Final Fantasy Hacktics

Modding => Help! => Topic started by: zombero on December 26, 2010, 02:30:50 am

Title: Generic Palettes
Post by: zombero on December 26, 2010, 02:30:50 am
Is there a way to change the color of player controlled generic mimes?  For example, change player mimes to use their #5 palette (sort of a purple-ish blue).  I tried reading posts about custom palettes for hours, but couldn't figure this one out.
Title: Re: Generic Palettes
Post by: Celdia on December 27, 2010, 03:39:48 am
Yes, but to get it to show outside of battle requires a bit more work than most people are willing to do. Changing the in-battle sprites to another color is a quick export with Shishi, then load the palettes you want into the exported BMP from itself copying palette 5 over 1, and 1 over 5 and the same with palettes 9 and 13 for the portraits, and reimporting that BMP back into the ISO with Shishi.
Title: Re: Generic Palettes
Post by: GeneralStrife on December 27, 2010, 03:42:47 am
Also, Get Xifanie's pallette editor. I reccomend it as the best possible way to change colors.
http://www.ffhacktics.com/forum/viewtopic.php?f=3&t=3901&start=0
Title: Re: Generic Palettes
Post by: zombero on December 27, 2010, 12:04:05 pm
Thanks for the help, Xifanie's program definitely helped a lot on changing the battle palette.  As to changing the formation palette, I don't know what method you were going to suggest, but I didn't find this to be much work or difficulty at all, so I'll go ahead and post what I did just in case:

Use FFTEVGRP to open UNIT.BIN and go to the sprite you want to change the palette of.  Save the palette (PAL file).  Open it in a hex editor and starting at location 0x16 you're looking at the RGB values for each of the 16 colors in sequence (separated by a byte '00').  Now just take whatever value you used in Xifanie's program for that color and multiply by 8, then convert to hex.  Pop em all in, re-import the palette in FFTEVGRP, and voila.  Your formation sprite now has the same palette as the battle sprite.