I've been playing around with applying sprite sheets. I've found that sprite sheets which I've replaced that also have counterparts in certain cutscenes (e.g. male Squire) are shown as the vanilla sprite but with the color palette of the intended new sprite instead when they appear. It occurs only during specific sequences of frames in that the sprite pops between the intended image and the distorted vanilla sprite depending upon what's happening in the scene. I've only replaced the standard, in combat sprite sheet. What could I do in order to fix this beyond just reversing the change entirely?
for that, you will need to manually change the evtchr.
:)
http://ffhacktics.com/smf/index.php?topic=8569.0