Final Fantasy Hacktics

Modding => Spriting => Topic started by: Cyberblade on August 13, 2008, 10:56:09 pm

Title: ZOMG iron giant
Post by: Cyberblade on August 13, 2008, 10:56:09 pm
OMG i fouund what appears to be aan Iron giant =o
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Post by: Archael on August 13, 2008, 11:11:10 pm
:shock:  :shock:  :shock:  :shock:


WAT!!!!

DEFENSE UP!!!!!!!
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Post by: Cyberblade on August 13, 2008, 11:13:00 pm
I consider this more of a Project than a Custom Sprite
Maily Cause Im gonna try and finish it =o
and well ALOT it missing =o
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Post by: Archael on August 13, 2008, 11:13:24 pm
wait, you found this?

or made it?

I like it alot
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Post by: Cyberblade on August 13, 2008, 11:16:22 pm
ITs Dami.SPR  with worker 8's pallete with one color changed =o
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Post by: Vanya on August 13, 2008, 11:16:56 pm
I'm going to venture to guess that this file is somewhat like Kasanek and Kasanem. But either way this is a great find. Especially since so many have overlooked it. =)
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Post by: Archael on August 13, 2008, 11:17:09 pm
waaaattt

can you get a screen of how this looks like in-game??


 :shock:
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Post by: Cyberblade on August 13, 2008, 11:17:34 pm
Yeah it is and im being all crazy and gonna try and complete it =o

And i could but it wouldnt look right ingame =o
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Post by: Cyberblade on August 13, 2008, 11:19:38 pm
By the way JOIN CHAT PLOX XD
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Post by: Vanya on August 13, 2008, 11:20:05 pm
Melonhead may have some insight into the apparent decompression problem it has through shishi.
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Post by: Archael on August 13, 2008, 11:20:38 pm
rawwororrrrrr chat0r
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Post by: Cyberblade on August 13, 2008, 11:25:58 pm
and if i am thinking correctly Vanya it looks the same ingame =o  Mayber if i can figure it out we could get an awesome ne sprite =o
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Post by: Zozma on August 13, 2008, 11:53:42 pm
i KNEW it! i told ya! awesome...

you guys if you look at it, i think the whole sprite is there its just compressed differently

there shouldn't be any work to do if we can get it decompressed

i MUST have the whole thing!!!!
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Post by: Cyberblade on August 13, 2008, 11:55:29 pm
You knew it you told me whaat?  I was just looking through sprites >_> i had
 never extracted and found this Then i saw what appeared to be a robot =o
so i put worker 8 pallete on it XD
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Post by: Zozma on August 13, 2008, 11:59:56 pm
i suggested that it might be a dummied iron giant long ago, i didn't mean you specifically :P i just didn't expect it to look so good..

ohhh btw, check for a matching .sp2 file just in case!

couldn't melonhead make something decompress this properly or something...?

edit: nevermind i didn't see one...
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Post by: Shade on August 14, 2008, 07:28:51 am
I have seen this but where?
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Post by: Tersius on August 14, 2008, 11:13:24 am
Would it work to simply rename the original sprite and paste it over top another sprite?  This would require a) we know which type the sprite is, and b) that the game "knows" how to decompress the sprite regardless of where it is stored.  While we couldn't use this to decompress the sprite, it would allow us to see it in game.  Then we could take screen shots and use those to reconstruct the sprite.  For that matter, we might be able to use this same technique on the other two "mystery sprites".
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Post by: SentinalBlade on August 14, 2008, 01:59:27 pm
Dami.spr is the file that appears when there are to many sprites on a battle map...
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Post by: Shade on August 14, 2008, 02:46:42 pm
I fixed so mainpose can be seen.
(http://img139.imageshack.us/img139/1172/isthiswhatithinkitisxe9.png)
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Post by: Sen on August 14, 2008, 07:32:11 pm
Kasanek actually is Cloud and Kasanem is a Cleric like Simon but with an unknown figure behind them..
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Post by: Archael on August 14, 2008, 07:41:55 pm
Quote from: "Shade"I fixed so mainpose can be seen.
(http://img139.imageshack.us/img139/1172/isthiswhatithinkitisxe9.png)

Epic is epic.

@ Tersius: I am the one who is clicking your dragons every time I can.

Clickity clicktyticktk


live dragons! live!!!
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Post by: BeoulveBlack on August 14, 2008, 07:55:50 pm
i'm assuming that this is what Construct 7 was supposed to look like (seeing as how it's called by 'new'). this would be nice if we can get it working... there'll be new enemies for the game....
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Post by: Zozma on August 14, 2008, 07:57:09 pm
kasenem is an unused or dummied priest sprite, he has a portrait in worldchr.bin as well as a unit.bin sprite, if you use that japanese program to extract the single unit.bin images you can find his color palette too. its the black haired dude in blue and gold. you can see his picture in the list of avatars. i posted a picture of it somewhere... i forget the topic name...

man.... why did they make worker 8, when they could have made THIS instead.... sigh do you think worker 8 has any compatible walking parts?
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Post by: Vanya on August 14, 2008, 09:02:23 pm
I think kasanem and kasanek are archives. They contain multiple sprites. Viewed through shishi they come out stacked on top of each other. One is for physical classes and the other for mages. Not proven yet though.
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Post by: Zozma on August 14, 2008, 09:04:36 pm
do you think changing/removing offsets would give access to the seperate files, like the method now used for eventchr.bin ?
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Post by: SentinalBlade on August 14, 2008, 09:12:17 pm
im having trouble understanding why your trying to make the "iron giant" and place it over dami.spr when dami.spr is a placeholder sprite.. it appears when there are more than 9 different sprites on a battle map, its a glitch holder.. it stops the game from completly crashing when the 9 sprite glitch happens...

Unless your trying ot make it nad replace itwith worker #8.. in which case im all for it, but i wouldnt reccomend replacing dami.spr... i did and my game froze when i went past the 9 sprite limit.

Has anyone tried replacing the other two yet? see what happens if you replace them.. if they are an archive for other sprites, or archive for sprite placements, the physical or magical classes would have to mess up somewhere....right?
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Post by: Zozma on August 14, 2008, 09:34:10 pm
okay, so what evidence do you have that its a glitch holder? its NEVER appeared for me unless i deliberately put it there, and i have overloaded the number of sprites before and the game never crashes, it only has garbled up images when too many are around.

the fact that there is part of an iron giant in there suggests that they used that to store at least what they had, if not more.
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Post by: SentinalBlade on August 14, 2008, 09:53:21 pm
the proof isnt substantial, it appears at random... the garbeled image is the lines staticy looking image in the middle of the sprite, right before the iron giant starts. the sprite boxes at the top...i think ther e is a screen of it happening somewhere..ill edit this post whe ni find it...

Edit: http://auritech.fantopolis.com/FFH/psx/ ... 3_0379.png (http://auritech.fantopolis.com/FFH/psx/screenshots/SCUS_942.21_18042008_121643_0379.png)

I am sorry about what i said... i did not mean to come off as a jerk...  i have had this box appear when i replace a wrong sprite with something that shouldnt be there (like altima on a thief) or when you overload the amount of sprites in a battle... point is, when i replace it with a sprite like...KH cloud, the game will freeze on me =(
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Post by: Zozma on August 14, 2008, 10:00:37 pm
@sentinal, i don't assume that you are :P

also that sprite appears if you try to use 5D as a standalone job (which is a mime)

5E and 5F connect to the kasanek and kasenem sprites.
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Post by: Zozma on August 15, 2008, 05:22:14 pm
Sen,

on this page you can see what that kasanem is supposed to look like naturally.

http://www.ffhacktics.com/forum/viewtop ... 5&start=40 (http://www.ffhacktics.com/forum/viewtopic.php?t=105&start=40)
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Post by: Cyberblade on August 16, 2008, 04:00:25 pm
Guys Im Sneaking on right now but i got grounded for a week or two sorry.
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Post by: Argg0 on August 16, 2008, 04:58:17 pm
I clicked on the dragons everytime I saw them! And my IP changes everytime, so... more unique views! xD

Sadly, they all die today.

About the sprite... well, not really about the sprite... but would it be possible to make a Human sprite out of Workers? I know they'd have to be resized, but it would be interesting... :D
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Post by: Zozma on August 16, 2008, 05:18:13 pm
you mean make worker 8 fit into a human sprite? sounds messy XD
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Post by: SentinalBlade on August 16, 2008, 05:24:03 pm
Yes, its completly possible...

Does no one read my tutorials? xD i made a zodiac take the place of ramza's sprite, cdmage truncated it, but i lost nothing...no sprite frame loss, no color or quality loss(the quality of the sprite was awful to begin with, but i did it with velius nad he looked THE SAME)
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Post by: Argg0 on August 17, 2008, 01:59:04 am
What I mean was having all animations: Swing with weapons, sing, and so on, that Worker doesn't have. For that he would have to be resized, right?
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Post by: Archael on August 17, 2008, 02:57:10 am
Quote from: "Argg0"Sadly, they all die today.

About the sprite...


wtf why  :(
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Post by: Argg0 on August 17, 2008, 11:59:06 am
As for now...

Your dragon, unfortunately, has died.
Hatchling will die if it doesn't grow up in: 0.03 days.
Hatchling will die if it doesn't grow up in: 0.05 days.
Hatchling will die if it doesn't grow up in: 0.03 days.


:(
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Post by: Archael on August 17, 2008, 12:09:55 pm
omfg

 :(

no way to save them?
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Post by: Argg0 on August 17, 2008, 12:17:51 pm
Yes, there is a way... make them grow before the time ends!
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Post by: Argg0 on August 17, 2008, 01:18:55 pm
They are all dead now.

So, I stole two eggs! Bouncy wants you to click them, many times!
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Post by: Cheetah on August 22, 2008, 12:59:08 am
Sweet, can't believe I never thought to try a different palette than the ones contained in the sprite.
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Post by: gojoe on September 02, 2008, 10:20:17 pm
what happened to the work on iron giant?
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Post by: Zozma on September 29, 2008, 12:46:34 am
there has got to be more completed than it appears....
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Post by: Archael on September 29, 2008, 12:47:52 am
YEAH.

this was my favorite sprite project by far

I here by demand that the spriters immediately get to..!

*sniped*
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Post by: gojoe on September 29, 2008, 04:05:35 pm
is there a way to view more of the uncompressed file?
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Post by: DarthPaul on September 29, 2008, 04:08:56 pm
Quote from: "Voldemort7"YEAH.

this was my favorite sprite project by far

I here by demand that the spriters immediately get to..!

*sniped*

bwahahahahaha got em
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Post by: Cyberblade on September 30, 2008, 08:21:23 am
I gave up on this XD not enough decompressed for me to do much of anything if we can get it more decompressed i might continue.
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Post by: Xifanie on October 04, 2008, 12:16:08 pm
Here, there isn't any more than this.

I removed the white spots that determined the size of each sprite.

All of them are 56x56, so they are attack animations except the two ones at the center bottom which are 48x48.

I added Worker 8's portrait as it fit the best.

It's still cool to see the whole thing.

EDIT: now the real thing you can edit.
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Post by: Archael on October 04, 2008, 12:18:53 pm
epic it is epic
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Post by: Cyberblade on October 04, 2008, 12:35:02 pm
Good work Zodiac =o
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Post by: Zozma on October 04, 2008, 01:23:09 pm
(Thanks Zodiac)

hmm so its missing, Walking, being attacked, injured, dead....

walking looks like it would be a pain to do....
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Post by: Cyberblade on October 04, 2008, 03:57:55 pm
could do jet feet XD
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Post by: gojoe on October 04, 2008, 04:57:03 pm
i..i.... i love -BBBLLLAAARRRGGGHHHHHH!!!!!!!!
.....................
sorry im exited
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Post by: Zozma on October 04, 2008, 08:46:16 pm
for the time being, they could be used like statues that can attack. either with 0 move or teleport.
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Post by: DarthPaul on October 04, 2008, 10:02:10 pm
i like the statue idea personally
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Post by: Zozma on October 05, 2008, 02:09:03 am
here is a stationary Iron Giant

needed animations: Walking of course but for now it looks like a statue in battle.

Being attacked
Defending
Injured
Dead
Using a skill?

this isnt a normal sprite anyone who wants to work on even just a part of the sprite please feel free to. a portrait too.....
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Post by: DarthPaul on October 05, 2008, 09:30:08 am
ill try the portrait when i get some time
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Post by: gojoe on October 05, 2008, 12:48:42 pm
i noticed that this was moved to spriting, anyway a great idea i had because worker 8 uses electricity and that rocket boost thing, why not have the iron gian use steam instead? kinda like the big brother prototype to worker 8?
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Post by: DarthPaul on October 05, 2008, 04:11:56 pm
heh nice steam
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Post by: Vanya on October 05, 2008, 08:09:19 pm
Very nice work! I'm impressed with the progress with this, guys! =)
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Post by: samuchan on October 05, 2008, 10:40:20 pm
Is this the "Final Fantasy III secret boss" Iron Giant or the "Oscar-worthy animated feature" Iron Giant?
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Post by: Zozma on October 29, 2008, 06:49:42 pm
so uhh.... anyone interested in giving him some defend, and critical animations? lol...
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Post by: Zalge on December 26, 2008, 09:32:01 pm
If someone finished this... that would just be like, a super miracle.
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Post by: Zozma on December 26, 2008, 09:35:59 pm
lol wouldnt it tho...
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Post by: Luiakyn on February 05, 2009, 04:49:08 am
Not much, but I took a stab at defend pose. I'm tired, so I'm sorry if this is poor quality :/

(http://c1.ac-images.myspacecdn.com/images02/37/l_c5db9ec87ef944beb8822370c1dd2334.jpg)

Bigger

(http://c2.ac-images.myspacecdn.com/images02/17/l_9d889791250640b693ca194e9b9c5ea5.jpg)

I'm going to be working on it, tomorrow. for now, I'm off to bed.
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Post by: SentinalBlade on February 05, 2009, 07:00:43 am
In Voldemorts style of poetry

Luiakyn, i love thee
Your sprite made my pants happy
You will give me more
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Post by: DarthPaul on February 05, 2009, 08:00:20 am
I think his name is 3 syllables. If that's the case.......your poem is just that......
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Post by: SentinalBlade on February 05, 2009, 08:07:40 am
BRUURURURURURUuRTRBRUTBRTT
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Post by: Zalge on February 05, 2009, 08:10:05 am
Either way, I'm glad someone is finally working on this.
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Post by: Zozma on February 05, 2009, 09:07:14 am
Quote from: "Luiakyn"Not much, but I took a stab at defend pose. I'm tired, so I'm sorry if this is poor quality :/

(http://c1.ac-images.myspacecdn.com/images02/37/l_c5db9ec87ef944beb8822370c1dd2334.jpg)

Bigger

(http://c2.ac-images.myspacecdn.com/images02/17/l_9d889791250640b693ca194e9b9c5ea5.jpg)

I'm going to be working on it, tomorrow. for now, I'm off to bed.

nice job, thats better than i expected someone to do on that

you are going to do more? :D
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Post by: Cheetah on February 05, 2009, 10:11:08 am
Good progress so far, keep it up. Are you keeping within the color limitations?
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Post by: Luiakyn on February 05, 2009, 11:59:33 am
Yes, I will. I'll see what I can do. :P I'm going to be working on the defend, still, too. I fixed some cosmetic problems I made (shoulder horns), and I'm attempting to do the critical pose.

And my name is 5 syllables: Loo(Lu) ah-ii (i) uh (a) kihn(kyn) (the "i" is like the "i" in "Leviathan".)

And yes, I'm keeping the color limitations, or so I believe I am. I currently have this on a sheet with Velius and Worker 8 to get an idea as to how the positions go. The end product will only contain the original colors, however.
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Post by: Luiakyn on February 05, 2009, 01:14:20 pm
ok, small update, primarily to get some constructive criticism.

(http://c1.ac-images.myspacecdn.com/images02/47/l_7fb7221e6d6d4cd19caf0283edd9217c.jpg)

Updates:

1. Fixed the blurred helmet and some pixels on the shoulder
2. attempted to unblurr.
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Post by: Archael on February 05, 2009, 01:30:13 pm
seems kinda.. blurry

perhaps some more definition to all that armor and joints

otherwise looks good
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Post by: Luiakyn on February 05, 2009, 01:32:59 pm
Yeah, I agree. I'll be working on that. Also updated the picture.
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Post by: Zozma on February 05, 2009, 01:51:19 pm
exciting! im so glad someone is working on this!
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Post by: Luiakyn on February 05, 2009, 05:34:14 pm
Getting a bit fatigued, but I know if I stop it'll be a long time before I get back on it.

Either way, defend and crit and an Alpha version of walking animation. I know they need work.

(http://c3.ac-images.myspacecdn.com/images02/22/l_c71d07f9f88c42bd90a838528b651d16.jpg)

(http://c1.ac-images.myspacecdn.com/images02/59/m_393209f8be0045889027d1e75a68c78c.jpg)

(http://c2.ac-images.myspacecdn.com/images02/31/l_97c0f7f610004b8999fe8d7307ea0dad.gif)
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Post by: Zalge on February 05, 2009, 05:35:27 pm
Quote from: "Luiakyn"Getting a bit fatigued, but I know if I stop it'll be a long time before I get back on it.

Either way, defend and crit and an Alpha version of walking animation. I know they need work.

(http://c3.ac-images.myspacecdn.com/images02/22/l_c71d07f9f88c42bd90a838528b651d16.jpg)

(http://c1.ac-images.myspacecdn.com/images02/59/m_393209f8be0045889027d1e75a68c78c.jpg)

(http://c2.ac-images.myspacecdn.com/images02/31/l_97c0f7f610004b8999fe8d7307ea0dad.gif)
... I think that he may be St. Ajora.
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Post by: Zozma on February 05, 2009, 05:36:06 pm
omg! where have you been hiding dude!? the last time i saw posts from you you were asking about your izlude sprite, now this well done Iron giant's missing frames. youve really got alot done today, im quite impressed
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Post by: Archael on February 05, 2009, 05:39:18 pm
Quote from: "Luiakyn"Getting a bit fatigued, but I know if I stop it'll be a long time before I get back on it.

Either way, defend and crit and an Alpha version of walking animation. I know they need work.

(http://c3.ac-images.myspacecdn.com/images02/22/l_c71d07f9f88c42bd90a838528b651d16.jpg)

(http://c1.ac-images.myspacecdn.com/images02/59/m_393209f8be0045889027d1e75a68c78c.jpg)

(http://c2.ac-images.myspacecdn.com/images02/31/l_97c0f7f610004b8999fe8d7307ea0dad.gif)

looks great man
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Post by: Zozma on February 05, 2009, 05:40:10 pm
more good news is we still have the portrait curu made for this
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Post by: Archael on February 05, 2009, 05:41:30 pm
you know... I don't remember seeing a sprite from Curu

portraits only

I know that a full sprite is tons of hard work when compared to the single frame that is a portrait

was curu a


a POSAR!?
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Post by: Luiakyn on February 05, 2009, 05:42:38 pm
Thanks :)
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Post by: Zozma on February 05, 2009, 05:43:07 pm
If she didn't mind simply making portraits for the sprites that exist already, everything would look so Pro.

lol yeah, the long hair can be a pain... i remember when i made Deis...
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Post by: Zalge on February 05, 2009, 05:43:19 pm
Well, her portraits were awesome... I guess she was an artist, not a spriter... so she WAS a poser.
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Post by: Zalge on February 05, 2009, 05:44:26 pm
Quote from: "Luiakyn"Thanks :)
Man, this is more then a thanks. This is a blessing. We are going to have to each thank you about 15 times now, this rocks so hard.
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Post by: Zozma on February 05, 2009, 05:45:40 pm
she's quite capable of making sprites, remember the dark knight preview.. but its a matter of how much time and patience she has for doing something like that. sprite work is very time consuming... im glad she did my Alicia portrait
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Post by: Luiakyn on February 05, 2009, 06:07:33 pm
Is it just me, or does the "back" attack aimation look like it's facing completely north?
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Post by: Zozma on February 05, 2009, 06:09:02 pm
or does it turn to one side when it does it? i think thats what its doing, rotating to put all the weight into the swing
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Post by: Luiakyn on February 05, 2009, 06:14:20 pm
That might be. Just looks a little strange. I may have to see it in game.

Also: Deis helped me understand how to do long hair :P
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Post by: Zozma on February 05, 2009, 06:51:54 pm
i used the previewer, and print screen, then did copy and pastes to get the hair :D
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Post by: Luiakyn on February 05, 2009, 10:46:37 pm
Pretty much what i did xD but for the grahpic itself, I had to make the upper body charge over shadow the hair placed on the lower torso :/

And I did a decent injured stance... but I guess I didn't save and the program did it's 10 minutely crash... If I was comfortable with any other program...

Also, I'm not sure what to do for the skill use pose. Any ideas?
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Post by: Zozma on February 06, 2009, 12:47:48 am
do like velius, he has that defend look when charging a magic skill

and when casting look at how his arms are held out.
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Post by: Luiakyn on February 06, 2009, 01:09:46 am
Sounds good. I hate to ruin the party, but I don't know if I can do the arms for the walking animation. If I do... I'll impress myself.

Update: being attacked is kinda done. It feels a little awkward, but I hope that's just me. Also fixed the colors.

(http://c1.ac-images.myspacecdn.com/images02/53/l_444881c4e2c745fd860ebb19a9cf3658.jpg)
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Post by: Zozma on February 06, 2009, 01:12:15 am
is that being attacked at the bottom there? because you could also use that for when his spells are cast (like the arms raised animation for humans)

and his defense pose for charging the spell.

anyway, if anyone can do the walking frames of the arms it would have to be you.
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Post by: Luiakyn on February 06, 2009, 01:14:21 am
That'd be pretty nice :O

I'll give it a go. Wish me luck.
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Post by: Kuraudo Sutoraifu on February 06, 2009, 09:55:50 am
Luck.
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Post by: Luiakyn on February 06, 2009, 04:44:40 pm
ok, this needs a lot of work, but here is front walk

(http://c4.ac-images.myspacecdn.com/images02/3/l_c7be15c47616456ebf80d3f72db74d93.gif)

My main concern is the right shoulder. I may redo the whole thing
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Post by: Zalge on February 06, 2009, 04:46:45 pm
Quote from: "Luiakyn"ok, this needs a lot of work, but here is front walk

(http://c4.ac-images.myspacecdn.com/images02/3/l_c7be15c47616456ebf80d3f72db74d93.gif)

My main concern is the right shoulder. I may redo the whole thing
You're my hero.
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Post by: CidIII on February 06, 2009, 04:51:27 pm
This is giving me an orgasm, keep up the good work!
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Post by: Vanya on February 06, 2009, 05:49:05 pm
Everything looks good except that right shoulder. Just fix it and you're golden! ^_^
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Post by: Archael on February 06, 2009, 08:52:28 pm
(http://c4.ac-images.myspacecdn.com/images02/3/l_c7be15c47616456ebf80d3f72db74d93.gif)

Hmm

his arms straight down like that make him look a little too stiff / rigid

try having them bend at the elbows like Worker 8's arms?

it'll give him alot more character and will probably improve the entire animation alot
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Post by: Cheetah on February 06, 2009, 09:17:56 pm
I actually don't mind that his arms are stiff, it makes sense so he is soo bulky. You are right that the right shoulder needs some work. My main concern is the feet/legs. They seem to be more shuffling out to the sides then taking steps. But this is truly amazing overall. I don't think you need to start from scratch, this has lots of potential.
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Post by: Luiakyn on February 06, 2009, 10:24:41 pm
Those are all exactly my thoughts. I'm glad I'm not the only one seeing that. Going to be fixing that
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Post by: Vanya on February 06, 2009, 11:30:46 pm
I didn't really notice the feet so much. And, I also don't mind the stiff arms. Iron giants are completely unnatural constructs after all.

I did just remember one thing about them, they carry a huge sword or mace in every other appearance they've made in the series. They usually have their weapons held in one hand and sometime have them lying on top of on of their shoulders. But even if you don't add it it'll still be epic. ^_^
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Post by: Luiakyn on February 07, 2009, 12:04:29 am
I'd like to, but I'm not sure there's enough room on the sheet :(
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Post by: Zozma on February 07, 2009, 12:18:18 am
this is looking great man, it really is
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Post by: Luiakyn on February 07, 2009, 12:49:23 am
: ) thanks

Ok, update...

How's this? What needs work?

(http://c3.ac-images.myspacecdn.com/images02/3/m_67984a481d59447a8bedcb09aaaa4596.gif)
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Post by: Zozma on February 07, 2009, 01:00:52 am
the back arm looks like it rotated better at the shoulder in the last preview the front arm looks good
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Post by: Cheetah on February 07, 2009, 01:09:43 am
You are going in the right direction. The arms are definitely looking much better. Like Zozma said the right one is a little off but I'm not sure how. The legs are still odd but better, they are just hard to work with since they are so stubby to begin with.
Title:
Post by: Luiakyn on February 07, 2009, 01:15:05 am
Yeah, and the Stand pose has the feet all weird, like facing outward. I'll redo the right arm. Something's just not right. And if I can pin point it, I'd prefer to do it all over again.

I'll be working on it.
Title:
Post by: Luiakyn on February 07, 2009, 02:12:18 pm
I haven't gotten to fixing the front walk. I'll do that later today. I also need to do a proper skill and jump, too :/

(http://c4.ac-images.myspacecdn.com/images02/50/l_f78abd0e1b6c4deaad6553f2a1b915db.gif)
Title:
Post by: Zozma on February 07, 2009, 02:29:21 pm
yessssss, that back walking animation looks good, better than the front currently yes, but i know you can fix that
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Post by: Xifanie on February 07, 2009, 03:48:22 pm
looks like a tank, awesome...!

MOAR

I want this bastard as Worker 7 *NEW*
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Post by: BloodyBlade on February 07, 2009, 04:19:12 pm
ME too!!! This Iron Giant should be in 1.3 Battles and maybe others.
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Post by: SentinalBlade on February 07, 2009, 05:29:37 pm
Quote from: "Luiakyn"I'd like to, but I'm not sure there's enough room on the sheet :(

This doesnt have to go over the iron giant...you can use something as expansive as a morbol sprite if you find yourself getting limited by frames.

But if you plan on "replacing" the worker 8 sprite, and not just adding this one, then you can just change the sprite type byte of worker #8 sprite and use a morbol based version of this one anyways.
Title:
Post by: Archael on February 07, 2009, 08:05:26 pm
(http://c4.ac-images.myspacecdn.com/images02/50/l_f78abd0e1b6c4deaad6553f2a1b915db.gif)

once again, if the arms were not completely straight it would be easier to tell which direction the body is really facing

this animation could pass for a front view unless you specifically tell the person looking at it that it's a rear view

bending the arms is going to help alot
Title:
Post by: Kuraudo Sutoraifu on February 07, 2009, 08:12:08 pm
I actually thought it was the front view.
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Post by: Luiakyn on February 07, 2009, 08:16:59 pm
I'm trying my best to bend the arms, but every time I do it looks weird. I'm still working on it :/
Title:
Post by: dwib on February 07, 2009, 08:19:24 pm
Quote from: "SentinalBlade"But if you plan on "replacing" the worker 8 sprite, and not just adding this one, then you can just change the sprite type byte of worker #8 sprite and use a morbol based version of this one anyways.

how you do this?
Title:
Post by: Luiakyn on February 07, 2009, 09:13:27 pm
(http://c2.ac-images.myspacecdn.com/images02/51/l_5d103b16f14f42498ef74fdc025c5c31.gif)

ok, I hope that concludes the back. It feels a little weird, but I'll check it later to see how I can fix it. I tried to bend the arms, not sure how well it shows : /

Update:

(http://c4.ac-images.myspacecdn.com/images02/29/m_65730343c31f4faeb51b62dd6cfe7393.gif)

The main problem is I have to use this stance as them middle frame (notice the feet)

(http://c1.ac-images.myspacecdn.com/images02/47/m_8dfa794080fb40919c3cf004cca02d1c.jpg)
Title:
Post by: Kuraudo Sutoraifu on February 07, 2009, 10:06:20 pm
Great job so far!!!  I think the reason the back animation looks forward is that he looks like he has a thumb coming out of the back of his left hand.
Title:
Post by: Archael on February 07, 2009, 10:11:26 pm
I like the back plating alot
Title:
Post by: Luiakyn on February 07, 2009, 10:12:21 pm
Good eyes. I'll fix that.

Also found out I was doing the foot wrong all along. The "thumb" was me putting the part of the foot as the hand :(

As so:

(http://c1.ac-images.myspacecdn.com/images02/49/m_d78c7f1d1e364df1968486a658dd094c.gif)
Title:
Post by: Luiakyn on February 08, 2009, 07:05:00 pm
Well, prealpha version is "done," but so far it's giving me hell to even see it in Shishi's sprite editor. And I'm currently not in the mood to spend a great deal of time on it.

Colors may need fixing, as PSP recolored alot of parts... I just don't remember how to fix it. It also needs to be rearranged. I understand the jump looks awkward. I also fear that I made certain frames too big.

So generally I just want to know what I need to fix before I do anything else.
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Post by: Zozma on February 08, 2009, 07:08:51 pm
looks great tho
Title:
Post by: Luiakyn on February 08, 2009, 07:14:38 pm
thanks :) let's hope there's not too much more to fix.
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Post by: Archael on February 08, 2009, 07:39:32 pm
good good

all I would say is the walking animation arm angle - issue

but besides that it's perfect imo imo imo imo imo
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Post by: Luiakyn on February 08, 2009, 07:44:02 pm
Gotcha. Wasn't sure if I fixed that or not. I'll make it more apparent.
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Post by: Cheetah on February 08, 2009, 07:49:39 pm
Looks pretty freaking slick. I can't wait to see this guy in motion.
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Post by: CidIII on February 08, 2009, 11:21:40 pm
Don't forget:

(http://img.photobucket.com/albums/v329/Sparksfox/IronGiant2.png)
Title:
Post by: Luiakyn on February 09, 2009, 12:12:51 am
Holy snarf that is beautiful

Ok, how's this?

Update: Added in front, and I redid the back, again.

(http://c3.ac-images.myspacecdn.com/images02/54/m_fe1d12f89b7c4ada8103b9606b2035c2.gif)
(http://c3.ac-images.myspacecdn.com/images02/48/m_00ae9783aa8f4b278433be8fb6105982.gif)
Title:
Post by: Kuraudo Sutoraifu on February 09, 2009, 01:05:21 am
Luiakyn, you done FFT a great service.
Title:
Post by: Archael on February 09, 2009, 01:14:09 am
Quote from: "Luiakyn"Holy snarf that is beautiful

Ok, how's this?

(http://c3.ac-images.myspacecdn.com/images02/54/m_fe1d12f89b7c4ada8103b9606b2035c2.gif)
(http://c3.ac-images.myspacecdn.com/images02/35/m_e4539b3b504349cb9f69a9ba94537b8e.gif)


amazing
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Post by: Luiakyn on February 09, 2009, 01:22:14 am
Awesome, glad to hear : D

Update: That portrait is 62 colors :O

I'm currently working out the bugs (frames). So far not bad :O
Title:
Post by: dwib on February 09, 2009, 01:27:54 am
you are an amazing person
luiakyn > curu any day
i dont know why we thought curu was cool. she was conceited too and though she was the best. luiakyn is totally modest while still bomb as hell.
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Post by: Luiakyn on February 09, 2009, 01:41:29 am
Thank you for the kind words : )

I've never met Curu O.o

Edit: I don't think I'm better than her : | She seems to rock.
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Post by: SentinalBlade on February 09, 2009, 04:47:37 am
She is the one that did that portrait

Everyone thinks Voldemort scared her off, but she said she had some business to take care of and she would be gone for a long time.

Also, she wasnt exactly a hacker, or a real sprite editor, she mostly did portraits...i dont think she was aware of the color limitations :(
Title:
Post by: Luiakyn on February 09, 2009, 05:08:25 am
Ah, she's pretty good. I just don't know how to convert portraits properly XD So if anyone can do it and add it, that'd rock.

I've tested nearly everything, save "jump." The main problem with Worker 8 is that it has more than one style of attack (i.e. Drill-hand, "dispose"). I guess you could just repeat the attacking animations.

Video of Iron giant's first day (fixed wierd video glitch):

http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=52032430
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Post by: SentinalBlade on February 09, 2009, 07:14:23 am
Most of those attacks are held in iron.sp2

which you sprite normally, just keep in mind that it is linked to the animationss...

like crush will need to use the crush animation when using iron.spr... so if you want "catastrophe" as a new animation, place it over crush and remember to call it in the effect box as crush.

mainly, if you ever feel up to the strenous task of super fancy animation, just go ahead and edit the .sp2

Edit: at 22 seconds your video messes up btw.
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Post by: Zozma on February 09, 2009, 10:01:59 am
you know, you can disable those special animations and make those abilities use something else. OR add more animations to the sp2 files

either way its just beautiful.

BTW here, i added the portrait to the sprite for you. everything else is the same as the last spr you posted
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Post by: Luiakyn on February 09, 2009, 12:42:38 pm
Nah, currently not up for making new animations ;_;  And I don't know why the video messes up, but I'll fix that. I noticed it after I put it up, but I was way too tired.

And thanks a bunch Zozma >: D That saved me a lot of time.
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Post by: Zozma on February 09, 2009, 12:43:32 pm
no problemo.

you should submit this :D it would be the first monster sprite on the main page.

http://www.ffhacktics.com/forum/viewtop ... &start=100 (http://www.ffhacktics.com/forum/viewtopic.php?t=405&start=100)
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Post by: Cheetah on February 09, 2009, 01:00:42 pm
Looking pretty freaking amazing. Keep it up.
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Post by: Angel on February 09, 2009, 01:48:45 pm
Quote from: "dwib"i dont know why we thought curu was cool. she was conceited too and though she was the best.
[offtopic]
I don't know where you're seeing how she was conceited. She did nothing but downplay her artistic talent and refute praise. Did I miss something?
[/offtopic]
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Post by: Zozma on February 09, 2009, 01:51:49 pm
no jupi. i have no idea where thats coming from either. i thought Curu was a bit too modest about her beautiful work.
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Post by: DarthPaul on February 09, 2009, 04:26:55 pm
Same here we gave her way more praise than she cared for.
<Avatar still awesome.
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Post by: CidIII on February 09, 2009, 05:00:11 pm
The portrait is not 62 colors...

And, she was aware of the color limitations and she wasn't really conceited...
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Post by: Luiakyn on February 09, 2009, 05:04:20 pm
It was on my computer. I don't know why... it doesn't look it, so I wouldn't doubt Paintshop Pro 5 added some colors in.

Also I hope I didn't convey a message that I thought ill of her, in any way. : ( I researched her, and most of what I got was words of advice. She doesn't strike me as a self-praising person... just helpful.

Edit 1: Researching her further, I like her. She's very thorough.

Edit 2: I went to her other thread where she posted the portrait and it's only 14 colors there. I have no idea why it changed so much, unless the bigger one was a jpg (I used the bigger one that was posted in this thread). Hope that clears something up :P
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Post by: Luiakyn on February 09, 2009, 10:50:57 pm
I know double posting is a "no-no" but I do want people to know it's a new post.

I want to thank you all for the constructive criticism. You all forced me to new limits, which is a very good thing. I doubt I'll do one for a while, but I might try for Sephiroth, Paladin Cecil, Rosa, or Cyan. Right now I'm working on White Wizard(FF1) Luiakyn >.>
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Post by: Zozma on February 09, 2009, 10:54:24 pm
and thanks for making such a great effort with this unfinished monster! and it looks outstanding.
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Post by: Luiakyn on February 09, 2009, 10:57:52 pm
If you find any problems, let me know. I couldn't find any, but I can't say there are not any.
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Post by: TRC on February 11, 2009, 07:29:46 pm
wtf is this, an old vet such as Luiakyn on ffhacktics!?!? insanity
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Post by: Luiakyn on February 11, 2009, 11:48:04 pm
hey TRC :D I didn't know you came here
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Post by: TRC on February 12, 2009, 12:56:44 am
yeah, im a FFT 1.3 nut job >_>
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Post by: Luiakyn on February 13, 2009, 05:25:09 am
:O Are you working on it, or a fan of it? (Both is also an option XD)
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Post by: SydneySoul on February 13, 2009, 08:02:49 am
*drools* I can't wait to use this in something I have planned. :x~ Just... needs someone else to do the attack animations. n_n;
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Post by: TRC on February 13, 2009, 03:08:38 pm
Quote from: "Luiakyn":O Are you working on it, or a fan of it? (Both is also an option XD)

I am a fan and large scale promoter >_>
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Post by: Luiakyn on February 13, 2009, 04:12:49 pm
Nice!

and it just needs Worker 8's extra attack animations, Sydney. It has attack animations, already, just not all of Worker 8's 2 spr sheets worth.
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Post by: gojoe on February 14, 2009, 01:52:58 pm
i fapped every new frame i saw of this work its amazing now if you excuse me i have to go change all my clothes and get a professional cleaning done
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Post by: SentinalBlade on February 15, 2009, 10:19:34 pm
BTW

I think there should be some research done on DAMI.SPR

It appears Arch managed to get the static image to appear on a bugged out sprite.

I was trying ot explain earlier that the DAMI.SPR(the sprite file this new iron giant was found in) is basically a 'placeholder' for various sprite issues.

The image at the top happens when setting the wrong sprite, such as using 5D with a stand alone job, as zozma said.

But the static right before the iron giant images start is what displays when a unit bugs out when theres more than 9. Arch just tried it on zirekale falls and agrias bugged out using the static.


The difference between DAMI.SPR and sprite posted is the pallete. thats not the original pallete. it is much more...messed up, and i think its over the 16 color limit. it shows the static, but in color.

i meant ot prove this a few months ago, but for some reason i couldnt get the static to re appear so i could prove it...

thanks Arch, for being able to testify!
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Post by: Zozma on February 15, 2009, 10:41:28 pm
dami might have its own sound file as well, kind of like how altima's attacks or worker 8.
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Post by: SentinalBlade on February 15, 2009, 10:55:51 pm
yeap yep. i think i should shove this down melons throat.

maybe if we can replace it with a regular sprite file, we could use it as a 10th sprite in some maps?
Title:
Post by: Cheetah on February 15, 2009, 11:50:12 pm
That is a very interesting idea Sentinal Blade.
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 16, 2014, 05:54:21 pm
So it has been 5 years, and I decided to try to add in his great cleaver:

I plan on either having the unarmed hit be the default, and the great cleaver be secondary (skill usage?) -- or making a slightly different cleave one for an area atack (like the minotaur)

note: This is a WIP -- I'm not done, yet.
Title: Re: ZOMG iron giant
Post by: Kagebunji on March 17, 2014, 02:03:59 pm
Hah, that's cool. I was eager to clean up the Iron Giant once, since he is quite messy beneath his armor. But it was such a pixel soup that I decided not to, Twinees agreed :P.

It's fun to see the cleaver though, kinda a trademark of his.
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 17, 2014, 03:41:00 pm
He -is- a pixel mess :( I've been cleaning him up a bit:

Title: Re: ZOMG iron giant
Post by: Kagebunji on March 17, 2014, 04:34:19 pm
That's awesome. New Cleaver frames look neat. I always liked this sprite, and you wouldn't believe how happy I am to see it gets some justice :D
Title: Re: ZOMG iron giant
Post by: 3lric on March 17, 2014, 05:19:50 pm
If this is cleaned up enough I know were we can use it in Jot5 :P
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 17, 2014, 05:42:46 pm
Quote from: Kagebunji on March 17, 2014, 04:34:19 pm
That's awesome. New Cleaver frames look neat. I always liked this sprite, and you wouldn't believe how happy I am to see it gets some justice :D

I had been wantingto fix him up for a while. I've been modding "Terraria" (I created "Omnir's Modpack") and I feel like I can tackle this, now.

Also trying for an Ogre sprite.

Quote from: Elric on March 17, 2014, 05:19:50 pm
If this is cleaned up enough I know were we can use it in Jot5 :P

I need to test it some, and maybe add in some, but hes otherwise good :)

I'll be cleaning him up as I notice issues
Title: Re: ZOMG iron giant
Post by: Dome on March 17, 2014, 07:28:38 pm
such necrobump
MUCH appreciated
very awesome sprite
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 18, 2014, 12:57:15 am
Quote from: Dome on March 17, 2014, 07:28:38 pm
such necrobump
MUCH appreciated
very awesome sprite

When I saw you had replied, I was thinking "oh crap, -- I'm sure  he has some criticism" XD
I'm glad you're liking the progress >: D

Small update: So the new sword thrust downward animations had to be rearranged, and the best animation sort is the Lucavi (Ruka) -- The Sword thrust is for charging up.

I'm feeling something is off with the sword animation, so I'm working on that, too.

Lastly, and off topic, here is the currently terrible concept sprite for the Ogre(FFI+) I want to work on:
Title: Re: ZOMG iron giant
Post by: Celdia on March 18, 2014, 07:15:02 am
Very nice to see someone doing something with the Iron Giant.

Quote from: Luiakyn on March 18, 2014, 12:57:15 am
Lastly, and off topic, here is the currently terrible concept sprite for the Ogre(FFI+) I want to work on:

If you continue with this one, can you do a palette to match this?
(http://img2.wikia.nocookie.net/__cb20110922093121/finalfantasy/images/d/da/Ogre-ff1-nes.png)
Title: Re: ZOMG iron giant
Post by: Choto on March 18, 2014, 08:50:50 am
<3 those ogres. I tried making a concept for one awhile ago, yours looks much better than mine though. 3 cheers for big monsters =)
Title: Re: ZOMG iron giant
Post by: Jumza on March 18, 2014, 10:01:53 am
Quote from: Choto on March 18, 2014, 08:50:50 am
3 cheers for big monsters =)


This is some seriously awesome stuff :)
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 18, 2014, 04:46:39 pm
Quote from: Celdia on March 18, 2014, 07:15:02 am
Very nice to see someone doing something with the Iron Giant.
If you continue with this one, can you do a palette to match this?
(http://img2.wikia.nocookie.net/__cb20110922093121/finalfantasy/images/d/da/Ogre-ff1-nes.png)

XD Yes. I created the Ogre for my mod for Terraria -- So I have something for a palette to start with.*

Quote from: Choto on March 18, 2014, 08:50:50 am
<3 those ogres. I tried making a concept for one awhile ago, yours looks much better than mine though. 3 cheers for big monsters =)

Do you have a link? I might be able to see what you did better than me and fix some issues.

Quote from: Jumza on March 18, 2014, 10:01:53 am
This is some seriously awesome stuff :)

Also did the concept for the Hill Giant(Gigas)

*

Also small update on the Iron Giant. I've got to fix his attack
Title: Re: ZOMG iron giant
Post by: 3lric on March 18, 2014, 04:51:40 pm
Dem Ogres.... fucking awesome

Damn teasers
Title: Re: ZOMG iron giant
Post by: Seushiro on March 18, 2014, 07:54:26 pm
Very nice concepts and hope you figure out what you want with the attack frames that seems hard. I thought for the pose with the sword stabbed to the groud that the cleaver be facing up as opposed to down as the attack animations like slashing, punching and dragoon jump all come from above going below. The giant would get his hands cut off if that was a defend pose :) But that is just my opinion
Title: Re: ZOMG iron giant
Post by: Celdia on March 18, 2014, 08:17:12 pm
Quote from: Elric on March 18, 2014, 04:51:40 pm
Dem Ogres.... fucking awesome

Eloquently said and I agree wholeheartedly.
Title: Re: ZOMG iron giant
Post by: Lijj on March 18, 2014, 09:01:39 pm
Hell yeah the pink ogre... can you make one of the palettes of the green sort as well?

A little off topic but;
for some reason the pose of the original Final Fantasy's troll enemy has always stuck with me (makes me laugh):

(http://i.imgur.com/JbMnbPe.png) "I'm going mad because you tiny little sprites keep irritating me!" it seems to say.
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 18, 2014, 09:40:32 pm
Quote from: Elric on March 18, 2014, 04:51:40 pm
Dem Ogres.... fucking awesome

Damn teasers

;) It'll be "fun" to finish, but I'm almost done with the back sides.

Quote from: Seushiro on March 18, 2014, 07:54:26 pm
Very nice concepts and hope you figure out what you want with the attack frames that seems hard. I thought for the pose with the sword stabbed to the groud that the cleaver be facing up as opposed to down as the attack animations like slashing, punching and dragoon jump all come from above going below. The giant would get his hands cut off if that was a defend pose :) But that is just my opinion

For the ogre -- He'll the typical over the head club smash. 2 handed, if I can help it.

The Cleaver ground-stab is mostly "charging up" or like Velius' famous summoning stance. I got the pose from how he "powers up" in Final Fantasy VII. But I'll be thinking about what you said :)

Quote from: Celdia on March 18, 2014, 08:17:12 pm
Eloquently said and I agree wholeheartedly.

Thanks : D

Quote from: Lijj on March 18, 2014, 09:01:39 pm
Hell yeah the pink ogre... can you make one of the palettes of the green sort as well?

A little off topic but;
for some reason the pose of the original Final Fantasy's troll enemy has always stuck with me (makes me laugh):

(http://i.imgur.com/JbMnbPe.png) "I'm going mad because you tiny little sprites keep irritating me!" it seems to say.

I'm surprised the "big names" are commenting favorably on this : D
Pink for the normal, Green for the "Great" or "Chief" versions >:3 Blue for Mage.

That sprite is awesome XD it totally looks frustrated (or tying its hair up >.>)

Note: Not the finished product, and I'll be messing more with the palettes, but this is the current direction I'm going:
Title: Re: ZOMG iron giant
Post by: Twinees on March 18, 2014, 10:00:03 pm
(http://i.imgur.com/9QC3Cgb.png)

You seem like you want some edits to push you in the right direction so here you go.

He needed more muscles and less of a shine on his arm. The colours you had were great, all that was needed was an extra skin tone slightly darker than the brightest to really make it look like skin (also make sure you dont share colours with the skin and hair or you'll have a bit of a pain make alternate palettes later [furthermore you have 2 colours unused so use one for the darkest bit of the hair]). His face could probably do with some improvements but its up to you whether you want to keep the blasphemous nose. The boots need a little bit of touch up as well but you are definitely on the right track. Interested to see more that comes out of this :)
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 19, 2014, 12:34:11 am
Quote from: Twinees on March 18, 2014, 10:00:03 pm
(http://i.imgur.com/9QC3Cgb.png)

You seem like you want some edits to push you in the right direction so here you go.

He needed more muscles and less of a shine on his arm. The colours you had were great, all that was needed was an extra skin tone slightly darker than the brightest to really make it look like skin (also make sure you dont share colours with the skin and hair or you'll have a bit of a pain make alternate palettes later [furthermore you have 2 colours unused so use one for the darkest bit of the hair]). His face could probably do with some improvements but its up to you whether you want to keep the blasphemous nose. The boots need a little bit of touch up as well but you are definitely on the right track. Interested to see more that comes out of this :)

Awesome edits and critics. Thank you very much : D

*Blasphemous nose* - that's why they're the bad guys!(?)
Title: Re: ZOMG iron giant
Post by: Seushiro on March 19, 2014, 05:52:05 am
Just two more minor things... The pink ogre's loin cloth has a shading that makes it look like a big willy......... since his upper body is leaning over maybe we can shade the area a bit. For the green guy his pendant kind of blends in as an upper chest probably due to the light colored are below.you can remove the pendant or shade the light reflection on the right side abs.
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 19, 2014, 05:38:16 pm
Quote from: Seushiro on March 19, 2014, 05:52:05 am
Just two more minor things... The pink ogre's loin cloth has a shading that makes it look like a big willy......... since his upper body is leaning over maybe we can shade the area a bit. For the green guy his pendant kind of blends in as an upper chest probably due to the light colored are below.you can remove the pendant or shade the light reflection on the right side abs.

You're right :< I'll fix that up before animating

Heavily off topic -- After the current 3, I really want to make Ultima Weapon. I did this sprite for Terraria:
(http://i114.photobucket.com/albums/n258/Luiakyn/Ultimaweapondone3.gif) (http://s114.photobucket.com/user/Luiakyn/media/Ultimaweapondone3.gif.html)
Title: Re: ZOMG iron giant
Post by: Jumza on March 19, 2014, 06:03:48 pm
I would love to fight that in Terraria o.o

The problem with FFT sprites is that they really only expand in size upwards if you want to go in different sizes. You could do a really compressed one in like a zodiac format :P I'd like to see what you come up with
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 19, 2014, 06:16:58 pm
Quote from: Jumza on March 19, 2014, 06:03:48 pm
I would love to fight that in Terraria o.o

The problem with FFT sprites is that they really only expand in size upwards if you want to go in different sizes. You could do a really compressed one in like a zodiac format :P I'd like to see what you come up with

As for the size of Ultima -- he'd be pretty tiny, sadly. Like the dragon. But I'll see if I can make it work.

Off topic:
You were able to fight him in my modpack for Terraria before 1.2
http://www.terrariaonline.com/threads/released-omnirs-modpacks.61543/#post-1152156

Also, 71 of my hairstyles(and my animated cape) are now in official Terraria as of 1.2.3 :3

And these were all the armors I did for the mod:
(http://i114.photobucket.com/albums/n258/Luiakyn/omnirarmors-1.png) (http://s114.photobucket.com/user/Luiakyn/media/omnirarmors-1.png.html)

Edit: Update -- test animation. I need to fix the arms, and likely polish the legs.
(will likely create a "Luiky's Sprites" thread, soon)
Title: Re: ZOMG iron giant
Post by: Reks on March 21, 2014, 06:16:28 pm
I KNEW your name was familiar... I'd seen you on Terraria Online.
Title: Re: ZOMG iron giant
Post by: Luiakyn on March 22, 2014, 02:47:43 am
Quote from: Reks on March 21, 2014, 06:16:28 pm
I KNEW your name was familiar... I'd seen you on Terraria Online.

ah : D Who are you on TO?
Title: Re: ZOMG iron giant
Post by: Reks on March 22, 2014, 07:05:36 am
Quote from: Luiakyn on March 22, 2014, 02:47:43 am
ah : D Who are you on TO?


I only lurk about, never made a profile there,

Every time I meant to, something distracted me and I ended up forgetting.