Final Fantasy Hacktics

General => The Lounge => Topic started by: Ole on May 29, 2010, 09:20:02 pm

Title: updates
Post by: Ole on May 29, 2010, 09:20:02 pm
My son has not been able to use a computer for a couple of years.  (sad story) anyway--he is now asking what has been happening with the fft hacking since fall 2007.  For instance, is there a way to have more than 5 team mates and stuff like that.
I will pass your responses on to him.  Much appreciated.
Title: Re: updates
Post by: Dokurider on May 29, 2010, 10:52:35 pm
Well, quite a bit has happened since Fall 2007. Like hundreds atop of hundreds. I'm not even sure what version we were on Fall 2007. A complete list of changes doesn't exist, but the next best thing is what the current version (13030) offers:

http://fftdev.istaken.org/patches/archa ... 0Guide.txt (http://fftdev.istaken.org/patches/Voldemort/FFT%201.3%20Master%20Guide.txt)

Show this to your son. As for having more than 5 units to a team, that is still not possible currently. Hopefully, your son gets his computer back.
Title: Re: updates
Post by: VampragonLord on May 29, 2010, 11:04:55 pm
well you could modify the entd to put extra units into the team, and the attack out allows you to modify how many you can have on your team in any given battle, as long as you obeyed the sprite limit, you MIGHT be able to get it to work, though i havent actually looked into that in a while. 2007... geez o.o umm.... we can edit A LOT more now then we could.
Title: Re: updates
Post by: Dokurider on May 29, 2010, 11:17:33 pm
Yeah, that can work, but that's not a feature of 1.3, which I assume what he is talking about.
Title: Re: updates
Post by: VampragonLord on May 30, 2010, 01:08:40 am
"he is now asking what has been happening with the fft hacking since fall 2007." err... sounds more like a vague "what can we do now that we couldnt in 2007"
Title: Re: updates
Post by: Kaijyuu on May 30, 2010, 05:51:40 am
Yeah not sure where you got the idea he was asking about 1.3.


Anyway, we're able to change pretty much all the character, ability, and item statistics. The basic framework of the game though is largely untouched; changing the story is absurdly difficult, graphics (aside from character sprites) are rarely modified, music too... It's very much Final Fantasy Tactics. Rebalancing and such is easy, but I doubt any full conversion mods will come out anytime soon.

I haven't been around long enough nor paid enough attention to give a full list of new stuff, but yeah, that's the jist of what we can do now.
Title: Re: updates
Post by: Xifanie on May 30, 2010, 07:00:28 am
Quote from: "Kaijyuu"changing the story is absurdly difficult
? I don't have any problem with it, it just takes a lot of time.
Title: Re: updates
Post by: Kaijyuu on May 30, 2010, 07:10:56 pm
Yeah that's what I meant. :P
Title: Re: updates
Post by: philsov on June 01, 2010, 09:45:18 am
since 2007?  wow.

Let's see, we can now edit:

- Events and story script.
- In game text
- Starting location of your party in all maps
- Number of party members in the map (max 5, but you can cap things at 2 if preferred)
- Some members have learned to code more indepth, resulting in specific hacks (defending now also reduces damage taken, e.g.)
- All manner of enemy traits
- How to make ramza a holy swordsman

are the big ones :D