So, I've been studing the evnt files.
And I think I may have figure somewhat how it works... correct me if I'm wrong.
Leave Blank = Level of the highest in your formation
Level is a 3 digit thing.
Second and Third digit: Decimals, you can set a level with it, like, if you put 53 on it, enemy will be level 53.
Now, the first digit... it's a bit.
False (0) means that the level is set.
True (1) means that the enemy will be your highest in your formation plus whatever is written (in decimals) on the next two digits.
I say that based on Araguay archer and Minotaur vs Knight battle.
Araguay has 105.
Minotaur has 110.
Knight has 105.
Does that feels correct?
Oh, dear, you really do know NOTHING about hexadecimal & binary?
Btw I made it in Decimal, so there's no way you can see a bit in there.
HLP: Highest Level of Party
0 = HLP
1-99 = set
100-255 = HLP + X - 100
except: 254 = HLP - [1..5]
Everything you see 'blank' in that workbook means it's 254. I just found it annoying to see so much 254 and most of them aren't even used because it's simply a default value.
Well looks like you got it almost right, except for 254. I can teach you hex/bin, but damn, don't try when you don't know.
I know hex and bin... ¬¬
But I don't know anything about excel.
What I said was based on the excel thing... and I assumed Blank = Zero.
100 dec =/= 1 bit ô_o
I think I got it.
I suppose you meant that the digit acted as a boolean. But it's still the same for 200 to 255... even if it doesn't change anything since the default lvl cap is 99.
well, I didn't test with numbers above 199...