Final Fantasy Hacktics

Modding => Help! => Topic started by: pesmerga001 on May 16, 2011, 12:43:14 am

Title: Aliste sprite
Post by: pesmerga001 on May 16, 2011, 12:43:14 am
So I took and copied an Aliste.spr from my PSP version, used Shishi .352 and .478, started up epsxe160 and tried my FFT for PSX.
I replaced Malak (the live one) with Aliste sprite, that was it, nothing more, then for some reason i got lots of graphical errors on my other toons....

Anyone know what this is about?
Title: Re: Aliste sprite
Post by: LastingDawn on May 16, 2011, 10:01:19 am
Hmm, why were two Shishi's used for this simple process? Perhaps that may have something to do with it?
Title: Re: Aliste sprite
Post by: pesmerga001 on May 16, 2011, 03:32:45 pm
I had to use 2 Shishis since the newest one doesnt wanna make a correct portrait (doesnt save it with the corresponding palettes) so the face gets all garbled up. Shishi .352 does this fine but for some reason doesnt wanna load sprites from my psp iso, which the .478 does fine...

I'm playing FFT psx on my psp right now and works perfectly with Algus and Delita spries changed....
Title: Re: Aliste sprite
Post by: LastingDawn on May 16, 2011, 03:43:17 pm
Hmm, it sounds as if it is the Spreadsheet that is the problem and not the program itself, it may be using an older version of how we thought sprites were stored, did we not upload a new Aliste.spr in the correct format just recently?