Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: toast on November 16, 2010, 12:02:21 am

Title: Is it possible to make a specific unit unable to change job?
Post by: toast on November 16, 2010, 12:02:21 am
Basically, I'd like to make a unit that can change equipment and abilities and has a gender-appropriate death cry, but cannot change jobs. Is such a thing possible?
Title: Re: Is it possible to make a specific unit unable to change job?
Post by: Mari on November 16, 2010, 01:49:54 am
I think ASM is the only way for that one. Unless there is something I missed in the patcher...
Buuuttt..
It doesn't seem like the ASM for it would be too hard, actually.

I haven't looked into this stuff with FFT yet, though so I'm still ignorant to what's what in ASMing FFT.
Title: Re: Is it possible to make a specific unit unable to change job?
Post by: fluke84 on November 16, 2010, 12:03:49 pm
The only way I can think of doing this in patcher is if none of your starting jobs (sq, ch) unlock till job lv.2 or 3 at minimum. That way you can preset the generics to their jobs, but the other job that you preset to the non-changing unit sticks because he hasn't unlocked the base jobs. At work right now so I can't test it, but in theory it should work...
Title: Re: Is it possible to make a specific unit unable to change job?
Post by: toast on November 16, 2010, 04:32:59 pm
Got it. I used a monster job for that unit (specifically Byblos) and flagged it as a male unit instead of a monster unit on the fight that unit joins in in the ETND tab.


Only problem is that equipment and abilities are locked, but I'll take what I can get. It's a late-game unit anyway, so I'll just give it some high-tier equipment and make it's abilities innates. That should make things so that it's not a problem.
Title: Re: Is it possible to make a specific unit unable to change job?
Post by: Zozma on November 25, 2010, 07:00:33 pm
You don't have to use a monster job for this, for example, the undead jobs like job 46 undead oracle, you can take those and use them as you wish. they can be set to human, but their jobs are locked. note tho that all of their skills will be auto learned and the only way to change their equips would be if they have innate "equip change" available to them. it will show other jobs appear in their job list, however there is no way to change to them or set secondary skillsets.

it works the same way for byblos or the ultima demons, which are sort of like weird half human types as far as the way they appear stats wise. innate equip change and checking the appropriate equipable items for that character and you're good..