Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: wonderer on July 04, 2012, 01:58:42 pm

Title: problem changuing DK and HK abilities
Post by: wonderer on July 04, 2012, 01:58:42 pm
Hello! I have found my self whit a problem in the abilitys of the dark knight and holy knight.
I removed the geomancer, the bard and the dancer to put there dark knights and white knights.
In playgame the characters display properly. but when I want to use dark sword and holy sword there comes the problem.
all the characters can use abilities that they haven't learnt theme! for example the only skill they have learned is night sword, but in game plan they can use dark sword, night sword and other abilities that I added to the dark knight skill. and the same happend with the holy knights and their holy sword.
Does anybody knows why this happen?
Title: Re: problem changuing DK and HK abilities
Post by: Eternal on July 04, 2012, 02:01:54 pm
Geomancers are hardcoded, sadly. If you're modding the PSX version, you'll need to use Xif's Generic Skillset Fix to replace it. The easiest way to add DK/HK is simply to replace another job, such as Dancer/Bard, and leave Geomancer.
Title: Re: problem changuing DK and HK abilities
Post by: wonderer on July 04, 2012, 02:48:02 pm
yeah, I replaced the Bard and Dancer whit the Dark Knight and geomancer for de holy knight. but the dark Knight has the problem too. I did it with de FFTpatcher. do you think that, that is the problem? i have to use the tool you mentioned? if thats the case, which one you sugest I should change with holy Knight?
Title: Re: problem changuing DK and HK abilities
Post by: Eternal on July 04, 2012, 02:59:50 pm
Try replacing the skills inside Sing/Dance, rather than using a totally new skillset.