So, I select a few innate skills for my classes and they end up replacing the selected support/reaction skills.
Ex:
Knight with Parry, I intended to have him use Parry regardless of the selected skill, but he ends up replacing whatever skill I have equipped with Parry.
Or my Archer with Archer's Bane.
I wanted to have the innates work as the Brawler on the monk(works regardless of the selected skill).
Reactions will always make an innate Reaction replace the equipped Reaction, and will trigger in the order they're set on the Innate list in FFTP if more than one is Innate. This is why human classes generally shouldn't have innate Reactions. There's no getting around this.
This behavior doesn't happen with Support and Movement Abilities.
Well, that sucks. Guess I'll just have to rework my patch.
Thanks for the heads up.
Wait, so if you use the "weapon guard innate all" ASM, you pretty much break the ability for anyone to use a different reaction ability?
Looks like not, because that ASM doesn't actually give everyone Weapon Guard; it just removes the requirement to have Weapon Guard in order to receive weapon evade.
Nice. This is good to know. Thank u