Final Fantasy Hacktics

Modding => Help! => Topic started by: Andrew on May 08, 2010, 08:47:18 pm

Title: [CLOSED] Strange Guns-only Ability Damage Bug
Post by: Andrew on May 08, 2010, 08:47:18 pm
I made an ability named "Fire Blast". All it's supposed to be is a regular weapon attack but with the fire element attached to it. So far, it works perfectly for every weapon type except guns. I was testing it out earlier with my patch's strongest gun and this is what happened:
[attachment=1:3g2j0las]1.bmp[/attachment:3g2j0las]

Instead of dealing the 256 damage it's supposed to, it instead deals that measly 16 damage. Below is a screenshot of the ability in FFTPatcher:
[attachment=0:3g2j0las]3.bmp[/attachment:3g2j0las]

I would greatly appreciate it if somebody could tell me how to fix this annoying bug. Thanks in advance.

- Andrew
Title: Re: [CLOSED] Strange Guns-only Ability Damage Bug
Post by: Timbo on May 09, 2010, 02:36:01 am
The DMG_[Weapon] formula's behave badly when used with guns.  There is no fix.  Older versions of 1.3 gave squires some new skills that they had to walk away from because of the limitations of said formula.

There is one thing you can do, but it will change the entire nature of the power.  You can flag "Requires Sword", which will of course make guns and everything that's not a sword off limits for your power.
Title: Re: [CLOSED] Strange Guns-only Ability Damage Bug
Post by: Andrew on May 09, 2010, 09:29:17 am
Alright, thanks for the reply. It's unfortunate, but it'll be something I'll just have to deal with. Oh well.
Title: Re: [CLOSED] Strange Guns-only Ability Damage Bug
Post by: Timbo on May 10, 2010, 01:58:39 pm
I gave Mustadio a version of the elemental shot powers.  I made them formula 2D and added the fire, ice, and lightning elements.  I figured as long as I didn't give these powers to a generic job the 100% accuracy wouldn't be such a big deal, but I decided to charge an MP cost for them because on the fly elemental conversion and 100% accuracy seems pretty damn useful.  The only thing I'm really concerned with is how formula 2D elements stack with weapon elements.  I can see one of two outcomes, a weapon with an element such as the glacial gun's elemental property, ice in this case, is either going to stack with your power's element, fire in this case, or override it completely.  I'm not sure which either.

Anybody know how this works?
Title: Re: [CLOSED] Strange Guns-only Ability Damage Bug
Post by: SilvasRuin on May 10, 2010, 03:25:32 pm
I could have swore I read that giving an ability an element overrode the weapon's element, but I can't seem to remember where I read this.
Title: Re: [CLOSED] Strange Guns-only Ability Damage Bug
Post by: Xifanie on May 10, 2010, 04:28:25 pm
The bug is related to weapon strike; not the 2D formula.
And btw I already made a hack for this. It should be available in FFTOrgASM.