I think I'm turning into one of those "no growth" people. I don't want to punish my players for deciding at the end of the game that they no longer want ramza to be a melee character. Has anybody worked out how much to adjust each classes stat multipliers so that every class gets the same growth in every stat, with the end result being the same average stats per level?
leave all multipliers alone
make all HP growth 10
make all MP growth 10
make all speed, pa, ma growth 50
that way each job has the exact same growths for every stat as every other job, and the only difference in stats at lvl 99 would come from the multiplier of the job you're currently in
That makes sense. What I really want are the formulas for how things are handled. Is it Stat Growth x Level x Multiplier then? Also what about Monsters? Would changing all of the humans effect the NPC's and monsters level of effectiveness? What I want is to adjust it so that I can get similar results to what a pure level 99 job would look like in vanilla or 1.3.
Has anybody ever gotten rid of alternate job growth before?
you lost me
stat growth has nothing to do with multiplier, it's just the amount by which the character's base stat grows PER LEVEL UP
the lower the growth the better
making all stat growth the same across all jobs gets rid of alternate job growth by definition
Okay, how should I explain this....
In vanilla lets say job X at level 99 has 655 hp. Now if I modify job X's stat growth his stats are no longer going to be 655, instead they are going to be something different. This is because the multiplier multiplies the characters accumulated stat growth.
So lets say that a level 99 character has had 10 for HP growth for all 99 levels and its current job has a multiplier of 100. 10growth * 99levels * 100HPmult = 99000. There is obviously another variable that modifies all this data. I want the formula so that I can reconfigure job x's growth values and stat multiplier so that I can get a similar result to training a pure job.
Long story short, I need the formula.
No. That's not how the C value works. If you want to know how, please look here: http://www.gamefaqs.com/console/psx/file/197339/3876 (http://www.gamefaqs.com/console/psx/file/197339/3876).
Search for the terms C Value and multiplier under Section 7.
Thankyou FDC, I'll get right on that. I should have known to check the BMG, I actually have it open in another tab right now. Thanks pal.
viewtopic.php?f=18&t=1737&hilit=spreadsheet (http://www.ffhacktics.com/forum/viewtopic.php?f=18&t=1737&hilit=spreadsheet)
tweak growths and multipliers to achieve target numbers!