With Archaemic slowdown is removed, So, what are the reasons to prefer PSX version? - None
Basically, I prefer the PSP version because it allows to use more than 9 sprites in battle. So why not work to convert all PSX hacks and tools in to the PSP version?
I'm inclined to agree that we should start more development on WotL, but we still face some huge hurdles.
-No PSP emulator (which means no frame skip and no save states).
-To my knowledge, no PSP debugger.
-No event editor for the PSP.
Quote from: Rfh on March 06, 2012, 03:07:28 pm
With Archaemic slowdown is removed, So, what are the reasons to prefer PSX version?
The script, the fact that (As far as I know, I might be wrong on this one) you cannot simply apply a patch to remove the slowdown
Quote from: Eternal248 on March 06, 2012, 03:17:02 pm
I'm inclined to agree that we should start more development on WotL, but we still face some huge hurdles.
-No PSP emulator (which means no frame skip and no save states).
-To my knowledge, no PSP debugger.
-No event editor for the PSP.
Hmm, I find in google a PSP emulator, with debugger, its name is Jpcsp:(http://b.imagehost.org/0450/2_17.jpg)
Quote from: Dome on March 06, 2012, 03:17:53 pm
The script, the fact that (As far as I know, I might be wrong on this one) you cannot simply apply a patch to remove the slowdown
I literally changed three bytes to fix the slowdown. I just had the find the right three bytes. The purpose of LivePatch is so you don't have to patch ISOs, enabling people to use UMDs, and also to mix and match compatible patches (like how you can remove the stretching, or leave it there if you so desire, without having to tamper with the slowdown patch).
Many people simply don't have PSP ISOs.
Quote from: Archaemic on March 07, 2012, 10:18:29 pm
I literally changed three bytes to fix the slowdown.
From now on, you will be known as the PSP God
Everyone, lay down on your knees and bend in front of him!
P.s: Is it possible to turn the "Fix-the-slowdown-patch" into an hack that can be applied with orgASM?
Unfortunately, I think the fix is incompatible with orgASM, as orgASM appears to be only for patching the FFT ISO-alike files, e.g. the ones that would have appeared on the PS1 disc. There is no analogous file, so orgASM isn't applicable. I don't know much about orgASM though. If it can change BOOT.BIN on the UMD ISO, it should work, but I see no evidence that it can.
Try PSP_GAME_SYSDIR_BOOT_BIN as the file attribute in a <Location> tag and it just might work. FFTP definitely appears to edit BOOT.BIN for several things (Tactext seems to do it, for one), and that constant appears in the code in a place where I believe orgASM looks.