Final Fantasy Hacktics

Modding => Help! => Topic started by: savantopus on April 16, 2013, 10:59:45 pm

Title: Make teammates immortal?
Post by: savantopus on April 16, 2013, 10:59:45 pm
Hey all, looking to make everyone on the battle-field immortal. Any way to do this? I can make the enemies immortal but not my teammates... I used the ENTD screen in the FFTPatcher and selected 'immortal' for my teammates that join up after the 188 Military Acadamy screen but no luck, my teammates still turn to crystals. I'm doing this because I have made changes that make the battles much longer and more complex so the 3-turn death system is not choice. Thanks in advance!
Title: Re: Make teammates immortal?
Post by: Jumza on April 16, 2013, 11:42:54 pm
You can go into every generic job in FFTP and flag Crystal and Chest as status immunities, but the counter still appears above the units head, it just won't end in them crystallizing or turning into a chest.
Title: Re: Make teammates immortal?
Post by: RavenOfRazgriz on April 16, 2013, 11:57:06 pm
What Jumza said is a better choice than setting everything to Immortal anyway because Immortal means an Undead unit will never get its revival and will be immune to certain Statuses unless you know which (unlabeled) boxes in FFTPatcher to click.
Title: Re: Make teammates immortal?
Post by: savantopus on April 17, 2013, 12:31:57 pm
You guys are Kings!
Title: Re: Make teammates immortal?
Post by: Rfh on May 01, 2013, 07:25:10 am
In my threat ''Rfh ASM hacks...": http://ffhacktics.com/smf/index.php?topic=9050.0 I have a hack that remove countdown from all units except for undead. It prevents that any unit turn in to a treasure or crystal, and the undeads can revival after countdown: This is the hack:


"Death countdown only for undeads"


<Patch name="death countdown only for undeads">
<Description>death countdown only for undeads</Description>
<Location file="SCUS_942_21" offset="4E37C">
5800E290
00000000
10004230
07004010
FF000234
5800E290
00000000
10004230
02004010
</Location>
<Location file="SCUS_942_21" offset="4DC8C">
58000292
00000000
10004230
07004010
FF000234
58000292
00000000
10004230
02004010
</Location>
<Location file="BATTLE_BIN" offset="11C128">
58000292
00000000
10004230
5F004010
21100000
58000292
00000000
10004230
5A004010
</Location>
</Patch>