Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: R999 on May 25, 2010, 04:21:33 pm

Title: Hacking Mechanics (random notes consolidation)
Post by: R999 on May 25, 2010, 04:21:33 pm
This guide is a Work-In-Progress. I have posted about 20% of the things I wanted to write so far. Contribute your findings here or PM me if you wish for them to be added on here.

Katanas and Draw Outs Related

- Draw Out formulas on non Draw Out ability slots, the Item referenced for breaking (along with its associated break chance) is the first Katana (Asura Knife). Yes, you can break Asura Knives if Cure is set to Murasame's formula.

- Draw Out Katana break chance is based on the WP of the weapon in question. The higher the WP, the higher the break chance.

- Consequently, when Asura Knife's WP is set to 0, all abilities that use Draw Out formulas have an extremely low chance of displaying the "Broken" message (1 occurrence in over 150 attempts that I have tested). Furthermore, if the player's inventory has 0 Asura Knives, this "Broken" message will never be shown.

- Katana Draw Out skills in the Draw Out skillset with Action Menu Type set to Draw Out:


-The Draw Out ability slots can be freely manipulated if used inside another skillset, whether they are using a Draw Out formula or not.




Formula Related

- Geomancy Ability slots when inside the Geomancy Skillset under Geomancy Action Menu Type:


- 100% status formulas (including 2D PA*(WP+Y)+100%) and Separate (Inflict Status)


- [Weapon Damage] formulas


- Formula4, cast Fire123/Ice123/Bolt123




Item Related

- First slot, <Nothing> corresponds to the Monk's bare fists weapon. Changing it will also change how Monk's (and perhaps other units with barehands) behave. For example, changing its formula to [Heal Weapon] will make fist attacks heal HP; changing it to formula2 will let you proc a spell 25% of the time, etc. [s:2qnpfzb9]You can also uncheck 2 Swords to prevent fists from hitting twice.[/s:2qnpfzb9]




Reaction / Support / Movement (RSM) Related

Move-HP Up and Move-MP UP: Move-HP Up will always override Move-MP UP [thanks to formerdeathcorps].

Teleport can be stacked with any other Movement Ability, including Move-HP/MP UpP.

Abandon/Reflexes and Weapon Guard if set, will make any other reaction you try to stack inactive, including Distribute.




Misc. Behaviors, Flag Settings

- Direct flag (not AI-Direct) overrides Target Enemies=True, Target Allies=True.

- Default Attack Slot - This is the very first ability slot in FFTPatcher (<Nothing>). If the AI-Direct flag is set to true, the AI will actually attempt to use Bows/Crossbows/Guns to fire at targets in point blank range. However, it also causes very stupid behaviors with Books and Harps AI usage (they will try to hit someone at point blank range with a Book weapon).

- CT/Charging > 0 and Weapon Range and No-Follow Target: Charging is cancelled immediately upon movement unless Normal Attack or Follow-Target is flagged. If the former is flagged, targets can dodge your attack by movement. [Needs more confirmation on the AI side]

- Normal Attack flag related:


- Ranged Weapon related


- Reflect related


- Counter Magic related
Title: Re: Random Discoveries
Post by: formerdeathcorps on May 25, 2010, 04:28:20 pm
Counter Magic on monsters will use MP if the original spell used MP, even though if a monster used the same spell as an action, it will not cost MP.
You cannot have Move-HP Up and Move-MP Up on one unit simultaneously.

I have lots more, but I'm not sure what I have and haven't typed out in other posts on here yet.
Title: Re: Random Discoveries
Post by: R999 on May 25, 2010, 04:46:59 pm
^ Sadly, I haven't wrote notes like this for myself. I really should though.... incase I forget something. From now on I will be writing random bits of discoveries on this thread so they won't be lost.
Title: Re: Random Discoveries
Post by: Pickle Girl Fanboy on May 25, 2010, 05:41:10 pm
If you flag Two-Handed on default attack, do unarmed attacks work with Two-Handed?
Title: Re: Random Discoveries
Post by: R999 on May 25, 2010, 06:04:08 pm
edit: < needs more testing >
Title: Re: Random Discoveries
Post by: Dokurider on May 25, 2010, 06:32:00 pm
QuoteYou can also uncheck 2 Swords to prevent fists from hitting twice.

I tried to do that a while back when I was trying to convince Philsov to get rid of two fisting and nothing happened. I was still able to two fist normally. Maybe I did it wrong?
Title: Re: Random Discoveries
Post by: R999 on May 25, 2010, 06:49:56 pm
^ Oh really?  I have to double check on that then. Thanks for pointing this out.
Title: Re: Random Discoveries
Post by: Dokurider on May 25, 2010, 07:03:34 pm
Here's the patch I made if anyone wants to double-check it.
Title: Re: Hacking Mechanics (random notes consolidation)
Post by: AvengerXP on August 08, 2010, 09:26:11 pm
Just got a broken Katana even if setting 0 to the breakage chances with Razele's hack. This sucks.