Someone test out this Vincent Sprite see it works, Portrait FIXED!
(http://i198.photobucket.com/albums/aa30/MrRoboto308/Vincent.jpg)
the charachter itself look fine the portrait is screwy though
Yeah I can fix it, not right now though.
*EDIT* Fixed
i checked on shishi and some random pixels out of the sprite

but looks good
I didn't see any random pixels.
maybe its just me well anyways looks great!
what type sprite is it
Could be Type 2, whatever the Bard is that is what he is.
Little test video I through together, not much but shows him in Action, there were stray random pixels... And he is a type 2 sprite.
http://www.youtube.com/watch?v=T5PyAtzRTM4 (http://www.youtube.com/watch?v=T5PyAtzRTM4)
I can easily tell if a sprite is type1 or type2 just by looking at some arms at the bottom left corner of the sheet. ;o
definitely is.
The random pixels that are appearing above Vincent's head in animation must be due to how long his robe is in the sprite above.
but if you look at the picture closely you can see pixels over his head
The red ones are because his robe is way too long.
Quote from: "CidIII"The red ones are because his robe is way too long.
Yeah there are a few pixels on the cape that are "out of bounds." It looks like it is only in two spots, and both are from the standing frames.
BTW: This is a diagram I drew a few days ago (but never got around to posting) that shows the bounding rectangles for the different sections of the sprite sheet. Sections can go one pixel into the borders, but if they go two into it (or cross over where the borders change colors), they will show up in another part of the animation. Also, in case you are wondering, the colors on the borders don't mean much. The colors around the arm sections are based on the type 2 diagram I made earlier (because I am working on a type 2 sprite right now).
Edit: Oops I just noticed a few other out of bounds areas: 3 in the "jumping section (they bleed into the life critical animations), 3 in on the torsos directly to the right of the bottom most singing animation (although they probably won't appear anywhere), and 1 in one of the walking animations on the bottom right.
Interesting... did you make this yourself? It looks quite good!
Great Spread Sheet, I should have cleared up all the stray pixels, I'm testing him out right now.
What are the colors for?
He said in his post they don't mean anything, and there is still two stray pixels, I'm pretty sure I fixed all the ones that were out of their boundaries.
LastingDawn
Yes, I worked on it over the weekend. I thought I would need something along this lines for a sprite I am working on. I didn't release it earlier because I wanted to do a double check to make sure it is 100% right for type 2 (which is the sprite I am working on), and I needed to test it on type 1 because I don't know if it is even in the ballpark for type 1.
Sen & CidIII
I think I added my color comment in my edit. The colors drawn around any non-arm section don't mean anything. It's is just helpful if they are alternating colors because then you know a section is out of bounds if it "crosses two colors." Plus it just looks prettier. The colors around the arms are color coded to the type 2 diagram I did earlier: Red means that arm is drawn in back, Blue means it is drawn in front, and cream means it is never drawn for that type.
I was planning on tweaking the colors so they fall within the first 16 colors of a sprite (and could thus be tested in game), but I ended up moving on before doing this. If anyone is interested, I could post the borders as a GIMP document in layers and/or as a document with a transparent background so that it could easily be pasted into anything you are working on. So far I've only really found the borders for the top third (the walking animations) to be useful. But then again that is only how far I am on my angel sprite.
On the video... the headband on the back looks a little glitchy.
Here's the updated version in action there is still two stray pixels, could someone figure out where they are?
http://www.youtube.com/watch?v=dFLcEAv4So0 (http://www.youtube.com/watch?v=dFLcEAv4So0)
It's hard for me to see the pixels because of the compression on the video. Do you think you could post that version of the sprite so I could check it out?
i just can't get past the fact that the sheen of his hair is a flesh color when the rest of the hair is black/grayish... and unlike yuffie's sprite it can't be corrected given the exact palette it has... but other than that its probably one of their best sprites....
That is weird that they use a skin color for black hair. Is there not a white used for the eye that it can be replaced with?
white in such a case is just as bad unfortunately, its too light...
Yeah.
I went through a bit more thoroughly this time and removed any pixels I found that "crossed the borders." In all I removed around 3 or 4. I noticed a couple in the picture that may be funny around the waist area in animation, but they looked like they might also be intentionally placed there so I didn't delete them. Finally, I tweaked the hair color. As was suggested earlier, I made the highlights the same color as the eyes and darkened that color slightly. The eyes aren't as striking anymore, but the hair looks MUCH better.
I haven't tested my changes in game so I am not 100% positive that all the stray pixels are gone.
Looks good, definitely the correct solution with the hair color. I haven't tested in game yet though.
awesome! I'm thinking of makeing a Final fantasy 7 patch lol ^_^
Please do. I'd love to see a Reno sprite.
hey cid im useing this sprite too i found it on the custom sprites section it says 100% but some of the attacks are still a bit buggy is the one above bug free???
Take it and check from shishi
I found a problem with this one. Next to the singing animations are in-water walking animations that have blonde hair. I'm not too sure if those are missing anything else, but the blonde hair sticks out.
They have blond hair AND bard clothes o.0
Is it like that in the SPR as well? If so...that's an interesting oversight.
yep, i dont think they ever bothered to fix that, alltho its a very easy fix (that im not planning on doing lol)
I haven't tested it, so feel free to do so.
Did you submit it as a correction to the Submissions section?
Nah, not yet. Not until I have more time to test it out.
That ponytail must be fixed first.
</opinion>
submit it as "Update"
telling also what was changed
and then the name of the one thats already on the page, so the right sprite is updated
Quote from: "Mental_Gear"That ponytail must be fixed first.
</opinion>
Ponytail?
That little ribbon in the hair? If so, I just removed it
Yep better without the ribbon/ponytail. . .
looked at it in Shishi when he is facing back walking (walking animation 1) hand has a missing spot and I think he looks better if the flesh hand is taken out and matched to the gauntlet. . . since it really is a claw suppose to be. . . either than that everything is excellent. . .
*my bad of course the arms will be dislocated i was using the wrong base on Shishi. . . >_<
*sees new sig*
Whoa...awesome...never seen that Tsent before or infantry Cloud...why aren't they all in the custom sprites section? BTW once I figure out how to work graphicsgale I plan to make a few modifications to the Sephiroth sprite.
This is a really old thread... This thread necromancy has brought me back from the dead!
Actually I've been lurking for a couple weeks. Was going to continue to do so because it looked like you guys had everything under control, however there's still one more spot that needs fixing on the sprite: The singing animation still has blond hair. It's a very tiny square on the bottom left part of the sheet.
Shouldn't this sprite have a bandana going around the back of his head as well? Some one just mentioned that didn't they.
The Bandana/Ponytail/Ribbon was taken out ^__^. . . it may not be detailed cuz of that but somehow the simpler the better ryt?
Quote from: "Cheetah"Shouldn't this sprite have a bandana going around the back of his head as well? Some one just mentioned that didn't they.
Yeah, I was wondering about that, but looking at the pictures and figure, his hair is over the bandana like the geomancer.
http://www.ffotaku.com/images/final-fan ... cent_1.jpg (http://www.ffotaku.com/images/final-fantasy-vii/wallpapers/Vincent_1.jpg)
I'll get to changing the hand a bit later, but I agree.
yea that headband really bothered me... i've been drawing ff characters for years so i always paid full attention to details, but it dont come out as good on paper...
Loads of problems. This was pretty much still in progress.
There are alot of hands that need to be recolored to black. I'm not doing it. I'm not sure I recolored the hand right.
What do you mean? some of the gold hands are supposed to be black?
Which sprite type is he? I made a diagram a while back (arms diagram) that illustrates which hands are right and left for type 2 (whichever type dancer is). If he's the same type as the dancer I'm sure the diagram would make the process much easier. It's better than the alternative of using shishi to fix it via trial and error.
Yeah, some of the north facing arms are gold.
It's type 2.
I'm so forgetful! I already knew it was type 2, and I also already put the arm diagram on this sprite! It's on the first page of this thread. The arms with the blue border are always used as left hand, the arms with a red border are used as a right hand, and (as far as I could tell back then) the arms with a cream border are unused.
In short: Red Border = black glove, Blue Border = gold glove.
So suppose both gloves should be black?
Nope. .. one should be gold. . . just so happened to be colored gold by accident. . . and it was for the other hand. . . that sucks to do T__T. . . just done with my Ryu sprite and had a hard time with the hands.
So then what's wrong with it?
I mean, its correct right, the spritesheet, one black glove one gold glove...
EDIT: Oh....you mean some of it needs to be fix?
yep. . . that is right. . . since it would depend if it is type 1 or type to when doing arms. . . hassle but I appreciate what Luiakyn has done with it. . . it is great even in incomplete status. . .
I'll complete it, if no onee else will. I just didn't want to even say I'd try when I had other projects

And yes, a lot of the hands need to have the color changed.
Done (I think?)
I'll wait a day before I submit it. If anyone sees something, point it out
I think its looking fine...well...I roughly tested it =p
Although, there's one minor problem...
Rock on! That's what I was hoping for. I completely missed that.
I think I fixed it, but it now doesn't do anything special.
Yup. It wasn't necessary, imo.