Final Fantasy Hacktics

Modding => Help! => Topic started by: Mysfit on March 18, 2013, 10:41:27 am

Title: Weapon Animation Question
Post by: Mysfit on March 18, 2013, 10:41:27 am
I'm wondering if it's possible to coax a specific weapon swing to behave like it does with Throw by default. So, for instance, if one were to configure Knives to have a range greater than one, is anyone aware of a way to have the default Knife swing behavior be such that the Knife sprite goes flying toward the targeted panel?
Title: Re: Weapon Animation Question
Post by: Choto on March 18, 2013, 04:09:21 pm
I don't think we currently know exactly how to make a weapon be thrown across the battlefield unless one of the other guys knows. It would be a nice thing to have; may look into it in the future.
Title: Re: Weapon Animation Question
Post by: Pride on March 18, 2013, 07:26:07 pm
I dont know either, i know where some of the character actions happen but not this. Sorry!
Title: Re: Weapon Animation Question
Post by: Mysfit on March 19, 2013, 07:44:58 am
I see. Thanks for the insights. I'm sure there's another way I can work out what I have in mind generally, so no worries. I'm open to input from anyone else who may come across this, but for now, it's back to the drawing board.