is over, and my hangover just won't let me live. SO I tried to concetrate on other things just to not think about ym headache. So I tried some spriting and made a Werehuman sprite. I guess it's the state between human/werewolf change, like half between.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on November 01, 2012, 02:03:32 pm
Quote from: Kagebunji on November 01, 2012, 06:51:03 am
Well, Halloween is over, and my hangover just won't let me live. SO I tried to concetrate on other things just to not think about ym headache. So I tried some spriting and made a Werehuman sprite. I guess it's the state between human/werewolf change, like half between.


Haha, or he hasn't shaved once in his life!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on January 01, 2013, 03:54:35 pm
I got some time lately, so I thought of reworking the Beatrix sprite on here. Here's what I have for her.

(http://i50.tinypic.com/68zo2e.png)
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on January 01, 2013, 08:04:56 pm
Well done, Kage. Looks better, cleaner, and more refined.
Title: Re: Kagebunji's sprites- Moving on...
Post by: MiKeMiTchi on January 03, 2013, 09:47:08 pm
I thought the old one was the one on the left. -.-
Good job on the new version. If there's something I don't like, it must be the chest edit..
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on January 04, 2013, 09:35:04 am
Yeah, I changed it for a simplier, more effective one. Here is what I got.
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on January 04, 2013, 09:26:09 pm
Definitely better.
Title: Re: Kagebunji's sprites- Moving on...
Post by: GeneralStrife on January 04, 2013, 10:42:08 pm
Yes I believe she's looking better. I like the back of her outfit more on your version more now, the draping part. The face shield too. Her arms is different? I'd have to actually see her in game to know if her arms are better though.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Jon on January 05, 2013, 02:03:25 pm
Looks very good, keep it up! Beatrix is one of the most under-rated FF characters, or she just gets ignored too much? Either way this sprite looks already just like her :mrgreen:
Title: Re: Kagebunji's sprites- Moving on...
Post by: shishi-sensou on January 30, 2013, 07:19:27 am
i neeed to show you it kage!
(http://cdn2.gelbooru.com//samples/1474/sample_960eb7875cf95d5c849c0b2c2ba22366.jpg?1686111)

XD make it wapen!
Title: Re: Kagebunji's sprites- Moving on...
Post by: Dome on January 30, 2013, 07:23:21 am
Quote from: Kagebunji on September 15, 2012, 02:58:02 am
(http://ffhacktics.com/smf/index.php?action=dlattach;topic=3431.0;attach=11430;image)

...
I love you
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on January 30, 2013, 07:32:58 am
I kinda don't understand Shishi. What do you mean? :P

Haha, I kinda hoped you would notice it when I posted it Dome. It's good that you did now though. I also will have something you may like done soon.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on January 30, 2013, 07:47:49 am
I'm loking at that HD port.. you avatar; thats a really interesting portrait.

Do you mean add weapons to the Fire Emerald characters Shishi-sensou?

Show us
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on January 30, 2013, 07:57:45 am
It's Amarant, Lijj. The one japaneese made. I always liked Amarant and I thought of aking a HD version of it for me.

Call me Flaming Kage, haha.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on January 30, 2013, 02:25:16 pm
Quote from: Kagebunji on January 30, 2013, 07:57:45 am
Call me Flaming Kage, haha.


...nah. Too easy.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 14, 2013, 03:06:42 pm
Well, today Disgaeafan noticed my signature, and Yu Narukami along with Izanagi in it, and he kinda inspired me to work on some more art related to P4. What do you guys think, worth a shot, right?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on May 15, 2013, 07:09:16 pm
I like it: I should have mentioned.
I fully support pixel art signatures. Actually I kinda want to update mine.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on May 18, 2013, 09:46:20 am
Haha, ever since I remember you had some little sprite/art in your sig, Lijj. It's a nice little detail after all.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 19, 2014, 02:04:52 pm
Certainly been a while since I posted anything new here(almost a year, ouch), since everything went to JoT5, heh.

This is Dias, from Star Ocean 2, a character I always liked and decided to work on. Got some nice progress on the sheet already, and the portrait is ready too. I'm doing the version on the right, left one was done to represent his original SO form. Thoughts?
Title: Re: Kagebunji's sprites- Moving on...
Post by: Seushiro on April 19, 2014, 02:14:08 pm
I love the portrait very nice. I'm not liking the white highlight in the hair it is too bright. I also don't get the collar part unlike the one you have on the left it is clearly a shirt line
Title: Re: Kagebunji's sprites- Moving on...
Post by: Angel on April 19, 2014, 05:56:58 pm
On the portrait, the lack of shading on the forehead makes it look like the hair is just a sticker placed on top of a picture of a bald head. The hair is very well done, but it seems to have no physical interaction with the head it's attached to. To my mind's eye, that alone would improve it tenfold and leave me without anything but praise.

On the character sprite itself, the highlight on the hair is a bit too bright, making it look like there's a head ornament of some sort coming through the locks of hair.

I thiiiiiiiink I prefer the sprite on the right over the one on the left. It has a bit more character, and a more interesting design, despite the other having pauldrons (which are done well, for sure). I like them both, but I'm leaning toward the one on the right as my favorite.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Celdia on April 19, 2014, 06:19:12 pm
Quote from: Toshiko on April 19, 2014, 05:56:58 pm
On the portrait, the lack of shading on the forehead makes it look like the hair is just a sticker placed on top of a picture of a bald head. The hair is very well done, but it seems to have no physical interaction with the head it's attached to. To my mind's eye, that alone would improve it tenfold and leave me without anything but praise.

On the character sprite itself, the highlight on the hair is a bit too bright, making it look like there's a head ornament of some sort coming through the locks of hair.


*blinks* ...I never would have really thought about ANY of that without having it pointed out. I just think it all looks really good. I really like the portrait and the sprite on the right has some nice details about it that I like like how the buttons on the waist stand out though I do like the white trim on the left sprite's tunic.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Lijj on April 20, 2014, 12:43:28 am
I like the sprite on the right! It's awesome.. I agree about the too bright highlight on the hair. Also, as Angel said, just a bit more shading on the forehead.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 20, 2014, 04:41:22 am
Ok, I will try squeezing in some different highlight, no promises though, since he already is full on palette, with many different colors. Will do my best though. And will shade the forehead as well :D
Title: Re: Kagebunji's sprites- Moving on...
Post by: jimmyjw88 on April 20, 2014, 06:27:17 am
I like right as well, however I notice the hair style is different. Is it on purpose? Looking forward.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 20, 2014, 08:15:57 am
I just changed the hair a bit when making the left version, but I thought it isn't that significant to make it for the right version as well. Guess it ain' t that big of a difference to care, heh :P
Title: Re: Kagebunji's sprites- Moving on...
Post by: Twinees on April 21, 2014, 06:48:43 am
Both versions look great though I really can't decide which I like better.
Instead of squeezing the palette you could alternatively just get rid of the highlight altogether, it should look fine. Though that decision is up to you :P.
Title: Re: Kagebunji's sprites- Moving on...
Post by: Kagebunji on April 21, 2014, 09:57:15 am
Haha, you were right Twin, it doesn't look bad without a highlight :P