Hey guys, I'm just wondering what's going on with Arena these days. I was without a computer for about a month, and when I came back it seemed like things have died down quite a bit. Has the idea of re-doing all the items stalled the project? Or is it just that FFM and PX are busy with "real life"? I'd hate to see this project die, as I believe it has a lot of promise. It would be nice if people could touch base and let those of us who have been following Arena's progress (even if we haven't been helping as much as we should >_<) know what's going on.
Hope all is well.
Well I remember that Arena exhibition matches can go on as requested but lately no one has requested their team versus another. so while we're on the same boat, I can only guess that its put on hold for now
While I'm waiting for FDC's ASMs for Parted Ways, I'd help try and do monsters for Arena... but I suck at balance, so I'm probably the last guy you want finishing this.
We need ideas, really. That's what I think anyway. The goal of the mini-tournament was to get an idea of problems in the current version. We've certainly identified a few, but no changes have been made. Thus, no requests for exhibition matches - why bother making a new team for a soon-to-be-outdated version? No one's given any thoughts for reworking items (imo we should focus on knives and staves). Well, I suppose there was some talk of new formulas for weapons, but I think we can work on that later after some new ideas for knives and staves (or any other not-so-great item). I floated a couple of ideas about a week ago in hopes of generating discussion, but none has happened >_>. Either interest has died down, or no one really has any ideas.
I suppose people are also doing other stuff - ex. pokeytax has been doing a lot of ASM work, I think?
Eternal: Go for it! We need ideas. Whether any work gets done on monsters though, eh. I'm guessing FFM wants to finish humans first. And don't worry about balance - it's beta! Silly stuff is bound to pop up at some point or another.
What I'd really need is a checklist of things to be done and things to be balanced. Talking to Phil, IIRC, he stated that there were a lot of issues with Ninjutsu and Thievery, which I can see his point (especially Quickening).
If anyone wants me to do some testing when the re-balancing is done and it goes well, I can gladly do a mini-tourney of some kind for every one
Quickening just causes the AI to spam it like an idiot.
The weapon list needs a redux. Big redux.
Ninjas are still OP
Monks are still OP
And I think something about faith
MP cost for Sing/Dance abilities. Maybe 8 or 10?
Less PA boost from Martial Arts. 5/4 instead of 3/2?
Lower Y value for Suiton. Not sure on specifics, but it just needs to be lower.
To be frank, nothing is happening. Mostly because FFMaster is busy/not around and partly because very few people ever respond if there's not an immediate video going on, especially half of us are all working on our own side projects.
Rather difficult of a project to get moving when both of its co-creators aren't around to work on it.
Quote from: Zaen on March 27, 2011, 09:58:28 pmLower Y value for Suiton. Not sure on specifics, but it just needs to be lower.
The Ninjutsu's problems have nothing to do with Y values and everything to do with having absurd range, being boosted by Martial Arts & the Faith glitch AND being unavoidable.
FFM fixed the Martial Arts boosting already. It should be avoidable and have less range in the future though (5 or 4 range?).
Ah, right. I forgot he fixed that already. Shows long it's been.
And, yeah, it should be avoidable and 4 range (given that it's instant).
Quote from: CT5Holy on March 27, 2011, 09:10:50 pm
I suppose people are also doing other stuff - ex. pokeytax has been doing a lot of ASM work, I think?
Yeah, I can't do memory cards as easily anymore so that's really a better use of my time - sorry guys. I'd be happy to work on any necessary ASM hacks, although it's better if they have applicability outside Arena. ALMA probably has Arena applicability, but you would have to guard against adding needless complexity when something simpler would work.