Using FFTactext editor there are multiple redundant lists that must be edited.
As I work through it I'm compiling a list of which file does what in order to edit text in the camp screen, menus in battle and so on. Has anyone already done this thoroughly, and if so, where the results would be posted?
The readme file has a short discription of what each one is for. To save you some time tho.
Item Names: world.lzw(formation/shop screens) world.bin(in battle status screen and battle rewards)
Ability Names: world.bin(formation and battle menus)
And if you change item names be aware none of the entrys effect ninjas throw menus or the name that appears at the top of the screen when the weapon is thrown.
I see. Then the only thing I have to contribute to that is to list which files have which things in them, so you can easily find all instances of what you decide to rename.
Job Names
world.lzw - 7 Job names
world.bin - 2 Job names
sample.lzw - 7 Job names
join.lzw - 5
attack.out - 3 Job names
Job Descriptions
world.bin - 6 Class descriptions
atchelp.lzw - 13 Job descriptions
helpmenu.out - 13 Job descriptions
Skillsets
world.lzw - 23 Skillsets
world.bin - 1 Skillsets
sample.lzw - 23 Skillsets
Skillset Descriptions
helpmenu.out - 20 Skillset descriptions
atchelp.lzw - 20 Skillset descriptions
Ability Names
world.lzw - 15 Ability names
world.bin - 3 Ability names
sample.lzw - 15 Ability names
Summons/Draw Out
sample.lzw - 24 Summons/Draw Out
Ability Descriptions
helpmenu.out - 16 Ability descriptions
atchelp.lzw - 16 Ability descriptions
Character Names
world.lzw - 9 Character names
world.lzw - 10 Character names
world.lzw - 31 Person
open.lzw - 9 Unit names
attack.out - 2 Unit names
Items
world.lzw - 8 Item names
sample.lzw - 8 Item names
Item Descriptions
helpmenu.out - 14 Item descriptions
atchelp.lzw - 14 Item descriptions
So, has anyone had any successes editing entries in world.bin? I've read warnings, but anything very creative produced would be a lot less impressive if Job and Ability names shown were all vanilla in the formation screen.
world bin is tricky, you need to use exact byte length for the entrys if you don't want to risk screwing everything up.
I guess truncation and padding with spaces is better than having to use the defaults. Thanks for the info.