Final Fantasy Hacktics

General => Archives => Old Project Ideas => Topic started by: Mando on March 09, 2011, 10:15:07 pm

Title: Choose some abilities.
Post by: Mando on March 09, 2011, 10:15:07 pm
For 2.0 update. I want to allow some people to help build up 2 of the classes I am doing a MAJOR overhaul on.

One is the Hunter/Ranger class.
Second is the Blue Mage Class.

My Jobs so far are:

Freelancer (base)
Monk
Fencer
Red Mage (using instant spells)
Devout (cracked out white mage w/ some time magic)
Elementalist (aka black mage with illusions)
Saboteur (beowulf skill class w/ some time magic)
Ravager (fighter / dark knight hybrid)
Defender (Defender / Paladin hybrid)
Swindler (thief w/ stat breaks)
Shinobi (ninja)
Ronin (Samurai)

So here is a list of FFTA Job abilities that have to do with hunter/ranger style moves:

Sonic Boom     0    4      Cranequin        200  Long-range attack
Oust           0  Varies   Windslash Bow    200  Convinces monsters to leave battle
Advice         0    1      Twin Bow         100  Raises critical hit rate
Aim: Vitals    0  Varies   Fey Bow          300  Causes status ailments
Hunting        0  Varies   Hunt Bow         300  Earns extra JP
Addle          0  Varies   Master Bow       200  Causes 'Addle'
Ultima Shot   60  Varies   Seventh Heaven   999  Ultima damage
Sidewinder     0  Varies   Hades Bow        300  High damage to monsters
Capture        0  Varies   Ranger Bow       200  Captures monsters
Doom Archer    0  Varies   Max's Oathblow  300  HP & MP damage = your lost HP

Boost         0    Self    Longbow       100  Increases damage for next physical attack
Aim: Legs     0   Varies   Thorn Bow     200  Causes 'Immobilize'
Aim: Arms     0   Varies   Nail Bow      200  Causes 'Disable'
Cupid         0   Varies   Artemis Bow   200  Causes 'Charm'
Burial        0   Varies   Silver Bow    300  Bury zombies
Take Aim      0   Varies   Yoichi Bow    300  High hit rate, but low damage
Faster        0   Varies   Perseus Bow   300  Nullifies R-Abilities
Blackout      0   Varies   Char Bow      200  Causes 'Darkness'


Here is a list of blue mage style skills:

Goblin Punch    8     1       Goblin                 ---  Varying damage
Magic Hammer    8     3       Red Cap                ---  MP damage
Acid           12     3       Jelly, IceFlan, Cream  ---  Random status ailment
Blowup          2  AllSides   Bomb, Grenade          ---  Self-KO, high damage
Mighty Guard    8     1       Icedrake               ---  Raises DEF and RES
Guard-Off      10     1       Firewyrm               ---  Lowers DEF and RES
Dragon Force   12     1       Thundrake              ---  Improves all stats
Night          24    All      Lilith                 ---  All foes 'Sleep'
Twister        20     3       Lamia                  ---  Halves foes' HP
LV3 DEF-Less   12     3       Antlion, Jawbreaker    ---  Lowers DEF and RES if LV is x3
Poison Claw     8     1       Red Panther            ---  Damage and 'Poison'
Hastebreak     12     1       Coeurl                 ---  Cancels 'Haste' and lowers SPD
Bad Breath     20     1       Malboro, Big Malboro   ---  Multiple status ailments
Stare          12    Area     Floateye               ---  Causes 'Confusion'
Roulette       20  Everyone   Ahriman                ---  KOs 1 random character
Drain Touch    10     1       Zombie                 ---  Drains HP from target
LV? S-Flare    30  AllFoes    Vampire                ---  Dmgs all units w/ matching LV digits
White Wind     12     3       Sprite                 ---  Heal target's HP = your HP
Angel Whisper  24     3       Titania                ---  Heals HP and 'Auto-Life'
Matra Magic    24     3       Toughskin              ---  Switch target's HP and MP


Which ones would you like to see that could be easily implemented and balanced? AKA be done through patcher and currently exist to an extent in game.
Title: Re: Choose some abilities.
Post by: The Damned on March 10, 2011, 01:10:03 am
(Damn new list function.)

Although I still haven't looked at much of your patch beyond the brief bit of when we talked on mIRC, I think that I can help with this given that I already tried to do most of it like a year ago and FFTPatcher is more or less the same still. Even hack-wise, very few of them have changed formulas very greatly, so the same problems still unfortunately occur.

Let's first go over what is straight out impossible with the current formulas:



Let's move on to what's not really possible for one reason or another, but you can more or less approximate via "fudging" what the move did in FFTA and translating a version of it to FFT's less "advanced" (grrr....) capabilities:




Yeah...that doesn't really leave very much, unfortunately. Thankfully, there are a bunch of other abilities from other games when it comes to Blue Magic, but Hunter/Ranger is kind of boned when it comes to both useful ideas and abilities that can be replicated within the current formula restrictions.

Of the abilities left, I'd suggest at least considering the following:

Title: Re: Choose some abilities.
Post by: Mando on March 10, 2011, 03:15:32 am
Thanks a ton for those ideas!

I was thinking to use those. I haven't used ARH before but perhaps I will give it a try.
Considering I am going to turn Knightswords into Greatswords, I may as well.
Title: Re: Choose some abilities.
Post by: dinosaur on March 10, 2011, 03:13:06 pm
I really enjoyed the Hunter in FFTA, especially the sonic boom attack. It would be nice to stray away from adding procs and focus on damage attacks.

When people do their patches they love added negative procs and shit to everything but not focus on damage abilities (for example, range, AOE, formula equations, evade%)
Title: Re: Choose some abilities.
Post by: The Damned on March 10, 2011, 07:11:18 pm
Because there's not much CAN do with physical damage attacks that isn't related to differing them by some sort of proc.

If you have any ideas for physically damage attacks that aren't proc-based, make sense for the class and don't obviate magical spells, feel free to let all of us know.
Title: Re: Choose some abilities.
Post by: dinosaur on March 10, 2011, 10:46:23 pm
Did I upset The Damned?

Well I know it is a struggle to figure it out. I think about it myself and it is difficult. I was just saying...

I was also trying to say that multiple classes shouldn't be filled with all status procs.   
Title: Re: Choose some abilities.
Post by: The Damned on March 10, 2011, 11:41:15 pm
It'd be pretty difficult to genuinely upset me. You made me roll my eyes, though.

There would be a bunch of things that would be "nice" to see. Too bad that we still can't do a great many of them.