Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: IronJustice on July 26, 2008, 05:20:19 am

Title: Formula 02 Question
Post by: IronJustice on July 26, 2008, 05:20:19 am
When editing abilities (not weapons) I cannot find this Formula 02 that everyone is talking about. Ive read some of you talking about using this to make a "chain magic" ability that could cause two spells. Is there an ability that uses it already or is it only on weapons that cast spells?

Thanks! And I don't mean to be hi-jacking your topic Vanya!
Title:
Post by: Zenko on July 26, 2008, 07:03:44 am
Only weapons, if they actually wanted double cast, they would've probably added one that was 100%
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Post by: Vanya on July 26, 2008, 11:42:26 am
Don't worry about it. I haven't gotten a response anyway.

It's the 3rd formula on the list. It says:
02 Dmg_[Weapon] 25% Cast Spell Indexed As Status NS
The problem is that it doesn't animate properly when used in a skill as opposed to a weapon.

Isn't formula 5E useful for a double cast spell? It has a #Hit_(X+1).
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Post by: Zenko on July 26, 2008, 04:38:28 pm
It's MA exponential, which makes it extremely broken with tons of +MA gear.

Not faith based either.
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Post by: IronJustice on July 26, 2008, 05:30:48 pm
So... Whats the final word on if this stuff works?

Here is my idea, maybe this would clear things up. I wanted to allow the players to use the boss magic without making it broken. So I figured a skillset with weak abilities with a % to cast another spell in addition to or instead of the first one would be nifty.