Final Fantasy Hacktics

Modding => Help! => Topic started by: Notsoclvr on February 15, 2012, 07:59:23 pm

Title: How do you create new spells?
Post by: Notsoclvr on February 15, 2012, 07:59:23 pm
Searching the site, I've found no tutorials on this matter, so I figured I'd ask. How do you create custom spells within the game? I know that changing the looks of the spells and what not requires a Hex Editor, which I'm not going to delve into at the moment. But, I just want a new spell, for the sake of simplicity let's call it 'Magic Missile', that has all it's own damage and status properties (aside from visuals), to be added to a certain class. Is there a tutorial for this on the site that I missed?
Title: Re: How do you create new spells?
Post by: Durbs on February 15, 2012, 08:06:52 pm
I don't think you're talking about the animation from what I understand, so, in that case, you'll want to take a look at FFTPatcher (for editing the move's properties) and FFTactext (for editing the name / descriptions). Take a look at it; it's fairly self-explanatory once you see it, but if you can't figure stuff out come back here. :mrgreen:
Title: Re: How do you create new spells?
Post by: Notsoclvr on February 15, 2012, 08:16:43 pm
Thanks for the response, yeah it is a little self explainatory once I sort the confusion that is FFTacText out, lol.

However, is there a way to create a spell in FFTPatcher without having to over-write an in game spell?
Title: Re: How do you create new spells?
Post by: Pickle Girl Fanboy on February 15, 2012, 08:20:39 pm
Use one of the blanks.  I'm no longer sure which blanks are actually used, but someone else will come along and tell you.
Title: Re: How do you create new spells?
Post by: Notsoclvr on February 15, 2012, 08:46:20 pm
Say I do use one of the ones labeled <Unknown>, do I only have to rename that once in TacText? Or multiple times like you do with custom characters.
Title: Re: How do you create new spells?
Post by: 3lric on February 15, 2012, 08:51:23 pm
If you were to use a /useable/ one of the unknowns, then yes you would have to also edit it in FFTactext :P
Title: Re: How do you create new spells?
Post by: Pickle Girl Fanboy on February 15, 2012, 08:52:02 pm
Use one of the ones labeled <Unknown>, but not the one just above Potion.  And you have to rename the exact same <Unknown> you replace in TacText, which is why you should keep really good notes as to which <Unknown> you change and what you change it into.
Title: Re: How do you create new spells?
Post by: Notsoclvr on February 15, 2012, 09:11:09 pm
Sweet deal. Thanks every one. Appreciate it.
Title: Re: How do you create new spells?
Post by: CONMAN on February 16, 2012, 12:57:33 pm
There is already a perfectly good "magic missile" spell effect in the game.  Take the behemoth's "pickaxe" give it range and a spell cast animation.  Take a look at R999's complete spell effect post.
Title: Re: How do you create new spells?
Post by: Eternal on February 16, 2012, 01:07:45 pm
Or even better- Throw Spirit.
Title: Re: How do you create new spells?
Post by: Pickle Girl Fanboy on February 16, 2012, 02:52:46 pm
Quote from: CONMAN on February 16, 2012, 12:57:33 pm
There is already a perfectly good "magic missile" spell effect in the game.  Take the behemoth's "pickaxe" give it range and a spell cast animation.  Take a look at R999's complete spell effect post.

Do you mean Minotaur?
Title: Re: How do you create new spells?
Post by: CONMAN on February 16, 2012, 04:38:37 pm
ya-whoops....
Title: Re: How do you create new spells?
Post by: Pride on February 16, 2012, 04:57:02 pm
That unknown above Potion really should have the proper label of "Normal Attack" =/
Title: Re: How do you create new spells?
Post by: Glain on February 16, 2012, 06:32:14 pm
I can change the label for the next version but I was hearing conflicting info on that, like it isn't the normal attack and normal attack is ability 0, but it might be the frog's attack or counter or somesuch.
Title: Re: How do you create new spells?
Post by: Pickle Girl Fanboy on February 16, 2012, 06:39:37 pm
As long as it's not <Unknown>, it should be fine.  Even the text, "Attack?" is fine, because it conveys the ambiguity of the ability.

But you should know that the <Unknown> above Potion is indeed the attack, since you can reference it as a spell for Items to cast if you want a weapon which has a chance to attack twice.

And, random question for Glain: why does Holy Spear always proc Holy?
Title: Re: How do you create new spells?
Post by: Notsoclvr on February 19, 2012, 05:48:08 pm
Quote from: Eternal248 on February 16, 2012, 01:07:45 pm
Or even better- Throw Spirit.


Throw Spirit ended up working great. Looks very... missiley.