Final Fantasy Hacktics

Modding => Spriting => Topic started by: Lydyn on November 05, 2011, 05:57:07 pm

Title: Virkum
Post by: Lydyn on November 05, 2011, 05:57:07 pm
Okay, so I have two examples ... different palette changes and the second one has very minor edits to some more shadow on the face. Any comments or questions are welcome, but do keep in mind I'm not the best spriter like most of the others.

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Virkum1.png)

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Virkum2.png)
Title: Re: Virkum
Post by: GeneralStrife on November 05, 2011, 06:08:15 pm
Bare arm looks weird, has white pixels that don't look right.
Title: Re: Virkum
Post by: Kagebunji on November 05, 2011, 06:42:59 pm
Bare arm's shape is good and all, and the white pixels is gloves, which are bright and look similiar to skin, but nothing wrong with it here.

I still would like to see some cloth on him somewhere, instead of the bare arm, maybe a covered arm would be better. Or recolor shoulder pad, armor or entire arm black. Experiment all you can, just to make it seem more busy. Colors are capable to do a lot.
Title: Re: Virkum
Post by: Pickle Girl Fanboy on November 05, 2011, 10:32:20 pm
Quote from: Lydyn on November 05, 2011, 05:57:07 pm
Okay, so I have two examples ... different palette changes and the second one has very minor edits to some more shadow on the face. Any comments or questions are welcome, but do keep in mind I'm not the best spriter like most of the others.

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Virkum1.png)

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Virkum2.png)

Change the head, change the palette, and add a cape and you have Batman.
Title: Re: Virkum
Post by: Lydyn on November 05, 2011, 10:33:16 pm
Um ... okay? Anyways, here's another approach.

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Virkum3.png)
Title: Re: Virkum
Post by: Pickle Girl Fanboy on November 05, 2011, 10:38:01 pm
Looks like a temple knight trying to be anonymous.  Armor that flashy doesn't go well with that hood, it defeats the purpose of the hood (anonymity) since that armor is unique and easily identifiable.  To fix it, change the hood into a helm.  Then it will look like a mace-wielding heavy infantry unit.

Speaking of which, we don't have any sprites for those kind of guys, do we?

PS - the original sprite looks great.  The batman comment was meant as a compliment... though the bare arm doesn't make much sense.
Title: Re: Virkum
Post by: Lydyn on November 05, 2011, 10:42:24 pm
He's meant to wear a hood ... also, I'm not good enough to do much else besides switches and really would prefer not to do anything besides a headswap, as lame as that sounds.
Title: Re: Virkum
Post by: Lydyn on November 05, 2011, 11:29:45 pm
Okay ... any thoughts on this?  (http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/VirkumColor2.png)

Edit: Though in all honesty, I really love that blue. Not sure why no one else does, lol. Also unsure why no one like the unarmored arm. Cloud has one.
Title: Re: Virkum
Post by: Joseph Strife on November 06, 2011, 06:58:03 am
i liked the blue one, it looked a lot like Ezio of assassin's creed.
Title: Re: Virkum
Post by: Choto on November 06, 2011, 08:07:26 am
I'm not a big fan of the bare arm personally, but I do like the overall concept. I love that hood that covers the eyes too, but I feel like rofel's hood might fit a little better on that body. Nice start though, keep messing with it and i'm sure it'll come together!
Title: Re: Virkum
Post by: Lydyn on November 06, 2011, 09:41:47 am
I guess this is where I'm at a loss ... no one seems to like it (for unknown reasons), but all I'm getting as feedback is "keep messing with it." How am I to do that when I already like the current product? I need suggestion or ideas on what to try at least.

P.S. - The bare arm looks a lot better in animation.
Title: Re: Virkum
Post by: Choto on November 06, 2011, 10:16:50 am
Well, I think with the bare arm, it looks a little "wimpy" compared to the non-bare arm. so that contrast of size is what throws me off personally. Also, the hood is a matter of opinion for me. If you like it, by all means use it. One thing though is that the color of the hood may not match the colors used in the body. Again, its up to you but not everybody is going to see it the same way as you. Everybody will have their opinions
Title: Re: Virkum
Post by: Celdia on November 06, 2011, 10:43:18 am
Quote from: Lydyn on November 06, 2011, 09:41:47 am
I guess this is where I'm at a loss ... no one seems to like it (for unknown reasons), but all I'm getting as feedback is "keep messing with it." How am I to do that when I already like the current product? I need suggestion or ideas on what to try at least.


Well in the end its your project, your design, your character and ultimately your call. Do what you like with it. If you've found a design that you find appealing in comparison to all the others, go with that.
Title: Re: Virkum
Post by: Pickle Girl Fanboy on November 06, 2011, 08:53:35 pm
All the sprites with the tight fitting clothes, the hood, the boots, the utility belt, and the underwear outside the pants kinda look like the Huntsman from Battle For Wesnoth.

http://forums.wesnoth.org/download/file.php?id=30139&mode=view
http://forums.wesnoth.org/download/file.php?id=30189
http://units.wesnoth.org/1.8/C/Huntsman.html

Some other things you might find interesting:
http://units.wesnoth.org/1.8/C/Ranger.html
http://units.wesnoth.org/1.8/C/Iron%20Mauler.html
http://units.wesnoth.org/1.8/C/Wraith.html
http://units.wesnoth.org/1.8/C/mainline.html
Title: Re: Virkum
Post by: formerdeathcorps on November 06, 2011, 09:17:23 pm
If you did the blue with the beige hood, it would be fine, I think.
Title: Re: Virkum
Post by: Lydyn on November 06, 2011, 10:06:04 pm
Like this?

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Virkum4.png)
Title: Re: Virkum
Post by: RandMuadDib on November 07, 2011, 01:15:08 am
granted i'm not a spriter, but the hood looks a little flat. the beige is a big improvement though. also, what appears to be the belt buckle seems to be off center in the forward frames. unless its actually a utility pouch, in which case, there should be more than one.
Title: Re: Virkum
Post by: Kuraudo Sutoraifu on November 07, 2011, 12:07:39 pm
Lydyn, I dig the sprite.  I think you should use the half cape/scarf that Kage made in the other topic.
Title: Re: Virkum
Post by: Lijj on November 07, 2011, 12:24:53 pm
What it is about this hooded dart that looks odd to me is the banding on the hood.
Follow link for details:http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322 (http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322)
See the section on fat pixels and staircase banding.
I used to band severely until I finally figured out what banding was.
Title: Re: Virkum
Post by: Lydyn on November 07, 2011, 02:16:40 pm
Well ... sadly, I've reached the limits of my ability right now, and with my interest more devoted to the actual patch itself ... I don't really have time to learn all these advanced forms of spriting. So, some of these terms confuse me and I do tell myself a lot (which should be relayed to you all), 'I didn't even make these sprites, whatever is wrong with them right now, was something left in the original of both sprites.'
Title: Re: Virkum
Post by: Lijj on November 09, 2011, 12:43:08 am
It's ok Lydyn. I hope all this pickiness around here doesn't turn you away. For a modding site there is a higher than avg. standard around here.
And the sprite looks good enough so
don't take the suggestions hard.
I like the blue one btw.