Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Kokojo on May 06, 2011, 06:06:12 pm

Title: Finishing off critical units?
Post by: Kokojo on May 06, 2011, 06:06:12 pm
Hey guys, looking for a way to do this :

IF target = in critical
THEN
Ability used does (anything that kills the target)

Any ideas how?
Title: Re: Finishing off critical units?
Post by: RavenOfRazgriz on May 06, 2011, 07:16:08 pm
You can use the Death Formula and set it to Cancel: Critical deal 100% HP damage with +255 to make the Fa component as minor as possible.
Title: Re: Finishing off critical units?
Post by: Pickle Girl Fanboy on May 10, 2011, 12:12:48 pm
I don't want to make another topic to address this, but has anyone tested Add: Critical?  What does it do?
Title: Re: Finishing off critical units?
Post by: Kokojo on May 10, 2011, 01:45:25 pm
It makes the unit go in critical, but I don't know if they have the AI. It wades out after a while
Title: Re: Finishing off critical units?
Post by: Pickle Girl Fanboy on May 10, 2011, 02:25:28 pm
So it adds Critical status until HP is checked again but does not effect HP?
Title: Re: Finishing off critical units?
Post by: RavenOfRazgriz on May 10, 2011, 03:30:42 pm
Quote from: Pickle Girl Fanboy on May 10, 2011, 12:12:48 pm
I don't want to make another topic to address this, but has anyone tested Add: Critical?  What does it do?


It doesn't do anything to the unit but makes the unit act as if it has Critical HP until HP is recalcucated - aka, it turns the AI into a derp.

Add: Charging also makes the AI very derpy and causes all its turns to take forever.