I am working on a hack that doubles the job wheel to 40 slots. How do I fit in 40 more sprites (20 male, 20 female)? I have some experience hacking but spriting is not something I've touched much to date.
It's a given that I'll have to rewrite multiple loading routines and that the sprites will not fit neatly after the current generic sprites; I just want to know if it's possible to get more space or if I need to start thinking palette swaps.
As near as I can tell it's UNIT.BIN that's the biggest problem (BATTLE.BIN has already been expanded, WLDFACE.BIN has room).
there is an iso expansion patch on the homepage, with room for many more sprites then you'll ever need. That might be what you are looking for.
you're gonna have a problem fitting that many generics types into the menu sprites tho... you probably would have to overwrite all the monster sprites for the menu for that...