Final Fantasy Hacktics

Modding => Help! => Topic started by: drbretto on April 02, 2012, 09:23:40 pm

Title: Replacing the Onion Knight (WOTL)
Post by: drbretto on April 02, 2012, 09:23:40 pm
Hackers unite!

I want to get rid of the onion knight's hard-coded sucktitude. I imagine this is as simple as changing a single value somewhere in ASM land but I have absolutely no idea how to go about this.

All I want to do is point it to a different job entirely so I can have complete control over what I want it to do. Currently, adding a skillset to the class has unpredictable results and you still can't equip any skills or anything with them.

They suck and I want to blow it up.
Title: Re: Replacing the Onion Knight (WOTL)
Post by: formerdeathcorps on April 02, 2012, 10:09:06 pm
Quote from: drbretto on April 02, 2012, 09:23:40 pm
I imagine this is as simple as changing a single value somewhere in ASM land but I have absolutely no idea how to go about this.

From my experience fixing mime, this may involve multiple values scattered between BATTLE.BIN and WORLD.BIN.

Quote
Currently, adding a skillset to the class has unpredictable results

What do you mean?  Can you list some test results?
Title: Re: Replacing the Onion Knight (WOTL)
Post by: drbretto on April 02, 2012, 10:44:43 pm
Whether you've learned the skills or not, they will show or not show seemingly at random when in battle. I had two identical units each with 4 skills learned, both of them were missing the first one and another one was missing from the other one.

I was hoping it was like something to do with which classes were mastered or something like that, but I couldn't find a pattern.
Title: Re: Replacing the Onion Knight (WOTL)
Post by: formerdeathcorps on April 02, 2012, 10:50:27 pm
On the two units you compared, do either of them know Accumulate?  Because if neither of them did, I bet this thread would explain your result: http://ffhacktics.com/smf/index.php?topic=4868
Title: Re: Replacing the Onion Knight (WOTL)
Post by: drbretto on April 03, 2012, 01:22:34 am
yup, that looks like it!

So... lost cause then?

Edit: then again, can just make it require level 8 squire...