Final Fantasy Hacktics

Modding => Help! => Topic started by: R999 on February 19, 2010, 06:11:36 am

Title: FFTactext, newbie questions [Resolved]
Post by: R999 on February 19, 2010, 06:11:36 am
According to the readme file,

QuoteOnce you change something in QuickEdit, the change is applied to every
file in the game that contains that information.

Does that mean I wouldn't need to save anything after editing something inside Quickedit? It would modify the files in the ISO itself? (Like shishi editor?)



Also I am not understanding the DTE part. Does that mean I cannot add too many new entries over the original? (say I wanted a lot of new strings for new ability names, should I be cautious about adding them?)


btw, huge thanks to the FFTPatcher team for making these tools.
Title: Re: FFTactext, newbie questions
Post by: philsov on February 19, 2010, 02:12:52 pm
You still need to save the edits and apply the changes back to the iso.  All quick edit does it make entries in each instance of the text.  Ability names, for example, are located and drawn from about 5 different sections of the game file.  quickedit saves you a lot of time spent inputting the text exactly the same 5 times over.

New entries by themselves should be a non issue -- there's plenty of space to go around.  The big thing is character/size limitations so naming a class from Monk to Superawesomecoolmonkofdeath will cause a display error.
Title: Re: FFTactext, newbie questions
Post by: R999 on February 19, 2010, 03:14:46 pm
Quote from: "philsov"You still need to save the edits and apply the changes back to the iso.  All quick edit does it make entries in each instance of the text.  Ability names, for example, are located and drawn from about 5 different sections of the game file.  quickedit saves you a lot of time spent inputting the text exactly the same 5 times over.

New entries by themselves should be a non issue -- there's plenty of space to go around.  The big thing is character/size limitations so naming a class from Monk to Superawesomecoolmonkofdeath will cause a display error.


That's wonderful. Thanks philsov.