Final Fantasy Hacktics

Modding => Help! => Topic started by: drbretto on April 09, 2012, 09:50:40 pm

Title: Altima 2 teleport crash
Post by: drbretto on April 09, 2012, 09:50:40 pm
Maybe someone here can help me figure out what I did here.

When Altima 2 teleports, I'm told that the graphic ends up looking like the wrong animation and the game freezes. Anyone have any clue where I could even begin to look for what could be causing that?
Title: Re: Altima 2 teleport crash
Post by: Eternal on April 09, 2012, 09:52:33 pm
If you edited the slot that uses her Teleport, it'll cause her stuff to bug. I think WotL has a hardcoded skill in that slot or something.
Title: Re: Altima 2 teleport crash
Post by: drbretto on April 10, 2012, 02:10:29 am
Well, this is gonna be fun figuring that one out :P
Title: Re: Altima 2 teleport crash
Post by: Rfh on April 10, 2012, 05:51:52 am
No, you didn't. The slot that you can't edit in WotL IS number 28(Unknown), (number 40 in decimal)
Title: Re: Altima 2 teleport crash
Post by: drbretto on April 10, 2012, 10:14:58 am
1FF, 1FE, 1E1, 1BB, and 028 are all "unknown" in the patcher and are all set to default values.

I am told that the spell effect looks like timed strike (from 1.3) when Altima lands, which is using spell effect 17D (Gore). I don't know if that effects anything.
Title: Re: Altima 2 teleport crash
Post by: drbretto on April 10, 2012, 10:34:09 am
OH! Nevermind, I think I found it. I was using 28 as an effect for an "extra attack". Using guess what, gore as a spell effect.

Thanks for the help!!