Hi all, do you remember me? (i think you don't

)
I'm Phoenix from SadNES cITy (http://sadnescity.it).
Some of you knows we are working on Final Fantasy Tactics translating it into italian. We discovered a lot of things about text files format, graphics (mapping info etc.), the compression used by the game.
We also succeded in importing the new PSP translation (after translating it into Italian, of course!) into the PSX version.
Recently, I studied the WLDTEX.TM2 file, i found it's an archive wich contains the whole world map and other minor graphics (Location names, spites etc).
I wrote this
doc (http://www.sadnescity.it/backup/phoenix/format.htm) explaining how this file works. I hope you're interested in it.
This is and example on how my tool can manage this file.
http://www.sadnescity.it/backup/phoenix/wldtex.jpg
Very interesting... we've been wondering about this for quite a time! Though how did you have room to put all of the WoTL script into FFT?
Pwnage! this is sure to be extremely valuable! =)
Quote from: "LastingDawn"Very interesting... we've been wondering about this for quite a time! Though how did you have room to put all of the WoTL script into FFT?
We used two types of text compression:
The native game Compression and DTE (Dual Tile Encoding) coded in MIPS assembly. Some file can be compressed with both encoding (even if they weren't originally compressed), but there are other files that can't be compressed with the first one (the ones which are not totally loaded into RAM, but only partially).
Furthermore, it's possibile to use the PSX compression on PSP, and even DTE (we used graphical DTE for menus on PSP, though).
You ARE GOD!
Oh yes, Phoenix, you said you ported all the text from WoTL THEN changed it to Italian? If so, do you happen to have the original just ported files with the fitting WoTL text?
Nope, we (or, better, my teammates ) first translated the PSP script, then pasted it into the PSX version (a double copy&paste would have been useless, don't you agree?). Anyway, we might release the tools we programmed in the future (not right now, though, they still need some finishing touches, before being published online). Anyway, all you need to import the PSP script are DTEs, a working compressor, LZW de/archiviator and a text/dumper. You can even import some graphics from the PSP version without problems (such as the battle objective and so on).
By the way, if you add DTEs via assembly, you can even restore the "special" dialogues that you characters have in the formation screen, the ones which were deleted from the original PSX version. It's impossible to import them without DTEs because there's not much space, though.