Final Fantasy Hacktics

Modding => Help! => Topic started by: Cloud13 on September 12, 2010, 12:08:44 pm

Title: heal and revive
Post by: Cloud13 on September 12, 2010, 12:08:44 pm
is it possible to heal unit HP and MP when injured and then can revive them if dead in only one ability?
Title: Re: heal and revive
Post by: Zozma on September 12, 2010, 04:06:19 pm
I think you'd have to get a special formula ASM'd for that
Title: Re: heal and revive
Post by: Cloud13 on September 13, 2010, 10:46:51 am
do you know the formula? please help me.. thanks for answering.
Title: Re: heal and revive
Post by: philsov on September 13, 2010, 11:28:24 am
there is no formula.

To make a formula would involve some programming in ASM -- there's some tutorials on these boards if you want to take it up, but right now we've got nothing.
Title: Re: heal and revive
Post by: Cloud13 on September 13, 2010, 12:18:05 pm
Okay! thanks for the info! guess I'll have to figure it out.
Title: Re: heal and revive
Post by: Jon on September 13, 2010, 05:24:08 pm
Cloud has a point though that I was wondering about, couldn't you just change an item to include auto-revive? Example lets use Elixir which has heal HP/MP. Couldn't we change the Item Attributes that are in blue to say 39 which then would heal your HP and MP to the max and inflict the positive status effect Reraise? I know thats not reviving your character, but the Elixir would become a precaution potion. Just a dumb idea though...
Title: Re: heal and revive
Post by: philsov on September 13, 2010, 06:29:03 pm
elixir formula doesn't allow for status infliction.
Title: Re: heal and revive
Post by: Cloud13 on September 23, 2010, 01:57:38 pm
I tried using the reraise formula, i checked HP and MP and it worked. if the unit have abnormal statuses it heals the unit but if the unit is normal yet wounded, it does not heal.
Title: Re: heal and revive
Post by: Jon on September 23, 2010, 02:01:56 pm
Does it revive the dead as well? So you're saying it heals HP/MP and gives the status effect Reraise? That is interesting...
Title: Re: heal and revive
Post by: Cloud13 on September 25, 2010, 07:08:57 am
i mean i checked the cancel in the status infliction. i checked all the negative statuses. as long as the unit has abnormal statuses, the ability i created revives the dead units and can also heal and cancel the abnormal statuses if the unit is not dead. i wondering how if it is possible that it can also heal even if the unit has no abnormal status. i think it is not possible to do both add status and cancel status in one status infliction.

can i ask one more thing? how do you change ramza's starting equipments? i tried changing the values of skills and equipments in ENTD 188 but nothing changes.