Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Snap006 on March 18, 2012, 02:48:24 pm

Title: Setting Job Limits
Post by: Snap006 on March 18, 2012, 02:48:24 pm
I want to make my characters only have access to two jobs. For example: I want Agrias just to have her base job and be a white mage and at the same time have Gaffgarion just to have access to his base job and black mage. Is this even possible because it treats the base classes as squires so setting job levels wouldn't work. Am I correct and if so is there anyway around this? Thanks.
Title: Re: Setting Job Limits
Post by: Zenko on March 18, 2012, 05:05:34 pm
Without tricky ASM hacking, no this wouldn't be possible.
Title: Re: Setting Job Limits
Post by: Dome on March 18, 2012, 05:17:32 pm
Remove Spillover JP, Make the White mage/Black mage job requirements being level 2 in that job, make Agrias/Gaffy join with level 2 unlocked in those jobs

Also, change the requirements for Squire/Chemist (And make everyone join with chemist unlocked)
Title: Re: Setting Job Limits
Post by: Zenko on March 18, 2012, 07:24:03 pm
Well I guess it would be possible to have 8-9 pairs by replacing half the generic job with the special ones.
Squire/Base job is always unlocked as you cannot set requirements without ASM hacking it... so this would be very troublesome. But with that out of the way you could change Chemist > Dark Knight, and set:
Dark Knight (Chemist): Requires level 2 Dark Knight
Black Mage: Requires level 2 Dark Knight
Holy Knight (Mediator): Requires level 2 Holy Knight
White Mage: Requires level 2 Holy Knight


Dome's idea would work well actually
Title: Re: Setting Job Limits
Post by: Snap006 on March 18, 2012, 07:58:26 pm
Quote from: Dome on March 18, 2012, 05:17:32 pm
Remove Spillover JP, Make the White mage/Black mage job requirements being level 2 in that job, make Agrias/Gaffy join with level 2 unlocked in those jobs

Also, change the requirements for Squire/Chemist (And make everyone join with chemist unlocked)


Let me make sure I'm understanding right. I make the white/black mage job requirements lv 2. Then I make Agrias and Gaf join with lv 2 unlocked in white/black mage. Finally, make sure squire and chemist are lv 2?
Title: Re: Setting Job Limits
Post by: Tea on March 19, 2012, 05:46:22 am
Nooooo, as Xifanie shows in her example:

Dark Knight (=Chemist): Requires level 2 Dark Knight
Black Mage: Requires level 2 Dark Knight
Holy Knight (=Mediator): Requires level 2 Holy Knight
White Mage: Requires level 2 Holy Knight
Agrias joins with level 2 Holy Knight, Gaf joins with level 2 Dark Knight.

Squire is always unlocked, and thus you can't have a special job (say, Mechanic) replace the squire class, since you cannot set Squire level 2 as requirement to unlock the squire class. What I think Dome means is that if you still want generics with a job tree, use another class than squire as base. Usually chemist is used for this, but it doesn't really matter.
Title: Re: Setting Job Limits
Post by: Snap006 on March 19, 2012, 12:40:39 pm
If that is the case in the example you've just given Tea, then the Chemist class will forever be a Dark Knight and the Mediator Class will forever be a Holy Knight. Am I correct in this assessment?
Title: Re: Setting Job Limits
Post by: Zenko on March 19, 2012, 01:17:03 pm
Base Job (Special Jobs/Squire): No requirements
Chemist: Require lvl2 Chemist
Priest: Require lvl2 Priest
Wizard: Require lvl2 Wizard
Knight: Require lvl2 Knight
Archer: Require lvl2 Archer
[...]
And use a hack to remove the spillover JP

This way, any given unit specified in the ENTD will only have access to its base job, and whichever job lvl2 you set to unlock.

You could maybe use Chemist or Mime to require a lvl2 of all jobs, which could literally unlock all the jobs for the unit you want while keeping the above format.
Title: Re: Setting Job Limits
Post by: MysticKnightFF5 on April 05, 2012, 12:24:28 am
You guys confused the poor lad, besides, I don't think that's what he wanted.