Final Fantasy Hacktics

Modding => Help! => Topic started by: Panda_Tar on March 14, 2012, 04:46:30 pm

Title: Creation of Monsters
Post by: Panda_Tar on March 14, 2012, 04:46:30 pm
Hello again. :D

I read some stuff here and there and I got some things in my mind that I needed some clarification, if anyone can help me, that'd be nice. You also might go to Heaven. *rainbow-puke smiley here*

1. We have 16 families of monsters (not counting demons and apandas). Is it possible adding a new one?
2. Regarding these families, they use a certain colour pallete to differ one from the other. Can we actually make 3 different monsters from a single family pallete? I mean changing all 3 chocobos for 1 cactuar, 1 tonberry and 1 Chimera, for example.
3. Is it possible adding chocobo as an additional sprite to compose a new job, so chocobos would still be in the game, but deeply attached to knighthood? The visuals would obviously be like a knight riding a chocobo, but they would be now one only.

Thanks in advance(d :P).
Title: Re: Creation of Monsters
Post by: Pride on March 14, 2012, 04:59:21 pm
You can create more monsters but they won't have the same property as regular monsters do such as: They won't be poachable or create a monster egg without ASM hacking

Title: Re: Creation of Monsters
Post by: Pickle Girl Fanboy on March 14, 2012, 07:41:26 pm
Quote from: Pride on March 14, 2012, 04:59:21 pm
You can create more monsters but they won't have the same property as regular monsters do such as: They won't be poachable or create a monster egg without ASM hacking

I never realized that poachable items are hardcoded to certain job slots.
Title: Re: Creation of Monsters
Post by: Pride on March 14, 2012, 11:16:54 pm
Yes only jobs from 4E to 8F (all the generic monster families) can be poached. With a little ASM you could extend it, or apply it to other jobs by either moving the poach table or making the poach table read only 1 byte instead of 2 and remove rare poaching.
Title: Re: Creation of Monsters
Post by: Panda_Tar on March 15, 2012, 09:54:26 am
Hum, interesting... :)
Title: Re: Creation of Monsters
Post by: Pickle Girl Fanboy on March 15, 2012, 06:01:50 pm
Where is the poach table?
Title: Re: Creation of Monsters
Post by: Pride on March 15, 2012, 06:32:19 pm
The item list is at 0x00056864 in SCUS (or 0x80066064 in RAM) which you already know from the patcher and the jobs are hardcoded here...


Increase Poached Inventory
0018c680: 3c028019 lui r2,0x8019
0018c684: 8c42f5fc lw r2,-0x0a04(r2)
0018c688: 27bdffe8 addiu r29,r29,0xffe8
0018c68c: afbf0014 sw r31,0x0014(r29)
0018c690: 14400012 bne r2,r0,0x0018c6dc
0018c694: afb00010 sw r16,0x0010(r29)
0018c698: 3c028019 lui r2,0x8019
0018c69c: 8c422d90 lw r2,0x2d90(r2) Load Defender Current Action Data
0018c6a0: 00000000 nop
0018c6a4: 94420010 lhu r2,0x0010(r2) Load Special Flags
0018c6a8: 00000000 nop
0018c6ac: 30420020 andi r2,r2,0x0020
0018c6b0: 10400024 beq r2,r0,0x0018c744 Branch if attack didn't trigger poach
0018c6b4: 00001021 addu r2,r0,r0
0018c6b8: 3c038019 lui r3,0x8019
0018c6bc: 8c632d98 lw r3,0x2d98(r3) Load Defender's Stats
0018c6c0: 00000000 nop
0018c6c4: 90620003 lbu r2,0x0003(r3) Load Defender's Job
0018c6c8: 00000000 nop
0018c6cc: 2442ffa2 addiu r2,r2,0xffa2 Job ID - 0x5D
0018c6d0: 2c420030 sltiu r2,r2,0x0030
0018c6d4: 14400003 bne r2,r0,0x0018c6e4 Branch if Job ID is less then 0x5D and greater then 0x8D
0018c6d8: 34040100 ori r4,r0,0x0100 r4 = 0x100 or 256
0018c6dc: 080631d1 j 0x0018c744 Jump to End
0018c6e0: 00001021 addu r2,r0,r0 r2 = 0x00
0018c6e4: 90620003 lbu r2,0x0003(r3) Load Unit Job ID
0018c6e8: 3405001f ori r5,r0,0x001f r5 = 0x1f or 31
0018c6ec: 0c017833 jal 0x0005e0cc
0018c6f0: 2450ffa2 addiu r16,r2,0xffa2 Job ID - 0x5D
0018c6f4: 10400006 beq r2,r0,0x0018c710
0018c6f8: 00101040 sll r2,r16,0x01
0018c6fc: 3c018006 lui r1,0x8006
0018c700: 00220821 addu r1,r1,r2
0018c704: 90236064 lbu r3,0x6064(r1) Load Common Poach
0018c708: 080631c7 j 0x0018c71c
0018c70c: 00000000 nop
0018c710: 3c018006 lui r1,0x8006
0018c714: 00220821 addu r1,r1,r2
0018c718: 90236065 lbu r3,0x6065(r1) Load Rare Poach
0018c71c: 3c018006 lui r1,0x8006
0018c720: 00230821 addu r1,r1,r3
0018c724: 90249494 lbu r4,-0x6b6c(r1) Load Poach Inventory
0018c728: 340200ff ori r2,r0,0x00ff
0018c72c: 10820005 beq r4,r2,0x0018c744
0018c730: 00000000 nop
0018c734: 24820001 addiu r2,r4,0x0001 Inventory + 1
0018c738: 3c018006 lui r1,0x8006
0018c73c: 00230821 addu r1,r1,r3
0018c740: a0229494 sb r2,-0x6b6c(r1) Store New Inventory
0018c744: 8fbf0014 lw r31,0x0014(r29)
0018c748: 8fb00010 lw r16,0x0010(r29)
0018c74c: 27bd0018 addiu r29,r29,0x0018
0018c750: 03e00008 jr r31
0018c754: 00000000 nop