Final Fantasy Hacktics

Modding => Spriting => Topic started by: RandMuadDib on May 22, 2011, 02:24:36 am

Title: Monster Attack Animations
Post by: RandMuadDib on May 22, 2011, 02:24:36 am
Alright well i'm going through and cataloging all of the animations for monsters based on the middle byte in the FFTPatcher in the animations tab. At first it was going quite quickly as most of the early ones are useless. After a few dozen they decided to become more complex and its slowed down quite a bit. So far i've managed to catalog animations xx 00 xx through xx 5F xx, front and back. Once i get done (maybe another week, depending on when i start playing LA Noire) I'll get my notes legible and consistent and post them. Right now i have many abbreviations for the similar things, and the walking frames (which show up more often than i'd like in the attack animations) will need a consistent numbering system. I will also have to post a diagram of which frames are which, so my chaos reveals a proper pattern.

Wish me luck on the rest of my endeavor.

http://www.ffhacktics.com/wiki/Monster_Animations
Title: Re: Monster Attack Animations
Post by: Kagebunji on May 22, 2011, 06:06:00 am
So what are you basiclly doing? Listing all the frames using the Patcher? You can do it easily by using ShiShi alone, so I am sure you are doing something else. So what is it?
Title: Re: Monster Attack Animations
Post by: Twinees on May 22, 2011, 08:04:15 am
I think he means monster attack frames Kage, ie. the frames that the monsters use when doing different attacks and the sequences.

This will be very useful RMD :).
Title: Re: Monster Attack Animations
Post by: RandMuadDib on May 22, 2011, 10:39:48 am
@Kagebunji - Yeah twinees is right, i'm doing the monster animations, which aren't accessible through shishi's

@twinees - Thanks!

Edit 5/25/11: Done up through 9F. A0 through FF to go. Had a few infinite loops to sort through, got even more complicated than normal. Still need to rework my notes into an easy(er) to read format, and create a .png to makes sense of my notation.
Title: Re: Monster Attack Animations
Post by: RandMuadDib on May 31, 2011, 08:36:17 pm
alright well bit of setback. turns out i forgot that an I in roman numerals looks the same backward and forward. and a IV looks like a VI. so i got to change the sprite to make forward distinct from backward and re check everything that i used roman numerals for. gonna take a while to get finished.
Title: Re: Monster Attack Animations
Post by: RandMuadDib on June 29, 2011, 06:22:13 pm
Boom.
http://www.ffhacktics.com/wiki/Monster_Animations

If anybody finds errors or thinks that it could be clearer, please let me know.
Title: Re: Monster Attack Animations
Post by: LastingDawn on June 29, 2011, 06:58:07 pm
Talk about comprehensive! Very well done, RandMuadDib! I hope that people use this.