Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: cowcow96 on May 30, 2013, 01:39:53 pm

Title: FFTPatcher formula X and Y??
Post by: cowcow96 on May 30, 2013, 01:39:53 pm
I have a question about X and Y. What influences the number of these? For example I have the formula 2D Dmg_(PA*(WP+Y)) PE and what is different if I set X:0 and Y:20 or X:0 and X:96?
Title: Re: FFTPatcher formula X and Y??
Post by: Zareb on May 30, 2013, 05:25:00 pm
Because a formula will have only one modifiable value (X or Y) or two modifiable values (X and Y).  For example, formula "2D Dmg_(PA*(WP+Y)) PE" only has one modifiable value (Y), and formula 09 "Dmg_(Y/100%) Hit_F(MA*X%) ME" has two modifiable values (X and Y) to determine the final numbers.  As for why X is used to represent one part of a formula and Y the other, I don't really think it matters.  In short, trying to set an X value for formula 2D wouldn't do anything, but setting a Y value will.