I'm still plugging away at my patch, and I think it's getting close-ish to a playable demo. I've run into a small problem, though, and although I'm pretty sure there's no way around it I thought I'd ask anyway.
I replaced the Mediator class with a General class. The General class skillset is similar to Talk Skill, except instead of modifying Brave and Faith it adds buffs like +1 PA and +1 Speed to allies in small AOEs. However, when I modified the Praise skill to have effect 1 and tested it out in a battle, the ability animation/effect/whatever only showed up on one of the multiple allies I had targeted, and it only showed the little "PA +1" animation on that target. After the animation played it showed text boxes informing me that each ally I targeted actually gained the increased PA, so this is just an animation issue.
Is there any way to get the animation to play for each individual target, or do I just need to choose a different animation?
You have to choose a different one. The (IIRC) only talk skill that hits multiple people animation-wise is mimic daravon. You can use that for aoe talk skill stuff.
Thanks for the quick answer!