Final Fantasy Hacktics

Modding => Spriting => Topic started by: CidIII on July 26, 2008, 08:07:07 pm

Title: Vincent SPR
Post by: CidIII on July 26, 2008, 08:07:07 pm
Someone test out this Vincent Sprite see it works, Portrait FIXED!

(http://i198.photobucket.com/albums/aa30/MrRoboto308/Vincent.jpg)
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Post by: Cyberblade on July 26, 2008, 08:28:44 pm
the charachter itself look fine the portrait is screwy though
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Post by: CidIII on July 26, 2008, 08:37:45 pm
Yeah I can fix it, not right now though.
*EDIT* Fixed
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Post by: trickstardude7 on July 27, 2008, 12:47:53 am
i checked on shishi and some random pixels out of the sprite :?: but looks good
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Post by: CidIII on July 27, 2008, 04:49:44 am
I didn't see any random pixels.
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Post by: trickstardude7 on July 27, 2008, 03:40:18 pm
maybe its just me well anyways looks great!

what type sprite is it
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Post by: CidIII on July 27, 2008, 09:55:52 pm
Could be Type 2, whatever the Bard is that is what he is.
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Post by: CidIII on July 28, 2008, 02:16:59 am
Little test video I through together, not much but shows him in Action, there were stray random pixels... And he is a type 2 sprite.

http://www.youtube.com/watch?v=T5PyAtzRTM4 (http://www.youtube.com/watch?v=T5PyAtzRTM4)
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Post by: Xifanie on July 28, 2008, 08:35:29 am
I can easily tell if a sprite is type1 or type2 just by looking at some arms at the bottom left corner of the sheet. ;o

definitely is.
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Post by: CidIII on July 28, 2008, 08:24:59 pm
The random pixels that are appearing above Vincent's head in animation must be due to how long his robe is in the sprite above.
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Post by: trickstardude7 on July 28, 2008, 08:39:53 pm
but if you look at the picture closely you can see pixels over his head
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Post by: CidIII on July 28, 2008, 08:52:38 pm
The red ones are because his robe is way too long.
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Post by: Tersius on July 28, 2008, 10:38:10 pm
Quote from: "CidIII"The red ones are because his robe is way too long.

Yeah there are a few pixels on the cape that are "out of bounds."  It looks like it is only in two spots, and both are from the standing frames.

BTW:  This is a diagram I drew a few days ago (but never got around to posting) that shows the bounding rectangles for the different sections of the sprite sheet.  Sections can go one pixel into the borders, but if they go two into it (or cross over where the borders change colors), they will show up in another part of the animation.  Also, in case you are wondering, the colors on the borders don't mean much.  The colors around the arm sections are based on the type 2 diagram I made earlier (because I am working on a type 2 sprite right now).

Edit:  Oops I just noticed a few other out of bounds areas:  3 in the "jumping section (they bleed into the life critical animations), 3 in on the torsos directly to the right of the bottom most singing animation (although they probably won't appear anywhere), and 1 in one of the walking animations on the bottom right.
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Post by: LastingDawn on July 28, 2008, 11:03:42 pm
Interesting... did you make this yourself? It looks quite good!
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Post by: CidIII on July 28, 2008, 11:31:19 pm
Great Spread Sheet, I should have cleared up all the stray pixels, I'm testing him out right now.
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Post by: Sen on July 28, 2008, 11:43:04 pm
What are the colors for?
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Post by: CidIII on July 28, 2008, 11:44:16 pm
He said in his post they don't mean anything, and there is still two stray pixels, I'm pretty sure I fixed all the ones that were out of their boundaries.
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Post by: Tersius on July 29, 2008, 02:27:13 am
LastingDawn

Yes, I worked on it over the weekend.  I thought I would need something along this lines for a sprite I am working on.  I didn't release it earlier because I wanted to do a double check to make sure it is 100% right for type 2 (which is the sprite I am working on), and I needed to test it on type 1 because I don't know if it is even in the ballpark for type 1.

Sen & CidIII

I think I added my color comment in my edit.  The colors drawn around any non-arm section don't mean anything.  It's is just helpful if they are alternating colors because then you know a section is out of bounds if it "crosses two colors."  Plus it just looks prettier.  The colors around the arms are color coded to the type 2 diagram I did earlier:  Red means that arm is drawn in back, Blue means it is drawn in front, and cream means it is never drawn for that type.

I was planning on tweaking the colors so they fall within the first 16 colors of a sprite (and could thus be tested in game), but I ended up moving on before doing this.  If anyone is interested, I could post the borders as a GIMP document in layers and/or as a document with a transparent background so that it could easily be pasted into anything you are working on.  So far I've only really found the borders for the top third (the walking animations) to be useful.  But then again that is only how far I am on my angel sprite.
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Post by: Argg0 on July 29, 2008, 02:57:09 am
On the video... the headband on the back looks a little glitchy.
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Post by: CidIII on July 29, 2008, 10:16:29 pm
Here's the updated version in action there is still two stray pixels, could someone figure out where they are?

http://www.youtube.com/watch?v=dFLcEAv4So0 (http://www.youtube.com/watch?v=dFLcEAv4So0)
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Post by: Tersius on August 01, 2008, 04:48:34 pm
It's hard for me to see the pixels because of the compression on the video.  Do you think you could post that version of the sprite so I could check it out?
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Post by: Zozma on August 01, 2008, 04:54:10 pm
i just can't get past the fact that the sheen of his hair is a flesh color when the rest of the hair is black/grayish... and unlike yuffie's sprite it can't be corrected given the exact palette it has... but other than that its probably one of their best sprites....
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Post by: Cheetah on August 01, 2008, 05:38:59 pm
That is weird that they use a skin color for black hair. Is there not a white used for the eye that it can be replaced with?
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Post by: Zozma on August 01, 2008, 06:05:29 pm
white in such a case is just as bad unfortunately, its too light...
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Post by: CidIII on August 01, 2008, 11:47:25 pm
Yeah.
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Post by: Tersius on August 02, 2008, 09:56:59 pm
I went through a bit more thoroughly this time and removed any pixels I found that "crossed the borders."  In all I removed around 3 or 4.  I noticed a couple in the picture that may be funny around the waist area in animation, but they looked like they might also be intentionally placed there so I didn't delete them.  Finally, I tweaked the hair color.  As was suggested earlier, I made the highlights the same color as the eyes and darkened that color slightly.  The eyes aren't as striking anymore, but the hair looks MUCH better.

I haven't tested my changes in game so I am not 100% positive that all the stray pixels are gone.
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Post by: Cheetah on August 02, 2008, 10:35:52 pm
Looks good, definitely the correct solution with the hair color. I haven't tested in game yet though.
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Post by: trickstardude7 on August 03, 2008, 11:34:11 pm
awesome! I'm thinking of makeing a Final fantasy 7  patch lol ^_^
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Post by: Nagafen on August 04, 2008, 09:47:05 am
Please do. I'd love to see a Reno sprite.
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Post by: deadlyangel91792 on June 04, 2009, 09:40:20 am
hey cid im useing this sprite too i found it on the custom sprites section it says 100% but some of the attacks are still a bit buggy is the one above bug free???
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Post by: jimmyjw88 on June 04, 2009, 09:43:33 pm
Take it and check from shishi
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Post by: Luiakyn on August 23, 2009, 07:09:35 am
I found a problem with this one. Next to the singing animations are in-water walking animations that have blonde hair. I'm not too sure if those are missing anything else, but the blonde hair sticks out.
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Post by: Kagebunji on August 23, 2009, 09:33:08 am
They have blond hair AND bard clothes o.0
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Post by: mav on August 23, 2009, 05:00:13 pm
Is it like that in the SPR as well? If so...that's an interesting oversight.
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Post by: Zozma on August 23, 2009, 07:21:02 pm
yep, i dont think they ever bothered to fix that, alltho its a very easy fix (that im not planning on doing lol)
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Post by: Luiakyn on August 24, 2009, 02:59:50 pm
I haven't tested it, so feel free to do so.
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Post by: mav on August 24, 2009, 03:02:49 pm
Did you submit it as a correction to the Submissions section?
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Post by: Luiakyn on August 24, 2009, 03:03:32 pm
Nah, not yet. Not until I have more time to test it out. :P
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Post by: Mental_Gear on August 24, 2009, 03:07:43 pm
That ponytail must be fixed first.

</opinion>
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Post by: Zozma on August 24, 2009, 04:32:22 pm
submit it as "Update"
telling also what was changed

and then the name of the one thats already on the page, so the right sprite is updated
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Post by: Luiakyn on August 24, 2009, 04:49:09 pm
Quote from: "Mental_Gear"That ponytail must be fixed first.

</opinion>
Ponytail?

That little ribbon in the hair? If so, I just removed it :)
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Post by: Seushiro on August 24, 2009, 05:00:42 pm
Yep better without the ribbon/ponytail. . .

looked at it in Shishi when he is facing back walking (walking animation 1) hand has a missing spot and I think he looks better if the flesh hand is taken out and matched to the gauntlet. . . since it really is a claw suppose to be. . . either than that everything is excellent. . .

*my bad of course the arms will be dislocated i was using the wrong base on Shishi. . .  >_<
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Post by: Mental_Gear on August 24, 2009, 05:24:51 pm
*sees new sig*

Whoa...awesome...never seen that Tsent before or infantry Cloud...why aren't they all in the custom sprites section? BTW once I figure out how to work graphicsgale I plan to make a few modifications to the Sephiroth sprite.
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Post by: Tersius on August 24, 2009, 08:52:58 pm
This is a really old thread...  This thread necromancy has brought me back from the dead!

Actually I've been lurking for a couple weeks.  Was going to continue to do so because it looked like you guys had everything under control, however there's still one more spot that needs fixing on the sprite:  The singing animation still has blond hair.  It's a very tiny square on the bottom left part of the sheet.
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Post by: Cheetah on August 24, 2009, 09:25:32 pm
Shouldn't this sprite have a bandana going around the back of his head as well? Some one just mentioned that didn't they.
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Post by: Seushiro on August 24, 2009, 09:36:51 pm
The Bandana/Ponytail/Ribbon was taken out ^__^. . . it may not be detailed cuz of that but somehow the simpler the better ryt?
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Post by: Luiakyn on August 29, 2009, 03:43:36 am
Quote from: "Cheetah"Shouldn't this sprite have a bandana going around the back of his head as well? Some one just mentioned that didn't they.

Yeah, I was wondering about that, but looking at the pictures and figure, his hair is over the bandana like the geomancer.

http://www.ffotaku.com/images/final-fan ... cent_1.jpg (http://www.ffotaku.com/images/final-fantasy-vii/wallpapers/Vincent_1.jpg)

I'll get to changing the hand a bit later, but I agree.
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Post by: RolyTunedIn on August 29, 2009, 11:15:16 pm
yea that headband really bothered me... i've been drawing ff characters for years so i always paid full attention to details, but it dont come out as good on paper...
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Post by: Luiakyn on August 30, 2009, 06:27:44 pm
Loads of problems. This was pretty much still in progress.

There are alot of hands that need to be recolored to black. I'm not doing it. I'm not sure I recolored the hand right.
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Post by: Seushiro on August 30, 2009, 07:29:16 pm
What do you mean? some of the gold hands are supposed to be black?
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Post by: Tersius on August 30, 2009, 09:44:45 pm
Which sprite type is he?  I made a diagram a while back (arms diagram) that illustrates which hands are right and left for type 2 (whichever type dancer is).  If he's the same type as the dancer I'm sure the diagram would make the process much easier.  It's better than the alternative of using shishi to fix it via trial and error.
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Post by: Luiakyn on August 30, 2009, 10:40:41 pm
Yeah, some of the north facing arms are gold.

It's type 2.
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Post by: Tersius on August 31, 2009, 09:22:25 pm
I'm so forgetful!  I already knew it was type 2, and I also already put the arm diagram on this sprite!  It's on the first page of this thread.  The arms with the blue border are always used as left hand, the arms with a red border are used as a right hand, and (as far as I could tell back then) the arms with a cream border are unused.

In short:  Red Border = black glove,  Blue Border = gold glove.
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Post by: jimmyjw88 on August 31, 2009, 11:23:06 pm
So suppose both gloves should be black?
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Post by: Seushiro on September 01, 2009, 12:37:31 am
Nope. ..  one should be gold. . . just so happened to be colored gold by accident. . . and it was for the other hand. . . that sucks to do T__T. . . just done with my Ryu sprite and had a hard time with the hands.
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Post by: jimmyjw88 on September 01, 2009, 01:02:28 am
So then what's wrong with it?
I mean, its correct right, the spritesheet, one black glove one gold glove...

EDIT: Oh....you mean some of it needs to be fix?
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Post by: Seushiro on September 01, 2009, 01:27:36 am
yep. . . that is right. . . since it would depend if it is type 1 or type to when doing arms. . . hassle but I appreciate what Luiakyn has done with it. . . it is great even in incomplete status. . .
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Post by: Luiakyn on September 01, 2009, 01:40:34 am
I'll complete it, if no onee else will. I just didn't want to even say I'd try when I had other projects :(

And yes, a lot of the hands need to have the color changed.
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Post by: Luiakyn on September 02, 2009, 04:27:14 pm
Done (I think?)

I'll wait a day before I submit it. If anyone sees something, point it out :)
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Post by: jimmyjw88 on September 02, 2009, 08:15:22 pm
I think its looking fine...well...I roughly tested it =p
Although, there's one minor problem...
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Post by: Luiakyn on September 03, 2009, 03:40:07 pm
Rock on! That's what I was hoping for. I completely missed that.

I think I fixed it, but it now doesn't do anything special.
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Post by: MiKeMiTchi on September 03, 2009, 06:14:27 pm
Yup. It wasn't necessary, imo. :)