I was wondering if it would be possible for unit to have a negative value for CT... If abilities could be made to set back a unit CT so it took longer for their next turn to come around. Would it require a bunch of ASM?
Negative CT would mean overflow (so you'd get another turn). The only way to fix this is to make the game use another byte for CT or do really weird things to the way signed numbers are read (it's either that, or capping max SPD at 25 and using normal signed one-byte numbers).
also, 254 (-2) CT gives the unit quick
So sounds pretty difficult / impossible to implement... Thanks for help anyways!
How about when you use a certain Item it will cast SLOW on your self, thus giving you a kind-of negative CT.