Final Fantasy Hacktics

Modding => Help! => Topic started by: Devreckas on December 05, 2012, 02:10:31 pm

Title: Abilities that spend CT?
Post by: Devreckas on December 05, 2012, 02:10:31 pm
I was wondering if it would be possible for unit to have a negative value for CT... If abilities could be made to set back a unit CT so it took longer for their next turn to come around.  Would it require a bunch of ASM?
Title: Re: Abilities that spend CT?
Post by: formerdeathcorps on December 05, 2012, 02:42:48 pm
Negative CT would mean overflow (so you'd get another turn).  The only way to fix this is to make the game use another byte for CT or do really weird things to the way signed numbers are read (it's either that, or capping max SPD at 25 and using normal signed one-byte numbers).
Title: Re: Abilities that spend CT?
Post by: Zenko on December 05, 2012, 03:15:30 pm
also, 254 (-2) CT gives the unit quick
Title: Re: Abilities that spend CT?
Post by: Devreckas on December 07, 2012, 01:27:18 am
So sounds pretty difficult / impossible to implement... Thanks for help anyways!
Title: Re: Abilities that spend CT?
Post by: savantopus on February 21, 2013, 04:20:56 pm
How about when you use a certain Item it will cast SLOW on your self, thus giving you a kind-of negative CT.