Final Fantasy Hacktics

Modding => Help! => Topic started by: Zetaro on February 08, 2011, 08:24:51 pm

Title: creating a skill
Post by: Zetaro on February 08, 2011, 08:24:51 pm
is there a way to make your own skill and name it what you want? like cast fire with sword and it be called something like fire blade or something like that. is it possible?

i hope so.  :mrgreen:     :D
Title: Re: creating a skill
Post by: Vanya on February 08, 2011, 10:15:15 pm
Yes. Look at the programs that come in the FFTPatcher package. It should be self-explanatory.
Title: Re: creating a skill
Post by: Zetaro on February 09, 2011, 10:47:24 am
yeah i know that much, but i gess i need more of a expalination of exactly how to do it. (F.Y.I. i have used just about all the programs on this site, i have even made my own sprite! I must say this site is the best!)
Title: Re: creating a skill
Post by: Pickle Girl Fanboy on February 09, 2011, 11:16:34 am
Find an unused skill slot in FFTPatcher, change it's formula and other things to make it do what you want.
Find the same skill slot in FFTacText and give it a name, description, whatever.
Patch your disc image.
Test your skill.
Congratulations, your E-penis gained a level!  You are now a leet haxxor!
Title: Re: creating a skill
Post by: Zetaro on February 09, 2011, 07:07:51 pm
yeah i know how to do it, but i don't see any empty spaces in FFTPATCHER.
Title: Re: creating a skill
Post by: Vanya on February 09, 2011, 07:20:28 pm
Are you hacking the PSX or PSP version?
I ask because the PSP version filled the empty spaces with new skills already.
The PSX version has at least a dozen empty slots, though.
Title: Re: creating a skill
Post by: Zetaro on February 10, 2011, 09:18:41 pm
the new FFTpatcher is off cus everytime i use it all of them are filled psx and psp. i found my older one and im using it, but when i try the ability out the character does not use weapon strike even though i set it to do so.
Title: Re: creating a skill
Post by: Eternal on February 10, 2011, 09:19:57 pm
The weapon strike flag just means that attack will use the weapon's element. To set your character to swing the blade, you need to copy one of the Break's bytes from the animation tab and copy it to your new skill. i.e, 05 00 03, or something. That's what it'll look like.
Title: Re: creating a skill
Post by: Zetaro on February 10, 2011, 09:43:47 pm
ok i see. i just tried it out and it works! thanks!