Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: DrBreen on March 06, 2011, 01:47:46 pm

Title: Weapon Icons?
Post by: DrBreen on March 06, 2011, 01:47:46 pm
So,the question is - how can we change graphics that represent item type?
Not item icons,it's already studied,but this little weapon icons:
(http://ffforever.info/pics/game/fft/ikons/weapons/ninja_knives.JPG),(http://ffforever.info/pics/game/fft/ikons/weapons/K_SWORDS.jpg),(http://ffforever.info/pics/game/fft/ikons/weapons/axes.JPG)
and so.
Has anyone tried to find this?
Title: Re: Weapon Icons?
Post by: Cheetah on March 06, 2011, 02:07:51 pm
The actual graphics are in Frame.BIN, I'm not sure if ShiShi still has capabilities to alter this. I believe Tilemolester will do the trick.

As far as where the bytes of code are that change which of these graphics is displayed in menus, I have no idea.
Title: Re: Weapon Icons?
Post by: DrBreen on March 07, 2011, 01:08:28 am
Aha.
Thanks!
But is it really can be done with TileMolester? Because after tilemolesting Kikujimoji effect and exporting it back to the game game froze after using this effect.
Ok,i'll try.

Also,do you have information where to find palette in this file?
Title: Re: Weapon Icons?
Post by: Cheetah on March 07, 2011, 02:26:12 am
All the palettes are at the end of Frame.bin