I was testing 1.4, and this happened
(http://img717.imageshack.us/img717/6383/nuovoimmaginebitmapgd.png)
When Boco attacked
Any hint?
Edit:
I've tried using pSX V1.13
The game doesn't freeze, but the attack doesn't do the normal damage (21 damage at level 99?)
This shows up in the .exe window
(http://img26.imageshack.us/img26/2901/nuovoimmaginebitmapxs.png)
Needs more info. What changes have you made to Boco? Do other monsters crash?
- Nothing else makes such a thing happen
- Boco is now a special monster (Much like Byblos) and the attack command makes him crash...everything else works just fine
- If he attacks the air (Nothing), the animation works perfectly (He "Beaks" the air twice) but if in the "Red square" a unit is present, before calculating the damage, the error message pops out
- Boco still uses the same normal sprite (Yellow chocobo)
- I used a lot of ASM, but EVERYTHING worked perfectly until now...
- I searched for the emu error on the internet, and it says is related to "Not being able to read something, or the code goes wild"
It's possible that the bug is damage-related?
I used the ASM that turned fist damage formula into Punch art formula...
Do your characters do normal damage when barefist? Does that cause the game to crash?
Yeah, it also happens if I attack with fists...must be related with the ASM
Any way to un-do it?
P.s: This one
"Punch Formula becomes (PA + XX)/2 * PA"
I applied it with FFTorgASM
you would need to hex edit the original values in, but I think you can do it this way...
Take a clean ISO and only apply this hack.
Create a PPF
Original ISO: Punch Formula Hacked ISO
Modified ISO: Clean ISO
Apply the PPF to your 1.4 ISO and it should be fine. Backup everything as always.
Okay the asm works fine but my .xml was messed up (as I thought might be the problem). Here is a fixed version and I'm adding it to my thread.
Thanks guys, now it works just fine :-)
This topic can be closed now