Hey guys, i figured id post the sprites i found...its my sprite collection of little-known sprites :D
Flan
Tonberry
Ghostly looking Baby
lamia (FFTA)
Auron(ffX)
Adelle(FFTA2)
Vann(FFTA2)
Pan(pennelo maybe?)
Completed Aeris Sprite from FFT
Basch
Fran(ff12)
Viera Redmage(ffta)
Ultima(im guessing thats the name)
Exodus
Chao(no idea on the name)
Gilgamesh
Shu(no idea on name)
Zero
Zodiac
Famfrit
Mati(...no idea)
RI(looks like an esper)
Formation screen Elmdoor
KH Cloud i helped with before the 1 week warp
Neocloud
Vincent
Aeris
Cloud(Awesome btw)
Zack(i found a potrait in .gif that is better. splice it yourself though :D
Yes. Now this is awesome. Beyond belief. Thanks Sentinal.
By the way.. I tried to compile the three images in the Japenese Sprite Editor, but it just comes up with an error.
Am I meant to have set it to something, or...?
EDIT: Never mind. Fixed it.
thanks alot! <3 cant wait to have a look at them.
I love the Soldier. It's so awesome. Generic SOLDIER Class, here I come!
Mati = Mateus (Totema FFTA / Esper FFXII)
Ri = Li-Grim (final boss FFTA)
Choa = Chaos (final boss FFI / Esper FFXII)
Shu = Shemhazai (Esper FFXII)
Ultima = Correct Guess
Minwu = Correct FFII
Ghostly Looking Baby = Shivan, the daughter of Shiva & Shivar
Pan = Correct Pennelo
Hime = Princess Hilda (FFII)
Firio = Firion (FFII)
Thief2-W = Leila (FFII)
Anyone want me to put all these Sprites together?
there will always be someone looking for at least one, of course it will be very helpful
The palettes weren't included?
oh are they all greyscale or something? i cannot check right now, im at work.
No, it's just I was planning on using the Japanese program to assemble them, but you need a Palette for that.
Is there any easy way to save palettes on GIMP or something?
do you mean for importing in the unit.bin?
export the palettes of the sprite itself using shishi
SAWEET, Neocloud is my sprite! Does this make me Japanese?
I am teh AZN, now! WAHOO!
No for creating the sprite sheets with the Japanese program, it assembles the three parts easier than manually doing it.
hmmm well gimp isnt too hard to organize the colors, i heard gfx gale might be easier tho? dont remember.
But to save the .pal file.
the easiest way to create a .pal (or should i say a fft compatable .pal) i know of is changing the colors of the .spr file with snespal and then exporting the pal with shishi... probably the work you're trying to avoid tho huh..?
Yeah, kind of.
It's hard to believe that none of the Sprites included palettes.
Quote from: "CidIII"Anyone want me to put all these Sprites together?
i wouldnt mind seeing the Aeris together ^_^
Yeah that Aeris sprite pretty much solves our problem of who is going to do it Zozma haha. It could definitely use some touching up though. I think I will probably finish my version with the basket sometime anyways.
All the portraits pretty much look like shit though. There are a lot better portraits for most of the characters in one of those previews that was found a while ago. Overall I'm only impressed by a few of the sprites, but it is still a great resource and a good find.
Minwu is pretty good. I thought the Queen was decent.
so aeris looks decent? good, if she needs touching up i could probably do it when i go back over my other sprites.
I was very surprised to see Zeromus in there!
However, I'd like to see more of the already-appearing Lucavi in their Ivalice Alliance forms, and despite all my attempts, none of my versions look good. The one that causes the most trouble is Hashmal.
I think no one mentioneds zeromus 'til now cause, no offense to the creator, he looks like ass.
you know what cheeta... id say any parts you're having trouble with aeris on use this... but uhh... these people arent near as good as i thought they were... the best portrait is of basch (and i like his character in the ffxii game but find it hard to want to sprite him)
alright so im gonna post their version of aeris here, because really it's not so bad, HOWEVER, it will be touched up, and i bet cheeta has parts that are a bit smoother than this.... (*whisper* she looks like a pancake in the dead animation lol)
im sorry but their sprites looked appealing at first but i think we have a better set of spriters here.
i have to admit, to work on this version of aeris you've gotta be quite a trooper because even just with the parts that they have, it looks fine at a distance, but up close when you need to edit pixels, it looks a hot mess.
I agree with you Zozma, about the look of the sprite and the quality of the others. They have someone who is steller at portraits, but most of their actual sprites are only passable. Though they oddly do some tough detail stuff really well. It is just hard to tell who or how many people are doing what, so it is harder to judge the quality.
im sure its a group just like us, with many
But where is their forum?
I was surprised to see Auron in that pack...he's my current project. Part of me was disappointed that he looks like boothole, and the other, bigger part was excited because I know I can do better. The Vincent and Cid sprites were really good though.
Definitely keep working on Auron. Vincent is the one of the best of them though.
Vincent still needs a little touching up.
I looked through everything again this morning, and realized that Firion's portrait really isn't cutting it. I mean, it works as a temporary thing, but Amano's artwork wouldn't mesh well with the other portraits in the game. I'm going to attempt to make a good portrait, but I wouldn't know how to put it in and make it work, if anyone would do that...
Edit: I hope this portrait works. I'm not sure if it uses too many colors or not.
I would say that is actually a good start. I would recommend continuing to work on it. The limit is 16 colors.
Is there an easy way to apply the color limit to it?
If you have Photoshop it has a great tool for doing it. Image->Mode->Indexed Colors->
Then choose the kind of limiting you want to do. Experiment with it and it will make sense really fast.
Quote from: "Zozma"these people arent near as good as i thought they were...
Maybe everyone was super impressed because of the sheer number of "new" sprites found?
Photoshop says It's got 33 colors... Any ideas on which ones I need to axe?
Edit: 16 colors now! The face looks weird because PhShp sacrificed some of the darker skin tones... but at normal size it looks good.
The tool I directed you too will automatically limit them, hopefully if you have a relatively current addition. Just go under the first pull down menu after you chose Index Colors and it will give you different styles of color reduction. You can then input how many colors you want it to limit to (16). Hopefully that helps.
Here's a comparison I made, showing the Firion sprite (FFT), the portrait I made for him, the artwork of Firion from DISSIDIA: Final Fantasy (which I used as a reference), and his in battle sprite from the FF II Remakes.
Can someone make a .spr file for cloud, sephiroth and tifa (from the 3 bmp files) please? I don't know how to do it by myself. (what a noob)
So I dont' know if it's hard or not.
BTW thx
No noob questions here =)
I did make a video tutorial on this though, please check out my collection of tutorials
Yeah but you need the palette's, it's a real pain in the ass.
Yeah, its the damn palettes that make it hard. If I had those I would have assembled them all by now.
Ahh, i forgot they had no palletes...fair enough...ill open photoshop and and extract the pallets and things. no big deal. ill add them here when i get access to my photoshop again xD
Photoshop can extract palette's? Sweet.
CidIII you have photoshop?
If you do I'd be mighty happy if you got some of the palettes for me.
No, I do not; however, I can do you one better.
I found a program that exports .pal files!
It works great just tried it.
Go to this site: http://www.alister.eu/palsuite/downloads.html (http://www.alister.eu/palsuite/downloads.html)Download Version 2.32Start it up, and open the bitmap file (.bmp, I know you probably know this
:wink:
pal files.... do you think it works on effect files?
It cannot open .BIN files or .SPR file, don't know what file extension they are...
and if you were to rename the file type...?
According to my sources they do use a 256 color palette. I'm sure that one of the colors present in the file has to be the 'clear' color. Maybe if you convert a file into a bmp and view the palette we'd learn something useful.
I renamed E005.BIN to E005.bmp and it still couldn't open it.
When I try to open with InfraView it says "Decode error"
"Can't load plug-in QUICKTIME.DLL"
*Edit, I loaded quicktime.dll and it still has a decode error*
**Edit what do you mean convert, actually convert it or just rename?**
FFTView.exe is the only known program that can open effect files and convert them into BMP format. Effect files contain a lot of compressed data and non-graphical data.
I just wish the damn thing could insert BMPs back into the effect file.
http://www.weethet.nl/english/video_yam ... screen.php (http://www.weethet.nl/english/video_yami715_customscreen.php)
Can YST do it?
Probably not. It might be worth a try though. The thing is we need to know the compression method.