Final Fantasy Hacktics

General => The Lounge => Topic started by: Lydyn on May 26, 2010, 08:44:23 pm

Title: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 26, 2010, 08:44:23 pm
As many of you know, I've been in the works of making an RPG that is set 30 years after FFT had taken place. It focuses on Esteria, a Holy Blade of the church suddenly finding herself questioning her loyalty to the same church she serves. King Delita Hyral had just passed away a few months ago and his grandchild, Prince Clemence, has taken the throne. Many still don't know of Ramza's tale and the church holds power ...

Dowload link (it is 151 MB); Ivalice: Rebirth Demo (http://www.megaupload.com/?d=2FD0NPS7)
Others:
• RTP (http://www.megaupload.com/?d=RWGPE2FT) (Needed)
• Game.ini (http://www.megaupload.com/?d=BCE74HCN) (Just incase you need it)

Gamepad
• Z is select
• X is cancel/menu
• Q is previous
• W is next
• Alt + Enter is Full-screen/window

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/RebirthDemo1.png)

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/RebirthDemo2.png)

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/RebirthDemo3.png)

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/RebirthDemo4.png)

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/RebirthDemo5.png)

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/RebirthDemo6.png)

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/RebirthDemo7.png)
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Dokurider on May 26, 2010, 09:41:45 pm
Downloading
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 27, 2010, 12:17:27 am
Sorry Dukorider ... you'll need the Game.ini file I forgot to upload. I updated the original link.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Kagebunji on May 27, 2010, 11:05:17 am
This looks cool, once my net will be workin properly again, I will download this. And I have question, dumb probably, but still a question:

On what I play this pearl?
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 27, 2010, 11:41:23 am
On what? Nothing? No emulator required.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Kaijyuu on May 27, 2010, 03:57:20 pm
RPGmaker I presume?
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 27, 2010, 04:13:51 pm
Quote from: "Kaijyuu"RPGmaker I presume?

Yep!
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: SilvasRuin on May 28, 2010, 06:50:52 am
Saving the guy without any evidence at all that he's truly innocent, especially killing what seemed to be military or town guards... is extremely questionable.  Perhaps you should extend the beginning of the conversation and have the main character witness the charges being trumped up rather than just going on the guy's word?

Why is she doing more damage with melee attacks than he is with magic?  What's the point of magic if it isn't worth using instead of a sword slash?  That warlock buff costs more than a basic attack spell and doesn't seem to make big enough a difference to justify using against anything other than a boss.

The cloaked man's portrait shouldn't be there when it says what he does.  It looks like he's narrating his own actions.  Good for a spoof, but I don't get the impression that you're trying to make it funny.  I suppose it does fit with the rest of the writing style, but... just leaving off quotation marks doesn't really remove the impression that the "actions" are being said, at least not at first.

Being able to run out of Potions and have a character get KOed just by following the path while not permitting the player to go to town to buy items or buy items before the game automatically forces the characters to move to the next area is really screwed up.  I suppose it was bad luck the first time, but still... should the beginning of the game be so luck reliant?

Is there any particular reason Goblins aren't weak to ice like they are in FFT?  If you're going to put magic at such a disadvantage, you could at least make elemental weaknesses more common.

Spending the night before the fight with the boss the next day without actually being healed is just mean.

Why do you call it magicite when they've only been called either "Holy Stones" or Auracite?


I'm fairly certain I've heard both boss fight songs before, but I can't remember where...  Second one reminds me of Kingdom Hearts for some reason.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 28, 2010, 08:57:56 pm
Quote from: "SilvasRuin"Saving the guy without any evidence at all that he's truly innocent, especially killing what seemed to be military or town guards... is extremely questionable.  Perhaps you should extend the beginning of the conversation and have the main character witness the charges being trumped up rather than just going on the guy's word?

Why is she doing more damage with melee attacks than he is with magic?  What's the point of magic if it isn't worth using instead of a sword slash?  That warlock buff costs more than a basic attack spell and doesn't seem to make big enough a difference to justify using against anything other than a boss.

The cloaked man's portrait shouldn't be there when it says what he does.  It looks like he's narrating his own actions.  Good for a spoof, but I don't get the impression that you're trying to make it funny.  I suppose it does fit with the rest of the writing style, but... just leaving off quotation marks doesn't really remove the impression that the "actions" are being said, at least not at first.

Being able to run out of Potions and have a character get KOed just by following the path while not permitting the player to go to town to buy items or buy items before the game automatically forces the characters to move to the next area is really screwed up.  I suppose it was bad luck the first time, but still... should the beginning of the game be so luck reliant?

Is there any particular reason Goblins aren't weak to ice like they are in FFT?  If you're going to put magic at such a disadvantage, you could at least make elemental weaknesses more common.

Spending the night before the fight with the boss the next day without actually being healed is just mean.

Why do you call it magicite when they've only been called either "Holy Stones" or Auracite?


I'm fairly certain I've heard both boss fight songs before, but I can't remember where...  Second one reminds me of Kingdom Hearts for some reason.

Well, I'm going to start this post off with this; I hope you don't just have negative things to say in the future. While this is posted for this community, it isn't exactly a FFT patch.

In either case, the first issue is that you haven't learned Esteria's character yet. That's all I really feel the need to say. Second, and this pertains to any other issues of yours I might 'seem' to skip - I'm still working out the balance issues. Do remember this is a demo and not a complete game. Just point out the issue politely and move on.

The writing style ... well, it's different, sure ... but go ahead and read a book - it follows suit.

The goblins being able to beat you up - well, it's the first time I've heard of it. In fact when I was going through, I thought it was a little too easy, so I'm not entirely sure if the RNG is just making you miss a lot or what. As for the weakness ... I guess I could include it, but I'd rather be given a reason or a logic as to why.

You do get healed before the Luvaci, but not before Doga.

Also, Magicite is seen in the WotL script and ... well, the reasoning for it may be better explained down the line.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Samuraiblackbelt on May 28, 2010, 10:37:22 pm
QuoteWell, I'm going to start this post off with this; I hope you don't just have negative things to say in the future. While this is posted for this community, it isn't exactly a FFT patch.
Dude, he's pointing out issues that should be fixed to make your game better, learn to accept constructive criticism.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Kaijyuu on May 28, 2010, 10:46:31 pm
Indeed. Criticism is the most valuable feedback you can receive.


About the characters... if personality is the motivation, generally you should reveal such character traits before they take rash actions. Unless of course the character is intended to be mysterious.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Dokurider on May 28, 2010, 11:50:20 pm
Quote from: "Lydyn"
Quote from: "SilvasRuin"Saving the guy without any evidence at all that he's truly innocent, especially killing what seemed to be military or town guards... is extremely questionable.  Perhaps you should extend the beginning of the conversation and have the main character witness the charges being trumped up rather than just going on the guy's word?

Why is she doing more damage with melee attacks than he is with magic?  What's the point of magic if it isn't worth using instead of a sword slash?  That warlock buff costs more than a basic attack spell and doesn't seem to make big enough a difference to justify using against anything other than a boss.

The cloaked man's portrait shouldn't be there when it says what he does.  It looks like he's narrating his own actions.  Good for a spoof, but I don't get the impression that you're trying to make it funny.  I suppose it does fit with the rest of the writing style, but... just leaving off quotation marks doesn't really remove the impression that the "actions" are being said, at least not at first.

Being able to run out of Potions and have a character get KOed just by following the path while not permitting the player to go to town to buy items or buy items before the game automatically forces the characters to move to the next area is really screwed up.  I suppose it was bad luck the first time, but still... should the beginning of the game be so luck reliant?

Is there any particular reason Goblins aren't weak to ice like they are in FFT?  If you're going to put magic at such a disadvantage, you could at least make elemental weaknesses more common.

Spending the night before the fight with the boss the next day without actually being healed is just mean.

Why do you call it magicite when they've only been called either "Holy Stones" or Auracite?


I'm fairly certain I've heard both boss fight songs before, but I can't remember where...  Second one reminds me of Kingdom Hearts for some reason.

Well, I'm going to start this post off with this; I hope you don't just have negative things to say in the future. While this is posted for this community, it isn't exactly a FFT patch.

What, are you saying you don't want any criticism about your game?

In either case, the first issue is that you haven't learned Esteria's character yet. That's all I really feel the need to say.

Okay, we don't know how this story is exactly going to pan out. I'll buy that. After all, who knows? Maybe the priest kid isn't so good after all, and would turn out that Esteria just killed her childhood friend for nothing.

Second, and this pertains to any other issues of yours I might 'seem' to skip - I'm still working out the balance issues. Do remember this is a demo and not a complete game. Just point out the issue politely and move on.

I really don't see why we need to be reminded that this is just a demo. To me, Silvas was being pretty reasonable about pointing out the issues.

The writing style ... well, it's different, sure ... but go ahead and read a book - it follows suit.

Well, this isn't a book. What works for a video game doesn't work for a book and vice versa. The story  should have been built around the sprite limitations. At the very least, keep actions and dialogue separate as in different boxes and maybe have actions in asterisks for good measure. Otherwise it comes off as awkward.(See Wild Arms to see how it can be done well.)

The goblins being able to beat you up - well, it's the first time I've heard of it. In fact when I was going through, I thought it was a little too easy, so I'm not entirely sure if the RNG is just making you miss a lot or what. As for the weakness ... I guess I could include it, but I'd rather be given a reason or a logic as to why.

I think it's Turn Punch. I'm a little hazy, but I think it's doing too much damage for a multiple target attack. And, well, Goblins are weak to Ice in FFT, why not in it's sequel?
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 29, 2010, 12:11:28 am
Look guys, I appreciate the feedback ... but the thing is that it doesn't always need to have the tone of, "this is wrong, fix it." I know the community likes to think this way, for a reason I've yet to figure out, but there are ways of saying, "hey I saw this problem" without making it seem like I have failed at the endeavor.

I've taken two weeks to get this demo out for you guys, this community. This wasn't entirely for me. Sure it's fun, but ... I can just as easily create a different story, but I choose not to. Rather than meeting my efforts to bring a project that most FFT fans have always wanted with strict judgment, try to consider what's gone into this and the time spent.

I don't mind someone pointing out faults and saying they think it should be done differently, but I don't need to be met with a lack of respect for what I've put into it. If you want to continue like you have ... so be it, though I'd ask that you direct the issues to Eternal or Lasting_Dawn, whom have much more patience for it than I do. Thank you.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Dokurider on May 29, 2010, 12:23:00 am
Well, it's not like we don't respect you for doing this or anything. I LIKE what you are doing. Sorry if our tones are rough, it's our nature. It's just the way we talk. We are like New Yorkers. We're always calling each other cuntbuckets or what not. We know you put a lot of time and effort into this and we appreciate that. We don't mean any disrespect, okay?
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Kaijyuu on May 29, 2010, 05:53:58 am
Exactly.

There's two reasons people point out problems in a work:

A) They want it to improve, so they point out things so they can be fixed.
B) They want to insult the author but are running out of ad hominem attacks.


Granted, not everyone always knows what they're talking about or is willing to word it "nicely," but I'm preeetty sure everyone here is in group A. If there's anyone in group B, I'll gladly punch them in the face for you.

EDIT: I guess there could be a group C for people who hate stuff because it's popular/changed/in a certain style/associated with someone they don't like/heard it sucks from their friend's friend/ect, but I doubt that's happened to this yet.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: SilvasRuin on May 29, 2010, 10:53:16 am
I played the game from beginning to end.  Obviously I didn't say these things because I hated it.  I'm eager to play more.  The A reason just given is exactly why I gave the feedback.  Don't be so sensitive.

I'm also well aware it's just a demo or I would have been harassing you to add the other jobs so the characters aren't stuck in just one.  Some functionality isn't there yet.  I get it.

Speaking of jobs... I really do think Warlock is underpowered.  A knight just hitting attack really should not be doing more damage than a straight damage ability that costs MP.  There's no point using a Warlock if Knight trumps its damage without the MP loss.  Forgive me if that's too negative a way to put it, but I have never been good about sugarcoating simple fact.

Also, I assure you that I did NOT get a heal before Zalera.  I used my remaining stock of ethers to get everyone healed up almost to full.  Speaking of which, once you get the cleric, ethers become much more valuable than potions.  I'm not sure how to balance that without overpowering potions or underpowering Cure though.  Maybe just make ethers harder to get?
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 29, 2010, 08:05:01 pm
Thanks Doku and Kaijyuu, it helps me understand a little better, but I hope I was able to communicate how that comes across to me.

• I may work on Athesh's scene.
• Balance has been addressed a little, namely Turn Punch. I just toned it down some.
-- I may include an option when saving that your party is recovered.
• I'll look into Wild Arms, but I'd rather not use asterisks [li] since combined with speech, it looks awfully messy.
• Classes will be unlocked via sidequests, so you will only have one class to mess with at first.
• I'll look into the ether issues, but you're right, it does seem that way.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 30, 2010, 01:31:29 am
Quote from: "Dokurider"Well, this isn't a book. What works for a video game doesn't work for a book and vice versa. The story  should have been built around the sprite limitations. At the very least, keep actions and dialogue separate as in different boxes and maybe have actions in asterisks for good measure. Otherwise it comes off as awkward.(See Wild Arms to see how it can be done well.)

Mind finding me an example? I can't seem to find one. Thanks.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Dokurider on May 30, 2010, 02:32:58 am
Example of what?
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Kaijyuu on May 30, 2010, 06:00:48 am
I don't know the limitations of RPG maker, but I found that FF6 conveyed emotion remarkably well with it's sprite graphics. All actions were done through animating the sprites.

...Least I think that's what's being talked about.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: SilvasRuin on May 30, 2010, 06:39:15 am
Example of that method.

http://www.youtube.com/watch?v=lmzYUODUH1E (http://www.youtube.com/watch?v=lmzYUODUH1E)

As you can see, Wild ARMs 2 has dialogue and actions in different text boxes, never in the same text box.  To make certain players are aware of which is which, action text boxes start with an asterisk and dialogue has the name of the speaker and those L shaped things I don't know the name of for normal speaking and parenthesis for whispering.

The cleanest look you can get is to place actions into their own text boxes when possible, and leaving the identifying names and portraits off of those so it looks quite different from speaking.  Too much spread out action with this method and it gets tedious however as it creates several more text boxes to read through.  Most games I've played keep action texts short and sweet and try to convey the smaller actions in different ways than just telling the player the actions are performed.  You will either want to consolidate the different bits of action into one text box or just use less action overall.  It's probably best to keep actions made by different characters separate to avoid confusion too.  Though if I were you, I would make an exception for actions like sighing, growling, grumbling, or anything else of the sort.  Such actions are best dealt with by placing them in-between two asterisks before or after the speaking text (not in the middle).  Something like *Sigh* before or after the spoken part in a text box.

Choosing distinct symbols for each kind of text is the most important thing you can do.  By no means do you have to use the symbols the Wild ARMs series uses, but you should have a set you use.  Quotation marks should work fine so long as other text types have their own distinct symbols.  Actions almost always use asterisks.  Parenthesis are most often used for either whispering or to show what a character is thinking.  I think I've seen some things that use them for both, but that just causes confusion.  Other possibilities are of course brackets [ ], or those greater/less than signs I don't know the technical names for.  I've even seen hyphens for certain kinds of speech.  Players use these symbols as cues for knowing what it is they are reading and when it stops for some other form of text.  Any text you use that does NOT have any such symbols initially carries the impression that it is the same type of text as what the player was just reading, and this can cause confusion.  It's best to just make sure each text type has its own distinct cue.  The important thing is to stay consistent with which symbols you use for what.

Remember that games are primarily a picture medium (unless you're playing MUDs or ancient games like Zork or something), so actions conveyed in text are going to be clutter no matter what you do.  Making them short and concise is a far better route than making them detailed and/or flowery.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 30, 2010, 01:13:41 pm
Well ... I can try and think of a symbol for actions, but I refuse to use asterisks [li] ... I decided this a long time ago when I was role-playing on the interest because if you mix "speech" with *actions* it looks messy and unprofessional. It's possible I may start getting rid of quotes, but I'd rather not.

Edit: A bunch of the new changes are uploaded as the new demo. Feel free to try it out, if you'd like.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 30, 2010, 06:14:45 pm
Minor glitch in the new demo; When talking to the weapons/armor clerk, the first time you're not able to buy anything, but just go ahead and exit the shop and talk to him again and everything will be normal.

Edit: Also, I'd like to hear opinions on what people would like to see in their home-tower ... if you ever played Suikoden, you know what I'm getting at. It's sort of like a mini0game in a way, that you search the world looking for people to recruit and do sidequests to invite them into your tower, then either they provide services of some kind (like an inn, blacksmith) or just offer XP and someone to talk to and give your tower atmosphere.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Kaijyuu on May 30, 2010, 07:12:44 pm
Have them offer sidequests. Think the goug side quests involving mustadio.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 30, 2010, 07:25:40 pm
I'm not following ... are you saying recruit NPC [1] and get XP, then have NPC [1] offer a sidequest?
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Kaijyuu on May 30, 2010, 07:45:30 pm
Sure.
Title: Re: Ivalice: Rebirth - FFT Fan RPG
Post by: Lydyn on May 31, 2010, 03:14:58 pm
Just a note for future reference, I will be changing the 'knight' next to Olan to another character for story purposes.