Final Fantasy Hacktics

Modding => Help! => Topic started by: Lockeadon on September 29, 2011, 01:03:45 pm

Title: critical abilities
Post by: Lockeadon on September 29, 2011, 01:03:45 pm
if you set critical to be a permanent status on an item, does that mean you will activate critical abilities every clocktick while it's equipped? thanks!
Title: Re: critical abilities
Post by: Pride on September 29, 2011, 01:44:34 pm
I'm assuming you mean the reactions correct? They should go off each time the unit is attacked (not by clocktick...) because they check for the unit being under the critical status rather then percentage of HP.
Title: Re: critical abilities
Post by: Pickle Girl Fanboy on September 29, 2011, 01:54:41 pm
If you flag a unit as immune: critical, will they never gain the critical status even when their current hp/max hp qualifies them for it?  Also, if you flag an attack as add:critical, will it add critical until that units next status check, or will it actually reduce their hp to critical levels?
Title: Re: critical abilities
Post by: Pride on September 29, 2011, 02:03:55 pm
Quote from: Pickle Girl Fanboy on September 29, 2011, 01:54:41 pm
If you flag a unit as immune: critical, will they never gain the critical status even when their current hp/max hp qualifies them for it?

I believe that is correct. Almost completely certain without looking at my notes.

Quote from: Pickle Girl FanboyAlso, if you flag an attack as add:critical, will it add critical until that units next status check, or will it actually reduce their hp to critical levels?


It will have no affect on their hp, but I believe the unit's critical status will be removed on their next turn... But I'm not completely sure.
Title: Re: critical abilities
Post by: Lockeadon on September 29, 2011, 02:17:42 pm
thanks much!