Final Fantasy Hacktics

Projects => Completed Mods => FFT Arena => Topic started by: Fantactic1316 on September 07, 2012, 11:41:35 pm

Title: White Magic Memcard Bug??
Post by: Fantactic1316 on September 07, 2012, 11:41:35 pm
Not sure if this is a memory card bug or a patch bug.

I've got a team with two White Magic users. Both of them are consistently using Dia instead of Holy...in spite of the fact that neither one of them even knows Dia.

They actually both have Esuna and Holy (which surround Dia in the Memcard spreadsheet). So, I suppose I can't be 100% sure that Holy is the problem, since they didn't use Esuna in my tests either. If Esuna got crossed with Dia then they may have just chosen Dia over Holy as the better action for the turn. Regardless, neither one of them has Dia and yet they're both using it. I would guess that it's a Memcard issue, but I could be wrong.
Title: Re: Dia Bug??
Post by: RavenOfRazgriz on September 07, 2012, 11:43:46 pm
...Have you actually checked what your units know on the formation screen?

It's pretty easy to tell where the bug is if you do that...
Title: Re: Dia Bug??
Post by: Fantactic1316 on September 08, 2012, 01:31:44 am
D'oh! *facepalm*

Thanks for the tip.

Evidently they know neither Holy nor Esuna...just Dia.
Title: Re: White Magic Memcard Bug??
Post by: Fantactic1316 on September 08, 2012, 06:47:12 pm
Upon further testing, I've found even more errors with White Magic. It seems like the check boxes slipped somewhere along the way. I've had units with Cure and Raise that do fine, but after Regen it goes to hell.

I've got a unit with Shell, using Shell 2. Checking Holy does nothing at all. Checking Esuna teaches Dia. And checking Dia teaches Holy.

Comparing against the in-game ability list, the Memcard is listing Reraise, but the in-game list doesn't have it. As I recall it was moved to Paladin for this build. So checking Reraise in the Memcard generator learns Protect, and everything slips by one from there. Basically, Reraise just needs to be properly removed. None of the check boxes make you learn it, but everything's mislabeled because of it. And I think the JP costs may have slipped as well. This happens both with Priest as a job and with White Magic secondary.
Title: Re: White Magic Memcard Bug??
Post by: FFMaster on September 08, 2012, 07:02:35 pm
Which version of the memcard generator are you using?
Title: Re: White Magic Memcard Bug??
Post by: Fantactic1316 on September 08, 2012, 07:27:23 pm
2.021
Title: Re: White Magic Memcard Bug??
Post by: FFMaster on September 08, 2012, 07:29:03 pm
Yes, but did you use the one included in the download or the one Xif uploaded? Xif's hasn't beed updated for 138c yet.
Title: Re: White Magic Memcard Bug??
Post by: Fantactic1316 on September 08, 2012, 07:33:20 pm
I used the one from Xif's thread. I'll try the one from the download and get back to you.
Title: Re: White Magic Memcard Bug??
Post by: Fantactic1316 on September 08, 2012, 07:56:38 pm
All good in the one from the download. I guess I didn't think about the fact that those two spreadsheets would be different.

And it's worth noting that the one from the download is showing me Masamune in the Squire skillset after Ultima. Doesn't seem to impede functionality at all, though.
Title: Re: White Magic Memcard Bug??
Post by: The Damned on September 08, 2012, 11:10:22 pm
(That's because Squire has Masamune in the ARENA patch itself for some reason.)

However, as you said, it shouldn't impede anything, which is good to have confirmation of.

I'll get to that in about...four-ish hours anyway.
Title: Re: White Magic Memcard Bug??
Post by: Xifanie on September 08, 2012, 11:29:28 pm
Thing is, FFM decided to update the MC Gen on his own, so I wasn't sure what to do anymore. :S