Final Fantasy Hacktics

Modding => Help! => Topic started by: SojournerRena on February 09, 2013, 05:28:21 am

Title: Battles
Post by: SojournerRena on February 09, 2013, 05:28:21 am
Alright.. I did do a search on a couple of keywords first and came up with nothing. So I'll ask here since at this time everyone seems asleep ahahha.

I want to make an event where there is talking first then have monsters go to their intended positions from the side of the map (which is right by where they are intended to be) then have specific unit use a specific ability (which ironically kills all enemies courtesy of my ability edits..assuming they worked correctly) then afterwards there is more talking before the scene ends like it would on any other Event.

I have the camera commands and the dialogue commands already in place and ready..I just gotta figure out what I put in between the two sets of dialogue that will make the monsters appear from off screen and the certain unit use the certain ability before the other half of the speaking happens. (If this is change dialogue's function I apologize but the tutorial hadn't finished explaining that further and what I read didn't make it seem like this would be covered by it as it's examples used simple unit rotation not ability using. :3)

Also if this is the wrong spot to post this -Still new here and all- Sorry ^^;
Title: Re: Battles
Post by: Xifanie on February 09, 2013, 02:57:15 pm
Sadly this isn't the easiest thing to explain and remember, your best bet is asking me or Elric, so just drop in chat.

WarpUnit(x01,x00,11,3,x00,x01)
ColorUnit(x01,x00,x01,-006,-004,-002,000)
SpriteMove(x01,x00,+00012,+00000,+00000,x00,x01,+00000)
Draw(x01,x00)
ColorUnit(x01,x00,x08,+000,+000,+000,004)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x01,x00)


The first x01 of all those instructions is the UnitID.

You need to:
Title: Re: Battles
Post by: 3lric on February 10, 2013, 11:20:21 am
Are you actually making a real battle or is this to all be cinematic? The answer is different depending on that
Title: Re: Battles
Post by: SojournerRena on February 12, 2013, 03:02:10 am
well.. this was supposed to be "cinematic" but I wouldn't mind learning how to make actual battles as well since that'll help me in the long run when I start trying to make my own mod. o-o I is a sponge and you guys are the water :D Teach me! or I can eventually figure it out by staring at all the events pre-configured like you suggested. or both! I like both. both is faster.
Title: Re: Battles
Post by: 3lric on February 12, 2013, 01:29:44 pm
Haha ok. I'll be on IRC around 430 (Arizona mountain time) and I can explain whatever you wanna know.