Any clue where the trap system in WOTL is stored / how it functions?
Sentinal Blade successfully hex edited 1.3 PSX's battle.bin to kill Degenerator traps, however this method does not work for PSP battle.bin, becase the traps are still functioning properly in PSP even when hex edited out.
This lead us to believe they changed how the traps function completely in WOTL.
Any clue how they work now / where they are stored?
Any info is appreciated.
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