Final Fantasy Hacktics

Modding => Help! => Topic started by: Jon on October 10, 2010, 04:09:34 pm

Title: Throwing Bomb animations
Post by: Jon on October 10, 2010, 04:09:34 pm
Well, what I would like to achieve is something like this: When a unit throws a bomb, first I want it to do other magic animations besides Fire, Blizzard and Thunder. Second, I want it to have an AoE of 1 or 2. Anyone got ideas on how this can be done? Thanks!
Title: Re: Throwing Bomb animations
Post by: ffta707 on October 10, 2010, 06:28:59 pm
Couldn't you just copy the data of a bomb and change the effect and elemental? That would be what I would do.
Title: Re: Throwing Bomb animations
Post by: Zozma on October 10, 2010, 08:28:03 pm
Have you ever had any luck actually changing the effect that throw bomb does? because I haven't. It seems hard coded to use the specific effect files otherwise id create a grenade lol
Title: Re: Throwing Bomb animations
Post by: ffta707 on October 10, 2010, 08:29:28 pm
Ha ha, or a Molotov Cocktail ;P
Title: Re: Throwing Bomb animations
Post by: Kill_Bones on October 10, 2010, 08:46:15 pm
Hmm, this is just a thought, but if you were to take throw stone and change the AoE and animation (to make it 'explosive'), would that work like you want?
Title: Re: Throwing Bomb animations
Post by: ffta707 on October 10, 2010, 08:55:10 pm
I think I tried editing throw stone a while back, and I'm almost positive that crashed too. But maybe adding a throw stone animation to an editable ability... That's a thought.
Title: Re: Throwing Bomb animations
Post by: Jon on October 11, 2010, 04:51:06 am
I think as well the effect is hard coded, but I might get it at least to have an AoE if I play around with it. I think it will crash though, I could always just name spell effects like Poison into something like Poison Gas and make the CT 0. That is probably the best for now.
Title: Re: Throwing Bomb animations
Post by: ffta707 on October 11, 2010, 03:58:22 pm
Damn coding sucks. We have ideas for great abilities, but hard coding ruins it.
Title: Re: Throwing Bomb animations
Post by: Kill_Bones on October 11, 2010, 07:21:52 pm
True that. I can sit here and name at least 20 abilities I've thought of. How many would work with the coding? Maybe 3.
Title: Re: Throwing Bomb animations
Post by: ffta707 on October 11, 2010, 08:04:10 pm
Heh, it's life (Sadly). XD