Final Fantasy Hacktics

Modding => Spriting => Topic started by: Nevarie on July 12, 2008, 07:01:03 pm

Title: Monster Re-Palette's
Post by: Nevarie on July 12, 2008, 07:01:03 pm
Fin~

Byblos and Demons are in there too just forgot to put them in the screenshot.
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Post by: Cheetah on July 12, 2008, 08:54:20 pm
Most everything looks good. Except those goblins, you have the shading off somehow.
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Post by: Asmo X on July 13, 2008, 12:49:11 am
Hell yes! The way you've done the goblins and Morbols there is really awesome. However, there really isn't a "black goblin" there. Also, you might want to differentiate between those first 2 trees a little more.

I'd definitely use most of these for my own game.
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Post by: Vanya on July 13, 2008, 03:31:37 am
I like!

I have an alternate set for the 'ghost' enemies you might like. I'll post them in my monster thread soon. be on the look out. =)
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Post by: Nevarie on July 13, 2008, 02:53:56 pm
Regarding the goblins, i was trying to go for faded green skin and worn out raggedy clothing. I not particuarly happy with the skin and may go back to the tan color have yet to see how it looks in game. If you are talking about the difference in color between the arms and face tho they just have sleaves now, which matches up with the artwork you see during the jobs&monsters video from the title screen.

Behemoths the 2nd tree and 3rd squidy are what i'm least happy with and looking for suggestions on.
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Post by: Asmo X on July 13, 2008, 11:59:14 pm
If you want to change one of those trees, you could try dark green leaves or maybe red. Or you could change the trunk to a very pale yellowish colour like this:

http://www.eyeondna.com/wp-content/uplo ... g-3008.jpg (http://www.eyeondna.com/wp-content/uploads/2007/07/img-3008.jpg)
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Post by: Nevarie on July 14, 2008, 12:59:54 am
Updated trees.
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Post by: Asmo X on July 14, 2008, 01:41:07 am
Yeah that looks really awesome. Do you have any more concepts for the squid characters? I'd probably use your blue one, the current Mindflare but I'm not sure about your other 2 simply because I'd like to include one that has a lighter and more washed-out colour scheme. Don't really have any ideas of my own though.
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Post by: Nevarie on July 14, 2008, 02:02:14 am
I did one with brown friar robes but dident care for how it looked. I think ive playing around in FFXI too much again which is why im not happy with the behemoths either. The base sprites just dont look right after playing a ffxi or ffx where their heads are the size of your characters.

http://www.youtube.com/watch?v=US9aY-diISY&feature=related Behemoth (FFXI)

http://www.youtube.com/watch?v=FQUelL7cbvg Soulflayer (FFXI)
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Post by: Nevarie on July 14, 2008, 01:23:52 pm
Ahrimans (WIP)
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Post by: Vanya on July 14, 2008, 02:51:25 pm
Cool. I'm planning something similar for them myself. I'm basing the new palettes on the original versions of Ahriman, Float-eye, and Plague.
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Post by: Nevarie on July 15, 2008, 05:14:49 am
Went back to tan/brown color skin for goblins. prolly still needs a lil tweaking.
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Post by: Vanya on July 15, 2008, 10:15:12 am
He looks ... sleezey. =)
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Post by: Nevarie on July 16, 2008, 03:24:32 am
getting better, i think?  :?
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Post by: Asmo X on July 16, 2008, 06:11:41 am
haha awesome.
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Post by: Nevarie on July 23, 2008, 10:30:25 pm
Updated. Work Complete.
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Post by: Kuraudo Sutoraifu on July 24, 2008, 04:09:13 pm
The dark black behemoth is dead sexy... nice job!
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Post by: Cheetah on July 24, 2008, 07:43:06 pm
Goblins look real good now. On the chocobos, I would recommend changing it so their beaks stay yellow. Though you might now be able to do that since these are just palette swaps.
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Post by: Zozma on July 24, 2008, 08:22:27 pm
the black behemuth does look nice just make the purple a little softer when blending with the black.

btw ghosts look awesome with perma transparent status on. just the ai doesnt know that they are there so u cant auto battle against them.
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Post by: Nevarie on July 24, 2008, 09:24:28 pm
Mmm i'll have to look into that transparent ghost thing. sounds interesting. It's not a effect I have ever really played around with since as far as i know from using the old secret clothes all it does is make the AI not target you untill you take some action or it wears off.
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Post by: Zozma on July 24, 2008, 09:37:10 pm
hehe but if you make their job have it checked in the "always" part then they will never lose it even attacking. i just dont see why when i have it checked they dont look that way till the battle conditions are finished displaying.
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Post by: Dormin Jake on September 02, 2008, 03:58:41 am
Beginner's problem:

I'm trying to import the new Ahriman sprites over the existing vanilla Uribo line, following the tutorial on this site:

http://www.ffhacktics.com/psx/tutorials.php?id=2 (http://www.ffhacktics.com/psx/tutorials.php?id=2)

I downloaded the recolored ARLI.SPR, renamed it ARLI.BMP, and tried to import it over my extracted URI.SPR, to no avail.  An error message keeps popping up, speaking of an "unhandled exception" and other silliness.

What blatant thing am I doing wrong?  I'm humbly guessing it has something to do with the BMP, or lack thereof?
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Post by: Vanya on September 02, 2008, 07:30:35 am
Your problem is that you are renaming an SPR file into a BMP. The tutorial does not say at any point to rename an SPR with any other extension. In fact you don't even need to get a .BMP of the recolored floateye's since Nevarie already made the .SPR for you.

You're going to run into a more fundamental problem. Arli.SPR is bigger than the Uribo sprite. You have to insert it into a same size or larger sprite. Otherwise it'll lose a number of pixels off the end of the file. And just to complicate things for you, arli.spr has a corresponding .SP2 file to take into consideration.

Basically, arli.spr can only be imported into an .SPR that has a large enough .SP2 file, too.
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Post by: Dormin Jake on September 02, 2008, 09:50:20 am
:D  Heh heh.  Thanks, I get it now.