Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Pickle Girl Fanboy on May 10, 2011, 05:16:18 pm

Title: Odd codes
Post by: Pickle Girl Fanboy on May 10, 2011, 05:16:18 pm
http://www.gshi.org/?s=v2&sys=1&gid=4
http://www.gshi.org/?s=v2&sys=1&gid=4&sid=1
http://www.gshi.org/?s=v2&sys=1&gid=4&sid=23
http://www.gshi.org/?s=v2&sys=1&gid=4&sid=1190

There's a code in here for infinite death count.  Does it change the CT of KO?  Lots of oddballs in there.
Title: Re: Odd codes
Post by: pokeytax on May 10, 2011, 06:00:02 pm
Huh... the infinite KO count affects byte 7 of unit data in battle. That seems to, indeed, be the death counter. I'll add it to http://www.ffhacktics.com/wiki/Formula_Hacking (http://www.ffhacktics.com/wiki/Formula_Hacking).

Most of the rest seem to be clever ways of dealing with stuff that's known (e.g. the monster job wheel, although it's cleverly implemented and I might swipe that). But thanks for bringing these up, Gameshark codes are always useful raw material for hacks.
Title: Re: Odd codes
Post by: Pickle Girl Fanboy on May 10, 2011, 06:19:05 pm
Glad I could help.
Title: Re: Odd codes
Post by: MagiusRerecros on May 10, 2011, 09:22:22 pm
That Infinite Move & Attack in battle sounds interesting; would we be able to adapt that into say, a new movement ability to allow for double-moving?

I'd also suggest a double-casting mechanic, but without something like innate non-charge, that wouldn't really work, since starting the charging for the 2nd spell would override the 1st... But still, it's something to think about.