Final Fantasy Hacktics

Modding => Spriting => Topic started by: ffta707 on October 10, 2010, 05:49:46 pm

Title: ffta707's Sprites
Post by: ffta707 on October 10, 2010, 05:49:46 pm
I'm going to need crits on this. This is my first sprite attempt, and before I get started, I want to show you the forward facing frame that I did. This is without color changes, of course, he will be red.

Also, tell me what you think about the logo on the hat, and the hat itself. Thank you.

(http://i761.photobucket.com/albums/xx257/ffta707/Mario.png)

Edit:

Ah! Missing the mustache.
Title: Re: Mario Sprite
Post by: Cheetah on October 10, 2010, 06:41:15 pm
This is so early that it isn't really worth showing a preview. Get a palette working first and do some more work because right now his "hat" is just a blob.
Title: Re: Mario Sprite
Post by: mav on October 10, 2010, 06:42:53 pm
He looks like a mechanic whose head exploded. You need to give the hat more shape, especially the brim. I also suggest losing the gloves.
Title: Re: Mario Sprite
Post by: ffta707 on October 10, 2010, 07:40:32 pm
OK thank you. And I agree the hat looks like a blob, that's why I wanted crits. I'm thinking the body looks decent though. Sorry for not getting a palette swap too.

Thanks for the help guys. BTW a while ago I got a few more frames done, and I will improve the hat.

EDIT: BTW this is my first sprite, so go easy one me haha. I haven't touched a sprite yet, other than re colors.
Title: Re: Mario Sprite
Post by: Jon on October 11, 2010, 04:46:07 am
The forward frame actually is realatively unimportant, you gotta post the second frame on the sheet, the forward side frame, because there are way more of those than just the front. Mustadio is probably a good base. Like Mav said, get rid of the gloves or make them white, your decision. As for the hat, the best reference you could probably find is the Mario RPG on Snes, get a sprite sheet of Mario on Spriters Resource or where ever and imitate that. Good luck!
Title: Re: Mario Sprite
Post by: ffta707 on October 11, 2010, 03:50:18 pm
Thanks for the support Jon. I was actually planning on making the gloves white, which I think would require a larger palette, since the shoes are already about that color on Mario, correct?

Edit:

I was working on the sprite (I save very often). When I saved, I realized it was a 250 color bmp. I changed it to an original 16 color, and it change all the colors. This was probably a really dumb move, but could any one explain this so I could work on a new sprite? This one obviously no longer interests me, especially after loosing about 12 frames...
Title: Re: Mario Sprite
Post by: Jon on October 11, 2010, 04:51:19 pm
You often just can't change a 256 color image directly to 16. What I do is lower it bit by bit; usually you can go from 256 to 100. Then 100 to 50. Hopefully it didn't change much if at all. Next 40, 30, 25, and from there down 1 by 1. Try at least to get to 20, then work from there manually changing the colors in PS or GG so that manually you have 16 colors. You could try from 20 to get to 16, but thats usually where it messes up.
Title: Re: Mario Sprite
Post by: ffta707 on October 11, 2010, 05:41:26 pm
Gross, is there an easier way? Sounds like a shit load of work, but maybe not.

EDIT:

I don't know why I didn't just use graphics gale, it is much better than paint, and it does all that other mumbo jumbo for you.

EDIT2:

Another quick question, when you edit a generic, it has 5 palettes, how do I edit the sprite for each, or is it just colors?
Title: Re: Mario Sprite
Post by: GeneralStrife on October 11, 2010, 08:05:26 pm
just colors, for the sides I.E. death corps lionel/church nanten hokuten
Title: Re: Mario Sprite
Post by: ffta707 on October 11, 2010, 08:08:10 pm
Thanks GS.

Anyways, I quit on the Mario Sprite (since paint was a pain in the ass, and I think I'm getting better)

Here is an image of the new sprite (Wont quit this time)

Saving as a png messed with the pixels, any recommendations on how to get frames on here? Also, for that reason, it will not look as good as it does on the sheet.

(http://i761.photobucket.com/albums/xx257/ffta707/PalaceGaurd.png)
Title: Re: Mario Sprite
Post by: GeneralStrife on October 11, 2010, 08:26:10 pm
Just post bmp, its what i do
Title: Re: Mario Sprite
Post by: ffta707 on October 11, 2010, 08:28:55 pm
OK. Well in that case it makes sense it would keep the same quality. Anyways, any criticism on that sprite?
Title: Re: Mario Sprite
Post by: GeneralStrife on October 11, 2010, 08:33:44 pm
Pillow shading, although everyone makes that mistake. Are those slippers he is wearing? It's not THAT bad.
Title: Re: Mario Sprite
Post by: ffta707 on October 11, 2010, 08:36:19 pm
First of all, what is pillow shading, is it very light value, not enough dark?

Also, sorry about the pink pixels on the "Slipper" lol. They will be brown soon.
Title: Re: Mario Sprite
Post by: Kill_Bones on October 11, 2010, 08:41:06 pm
Is this based off a character from something or your own creation? The idea itself looks to be a solid one, but it is hard to tell what is off on the real thing you see in shishi and what is just the png screwup. EDIT: Aww no mario? perseverance, young jedi! :wink:
Title: Re: Mario Sprite
Post by: Jon on October 12, 2010, 05:21:48 am
Its base is the male Monk. I think it looks alright, I mean aside from the png mess, the idea is good. Just one thing, what in the world is growing on his back?? Looks like its supposed to be a cape, but something must have gone awry in the posting process. As for saving and posting, png is the way to go if you are using Photoshop, I don't know about GG. I guess a bmp would be better.
Title: Re: Mario Sprite
Post by: Kagebunji on October 12, 2010, 09:37:39 am
Concept is interesting, but I dunno how it will look in-game. Other thing is that the shading...or rather lack of shading doesn't make it look good, especially the helmet is flat, armor and arms are slightly better, but not good. That weird cape thing must go, and let it come back only after it will look properly. That red line on helmet is flat too, try adding more reds to it. About reds, they aren't saturated or anything, but it looks weird when combined with gray, my suggestion is that you try something else(I would try dark black). And the last thing, it looks like you resized the image, and then worked on it too, cause I see faaaar too thivk lines on him, example can be a line above his left leg(our right), the part in wich armor meets chest(our right too), and the eye looks extremelly weird too, like it was resized improperly. And don't post as BMP, it lags the server or something like it, just get yourself GraphicsGale, and save as PNGs in it.
Title: Re: Mario Sprite
Post by: Kill_Bones on October 12, 2010, 02:57:35 pm
Quote from: "Jon"Its base is the male Monk.
I meant to ask if it was supposed to be from another game, like how you did Link. My fault, bad wording. @FFta The arm on our left (his right) looks really screwy. Try to post a clearer version, I don't want to confuse a computer's error with yours. Overall I agree with Kage and Jon, it isn't bad from what I can see.
Title: Re: Mario Sprite
Post by: ffta707 on October 12, 2010, 03:47:04 pm
Ah, sorry for leaving you hanging.

Shading is fixed (at least I think).

Also, the reason I quit the Mario sprite is because I had about 12 frames done, then they corrupted, so that turned me off.

Here is an update: (Fixed shading, removed tumor of his back, completed second frame)
Title: Re: Mario Sprite
Post by: Jon on October 12, 2010, 04:28:51 pm
This is much better, now we can see it clearly. Are those like knife sword weapons on his arm? Which character is this, the Biskmatar from FFTA? I think it doesn't look too bad, just needs shading.
Title: Re: Mario Sprite
Post by: ffta707 on October 12, 2010, 06:06:52 pm
I'm going to work a little on the shading of the upper body.

Side note: Wakka from FFX looks a lot like the monk's generic from FFT, did anyone notice that. That will be my next project.

Yes, ideally, they are "Knife sword weapons," the question is, do they look good?

And no, it is not a Biskmatar, but that would be a sweet looking generic for one. XD
Title: Re: Mario Sprite
Post by: Kill_Bones on October 12, 2010, 06:14:54 pm
The front-on view looks much better than the original. Not that the first pose is bad, but this is definitely an improvement. Still, something about his right arm (our left) looks strange in the first pose. Keep up the good work. Save fine-tuning for the end, you'll rip out less of your hair that way. :wink:
Title: Re: Mario Sprite
Post by: ffta707 on October 12, 2010, 06:16:08 pm
Thanks for the tip K_B. I'll take a look at the Left arm also.
Title: Re: Mario Sprite
Post by: Kill_Bones on October 12, 2010, 06:20:28 pm
PS You should retitle this "ffta707's sprites" Since it's hardly about mario anymore, and it is the format everyone else uses. I'll get out of your way for now ;P. Happy spriting! :)
Title: Re: Mario Sprite
Post by: ffta707 on October 12, 2010, 07:16:49 pm
Quote from: "Kill_Bones"PS You should retitle this "ffta707's sprites" Since it's hardly about mario anymore, and it is the format everyone else uses. I'll get out of your way for now ;P. Happy spriting! :)

Done. Thanks for the tip!
Title: Re: ffta707's Sprites
Post by: ffta707 on October 13, 2010, 07:12:22 pm
Update: 4 and 1/2 frames done.

Here is the picture. Critique me on this. I think the cape was a challenge, and I am having a great time with shading. I always loved art, but never thought spriting could be so much fun. XD

EDIT:

I've come to realize that having the first 5 or 6 frames done makes the last ones 20 times easier. You can simply paste some of them over.
Title: Re: ffta707's Sprites
Post by: Jon on October 14, 2010, 04:38:36 am
You can now finish with the copy and paste work all those half bodies in the middle of the sheet, to the left of the "ouch" frames. Can you post a pic showing what you are basing this off of? I think this is starting to look better, still needs some shading however on the upper body. The hat looks a bit strange on some frames...the cape looks alright, but I don't think I can judge that, I don't know how the shading on capes should be, but to me it looks fine. Keep it up!

Edit: The character looks a bit like a Mystic Knight from FF5. Is that who he is? Or maybe a Biskmatar?
Title: Re: ffta707's Sprites
Post by: Twinees on October 14, 2010, 05:59:39 am
Its pretty good for your first sprite ffta707, and are u using a ref pic? I can see a few shading problems but i wont nic-pick you about them. the shape of the turban is the important thing atm, on some frames the shape is good (eg. back diag), others not so much (ps. the front facing view has quite a small face). Possibly add another shade of grey (and remove that pinky colour) to help with depth for turban. Im really interested to see where this is going.
Title: Re: ffta707's Sprites
Post by: ffta707 on October 14, 2010, 07:34:36 pm
The first most common question: No, I am not basing this of of any picture. This is all done by my "Imagination."

The front facing view sucks IMO. I am going to work on it. I also completed a few more frames.

Also, I have thought about making the shoes silver, sharing a palette with the armor, which makes sense. This would free up three more slots, for darker/ Lighter shadings of silver. Give me your input.
Title: Re: ffta707's Sprites
Post by: Jon on October 15, 2010, 06:53:42 am
Yeah, the shoes idea sounds cool, just make sure no skin is exposed and shape them similar to Holy Knight Delita's leg armor. It would look like he is wearing the same leg armor, but the pants conceal them. I think thats a very good idea, plus it would make him look more warrior like opposed to somewhere between warrior and mage (think Blue Mage or Mystic Knight). Any idea for the portrait? I imagine it is going to be tough, especially the turban, good luck!
Title: Re: ffta707's Sprites
Post by: Kill_Bones on October 15, 2010, 06:23:05 pm
Yes, silver/grey would look alot better on the shoes. It's coming along nice!
Title: Re: ffta707's Sprites
Post by: ffta707 on October 15, 2010, 09:00:57 pm
Thanks for the suggestions.