Final Fantasy Hacktics

Modding => Help! => Topic started by: Dark Ramza on May 26, 2012, 07:58:33 pm

Title: Glain's gear level based on unit flag...
Post by: Dark Ramza on May 26, 2012, 07:58:33 pm
I set someone's unit flag to A (which is Level 10) and they had a Heaven's Cloud, which I have set at Level 48.

So, I don't seem to get how this hack really works... also, I used the enemy gear more selective hack, if that affects anything...
Title: Re: Glain's gear level based on unit flag...
Post by: Glain on May 26, 2012, 08:24:31 pm
Which version of the hack are you using? Can you post the title of the patch in FFTorgASM? That'll let me determine which one it is.

Basically, now there are 4:
1. "Random unit gear based on story progression": Random gear is based on what gear is currently available in shops. Level is entirely irrelevant.
2. "Random unit gear priority: [Flag 0x0169, Default, Level]":  Random gear is based on the bottom-left FFTPatcher flag (Flag 0x0169), but if that value = 0, it will use the last value it was able to use (Default), and failing that, will just look at the enemy level (Level).
3. "Gear level based on unit value (FFTPatcher)": Random gear is based only on the bottom-left FFTPatcher flag, and everything else is irrelevant.
4. "Random unit gear based on story progression - override with 0x16b": I slipped this into the later versions of FFTorgASM. This looks at the bottom-right value in FFTPatcher first, and if it's 0, uses the shop availabilty instead; however, that value on the bottom-right, if used, would have to correspond to the shop availability dropdown in FFTPatcher and not the level of the enemy.

If you used #4 and put A in the ENTD box, that could actually explain what happened, since 0xA = 10 = the 10th item in the shop availability dropdown (Chapter 3 - Meet Zalmo), which is exactly where Heaven's Cloud starts appearing. Not sure if this is a coincidence or not, though.

The enemy gear more selective hack should work fine with this.